Add waiting screen for networking

This commit is contained in:
Marianne Gagnon 2016-03-01 18:58:51 -05:00
parent 96a10ce92c
commit 14c8ecddb5
4 changed files with 120 additions and 1 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="2%" y="5%" width="96%" height="90%" layout="vertical-row" >
<header id="title" width="96%" height="fit" text_align="center" I18N="Networking screen" text="Waiting for the others..."/>
<spacer height="40" width="50"/>
Waiting...
</div>
</stkgui>

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@ -33,6 +33,7 @@
#include "states_screens/state_manager.hpp"
#include "states_screens/track_info_screen.hpp"
#include "states_screens/gp_info_screen.hpp"
#include "states_screens/waiting_for_others.hpp"
#include "tracks/track.hpp"
#include "tracks/track_manager.hpp"
#include "utils/translation.hpp"
@ -96,7 +97,7 @@ void TracksScreen::eventCallback(Widget* widget, const std::string& name,
ClientLobbyRoomProtocol* clrp =
static_cast<ClientLobbyRoomProtocol*>(protocol);
clrp->voteTrack(selection);
WaitingForOthersScreen::getInstance()->push();
}
else
{

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@ -0,0 +1,60 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/waiting_for_others.hpp"
#include "config/user_config.hpp"
#include "guiengine/widget.hpp"
#include "guiengine/widgets/list_widget.hpp"
#include "guiengine/widgets/ribbon_widget.hpp"
#include "input/device_manager.hpp"
#include "input/input_manager.hpp"
#include "input/keyboard_device.hpp"
#include "karts/kart_properties_manager.hpp"
#include "race/race_manager.hpp"
#include "states_screens/state_manager.hpp"
using namespace GUIEngine;
DEFINE_SCREEN_SINGLETON( WaitingForOthersScreen );
// -----------------------------------------------------------------------------
WaitingForOthersScreen::WaitingForOthersScreen() : Screen("online/waiting_for_others.stkgui")
{
} // WaitingForOthersScreen
// -----------------------------------------------------------------------------
void WaitingForOthersScreen::loadedFromFile()
{
} // loadedFromFile
// -----------------------------------------------------------------------------
void WaitingForOthersScreen::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
} // eventCallback
// -----------------------------------------------------------------------------
void WaitingForOthersScreen::init()
{
Screen::init();
} //init
// -----------------------------------------------------------------------------

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@ -0,0 +1,47 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_WAITING_FOR_OTHERS_HPP
#define HEADER_WAITING_FOR_OTHERS_HPP
#include "guiengine/screen.hpp"
namespace GUIEngine { class Widget; }
/**
* \brief Help screen, part 1
* \ingroup states_screens
*/
class WaitingForOthersScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<WaitingForOthersScreen>
{
friend class GUIEngine::ScreenSingleton<WaitingForOthersScreen>;
WaitingForOthersScreen();
public:
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name,
const int playerID) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void init() OVERRIDE;
};
#endif