Two new skin (Ruby and Forest)
Also fix some alignment issue when the multiplayer selection boxes.
266
data/skins/Forest.stkskin
Normal file
@ -0,0 +1,266 @@
|
||||
<!--
|
||||
|
||||
Forest skin is based on Ocean skin
|
||||
Ocean skin by Dakal and Marianne Gagnon, released under creative-commons BY-SA 3.0+
|
||||
Except background.jpg, by elisee
|
||||
Except stars, by s@f
|
||||
|
||||
To make your own skin, I suggest simply duplicating this file and modifying it as needed.
|
||||
There are two types of images : some will be simply stretched as a whole, others will
|
||||
have non-stretchable borders (you cannot choose which one you must use, it's hardcoded
|
||||
for each element type; though, as you will see below, for all "advanced stretching" images
|
||||
you can easily fake "simple stretch")
|
||||
|
||||
All elements will have at least 2 properties :
|
||||
type="X" sets what you're skinning with this entry
|
||||
image="skinDirectory/imageName.png" sets which image is used for this element
|
||||
|
||||
Most elements also support states :
|
||||
state="neutral"
|
||||
state="focused"
|
||||
state="down"
|
||||
You can thus give different looks for different states. Not all widgets support all states,
|
||||
see entries and comments below to know what's supported.
|
||||
Note that checkboxes are an exception and have the following styles :
|
||||
"neutral+unchecked"
|
||||
"neutral+checked"
|
||||
"focused+unchecked"
|
||||
"focused+checked"
|
||||
"deactivated+unchecked"
|
||||
"deactivated+checked"
|
||||
|
||||
"Advanced stretching" images are split this way :
|
||||
|
||||
+----+--------------------+----+
|
||||
| | | |
|
||||
+----+--------------------+----+
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
+----+--------------------+----+
|
||||
| | | |
|
||||
+----+--------------------+----+
|
||||
|
||||
The center border will be stretched in all directions. The 4 corners will not stretch at all.
|
||||
Horizontal borders will stretch horizontally, verticallt borders will stretch vertically.
|
||||
Use properties left_border="X" right_border="X" top_border="X" bottom_border="X" to specify
|
||||
the size of each border in pixels (setting all borders to '0' makes the whole image scaled).
|
||||
|
||||
In some cases, you may not want vertical stretching to occur (like if the left and right sides
|
||||
of the image must not be stretched vertically, e.g. for the spinner). In this case, pass
|
||||
parameter preserve_h_aspect_ratios="true" to make the left and right areas stretch by keeping
|
||||
their aspect ratio.
|
||||
|
||||
Some components may fill the full inner area with stuff; others will only take a smaller
|
||||
area at the center. To adjust for this, there are properties "hborder_out_portion" and "vborder_out_portion"
|
||||
that take a float from 0 to 1, representing the percentage of each border that goes out of the widget's
|
||||
area (this might include stuff like shadows, etc.). The 'h' one is for horizontal borders,
|
||||
the 'v' one is for vertical borders.
|
||||
|
||||
Finnally : the image is split, as shown above, into 9 areas. In osme cases, you may not want
|
||||
all areas to be rendered. Then you can pass parameter areas="body+left+right+top+bottom"
|
||||
and explicitely specify which parts you want to see. The 4 corner areas are only visible
|
||||
when the border that intersect at this corner are enabled.
