Merge branch 'master' into rewind

This commit is contained in:
hiker 2016-04-12 17:36:56 +10:00
commit 7d0953ad83
2581 changed files with 704924 additions and 489543 deletions

54
.gitignore vendored Normal file
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@ -0,0 +1,54 @@
bld*/
build*/
cmake_build/
cmake_build*/
dependencies/
CMakeFiles/
stk-editor/
.config/
supertuxkart-64
make*.bat
__pycache__
data/editor
data/karts
data/library
data/models
data/music
data/sfx
data/textures
data/tracks
data/wip-tracks
data/.svn
# Ignore doxygen output
src/html
*.o
*.d
*.a
*.patch
*.diff
*.obj
*.orig
*.rej
*.log
*.lib
*.tlog
*.pdb
*.dll
*.exe
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
*~
*.swp
# Ignore QtCreator project file
CMakeLists.txt.user
packets_log.txt
history.dat
README.dependencies
xx

58
.travis.yml Normal file
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@ -0,0 +1,58 @@
# Travis-CI configuration file for SuperTuxKart
#
# Configuration manual:
# http://docs.travis-ci.com/user/build-configuration/
#
sudo: false
language: cpp
compiler:
- gcc
- clang
matrix:
fast_finish: true
env:
matrix:
- BUILD_TYPE="Debug"
- BUILD_TYPE="Release"
addons:
apt:
packages:
- build-essential
- libogg-dev
- libvorbis-dev
- libopenal-dev
- libxxf86vm-dev
- libcurl4-openssl-dev
- libfribidi-dev
- libbluetooth-dev
- libgl1-mesa-dev
- libglu1-mesa-dev
- libglew-dev
- cmake
before_script:
- export THREADS=$((`nproc` + 1))
- echo "THREADS = $THREADS"
- free -mt
script:
- mkdir "build"
- cd "build"
- cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCHECK_ASSETS=off
- make VERBOSE=1 -j $THREADS
notifications:
irc:
channels:
- "irc.freenode.org#supertuxkart"
skip_join: false
use_notice: true
template:
#- "[%{commit}: %{author}] %{message}"
#- "%{build_url}"
- "[%{repository}#%{branch} @%{commit}] %{author}): %{message}"
- "Diff: %{compare_url}"
- "Build: %{build_url}"

