Already working advanced lighting!
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@ -83,38 +83,32 @@ void CentralVideoSettings::init()
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std::string card((char*)(glGetString(GL_RENDERER)));
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GraphicsRestrictions::init(driver, card);
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#if !defined(ANDROID) && !defined(USE_GLES2)
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if (hasGLExtension("GL_AMD_vertex_shader_layer")) {
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hasVSLayer = true;
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Log::info("GLDriver", "AMD Vertex Shader Layer Present");
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}
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#if !defined(USE_GLES2)
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_BUFFER_STORAGE) &&
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hasGLExtension("GL_ARB_buffer_storage") )
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{
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hasBuffserStorage = true;
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Log::info("GLDriver", "ARB Buffer Storage Present");
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}
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#endif
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_BASE_INSTANCE) &&
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hasGLExtension("GL_ARB_base_instance")) {
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hasBaseInstance = true;
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Log::info("GLDriver", "ARB Base Instance Present");
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}
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#if !defined(USE_GLES2)
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_DRAW_INDIRECT) &&
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hasGLExtension("GL_ARB_draw_indirect")) {
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hasDrawIndirect = true;
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Log::info("GLDriver", "ARB Draw Indirect Present");
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}
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#endif
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#if !defined(USE_GLES2)
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_COMPUTE_SHADER) &&
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hasGLExtension("GL_ARB_compute_shader")) {
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hasComputeShaders = true;
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Log::info("GLDriver", "ARB Compute Shader Present");
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}
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#endif
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_ARRAYS_OF_ARRAYS) &&
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hasGLExtension("GL_ARB_arrays_of_arrays")) {
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hasArraysOfArrays = true;
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@ -155,25 +149,21 @@ void CentralVideoSettings::init()
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hasMultiDrawIndirect = true;
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Log::info("GLDriver", "ARB Multi Draw Indirect Present");
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}
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#if !defined(USE_GLES2)
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_EXT_TEXTURE_COMPRESSION_S3TC) &&
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hasGLExtension("GL_EXT_texture_compression_s3tc")) {
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hasTextureCompression = true;
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Log::info("GLDriver", "EXT Texture Compression S3TC Present");
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}
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#endif
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_UNIFORM_BUFFER_OBJECT) &&
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hasGLExtension("GL_ARB_uniform_buffer_object")) {
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hasUBO = true;
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Log::info("GLDriver", "ARB Uniform Buffer Object Present");
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}
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#if !defined(USE_GLES2)
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_GEOMETRY_SHADER4) &&
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hasGLExtension("GL_ARB_geometry_shader4")) {
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hasGS = true;
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Log::info("GLDriver", "ARB Geometry Shader 4 Present");
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}
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#endif
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// Only unset the high def textures if they are set as default. If the
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// user has enabled them (bit 1 set), then leave them enabled.
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@ -203,7 +193,6 @@ void CentralVideoSettings::init()
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}
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// Check if visual is sRGB-capable
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#if !defined(ANDROID) && !defined(USE_GLES2)
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if (GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_FRAMEBUFFER_SRGB_CAPABLE) &&
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m_glsl == true)
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{
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@ -213,6 +202,19 @@ void CentralVideoSettings::init()
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m_need_srgb_visual_workaround = (param != GL_SRGB);
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}
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#endif
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#if defined(USE_GLES2)
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if (m_glsl == true)
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{
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hasArraysOfArrays = true;
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hasTextureStorage = true;
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hasTextureView = true;
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hasBindlessTexture = true;
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hasImageLoadStore = true;
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hasAtomics = true;
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hasSSBO = true;
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}
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#endif
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}
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}
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