|
||||
|
||||
-->
|
||||
|
||||
<skin name="Forest" author="Benau">
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="background" image="forest/background.jpg" />
|
||||
|
||||
<element type="achievement-message" image="forest/achievement.png"
|
||||
left_border="128" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.3" vborder_out_portion="0"/>
|
||||
|
||||
<element type="friend-message" image="forest/friend.png"
|
||||
left_border="128" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<element type="error-message" image="forest/error.png"
|
||||
left_border="128" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<element type="button" state="neutral" image="forest/glassbutton.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<element type="button" state="focused" image="forest/glassbutton_focused.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<element type="button" state="deactivated" image="forest/glassbutton_deactivated.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<!-- TODO : buttons could support 'pressed' state -->
|
||||
|
||||
<element type="textbubble" state="neutral" image="forest/textbubble.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
hborder_out_portion="0.7" vborder_out_portion="0.3" />
|
||||
|
||||
<element type="textbubble" state="focused" image="forest/textbubble2.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
hborder_out_portion="0.7" vborder_out_portion="0.3" />
|
||||
|
||||
<element type="progress" state="fill" image="forest/glasssgauge_fill.png"
|
||||
left_border="20" right_border="20" top_border="0" bottom_border="0"
|
||||
preserve_h_aspect_ratios="true" />
|
||||
|
||||
<element type="progress" state="neutral" image="forest/scrollbar_bg.png"
|
||||
left_border="31" right_border="31" top_border="15" bottom_border="15"
|
||||
preserve_h_aspect_ratios="true" />
|
||||
|
||||
|
||||
<element type="tab" state="neutral" image="forest/glasstab.png"
|
||||
left_border="75" right_border="75" top_border="0" bottom_border="15"
|
||||
hborder_out_portion="0.2" />
|
||||
|
||||
<element type="tab" state="focused" image="forest/glasstab_focus.png"
|
||||
left_border="75" right_border="75" top_border="0" bottom_border="15"
|
||||
hborder_out_portion="0.2" />
|
||||
|
||||
<element type="tab" state="down" image="forest/glasstab_down.png"
|
||||
left_border="75" right_border="75" top_border="0" bottom_border="15"
|
||||
hborder_out_portion="0.2" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="squareFocusHalo" image="forest/glass_square_focused.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo2" image="forest/glass_square_focused2.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo3" image="forest/glass_square_focused3.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo4" image="forest/glass_square_focused4.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
|
||||
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
|
||||
<element type="selectionHalo" image="forest/bubble.png" />
|
||||
<element type="focusHalo" image="forest/glass_iconhighlight_focus.png" />
|
||||
|
||||
<element type="spinner" state="neutral" image="forest/glassspinner.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<element type="spinner" state="focused" image="forest/glassspinner_focus.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<element type="spinner" state="deactivated" image="forest/glassspinner_deactivated.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<!-- player name spinner color in multiplayer-->
|
||||
<element type="spinner1" state="neutral" image="forest/glass_square1.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
<element type="spinner2" state="neutral" image="forest/glass_square2.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
<element type="spinner3" state="neutral" image="forest/glass_square3.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
<element type="spinner4" state="neutral" image="forest/glass_square4.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
|
||||
<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
|
||||
on top of the spinner's background -->
|
||||
<element type="spinner" state="down" image="forest/glassspinner_down.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<!-- For checkboxes, no splitting into 9 areas is done; the image is just stretched -->
|
||||
<element type="checkbox" state="neutral+unchecked" image="forest/glasscheckbox.png"/>
|
||||
<element type="checkbox" state="neutral+checked" image="forest/glasscheckbox_checked.png"/>
|
||||
<element type="checkbox" state="focused+unchecked" image="forest/glasscheckbox_focus.png"/>
|
||||
<element type="checkbox" state="focused+checked" image="forest/glasscheckbox_checked_focus.png"/>
|
||||
<element type="checkbox" state="deactivated+unchecked" image="forest/glasscheckbox_deactivated.png"/>
|
||||
<element type="checkbox" state="deactivated+checked" image="forest/glasscheckbox_checked_deactivated.png"/>
|
||||
|
||||
<!-- are always in neutral state for now. No splitting into 9 areas is done; the image is just stretched.