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@ -1,5 +1,51 @@
SuperTuxkart 0.8
~~~~~~~~~~~~~~~
## SupertTuxKart 0.9.1
* Many bug fixes
* Started to use scripting in tracks
* Significant audio performance improvements
* Smaller tweaks and improvements to several tracks including
** Math class
** XR591
** Fort Magma
** Gran Paradiso
** Subsea
* Tweak to challenges
* Better support for driving tracks in reverse
## SupertTuxKart 0.9 (April 2015)
* Fully shader-based rendering engine
* New tracks Cocoa Temple and Gran Paradiso
* Graphical improvements to many other tracks
* New karts amanda and gavroche
* New and improved tux, adiumy, sara the wizard and the racer, xue kart
* Online login which allows to:
** connect with friends and see when they are playing
** vote for addons
** collect online achievements
* Grand Prix editor, including creation of random GPs
* Different kart physics
## SuperTuxKart 0.8.1 (26. November 2013)
* New track STK Enterprise
* Updated track The old mines
* Updated Lighthouse track
* Updated Zen Garden track
* New Soccer mode
* New Egg Hunt mode
* New karts Xue and Sara
* Updated Beastie kart
* Added Tutorial
* Added new Supertux difficulty
* New bubblegum shield weapon
* New Speedometer and nitro meter
* Add ability to filter addons
* Updated nitro models
* Add ability to save and resume Grand Prix
* Improve skid marks and nitro effects
* Wiimote support
## SuperTuxKart 0.8 (11. December 2012)
* Story mode and new challenge set
* Improved AI
* Skidding and better collision physics
@ -14,8 +60,7 @@ SuperTuxkart 0.8
* New music
SuperTuxKart 0.7.3
~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.7.3 (2. November 2011)
* New Zen Garden and Subsea tracks
* New Island battle arena
* New Suzanne kart
@ -31,8 +76,7 @@ SuperTuxKart 0.7.3
* Better placement of rescued karts
* Transition track-making to blender 2.5/2.6
SuperTuxKart 0.7.2
~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.7.2 (15. July 2011)
* Added in-game addon manager
* Fixed major memory leaks
* New Snow Peak track by Samuncle
@ -42,13 +86,11 @@ SuperTuxKart 0.7.2
* Improve gamepad configuration under Windows (add ability to tell gamepads apart)
* Various other tweaks done and glitches fixed
SuperTuxkart 0.7.1b
~~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.7.1b (21. April 2011)
* Fix circular dependency in challenges
* Updated translations
SuperTuxKart 0.7.1
~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.7.1 (15. April 2011)
* Particle (smoke, splash, fire) and weather effects
* New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
* New Beagle kart by wolterh
@ -67,9 +109,9 @@ SuperTuxKart 0.7.1
* Full RTL (right to left) support
* Various other tweaks done and glitches fixed
SuperTuxKart 0.7 (December 2010)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.7 (December 2010)
Too many to list them all. Main points:
* Irrlicht:
- Ported from plib to irrlicht
- Added animations to karts and some tracks
@ -81,48 +123,34 @@ Too many to list them all. Main points:
* New art:
- New tracks farm, hacienda, scotland, secret garden
SuperTuxKart 0.6.2a (October 2009)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.6.2a (October 2009)
* Bugfix: STK would crash while trying to save the config file
on Windows Vista.
SuperTuxKart 0.6.2 (July 2009)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.6.2 (July 2009)
* Bugfix: Game could crash in rare circumstances.
* Bugfix: Restarting a GP (with the in-race menu ESC) would
not subtract already allocated points.
* Bugfix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points.
* Bugfix: A race could be finished with an invalid shortcut.
* Bugfix: Playing a challenge after a splitscreen game would
play the challenge in split screen.
* Bugfix: Playing a challenge after a splitscreen game would play the challenge in split screen.
* Bugfix: Items explode over void.
* Bugfix: Grass in castle arena slowed down the kart.
* Bugfix: GP result showed kart identifier instead of name.
* Improvement: there is now 1 1 sec. wait period for the race
result screen, avoiding the problem that someone
presses space/enter at the end of a race, immediately
quitting the menu before it can be read.
* Improvement: there is now 1 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read.
SuperTuxKart 0.6.1a (February 2009)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.6.1a (February 2009)
* Bugfix: battle mode would not display track groups.
SuperTuxKart 0.6.1 (February 2009)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Added new kart ("Puffy"), new battle map ("Cave"), and new music
for Snow Mountain.
* Fixed bug in track selection screen that could cause a crash
when track groups were used.
* Fixed crash in character selection that could happen if an
old user config file existed.
## SuperTuxKart 0.6.1 (February 2009)
* Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
* Fixed bug in track selection screen that could cause a crash when track groups were used.
* Fixed crash in character selection that could happen if an old user config file existed.
* Fixed incorrect rescues in Fort Magma.
* Improved track selection screen to not display empty track
groups.
* Improved track selection screen to not display empty track groups.
* A plunger in the face is now removed when restarting.
* Added slow-down for karts driving backwards.
* Somewhat reduced 'shaking' of AI driven karts.
SuperTuxKart 0.6 (January 2009)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.6 (January 2009)
* New improved physics and kart handling
* Added sharp turns and nitro speed boost (replacing wheelies and jump)
* Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
@ -145,10 +173,8 @@ SuperTuxKart 0.6 (January 2009)
- Fixed 'joystick locks' (kart would turn even if the joystick is in neutral),
thanks to Samjam for the patch.
SuperTuxKart 0.5 (May 2008)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City,
Canyon, Crescent Crossing and StarTrack
## SuperTuxKart 0.5 (May 2008)
* Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City, Canyon, Crescent Crossing and StarTrack
* Complete Challenges to unlock game modes, new tracks and a skidding preview
* New Follow the Leader game mode
* New Grand Prix
@ -157,12 +183,11 @@ SuperTuxKart 0.5 (May 2008)
* German, French, Dutch, Spanish, Italian and Swedish translations
* Additional music
* Many Bugfixes including:
a memory leak fix (Charlie Head)
an AI crash fix (Chris Morris)
- a memory leak fix (Charlie Head)
- an AI crash fix (Chris Morris)
SuperTuxKart 0.4 (February 2008)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.4 (February 2008)
* New physics handling using the bullet physics engine
* New kart: wilber
* Improved 'Shifting Sands' and 'Lighthouse' tracks
@ -173,8 +198,7 @@ SuperTuxKart 0.4 (February 2008)
* Additional music and main theme
SuperTuxKart 0.3 (May 2007)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
## SuperTuxKart 0.3 (May 2007)
* Highscore lists
* Shortcut detection
* Improved AI
@ -204,8 +228,7 @@ SuperTuxKart 0.3 (May 2007)
- Fixed keyboard keys unable to work on the first key press bug
- And others
SuperTuxKart 0.2 (22. Sep 2006)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##SuperTuxKart 0.2 (22. Sep 2006)
* Significant performance improvement by using display lists
* Improved AI
* Support for different grand prixs
@ -223,83 +246,61 @@ SuperTuxKart 0.2 (22. Sep 2006)
* Added help and about screens, added credits to track designer
* Items were added to all tracks
SuperTuxKart 0.1 (04. May 2006) (not officially released)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Significant speedup by using a new HOT and collision algorithm
--> all tracks are now playable
##SuperTuxKart 0.1 (04. May 2006) (not officially released)
* Significant speedup by using a new HOT and collision algorithm --> all tracks are now playable
* Removed all SDL dependencies, only plib is needed
* Single and multi-window menu can be used
* Code structure changes
* Some bug fixes and small improvements
* Added profile option to support automatic profiling
SuperTuxKart 0.0.0 (22. Dec 2004)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##SuperTuxKart 0.0.0 (22. Dec 2004)
* new tracks
* new characters and karts
* new user-interface
* some additional effects (skid-marks, smoke)
TuxKart v0.4.0 (March 19th 2004)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##TuxKart v0.4.0 (March 19th 2004)
* Changes for compatibility with PLIB 1.8.0 and later.
* Removed some features that were only there to support
truly ancient graphics cards like 3Dfx Voodoo-1/2.
TuxKart v0.3.0 (??)
~~~~~~~~~~~~~~~~~~~
##TuxKart v0.3.0 (??)
* Converted to use the new PLIB/PW library and thus
avoid the need to link to GLUT.
TuxKart v0.2.0 (Sept 3rd 2002)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##TuxKart v0.2.0 (Sept 3rd 2002)
* Changes for compatibility with PLIB 1.6.0 and later.
TuxKart v0.0.5 (??)
~~~~~~~~~~~~~~~~~~~
##TuxKart v0.0.5 (??)
* Changes for compatibility with PLIB 1.4.0 and later.
TuxKart v0.0.4 (??)
~~~~~~~~~~~~~~~~~~~
##TuxKart v0.0.4 (??)
* Changes to suit rassin-frassin-Windoze-junk.
* Steady-cam camera - courtesy of cowtan@ysbl.york.ac.uk
* Changes for compatibility with PLIB 1.3.1 and later.
* Added new music courtesy of Matt Thomas.
TuxKart v0.0.3 (July 4th 2000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##TuxKart v0.0.3 (July 4th 2000)
* Fixed bug in Keyboard driver when no
joystick driver is installed.
* More CygWin fixes.
* Started new feature to allow you to be
rescued from lava, etc.
TuxKart v0.0.2 (July 2nd 2000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##TuxKart v0.0.2 (July 2nd 2000)
* Added ability to add new tracks without
recompiling.
* Can now drive using keyboard only - no joystick
required.
* Should compile and run under Windoze using CygWin.
TuxKart v0.0.1 (July 1st 2000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##TuxKart v0.0.1 (July 1st 2000)
* Fixed a couple of files missing in initial
Distro.
TuxKart v0.0.0 (June 29th 2000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##TuxKart v0.0.0 (June 29th 2000)
* First CVS release.
TuxKart (unnumbered) (April 13th 2000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
##TuxKart (unnumbered) (April 13th 2000)
* First hack.
# EOF #

