Better fix for shadow acne
This commit is contained in:
parent
4f7cdbe294
commit
f7886a31bf
@ -28,7 +28,8 @@ float getShadowFactor(vec3 pos, int index)
|
||||
vec4 shadowcoord = (ShadowViewProjMatrixes[index] * InverseViewMatrix * vec4(pos, 1.0));
|
||||
shadowcoord.xy /= shadowcoord.w;
|
||||
vec2 shadowtexcoord = shadowcoord.xy * 0.5 + 0.5;
|
||||
float d = .5 * shadowcoord.z + .5;
|
||||
//float d = .5 * shadowcoord.z + .5;
|
||||
float d = .5 * shadowcoord.z + .5 - 1. / (shadow_res * 5.);
|
||||
|
||||
float result = 0.;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user