|
||||
Note: the body of a guage is the same as for for spinners. -->
|
||||
<element type="gaugefill" image="forest/glasssgauge_fill.png" />
|
||||
|
||||
<!-- Lists are always in neutral state for now -->
|
||||
<element type="list" image="forest/glass_section.png"
|
||||
left_border="15" right_border="15" top_border="7" bottom_border="7"
|
||||
hborder_out_portion="0.0" vborder_out_portion="0.0" />
|
||||
|
||||
<element type="listitem" state="focused" image="forest/select.png"
|
||||
left_border="0" right_border="0" top_border="0" bottom_border="0"
|
||||
hborder_out_portion="0.0" vborder_out_portion="0.0" />
|
||||
|
||||
|
||||
<!-- Scrollbars. Background and thumb have no state (always neutral state).
|
||||
The buttons are the top and bottom arrows. Image must be top arrow, will
|
||||
be mirrorred for bottom. Buttons can be in neutral or down state.
|
||||
Advanced stretching is not used here.
|
||||
-->
|
||||
<element type="scrollbar_background" image="forest/scrollbar_bg.png" />
|
||||
<element type="scrollbar_thumb" image="forest/scrollbar_thumb.png" />
|
||||
<element type="scrollbar_button" image="forest/scrollbar_btn.png" />
|
||||
<element type="scrollbar_button" state="down" image="forest/scrollbar_btn_down.png" />
|
||||
|
||||
<element type="left_arrow" state="neutral" image="forest/left_arrow.png" />
|
||||
<element type="right_arrow" state="neutral" image="forest/right_arrow.png" />
|
||||
<element type="left_arrow" state="focus" image="forest/left_arrow_focus.png" />
|
||||
<element type="right_arrow" state="focus" image="forest/right_arrow_focus.png" />
|
||||
|
||||
<element type="list_header" state="neutral" image="forest/table_header.png" />
|
||||
<element type="list_sort_up" state="neutral" image="forest/list_sort_up.png" />
|
||||
<element type="list_sort_down" state="neutral" image="forest/list_sort_down.png" />
|
||||
<element type="list_header" state="down" image="forest/table_header_down.png" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="section" image="forest/glass_section.png"
|
||||
left_border="15" right_border="15" top_border="15" bottom_border="15"
|
||||
hborder_out_portion="0.0" vborder_out_portion="0.0" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="rounded_section" image="forest/glass_rsection.png"
|
||||
left_border="15" right_border="15" top_border="15" bottom_border="15"
|
||||
hborder_out_portion="0.0" vborder_out_portion="0.0" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="window" image="forest/dialog.png"
|
||||
left_border="7" right_border="7" top_border="50" bottom_border="50"
|
||||
hborder_out_portion="1.0" vborder_out_portion="0.2" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="tooltip" image="forest/tooltip.png"
|
||||
left_border="10" right_border="10" top_border="10" bottom_border="10"
|
||||
hborder_out_portion="1.0" vborder_out_portion="1.0" />
|
||||
|
||||
<!-- Colors -->
|
||||
<color type="text" state="neutral" r="0" g="0" b="0" />
|
||||
<color type="brighttext" state="neutral" r="0" g="160" b="70" />
|
||||
|
||||
<!-- For highlighted items, e.g. in list -->
|
||||
<color type="text" state="focused" r="255" g="255" b="255" />
|
||||
|
||||
<!-- Color used to fade out background when a dialog is shown -->
|
||||
<color type="dialog_background" state="neutral" a="120" r="0" g="0" b="0" />
|
||||
|
||||
<!-- Text field color -->
|
||||
<color type="text_field" state="background" a="255" r="200" g="200" b="200" />
|
||||
<color type="text_field" state="background_focused" a="255" r="223" g="250" b="245" />
|
||||
<color type="text_field" state="background_deactivated" a="255" r="200" g="200" b="200" />
|
||||
<color type="text_field" state="neutral" a="255" r="138" g="138" b="138" />
|
||||
<color type="text_field" state="focused" a="255" r="80" g="240" b="80" />
|
||||
<color type="text_field" state="deactivated" a="255" r="138" g="138" b="138" />
|
||||
|
||||
<!-- Rating star image -->
|
||||
<element type="rating" state="neutral" image="forest/rating_star.png" />
|
||||
|
||||
<!-- Font color -->
|
||||
<color type="font" state="top" a="255" r="60" g="230" b="150" />
|
||||
<color type="font" state="bottom" a="255" r="80" g="190" b="0" />
|
||||
<color type="font" state="normal" a="255" r="100" g="160" b="130" />
|
||||
|
||||
</skin>
|
264
data/skins/Ruby.stkskin
Normal file
@ -0,0 +1,264 @@
|
||||
<!--
|
||||
|
||||
Ruby skin is based on Peach skin
|
||||
Peach skin by Dakal and Marianne Gagnon, released under creative-commons BY-SA 3.0+
|
||||
Except background.jpg, by elisee
|
||||
Except stars, by s@f
|
||||
|
||||
To make your own skin, I suggest simply duplicating this file and modifying it as needed.