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@ -1 +0,0 @@
See the ChangeLog file.

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@ -1,9 +1,13 @@
# root CMakeLists for the SuperTuxKart project
project(SuperTuxKart)
set(PROJECT_VERSION "0.8.1")
set(PROJECT_VERSION "0.9.1")
cmake_minimum_required(VERSION 2.8.1)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake)
cmake_minimum_required(VERSION 2.8.4)
if(NOT (CMAKE_MAJOR_VERSION VERSION_LESS 3))
cmake_policy(SET CMP0043 OLD)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
include(BuildTypeSTKRelease)
if (NOT CMAKE_BUILD_TYPE)
@ -11,12 +15,14 @@ if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "STKRelease")
endif()
option(USE_WIIUSE "Support for wiimote input devices" OFF)
option(USE_FRIBIDI "Support for right-to-left languages" ON)
option(USE_CPP2011 "Activate C++ 2011 mode (GCC only)" OFF)
if(MSVC)
option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
option(ENABLE_NETWORK_MULTIPLAYER "Enable network multiplayer. This will replace the online profile GUI in the main menu with the network multiplayer GUI" OFF)
if(MSVC AND (MSVC_VERSION LESS 1900))
# Normally hide the option to build wiiuse on VS, since it depends
# on the installation of the Windows DDK (Driver Developer Kit),
# on the installation of the Windows DDK (Driver Developer Kit),
# which also needs an absolute path :(
option(WIIUSE_BUILD "Build wiiuse lib (only for developers)" OFF)
mark_as_advanced(WIIUSE_BUILD)
@ -24,6 +30,17 @@ else()
set(WIIUSE_BUILD ON)
endif()
if(MINGW OR CYGWIN)
option(USE_WIIUSE "Support for wiimote input devices" OFF)
else()
option(USE_WIIUSE "Support for wiimote input devices" ON)
endif()
if(UNIX AND NOT APPLE)
option(USE_XRANDR "Use xrandr instead of vidmode" ON)
option(USE_ASAN "Build with Leak/Address sanitizer" OFF)
endif()
set(STK_SOURCE_DIR "src")
set(STK_DATA_DIR "${PROJECT_SOURCE_DIR}/data")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
@ -34,6 +51,14 @@ set(STK_INSTALL_BINARY_DIR "bin" CACHE
set(STK_INSTALL_DATA_DIR "share/supertuxkart" CACHE
STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
# These variables enable MSVC to find libraries located in "dependencies"
if(WIN32)
set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/dependencies/include")
set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
add_definitions(-D_IRR_STATIC_LIB_)
endif()
# Build the Bullet physics library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/bullet")
include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src")
@ -42,6 +67,37 @@ include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src")
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet")
include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include")
# Build glew library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/glew")
include_directories("${PROJECT_SOURCE_DIR}/lib/glew/include")
if((WIN32 AND NOT MINGW) OR APPLE)
if (NOT APPLE)
# Build zlib library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/zlib")
include_directories("${PROJECT_SOURCE_DIR}/lib/zlib")
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/zlib" "${PROJECT_BINARY_DIR}/lib/zlib/")
set(ZLIB_LIBRARY zlibstatic)
endif()
# Build png library
set (SKIP_INSTALL_ALL TRUE)
set (PNG_STATIC TRUE)
set (PNG_TESTS FALSE)
set (PNG_SHARED FALSE)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libpng")
include_directories("${PROJECT_SOURCE_DIR}/lib/libpng")
#build jpeg library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/jpeglib")
include_directories("${PROJECT_SOURCE_DIR}/lib/jpeglib")
set(PNG_PNG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/libpng/")
set(PNG_LIBRARY png15_static)
set(JPEG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/jpeglib/")
set(JPEG_LIBRARY jpeglib)
endif()
# Build the irrlicht library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht")
include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include")
@ -57,21 +113,31 @@ if(USE_WIIUSE)
include_directories("${PROJECT_SOURCE_DIR}/lib/wiiuse")
endif()
# Set include paths
include_directories(${STK_SOURCE_DIR})
# These variables enable MSVC to find libraries located in "dependencies"
if(MSVC)
set(ENV{PATH} ${PROJECT_SOURCE_DIR}/dependencies/include)
set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
add_definitions(/D_IRR_STATIC_LIB_)
if(APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch x86_64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch x86_64 -F/Library/Frameworks")
elseif(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster)
endif()
if(APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch i386")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch i386 -F/Library/Frameworks")
# Build the angelscript library if not in system
if(USE_SYSTEM_ANGELSCRIPT)
find_package(Angelscript)
if(ANGELSCRIPT_FOUND)
include_directories(${Angelscript_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Angelscript not found. "
"Either install angelscript or use built-in version using "
"-DUSE_SYSTEM_ANGELSCRIPT=0")
endif()
else()
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
set(Angelscript_LIBRARIES angelscript)
endif()
# OpenAL
@ -99,9 +165,14 @@ else()
