Always highest geometry level in network game
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@ -2126,7 +2126,8 @@ void Track::loadObjects(const XMLNode* root, const std::string& path, ModelDefin
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{
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int geo_level = 0;
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node->get("geometry-level", &geo_level);
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if (UserConfigParams::m_geometry_level + geo_level - 2 > 0)
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if (UserConfigParams::m_geometry_level + geo_level - 2 > 0 &&
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!NetworkConfig::get()->isNetworking())
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continue;
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m_track_object_manager->add(*node, parent, model_def_loader, parent_library);
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}
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