|
||||
There are two types of images : some will be simply stretched as a whole, others will
|
||||
have non-stretchable borders (you cannot choose which one you must use, it's hardcoded
|
||||
for each element type; though, as you will see below, for all "advanced stretching" images
|
||||
you can easily fake "simple stretch")
|
||||
|
||||
All elements will have at least 2 properties :
|
||||
type="X" sets what you're skinning with this entry
|
||||
image="skinDirectory/imageName.png" sets which image is used for this element
|
||||
|
||||
Most elements also support states :
|
||||
state="neutral"
|
||||
state="focused"
|
||||
state="down"
|
||||
You can thus give different looks for different states. Not all widgets support all states,
|
||||
see entries and comments below to know what's supported.
|
||||
Note that checkboxes are an exception and have the following styles :
|
||||
"neutral+unchecked"
|
||||
"neutral+checked"
|
||||
"focused+unchecked"
|
||||
"focused+checked"
|
||||
"deactivated+unchecked"
|
||||
"deactivated+checked"
|
||||
|
||||
"Advanced stretching" images are split this way :
|
||||
|
||||
+----+--------------------+----+
|
||||
| | | |
|
||||
+----+--------------------+----+
|
||||
| | | |
|
||||
| | | |
|
||||
| | | |
|
||||
+----+--------------------+----+
|
||||
| | | |
|
||||
+----+--------------------+----+
|
||||
|
||||
The center border will be stretched in all directions. The 4 corners will not stretch at all.
|
||||
Horizontal borders will stretch horizontally, verticallt borders will stretch vertically.
|
||||
Use properties left_border="X" right_border="X" top_border="X" bottom_border="X" to specify
|
||||
the size of each border in pixels (setting all borders to '0' makes the whole image scaled).
|
||||
|
||||
In some cases, you may not want vertical stretching to occur (like if the left and right sides
|
||||
of the image must not be stretched vertically, e.g. for the spinner). In this case, pass
|
||||
parameter preserve_h_aspect_ratios="true" to make the left and right areas stretch by keeping
|
||||
their aspect ratio.
|
||||
|
||||
Some components may fill the full inner area with stuff; others will only take a smaller
|
||||
area at the center. To adjust for this, there are properties "hborder_out_portion" and "vborder_out_portion"
|
||||
that take a float from 0 to 1, representing the percentage of each border that goes out of the widget's
|
||||
area (this might include stuff like shadows, etc.). The 'h' one is for horizontal borders,
|
||||
the 'v' one is for vertical borders.
|
||||
|
||||
Finnally : the image is split, as shown above, into 9 areas. In osme cases, you may not want
|
||||
all areas to be rendered. Then you can pass parameter areas="body+left+right+top+bottom"
|
||||
and explicitely specify which parts you want to see. The 4 corner areas are only visible
|
||||
when the border that intersect at this corner are enabled.