include_directories(${OGGVORBIS_INCLUDE_DIRS})
endif()
# CURL
find_package(CURL REQUIRED)
include_directories(${CURL_INCLUDE_DIRS})
# Freetype
find_package(Freetype)
if(FREETYPE_FOUND)
include_directories(${FREETYPE_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Freetype not found. "
"Freetype is required to display characters in SuperTuxKart. ")
endif()
# Fribidi
if(USE_FRIBIDI)
@ -115,8 +186,11 @@ if(USE_FRIBIDI)
endif()
endif()
if(USE_CPP2011)
add_definitions("-std=gnu++11")
# OpenMP
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
# OpenGL
@ -124,17 +198,33 @@ find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
if(UNIX AND NOT APPLE)
find_library(IRRLICHT_XF86VM_LIBRARY Xxf86vm)
mark_as_advanced(IRRLICHT_XF86VM_LIBRARY)
else()
set(IRRLICHT_XF86VM_LIBRARY "")
find_package(X11 REQUIRED)
include_directories(${X11_INCLUDE_DIR})
if(USE_XRANDR)
find_package(Xrandr REQUIRED)
if(NOT XRANDR_FOUND)
message(FATAL_ERROR "XRANDR not found.")
endif()
else()
find_library(IRRLICHT_XF86VM_LIBRARY Xxf86vm)
mark_as_advanced(IRRLICHT_XF86VM_LIBRARY)
endif()
endif()
# Set some compiler options
if(UNIX)
add_definitions(-Wall)
if(UNIX OR MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused-function")
endif()
if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
endif()
# Netwowk Multiplayer
if(ENABLE_NETWORK_MULTIPLAYER)
add_definitions(-DENABLE_NETWORK_MULTIPLAYER_SCREEN)
endif()
if(WIN32)
@ -143,18 +233,34 @@ if(WIN32)
# And shut up about unsafe stuff
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
# Avoid timespec structure redeclaration on Visual Studio 2015
if (NOT (MSVC_VERSION LESS 1900))
add_definitions(-DHAVE_STRUCT_TIMESPEC)
endif()
endif()
if(MSVC)
# VS will automatically add NDEBUG for release mode, but only _DEBUG in debug mode.
# Since STK uses DEBUG, this is added for debug compilation only:
set_property(DIRECTORY PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG)
else()
# All non VS generators used create only a single compile mode, so
# compile flags can be simplye be added
if(CMAKE_BUILD_TYPE MATCHES Debug)
add_definitions(-DDEBUG)
else()
add_definitions(-DNDEBUG)
endif()
endif()
# TODO: remove this switch
add_definitions(-DHAVE_OGGVORBIS)
if(CMAKE_BUILD_TYPE MATCHES Debug)
add_definitions(-DDEBUG)
else()
add_definitions(-DNDEBUG)
if(WIN32)
configure_file("${STK_SOURCE_DIR}/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc")
endif()
# Provides list of source and header files (STK_SOURCES and STK_HEADERS)
include(sources.cmake)
@ -165,7 +271,7 @@ source_group_hierarchy(STK_SOURCES STK_HEADERS)
if(APPLE)
# icon files to copy in the bundle
set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/src/ide/Xcode/stk.icns)
set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/data/supertuxkart.icns)
set_source_files_properties(${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(STK_SOURCES ${STK_SOURCES} ${OSX_ICON_FILES})
@ -187,7 +293,7 @@ if(APPLE)
# configure CMake to use a custom Info.plist
set_target_properties(supertuxkart PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/src/ide/Xcode/SuperTuxKart-Info.plist)
MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/data/SuperTuxKart-Info.plist)
if(CMAKE_GENERATOR MATCHES "Xcode")
add_custom_command(TARGET supertuxkart POST_BUILD
@ -197,22 +303,38 @@ if(APPLE)
COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources)
endif()
else()
find_library(PTHREAD_LIBRARY NAMES pthread pthreadVC2 PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib)
if(MSVC)
set(PTHREAD_NAMES pthreadVC2)
elseif(MINGW)
set(PTHREAD_NAMES "winpthread-1" "libwinpthread-1" "pthreadGC2")
endif()
find_library(PTHREAD_LIBRARY NAMES pthread ${PTHREAD_NAMES} PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib)
mark_as_advanced(PTHREAD_LIBRARY)
# Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX)
get_filename_component(STK_INSTALL_DATA_DIR_ABSOLUTE ${STK_INSTALL_DATA_DIR} ABSOLUTE)
if(${STK_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${STK_INSTALL_DATA_DIR})
add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
if(NOT STK_INSTALL_DATA_DIR_ABSOLUTE)
get_filename_component(STK_INSTALL_DATA_DIR_ABSOLUTE ${STK_INSTALL_DATA_DIR} ABSOLUTE)
if(${STK_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${STK_INSTALL_DATA_DIR})
add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
else()
add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${STK_INSTALL_DATA_DIR}\")
endif()
else()
add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${STK_INSTALL_DATA_DIR}\")
add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
endif()
# Build the final executable
add_executable(supertuxkart ${STK_SOURCES} ${STK_HEADERS})
add_executable(supertuxkart ${STK_SOURCES} ${STK_RESOURCES} ${STK_HEADERS})
target_link_libraries(supertuxkart ${PTHREAD_LIBRARY})
endif()
# CURL
if(WIN32)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a)
else()
find_package(CURL REQUIRED)
include_directories(${CURL_INCLUDE_DIRS})
endif()
# Common library dependencies
target_link_libraries(supertuxkart
@ -220,19 +342,35 @@ target_link_libraries(supertuxkart
bulletcollision
bulletmath
enet
glew
stkirrlicht
${Angelscript_LIBRARIES}
${CURL_LIBRARIES}
${OGGVORBIS_LIBRARIES}
${IRRLICHT_XF86VM_LIBRARY}
