Port all function from battle graph to arena graph

Todo: AI and worlds
This commit is contained in:
Benau
2016-09-15 13:29:26 +08:00
parent 483dca3754
commit 05ad91c701
5 changed files with 148 additions and 36 deletions

View File

@@ -194,7 +194,7 @@
#include "states_screens/state_manager.hpp"
#include "states_screens/user_screen.hpp"
#include "states_screens/dialogs/message_dialog.hpp"
#include "tracks/battle_graph.hpp"
#include "tracks/arena_graph.hpp"
#include "tracks/track.hpp"
#include "tracks/track_manager.hpp"
#include "utils/command_line.hpp"
@@ -1884,8 +1884,8 @@ void runUnitTests()
Log::info("UnitTest", "Kart characteristics");
CombinedCharacteristic::unitTesting();
Log::info("UnitTest", "Battle Graph");
BattleGraph::unitTesting();
Log::info("UnitTest", "Arena Graph");
ArenaGraph::unitTesting();
Log::info("UnitTest", "Fonts for translation");
font_manager->unitTesting();

View File

@@ -18,10 +18,13 @@
#include "tracks/arena_graph.hpp"
#include "config/user_config.hpp"
#include "io/file_manager.hpp"
#include "io/xml_node.hpp"
#include "race/race_manager.hpp"
#include "tracks/arena_node.hpp"
#include "tracks/track.hpp"
#include "tracks/track_manager.hpp"
#include "utils/log.hpp"
#include <algorithm>
@@ -32,12 +35,12 @@ ArenaGraph::ArenaGraph(const std::string &navmesh, const XMLNode *node)
: Graph()
{
loadNavmesh(navmesh);
buildGraph();
// Compute shortest distance from all nodes
for (unsigned int i = 0; i < getNumNodes(); i++)
computeDijkstra(i);
sortNearbyNodes();
setNearbyNodesOfAllNodes();
if (node && race_manager->getMinorMode() == RaceManager::MINOR_MODE_SOCCER)
loadGoalNodes(node);
@@ -69,6 +72,14 @@ void ArenaGraph::differentNodeColor(int n, video::SColor* c) const
return;
}
if (UserConfigParams::m_track_debug)
{
if (m_all_nodes[n]->is3DQuad())
*c = video::SColor(255, 0, 255, 0);
else
*c = video::SColor(255, 255, 255, 0);
}
} // differentNodeColor
// -----------------------------------------------------------------------------
@@ -142,7 +153,11 @@ void ArenaGraph::loadNavmesh(const std::string &navmesh)
}
delete xml;
// Xml is loaded, now initialize the graph
} // loadNavmesh
// ----------------------------------------------------------------------------
void ArenaGraph::buildGraph()
{
const unsigned int n_nodes = getNumNodes();
m_distance_matrix = std::vector<std::vector<float>>
@@ -173,7 +188,7 @@ void ArenaGraph::loadNavmesh(const std::string &navmesh)
} // for j
} // for i
} // loadNavmesh
} // buildGraph
// ----------------------------------------------------------------------------
/** Dijkstra shortest path computation. It computes the shortest distance from
@@ -244,22 +259,6 @@ void ArenaGraph::computeFloydWarshall()
{
unsigned int n = getNumNodes();
// initialize m_parent_node with unknown_node so that if no path is found
// b/w i and j then m_parent_node[i][j] = -1 (UNKNOWN_SECTOR)
// AI must check this
m_parent_node = std::vector< std::vector<int> >
(n, std::vector<int>(n, Graph::UNKNOWN_SECTOR));
for (unsigned int i = 0; i < n; i++)
{
for (unsigned int j = 0; j < n; j++)
{
if(i == j || m_distance_matrix[i][j]>=9899.9f)
m_parent_node[i][j]=-1;
else
m_parent_node[i][j] = i;
}
}
for (unsigned int k = 0; k < n; k++)
{
for (unsigned int i = 0; i < n; i++)
@@ -305,7 +304,7 @@ void ArenaGraph::loadGoalNodes(const XMLNode *node)
{
// Find all the nodes which connect the two points of
// goal, notice: only work if it's a straight line
first = getNextShortestPath(first, last);
first = getNextNode(first, last);
first_goal ? m_blue_node.insert(first) :
m_red_node.insert(first);
}
@@ -314,7 +313,7 @@ void ArenaGraph::loadGoalNodes(const XMLNode *node)
