More scripting work on item-object collisions
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8ef16c146e
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501dd14bb6
@ -64,6 +64,7 @@ PhysicalObject::Settings::Settings(const XMLNode &xml_node)
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xml_node.get("explode", &m_knock_kart );
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xml_node.get("flatten", &m_flatten_kart);
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xml_node.get("on-kart-collision", &m_on_kart_collision);
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xml_node.get("on-item-collision", &m_on_item_collision);
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m_reset_when_too_low =
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xml_node.get("reset-when-below", &m_reset_height) == 1;
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@ -142,6 +143,7 @@ PhysicalObject::PhysicalObject(bool is_dynamic,
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m_reset_when_too_low = settings.m_reset_when_too_low;
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m_reset_height = settings.m_reset_height;
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m_on_kart_collision = settings.m_on_kart_collision;
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m_on_item_collision = settings.m_on_item_collision;
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m_init_pos.setIdentity();
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Vec3 radHpr(m_init_hpr);
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@ -71,6 +71,10 @@ public:
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* when a kart collides with this object
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*/
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std::string m_on_kart_collision;
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/** If non-empty, the name of the scripting function to call
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* when a (flyable) item collides with this object
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*/
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std::string m_on_item_collision;
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private:
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void init();
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public:
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@ -148,7 +152,10 @@ private:
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* when a kart collides with this object
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*/
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std::string m_on_kart_collision;
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/** If non-empty, the name of the scripting function to call
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* when a (flyable) item collides with this object
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*/
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std::string m_on_item_collision;
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/** If this body is a bullet dynamic body, i.e. affected by physics
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* or not (static (not moving) or kinematic (animated outside
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* of physics). */
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@ -204,6 +211,8 @@ public:
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// ------------------------------------------------------------------------
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const std::string& getOnKartCollisionFunction() const { return m_on_kart_collision; }
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// ------------------------------------------------------------------------
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const std::string& getOnItemCollisionFunction() const { return m_on_item_collision; }
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// ------------------------------------------------------------------------
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// Methods usable by scripts
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/**
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@ -260,13 +260,16 @@ void Physics::update(float dt)
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Flyable* flyable = p->getUserPointer(0)->getPointerFlyable();
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PhysicalObject* obj = p->getUserPointer(1)->getPointerPhysicalObject();
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std::string obj_id = obj->getID();
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// TODO: attach this callback directly to a specific track object
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script_engine->runFunction("void onItemObjectCollision(int, int, const string)",
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[&](asIScriptContext* ctx) {
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ctx->SetArgDWord(0, (int)flyable->getType());
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ctx->SetArgDWord(1, flyable->getOwnerId());
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ctx->SetArgObject(2, &obj_id);
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});
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std::string scripting_function = obj->getOnItemCollisionFunction();
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if (scripting_function.size() > 0)
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{
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script_engine->runFunction("void " + scripting_function + "(int, int, const string)",
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[&](asIScriptContext* ctx) {
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ctx->SetArgDWord(0, (int)flyable->getType());
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ctx->SetArgDWord(1, flyable->getOwnerId());
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ctx->SetArgObject(2, &obj_id);
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});
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}
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flyable->hit(NULL, obj);
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if (obj->isSoccerBall() &&
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