${OPENAL_LIBRARY}
${OPENGL_LIBRARIES})
${OPENGL_LIBRARIES}
${FREETYPE_LIBRARIES}
)
if(UNIX AND NOT APPLE)
target_link_libraries(supertuxkart ${X11_LIBRARIES})
if(USE_XRANDR)
target_link_libraries(supertuxkart ${XRANDR_LIBRARIES})
else()
target_link_libraries(supertuxkart ${IRRLICHT_XF86VM_LIBRARY})
endif()
if(USE_ASAN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
target_link_libraries(supertuxkart "-fsanitize=address")
endif()
endif()
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch i386 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis")
set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch x86_64 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers")
endif()
@ -247,8 +385,8 @@ if(USE_WIIUSE)
if(APPLE)
find_library(BLUETOOTH_LIBRARY NAMES IOBluetooth PATHS /Developer/Library/Frameworks/IOBluetooth.framework)
target_link_libraries(supertuxkart wiiuse ${BLUETOOTH_LIBRARY})
elseif(MSVC)
add_definitions("/DWIIUSE_STATIC")
elseif(WIN32)
add_definitions(-DWIIUSE_STATIC)
if(WIIUSE_BUILD)
target_link_libraries(supertuxkart wiiuse)
else()
@ -261,34 +399,77 @@ if(USE_WIIUSE)
endif()
# Optional tools
add_subdirectory(tools/font_tool)
# ==== Make dist target ====
if(MSVC)
# Don't create a dist target for VS
else()
add_custom_target(dist
COMMAND rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} && rm -f ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2
&& echo "Exporting..."
&& svn export ${PROJECT_SOURCE_DIR} ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
&& echo "Compressing..."
&& cd ${CMAKE_BINARY_DIR}
&& tar -cjf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2 ./SuperTuxKart-${PROJECT_VERSION}
&& echo "Done, cleaning up"
&& rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
if(MSVC OR MINGW)
target_link_libraries(supertuxkart iphlpapi.lib)
add_custom_command(TARGET supertuxkart POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/dependencies/dll"
$<TARGET_FILE_DIR:supertuxkart>)
add_custom_target(stkshaders SOURCES ${STK_SHADERS})
endif()
if(MINGW)
find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBGCC)
file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBSTDCPP NAMES "libstdc++-6.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBSTDCPP)
file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBOPENMP NAMES "libgomp-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBOPENMP)
file(COPY ${LIBOPENMP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBPTHREAD)
file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
endif()
# ==== Checking if data folder exists ====
if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)
message( FATAL_ERROR "${CMAKE_CURRENT_SOURCE_DIR}/data folder doesn't exist" )
endif()
# ==== Checking if stk-assets folder exists ====
if(CHECK_ASSETS)
if((IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/karts) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/library) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/music) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/sfx) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/textures) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/tracks))
message(STATUS "Assets found in data directory")
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets)
set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets/)
message(STATUS "Assets found")
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets)
set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets/)
message(STATUS "Assets found")
else()
set (CUR_DIR ${CMAKE_CURRENT_SOURCE_DIR})
get_filename_component(PARENT_DIR ${CUR_DIR} PATH)
message( FATAL_ERROR "${PARENT_DIR}/stk-assets folder doesn't exist. "
"Please download the stk-assets, or disable this test with -DCHECK_ASSETS=off." )
endif()
endif()
# ==== Install target ====
install(TARGETS supertuxkart RUNTIME DESTINATION ${STK_INSTALL_BINARY_DIR} BUNDLE DESTINATION .)
install(DIRECTORY ${STK_DATA_DIR} DESTINATION ${STK_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE)
install(FILES ${PROJECT_BINARY_DIR}/supertuxkart.desktop DESTINATION share/applications)
install(FILES data/supertuxkart_32.xpm data/supertuxkart_64.xpm DESTINATION share/pixmaps)
install(DIRECTORY ${STK_DATA_DIR} DESTINATION ${STK_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
if(STK_ASSETS_DIR AND CHECK_ASSETS)
install(DIRECTORY ${STK_ASSETS_DIR} DESTINATION ${STK_INSTALL_DATA_DIR}/data PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
endif()
install(FILES ${STK_DATA_DIR}/supertuxkart.desktop DESTINATION share/applications)
install(FILES data/supertuxkart_32.png DESTINATION share/icons/hicolor/32x32/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_128.png DESTINATION share/icons/hicolor/128x128/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_32.png data/supertuxkart_128.png DESTINATION share/pixmaps)
install(FILES data/supertuxkart.appdata.xml DESTINATION share/appdata)
set(PREFIX ${CMAKE_INSTALL_PREFIX})
configure_file(data/supertuxkart_desktop.template supertuxkart.desktop)
add_dependencies(supertuxkart supertuxkart.desktop)
if(MINGW)
install(DIRECTORY ${CMAKE_BINARY_DIR}/bin/ DESTINATION ${STK_INSTALL_BINARY_DIR}
FILES_MATCHING PATTERN "*.dll")
endif()