} // loadGoalNodes
// ----------------------------------------------------------------------------
void ArenaGraph::sortNearbyNodes()
void ArenaGraph::setNearbyNodesOfAllNodes()
{
// Only save the nearby 8 nodes
const unsigned int try_count = 8;
@@ -338,6 +337,101 @@ void ArenaGraph::sortNearbyNodes()
cur_node->setNearbyNodes(nearby_nodes);
}
} // sortNearbyNodes
} // setNearbyNodesOfAllNodes
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
/** Determines the full path from 'from' to 'to' and returns it in a
* std::vector (in reverse order). Used only for unit testing.
*/
std::vector<int> ArenaGraph::getPathFromTo(int from, int to,
const std::vector< std::vector< int > > parent_node)
{
std::vector<int> path;
path.push_back(to);
while(from!=to)
{
to = parent_node[from][to];
path.push_back(to);
}
return path;
} // getPathFromTo
// ============================================================================
/** Unit testing for battle graph distance and parent node computation.
* Instead of using hand-tuned test cases we use the tested, verified and
* easier to understand Floyd-Warshall algorithm to compute the distances,
* and check if the (significanty faster) Dijkstra algorithm gives the same
* results. For now we use the cave mesh as test case.
*/
void ArenaGraph::unitTesting()
{
Track *track = track_manager->getTrack("cave");
std::string navmesh_file_name=track->getTrackFile("navmesh.xml");
double s = StkTime::getRealTime();
ArenaGraph* ag = new ArenaGraph(navmesh_file_name);
double e = StkTime::getRealTime();
Log::error("Time", "Dijkstra %lf", e-s);
// Save the Dijkstra results
std::vector< std::vector< float > > distance_matrix = ag->m_distance_matrix;
std::vector< std::vector< int > > parent_node = ag->m_parent_node;
ag->buildGraph();
// Now compute results with Floyd-Warshall
s = StkTime::getRealTime();
ag->computeFloydWarshall();
e = StkTime::getRealTime();
Log::error("Time", "Floyd-Warshall %lf", e-s);
int error_count = 0;
for(unsigned int i=0; i<ag->m_distance_matrix.size(); i++)
{
for(unsigned int j=0; j<ag->m_distance_matrix[i].size(); j++)
{
if(ag->m_distance_matrix[i][j] - distance_matrix[i][j] > 0.001f)
{
Log::error("BattleGraph",
"Incorrect distance %d, %d: Dijkstra: %f F.W.: %f",
i, j, distance_matrix[i][j], ag->m_distance_matrix[i][j]);
error_count++;
} // if distance is too different
// Unortunately it happens frequently that there are different
// shortest path with the same length. And Dijkstra might find
// a different path then Floyd-Warshall. So the test for parent
// polygon often results in false positives, so it is disabled,
// but I leave the code in place in case it is useful for some
// debugging in the feature
#undef TEST_PARENT_POLY_EVEN_THOUGH_MANY_FALSE_POSITIVES
#ifdef TEST_PARENT_POLY_EVEN_THOUGH_MANY_FALSE_POSITIVES
if(ag->m_parent_poly[i][j] != parent_poly[i][j])
{
error_count++;
std::vector<int> dijkstra_path = getPathFromTo(i, j, parent_node);
std::vector<int> floyd_path = getPathFromTo(i, j, ag->m_parent_node);
if(dijkstra_path.size()!=floyd_path.size())
{
Log::error("BattleGraph",
"Incorrect path length %d, %d: Dijkstra: %d F.W.: %d",
i, j, parent_poly[i][j], ag->m_parent_poly[i][j]);
continue;
}
Log::error("BattleGraph", "Path problems from %d to %d:",
i, j);
for (unsigned k = 0; k < dijkstra_path.size(); k++)
{
if(dijkstra_path[k]!=floyd_path[k])
Log::error("BattleGraph", "%d/%d dijkstra: %d floyd %d",
k, dijkstra_path.size(), dijkstra_path[k],
floyd_path[k]);
} // for k<dijkstra_path.size()
} // if dijkstra parent_poly != floyd parent poly
#endif
} // for j
} // for i
delete ag;
} // unitTesting