|
||||
|
||||
-->
|
||||
|
||||
<skin name="Ruby" author="Benau">
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="background" image="ruby/background.jpg" />
|
||||
|
||||
<element type="achievement-message" image="ruby/achievement.png"
|
||||
left_border="128" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.3" vborder_out_portion="0"/>
|
||||
|
||||
<element type="friend-message" image="ruby/friend.png"
|
||||
left_border="128" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<element type="error-message" image="ruby/error.png"
|
||||
left_border="128" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<element type="button" state="neutral" image="ruby/glassbutton.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<element type="button" state="focused" image="ruby/glassbutton_focused.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<element type="button" state="deactivated" image="ruby/glassbutton_deactivated.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
|
||||
|
||||
<!-- TODO : buttons could support 'pressed' state -->
|
||||
|
||||
<element type="textbubble" state="neutral" image="ruby/textbubble.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
hborder_out_portion="0.7" vborder_out_portion="0.3" />
|
||||
|
||||
<element type="textbubble" state="focused" image="ruby/textbubble2.png"
|
||||
left_border="13" right_border="13" top_border="13" bottom_border="13"
|
||||
hborder_out_portion="0.7" vborder_out_portion="0.3" />
|
||||
|
||||
<element type="progress" state="fill" image="ruby/glasssgauge_fill.png"
|
||||
left_border="15" right_border="15" top_border="15" bottom_border="15"
|
||||
preserve_h_aspect_ratios="false" />
|
||||
|
||||
<element type="progress" state="neutral" image="ruby/scrollbar_bg.png"
|
||||
left_border="31" right_border="31" top_border="15" bottom_border="15"
|
||||
preserve_h_aspect_ratios="true" />
|
||||
|
||||
|
||||
<element type="tab" state="neutral" image="ruby/glasstab.png"
|
||||
left_border="75" right_border="75" top_border="0" bottom_border="15"
|
||||
hborder_out_portion="0.2" />
|
||||
|
||||
<element type="tab" state="focused" image="ruby/glasstab_focus.png"
|
||||
left_border="75" right_border="75" top_border="0" bottom_border="15"
|
||||
hborder_out_portion="0.2" />
|
||||
|
||||
<element type="tab" state="down" image="ruby/glasstab_down.png"
|
||||
left_border="75" right_border="75" top_border="0" bottom_border="15"
|
||||
hborder_out_portion="0.2" />
|
||||
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="squareFocusHalo" image="ruby/glass_square_focused.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo2" image="ruby/glass_square_focused2.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo3" image="ruby/glass_square_focused3.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo4" image="ruby/glass_square_focused4.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
|
||||
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
|
||||
<element type="selectionHalo" image="ruby/bubble.png" />
|
||||
<element type="focusHalo" image="ruby/glass_iconhighlight_focus.png" />
|
||||
|
||||
<element type="spinner" state="neutral" image="ruby/glassspinner.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<element type="spinner" state="focused" image="ruby/glassspinner_focus.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<element type="spinner" state="deactivated" image="ruby/glassspinner_deactivated.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<element type="spinner1" state="neutral" image="ruby/glass_square1.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
<element type="spinner2" state="neutral" image="ruby/glass_square2.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
<element type="spinner3" state="neutral" image="ruby/glass_square3.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
<element type="spinner4" state="neutral" image="ruby/glass_square4.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
|
||||
on top of the spinner's background -->
|
||||
<element type="spinner" state="down" image="ruby/glassspinner_down.png"
|
||||
left_border="110" right_border="110" top_border="0" bottom_border="36"
|
||||
preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
|
||||
|
||||
<!-- For checkboxes, no splitting into 9 areas is done; the image is just stretched -->
|
||||
<element type="checkbox" state="neutral+unchecked" image="ruby/glasscheckbox.png"/>
|
||||
<element type="checkbox" state="neutral+checked" image="ruby/glasscheckbox_checked.png"/>
|
||||
<element type="checkbox" state="focused+unchecked" image="ruby/glasscheckbox_focus.png"/>
|
||||
<element type="checkbox" state="focused+checked" image="ruby/glasscheckbox_checked_focus.png"/>
|
||||
<element type="checkbox" state="deactivated+unchecked" image="ruby/glasscheckbox_deactivated.png"/>
|
||||
<element type="checkbox" state="deactivated+checked" image="ruby/glasscheckbox_checked_deactivated.png"/>
|
||||
|
||||
<!-- are always in neutral state for now. No splitting into 9 areas is done; the image is just stretched.