54
INSTALL
View File

@ -1,54 +0,0 @@
SUPERTUXKART INSTALLATION INSTRUCTIONS
======================================
General
-------
First, make sure that you have the following packages installed:
* OpenGL (or Mesa 3.0 or later)
* OpenAL (recommended: openal-soft-devel)
* Ogg (libogg-dev)
* Vorbis (libvorbis-dev)
* fribidi (fribidi-devel) - optional for right-to-left text
Unpack the files from the tarball like this:
tar xzf supertuxkart-*.tar.gz
cd supertuxkart-*
where '*' is the version of SuperTuxkart you downloaded - eg 0.8.0. Then:
* Build irrlicht (atm, this will be included in cmake soonish)
cd lib/irrlicht/source/Irrlicht
NDEBUG=1 make
* Compile SuperTuxKart:
mkdir cmake_build
cd cmake_build
cmake ..
make VERBOSE=1 -j2
To create a debug version of STK, use:
cmake .. -DCMAKE_BUILD_TYPE=Debug
To test the compilation, supertuxkart can be run from the build
directory by ./bin/supertuxkart
To install the file, as root execute:
make install
The default install location is /usr/local, i.e. the data files will
be written to /usr/local/share/games/supertuxkart, the executable
will be copied to /usr/local/bin. To change the default installation
location, specify CMAKE_INSTALL_PREFIX when running cmake, e.g.:
cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk
Building STK on OS X
--------------------
See http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
Building STK on Windows
-----------------------
See http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version

78
INSTALL.md Normal file
View File

@ -0,0 +1,78 @@
# SuperTuxKart Installation Instructions
Note: If you obtained this source code from Github, you also need to download the game assets from Sourceforge using SVN.
`svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets`
Place the `stk-assets` folder next to the source root `stk-code` folder.
See <http://supertuxkart.sourceforge.net/Source_control> for more information
## Building STK on Linux
First, make sure that you have the following packages installed:
* OpenGL (mesa)
* OpenAL (recommended: openal-soft-devel)
* Ogg (libogg-dev)
* Vorbis (libvorbis-dev)
* libcurl (libcurl-devel)
* libbluetooth (bluez-devel)
* libpng (libpng-devel)
* zlib (zlib-devel)
* jpeg (libjpeg-turbo-devel)
Ubuntu command:
```
sudo apt-get install autoconf automake build-essential cmake libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev \
libgl1-mesa-dev libglu1-mesa-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev libxrandr-dev
```
Unpack the files from the tarball like this:
```
tar xzf supertuxkart-*.tar.gz
cd supertuxkart-*
```
where `*` is the version of SuperTuxkart you downloaded - eg `0.8.0`. Then:
Compile SuperTuxKart:
```
mkdir cmake_build
cd cmake_build
cmake ..
make VERBOSE=1 -j2
```
To create a debug version of STK, use:
```
cmake .. -DCMAKE_BUILD_TYPE=Debug
```
To test the compilation, supertuxkart can be run from the build
directory by ./bin/supertuxkart
To install the file, as root execute:
```
make install
```
The default install location is `/usr/local`, i.e. the data files will
be written to `/usr/local/share/games/supertuxkart`, the executable
will be copied to `/usr/local/bin`. To change the default installation
location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
## Building STK on OS X
See <http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
## Building STK on Windows
See <http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version>

View File

@ -1,10 +0,0 @@
ACLOCAL_AMFLAGS = -I m4
SUBDIRS = $(BULLETTREE) $(ENETTREE) src doc data tools
pkgdatadir=$(datadir)/doc/$(PACKAGE)
dist_pkgdata_DATA=AUTHORS ChangeLog COPYING README
EXTRA_DIST=autogen.sh m4 CMakeLists.txt
# NEWS only contains "see changelog"
# CHANGES only contains "see NEW"

74
README
View File

@ -1,74 +0,0 @@
SuperTuxKart
============
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.
The SuperTuxKart homepage can be found at:
http://supertuxkart.sourceforge.net
The official SuperTuxKart forum is at. If you need support,
this would be the best place to start.
http://supertuxkart.sourceforge.net/forum
Hope you enjoy the game.
- The SuperTuxKart development team.
HARDWARE REQUIREMENTS
=====================
* You need a 3D graphics card that supports OpenGL or Mesa.
* You should have a CPU that's running at 450MHz or better.
* You'll need at least 600 MB of free RAM.
* Ideally, you want a joystick with at least 6 buttons.
COMPILING SuperTuxkart
======================
WINDOWS
-------
A project file for Visual Studio 9 (e.g. the free 2008 express
edition) is included in the sources in src/ide/vc9. A separate
dependency package is available on SuperTuxKart's sourceforge
page, which includes all necessary libraries, header files,
and dlls to compile and run the source code.
While compilation with cygwin is not officially supported,
this has been done (check with the forum for details).
MAC OSX
-------
The latest information about compilation on Mac are on our wiki:
http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
The Xcode project file is in /src/ide/Xcode/, but it still
requires that all dependencies are installed as explained on the wiki.
UNIX
----
See INSTALL for details.
LICENSE
=======
This software is released under the GNU General Public License (GPL) which
can be found in the file 'LICENSE' in the same directory as this file.
Information about the licenses for artwork are contained in
data/licenses.
3D COORDINATES
==============
A reminder for those looking at the code and 3d models:
STK : X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The exporters perform the needed transform, so in Blender you just work
with XY plane as ground, and things will appear fine in STK (using XZ
as ground in the code, obviously).