View File

@@ -49,12 +49,17 @@ private:
// ------------------------------------------------------------------------
void loadNavmesh(const std::string &navmesh);
// ------------------------------------------------------------------------
void sortNearbyNodes();
void buildGraph();
// ------------------------------------------------------------------------
void setNearbyNodesOfAllNodes();
// ------------------------------------------------------------------------
void computeDijkstra(int n);
// ------------------------------------------------------------------------
void computeFloydWarshall();
// ------------------------------------------------------------------------
static std::vector<int> getPathFromTo(int from, int to,
const std::vector< std::vector< int > > parent_node);
// ------------------------------------------------------------------------
virtual bool hasLapLine() const OVERRIDE { return false; }
// ------------------------------------------------------------------------
virtual void differentNodeColor(int n, video::SColor* c) const OVERRIDE;
@@ -62,6 +67,8 @@ private:
public:
static ArenaGraph* get() { return dynamic_cast<ArenaGraph*>(m_graph); }
// ------------------------------------------------------------------------
static void unitTesting();
// ------------------------------------------------------------------------
ArenaGraph(const std::string &navmesh, const XMLNode *node = NULL);
// ------------------------------------------------------------------------
virtual ~ArenaGraph() {}
@@ -72,13 +79,21 @@ public:
* Note: m_parent_node[j][i] contains the parent of i on path from j to i,
* which is the next node on the path from i to j (undirected graph)
*/
int getNextShortestPath(int i, int j) const
int getNextNode(int i, int j) const
{
if (i == Graph::UNKNOWN_SECTOR || j == Graph::UNKNOWN_SECTOR)
return Graph::UNKNOWN_SECTOR;
return m_parent_node[j][i];
}
// ------------------------------------------------------------------------
/** Returns the distance between any two nodes */
float getDistance(int from, int to) const
{
if (from == Graph::UNKNOWN_SECTOR || to == Graph::UNKNOWN_SECTOR)
return 99999.0f;
return m_distance_matrix[from][to];
}
}; // Graph
}; // ArenaGraph
#endif

View File

@@ -56,6 +56,11 @@ public:
m_nearby_nodes = nodes;
}
// ------------------------------------------------------------------------
/** Returns true if the quad lies near the edge, which means it doesn't
* have 4 adjacent quads.
*/
bool isNearEdge() const { return m_adjacent_nodes.size() != 4; }
// ------------------------------------------------------------------------
virtual float getDistance2FromPoint(const Vec3 &xyz) const OVERRIDE;
};

View File

@@ -1882,17 +1882,15 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
if ((m_is_arena || m_is_soccer) && !m_is_cutscene && m_has_navmesh && !arena_random_item_created)
BattleGraph::get()->findItemsOnGraphNodes();
if (UserConfigParams::m_track_debug &&
/*if (UserConfigParams::m_track_debug &&
race_manager->getMinorMode()!=RaceManager::MINOR_MODE_3_STRIKES &&
!m_is_cutscene)
{
QuadGraph::get()->createDebugMesh();
}
}*/
if (UserConfigParams::m_track_debug && m_has_navmesh &&
race_manager->getMinorMode()==RaceManager::MINOR_MODE_3_STRIKES &&
!m_is_cutscene)
BattleGraph::get()->createDebugMesh();
if (UserConfigParams::m_track_debug && Graph::get() && !m_is_cutscene)
Graph::get()->createDebugMesh();
// Only print warning if not in battle mode, since battle tracks don't have
// any quads or check lines.