|
||||
Note: the body of a guage is the same as for for spinners. -->
|
||||
<element type="gaugefill" image="ruby/glasssgauge_fill.png" />
|
||||
|
||||
<!-- Lists are always in neutral state for now -->
|
||||
<element type="list" image="ruby/glass_section.png"
|
||||
left_border="15" right_border="15" top_border="7" bottom_border="7"
|
||||
hborder_out_portion="0.0" vborder_out_portion="0.0" />
|
||||
|
||||
<element type="listitem" state="focused" image="ruby/select.png"
|
||||
left_border="0" right_border="0" top_border="0" bottom_border="0"
|
||||
hborder_out_portion="0.0" vborder_out_portion="0.0" />
|
||||
|
||||
<!-- Scrollbars. Background and thumb have no state (always neutral state).
|
||||
The buttons are the top and bottom arrows. Image must be top arrow, will
|
||||
be mirrorred for bottom. Buttons can be in neutral or down state.
|
||||
Advanced stretching is not used here.
|
||||
-->
|
||||
<element type="scrollbar_background" image="ruby/scrollbar_bg.png" />
|
||||
<element type="scrollbar_thumb" image="ruby/scrollbar_thumb.png" />
|
||||
<element type="scrollbar_button" image="ruby/scrollbar_btn.png" />
|
||||
<element type="scrollbar_button" state="down" image="ruby/scrollbar_btn_down.png" />
|
||||
|
||||
<element type="left_arrow" state="neutral" image="ruby/left_arrow.png" />
|
||||
<element type="right_arrow" state="neutral" image="ruby/right_arrow.png" />
|
||||
<element type="left_arrow" state="focus" image="ruby/left_arrow_focus.png" />
|
||||
<element type="right_arrow" state="focus" image="ruby/right_arrow_focus.png" />
|
||||
|
||||
<element type="list_header" state="neutral" image="ruby/table_header.png" />
|
||||
<element type="list_sort_up" state="neutral" image="ruby/list_sort_up.png" />
|
||||
<element type="list_sort_down" state="neutral" image="ruby/list_sort_down.png" />
|
||||
<element type="list_header" state="down" image="ruby/table_header_down.png" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="section" image="ruby/glass_section.png"
|
||||
left_border="15" right_border="15" top_border="15" bottom_border="15"
|
||||
hborder_out_portion="0.0" vborder_out_portion="0.0" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="rounded_section" image="ruby/glass_rsection.png"
|
||||
left_border="15" right_border="15" top_border="15" bottom_border="15"
|
||||
hborder_out_portion="0.0" vborder_out_portion="0.0" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="window" image="ruby/dialog.png"
|
||||
left_border="7" right_border="7" top_border="50" bottom_border="50"
|
||||
hborder_out_portion="1.0" vborder_out_portion="0.2" />
|
||||
|
||||
<!-- Stateless -->
|
||||
<element type="tooltip" image="ruby/tooltip.png"
|
||||
left_border="10" right_border="10" top_border="10" bottom_border="10"
|
||||
hborder_out_portion="1.0" vborder_out_portion="1.0" />
|
||||
|
||||
<!-- Colors -->
|
||||
<color type="text" state="neutral" r="0" g="0" b="0" />
|
||||
<color type="brighttext" state="neutral" r="255" g="30" b="150" />
|
||||
|
||||
<!-- For highlighted items, e.g. in list -->
|
||||
<color type="text" state="focused" r="255" g="255" b="255" />
|
||||
|
||||
<!-- Color used to fade out background when a dialog is shown -->
|
||||
<color type="dialog_background" state="neutral" a="120" r="0" g="0" b="0" />
|
||||
|
||||
<!-- Text field color -->
|
||||
<color type="text_field" state="background" a="255" r="200" g="200" b="200" />
|
||||
<color type="text_field" state="background_focused" a="255" r="245" g="220" b="235" />
|
||||
<color type="text_field" state="background_deactivated" a="255" r="200" g="200" b="200" />
|
||||
<color type="text_field" state="neutral" a="255" r="138" g="138" b="138" />
|
||||
<color type="text_field" state="focused" a="255" r="240" g="80" b="110" />
|
||||
<color type="text_field" state="deactivated" a="255" r="138" g="138" b="138" />
|
||||
|
||||
<!-- Rating star image -->
|
||||
<element type="rating" state="neutral" image="ruby/rating_star.png" />
|
||||
|
||||
<!-- Font color -->
|
||||
<color type="font" state="top" a="255" r="255" g="30" b="200" />
|
||||
<color type="font" state="bottom" a="255" r="255" g="100" b="100" />
|
||||
<color type="font" state="normal" a="255" r="190" g="115" b="180" />
|
||||
|
||||
</skin>
|
8
data/skins/forest/License.txt
Normal file
@ -0,0 +1,8 @@
|
||||