65
README.md Normal file
View File

@ -0,0 +1,65 @@
# SuperTuxKart
[![Build Status](https://travis-ci.org/supertuxkart/stk-code.png?branch=master)](https://travis-ci.org/supertuxkart/stk-code)
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.
The SuperTuxKart homepage can be found at: <http://supertuxkart.sourceforge.net>
The official SuperTuxKart forum is at <http://supertuxkart.sourceforge.net/forum>. If you need support,
this would be the best place to start.
Hope you enjoy the game.
-- The SuperTuxKart development team.
## Hardware Requirements
* You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher)
* You should have a CPU that's running at 1GHz or better.
* You'll need at least 512 MB of free VRAM (video memory).
* Disk space: 400MB
* Ideally, you want a joystick with at least 6 buttons.
## Compiling SuperTuxKart
### Windows
1. Install VS 2013 (or later). The free express versions work fine.
2. Download and install a source package - either a released package or from our [git/svn repositories](http://supertuxkart.sourceforge.net/Source_control)
3. Download the latest dependency package depdendencies_for_0.8.2.zip from [here](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/). Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
4. Download cmake and install it. Then start cmake-gui and select the STK root directory as 'Where is the source code', and a new directory in the root directory (next to src, data etc) as build directory (for now I assume that this directory is called bld).
5. Click on configure. You will be asked to create the directory (yes), then for your VS version. Make sure to select the right version (be aware of the easy to confuse version numbers: VS 2013 = version 12). Click on configure, then generate. This will create the directory 'bld', and a VS solution in that directory.
6. In Visual Studio open the project file generated in the 'bld' folder
7. Right click on the supertuxkart project in the solution explorer, and select "Set as StartUp Project".
8. Select Build->Build Solution (or press F7) to compile.
Compilation with cygwin is not officially supported, but
this has been done (check with the forum for details).
### Mac OS X
The latest information about compilation on Mac are on our wiki:
<http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
### UNIX
See [`INSTALL.md`](INSTALL.md) for details.
## License
This software is released under the GNU General Public License (GPL) which
can be found in the file [`COPYING`](/COPYING) in the same directory as this file.
Information about the licenses for artwork are contained in
`data/licenses`.
## 3D coordinates
A reminder for those looking at the code and 3d models:
STK : X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The exporters perform the needed transform, so in Blender you just work
with XY plane as ground, and things will appear fine in STK (using XZ
as ground in the code, obviously).

View File

@ -1,43 +1,33 @@
##TODO
SuperTuxKart is looking for additional man power to make this
one of the best free linux games out there :) We need (in
no particular order):
1) Musicians/sound engineers
1. Musicians/sound engineers
- Create additional background soundtrack
- Create sound effects
2) Artists and track designer
2. Artists and track designer
- Create additional tracks
- Create additional art work for tracks,
background images
3) Developers
- See todo list below - it's rather long at the moment :)
4) Web master
3. Developers
- Check our bug and enhancement request tracker on
https://github.com/supertuxkart/stk-code/issues
- Extend the current web page, keep it up to date
5) Tester
4. Tester
- For just about everything
- Esp. different platforms
6) Package creators
- Create packages for
- most common linux Distributors
- Windows
7) Writers
- Esp. different platforms and graphics cards
5. Writers
- Write documentation, ranging from man page, to
a description for the web, to a design document, ...
If you want to help the SuperTuxKart - Project, please
contact us on the email list:
supertuxkart-devel@lists.sourceforge.net
contact us on the email list: [supertuxkart-devel@lists.sourceforge.net](mailto:supertuxkart-devel@lists.sourceforge.net)
Thanks in advance!
The SuperTuxKart-Team
-- The SuperTuxKart-Team
For details, see
http://supertuxkart.sourceforge.net/Get_involved
For details, see <http://supertuxkart.sourceforge.net/Get_involved>

View File

@ -1,8 +0,0 @@
AC_DEFUN([MY_EXPAND_DIR], [
$1=$2
$1=`(
test "x$prefix" = xNONE && prefix="$ac_default_prefix"
test "x$exec_prefix" = xNONE && exec_prefix="${prefix}"
eval echo \""[$]$1"\"
)`
])

View File

@ -1,4 +0,0 @@
#!/bin/sh
# [Re]generate autoconf files.
autoreconf --install "$@"

