Expose length method in scripting vector3
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@ -57,6 +57,7 @@ namespace Scripting
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float getX(SimpleVec3* v) { return v->getX(); }
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float getY(SimpleVec3* v) { return v->getY(); }
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float getZ(SimpleVec3* v) { return v->getZ(); }
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float getLength(SimpleVec3* v) { return v->getLength(); }
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void RegisterVec3(asIScriptEngine *engine)
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{
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@ -71,5 +72,6 @@ namespace Scripting
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r = engine->RegisterObjectMethod("Vec3", "float getX()", asFUNCTION(getX), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float getY()", asFUNCTION(getY), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float getZ()", asFUNCTION(getZ), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float getLength()", asFUNCTION(getLength), asCALL_CDECL_OBJLAST); assert(r >= 0);
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}
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}
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@ -35,6 +35,11 @@ namespace Scripting
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float getY() const { return y; }
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float getZ() const { return z; }
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float getLength() const
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{
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return sqrt(x*x + y*y + z*z);
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}
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SimpleVec3() : x(0), y(0), z(0) { }
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SimpleVec3(float p_x, float p_y, float p_z) : x(p_x), y(p_y), z(p_z) { }
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SimpleVec3(const SimpleVec3& other) : x(other.x), y(other.y), z(other.z) { }
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