friend.png, error.png, achievement.png - Licensed under CC-BY-SA 3.0 by Magne Djupvik (notification_backgrounds.xcf),
|
||||
based on cup_gold.png licensed under CC-BY-SA 3+ from Open Game Art (art by onyum.com, comissionned by Bart Kelsey)
|
||||
glass_section.png licensed under CC-BY-SA 3.0 Unported and main_about.png licensed under Creative-Commons BY-SA 3, By yeKcim (Anthony Carré)
|
||||
|
||||
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License.
|
||||
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send
|
||||
a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
|
||||
|
BIN
data/skins/forest/achievement.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
data/skins/forest/background.jpg
Normal file
After Width: | Height: | Size: 83 KiB |
BIN
data/skins/forest/bubble.png
Normal file
After Width: | Height: | Size: 79 KiB |
BIN
data/skins/forest/dialog.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
data/skins/forest/error.png
Executable file
After Width: | Height: | Size: 26 KiB |
BIN
data/skins/forest/friend.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
data/skins/forest/glass_iconhighlight_focus.png
Normal file
After Width: | Height: | Size: 54 KiB |
BIN
data/skins/forest/glass_rsection.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
data/skins/forest/glass_section.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
data/skins/forest/glass_square1.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/forest/glass_square2.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/forest/glass_square3.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
data/skins/forest/glass_square4.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/forest/glass_square_focused.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
data/skins/forest/glass_square_focused2.png
Normal file
After Width: | Height: | Size: 935 B |
BIN
data/skins/forest/glass_square_focused3.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
data/skins/forest/glass_square_focused4.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
data/skins/forest/glassbutton.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/skins/forest/glassbutton_deactivated.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
data/skins/forest/glassbutton_focused.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
data/skins/forest/glasscheckbox.png
Normal file
After Width: | Height: | Size: 9.7 KiB |
BIN
data/skins/forest/glasscheckbox_checked.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
data/skins/forest/glasscheckbox_checked_deactivated.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
data/skins/forest/glasscheckbox_checked_focus.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
data/skins/forest/glasscheckbox_deactivated.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
data/skins/forest/glasscheckbox_focus.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/skins/forest/glasssgauge_fill.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
data/skins/forest/glassspinner.png
Normal file
After Width: | Height: | Size: 9.6 KiB |
BIN
data/skins/forest/glassspinner_deactivated.png
Normal file
After Width: | Height: | Size: 9.6 KiB |
BIN
data/skins/forest/glassspinner_down.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
data/skins/forest/glassspinner_focus.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
data/skins/forest/glassspinner_halo.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
data/skins/forest/glasstab.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
data/skins/forest/glasstab_down.png
Normal file
After Width: | Height: | Size: 9.6 KiB |
BIN
data/skins/forest/glasstab_focus.png
Normal file
After Width: | Height: | Size: 9.6 KiB |
BIN
data/skins/forest/left_arrow.png
Normal file
After Width: | Height: | Size: 5.0 KiB |
BIN
data/skins/forest/left_arrow_focus.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/skins/forest/list_sort_down.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
data/skins/forest/list_sort_up.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
data/skins/forest/rating_star.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/skins/forest/right_arrow.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
data/skins/forest/right_arrow_focus.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/skins/forest/scrollbar_bg.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
data/skins/forest/scrollbar_btn.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
data/skins/forest/scrollbar_btn_down.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
data/skins/forest/scrollbar_thumb.png
Normal file
After Width: | Height: | Size: 8.8 KiB |
BIN
data/skins/forest/select.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
data/skins/forest/table_header.png
Normal file
After Width: | Height: | Size: 784 B |
BIN
data/skins/forest/table_header_down.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
data/skins/forest/textbubble.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/skins/forest/textbubble2.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
data/skins/forest/tooltip.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
8
data/skins/ruby/License.txt
Normal file
@ -0,0 +1,8 @@
|
||||
friend.png, error.png, achievement.png - Licensed under CC-BY-SA 3.0 by Magne Djupvik (notification_backgrounds.xcf),
|
||||
based on cup_gold.png licensed under CC-BY-SA 3+ from Open Game Art (art by onyum.com, comissionned by Bart Kelsey)
|
||||
glass_section.png licensed under CC-BY-SA 3.0 Unported and main_about.png licensed under Creative-Commons BY-SA 3, By yeKcim (Anthony Carré)
|
||||
|
||||
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License.
|
||||
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send
|
||||
a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
|
||||
|
BIN
data/skins/ruby/achievement.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
data/skins/ruby/background.jpg
Normal file
After Width: | Height: | Size: 83 KiB |
BIN
data/skins/ruby/bubble.png
Normal file
After Width: | Height: | Size: 49 KiB |
BIN
data/skins/ruby/dialog.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
data/skins/ruby/error.png
Executable file
After Width: | Height: | Size: 22 KiB |
BIN
data/skins/ruby/friend.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
data/skins/ruby/glass_iconhighlight_focus.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
data/skins/ruby/glass_rsection.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
data/skins/ruby/glass_section.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
data/skins/ruby/glass_square1.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
data/skins/ruby/glass_square2.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/ruby/glass_square3.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/ruby/glass_square4.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/ruby/glass_square_focused.png
Normal file
After Width: | Height: | Size: 877 B |
BIN
data/skins/ruby/glass_square_focused2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
data/skins/ruby/glass_square_focused3.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
data/skins/ruby/glass_square_focused4.png
Normal file
After Width: | Height: | Size: 935 B |
BIN
data/skins/ruby/glassbutton.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
data/skins/ruby/glassbutton_deactivated.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
data/skins/ruby/glassbutton_focused.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
BIN
data/skins/ruby/glasscheckbox.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
data/skins/ruby/glasscheckbox_checked.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
data/skins/ruby/glasscheckbox_checked_deactivated.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
data/skins/ruby/glasscheckbox_checked_focus.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
data/skins/ruby/glasscheckbox_deactivated.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
data/skins/ruby/glasscheckbox_focus.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
data/skins/ruby/glasssgauge_fill.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
data/skins/ruby/glassspinner.png
Normal file
After Width: | Height: | Size: 9.6 KiB |
BIN
data/skins/ruby/glassspinner_deactivated.png
Normal file
After Width: | Height: | Size: 9.6 KiB |
BIN
data/skins/ruby/glassspinner_down.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/skins/ruby/glassspinner_focus.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
data/skins/ruby/glassspinner_halo.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
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