View File

@ -0,0 +1,33 @@
# - Try to find angelscript
# Once done this will define
#
# ANGELSCRIPT_FOUND - system has angelscript
# Angelscript_INCLUDE_DIRS - the angelscript include directory
# Angelscript_LIBRARIES - the libraries needed to use angelscript
#
FIND_PATH(Angelscript_INCLUDE_DIRS angelscript.h
PATHS
/usr/local
/usr
PATH_SUFFIXES include
)
FIND_LIBRARY(Angelscript_LIBRARY
NAMES angelscript angelscript_s
PATHS
/usr/local
/usr
PATH_SUFFIXES lib lib64 lib32
)
# handle the QUIETLY and REQUIRED arguments and set ANGELSCRIPT_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Angelscript DEFAULT_MSG Angelscript_LIBRARY Angelscript_INCLUDE_DIRS)
IF (ANGELSCRIPT_FOUND)
SET(Angelscript_LIBRARIES ${Angelscript_LIBRARY})
ENDIF (ANGELSCRIPT_FOUND)
MARK_AS_ADVANCED(Angelscript_LIBRARY Angelscript_LIBRARIES Angelscript_INCLUDE_DIRS)

29
cmake/FindFreetype.cmake Normal file
View File

@ -0,0 +1,29 @@
# - Find Freetype
# Find the Freetype includes and libraries
#
# Following variables are provided:
# FREETYPE_FOUND
# True if Freetype has been found
# FREETYPE_INCLUDE_DIRS
# The include directories of Freetype
# FREETYPE_LIBRARIES
# Freetype library list
if(WIN32)
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "${PROJECT_SOURCE_DIR}/dependencies/include")
find_library(FREETYPE_LIBRARY NAMES freetype PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
set(FREETYPE_FOUND 1)
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
elseif(APPLE)
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include")
find_library(FREETYPE_LIBRARY NAMES freetype PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/")
include_directories(/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include)
set(FREETYPE_FOUND 1)
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
elseif(UNIX)
include(FindPkgConfig)
pkg_check_modules(FREETYPE freetype2)
else()
set(FREETYPE_FOUND 0)
endif()

18
cmake/FindXrandr.cmake Normal file
View File

@ -0,0 +1,18 @@
find_path(XRANDR_INCLUDE_DIR NAMES X11/extensions/Xrandr.h
PATH_SUFFIXES X11/extensions
DOC "The XRANDR include directory"
)
find_library(XRANDR_LIBRARY NAMES Xrandr
DOC "The XRANDR library"
)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(XRANDR DEFAULT_MSG XRANDR_LIBRARY XRANDR_INCLUDE_DIR)
if(XRANDR_FOUND)
set( XRANDR_LIBRARIES ${XRANDR_LIBRARY} )
set( XRANDR_INCLUDE_DIRS ${XRANDR_INCLUDE_DIR} )
endif()
mark_as_advanced(XRANDR_INCLUDE_DIR XRANDR_LIBRARY)

View File

@ -3,13 +3,25 @@
# - SRCS list of source files
# - HDRS list of header files
function(source_group_hierarchy SRCS HDRS)
foreach(source_file ${${SRCS}})
source_group_file(${source_file} "Source Files\\")
endforeach()
if(MSVC)
# This removes the 'Source Files' folder, which is
# not really necessary. Also, put header and source
# files into the same folder
foreach(source_file ${${SRCS}})
source_group_file(${source_file} "")
endforeach()
foreach(header_file ${${HDRS}})
source_group_file(${header_file} "")
endforeach()
else()
foreach(source_file ${${SRCS}})
source_group_file(${source_file} "Source Files\\")
endforeach()
foreach(header_file ${${HDRS}})
source_group_file(${header_file} "Source Files\\")
endforeach()
endif()
foreach(header_file ${${HDRS}})
source_group_file(${header_file} "Header Files\\")
endforeach()
endfunction()
# Determine source_group depending on file path

View File

@ -0,0 +1,20 @@
# Usage:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw-64bit.cmake
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Windows)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc-posix)
SET(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++-posix)
SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32 /usr/lib/gcc/x86_64-w64-mingw32/4.9-posix ${PROJECT_SOURCE_DIR}/dependencies)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -0,0 +1,20 @@
# Usage:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw.cmake
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Windows)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER i686-w64-mingw32-gcc-posix)
SET(CMAKE_CXX_COMPILER i686-w64-mingw32-g++-posix)
SET(CMAKE_RC_COMPILER i686-w64-mingw32-windres)
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32 /usr/lib/gcc/i686-w64-mingw32/4.9-posix ${PROJECT_SOURCE_DIR}/dependencies)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -1,666 +0,0 @@
#! /bin/sh
# Output a system dependent set of variables, describing how to set the
# run time search path of shared libraries in an executable.
#
# Copyright 1996-2007 Free Software Foundation, Inc.
# Taken from GNU libtool, 2001
# Originally by Gordon Matzigkeit <gord@gnu.ai.mit.edu>, 1996
#
# This file is free software; the Free Software Foundation gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# The first argument passed to this file is the canonical host specification,
# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM
# or
# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM
# The environment variables CC, GCC, LDFLAGS, LD, with_gnu_ld
# should be set by the caller.
#
# The set of defined variables is at the end of this script.
# Known limitations:
# - On IRIX 6.5 with CC="cc", the run time search patch must not be longer
# than 256 bytes, otherwise the compiler driver will dump core. The only
# known workaround is to choose shorter directory names for the build
# directory and/or the installation directory.
# All known linkers require a `.a' archive for static linking (except MSVC,
# which needs '.lib').
libext=a
shrext=.so
host="$1"
host_cpu=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\1/'`
host_vendor=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\2/'`
host_os=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\3/'`
# Code taken from libtool.m4's _LT_CC_BASENAME.
for cc_temp in $CC""; do
case $cc_temp in
compile | *[\\/]compile | ccache | *[\\/]ccache ) ;;
distcc | *[\\/]distcc | purify | *[\\/]purify ) ;;
\-*) ;;
*) break;;
esac
done
cc_basename=`echo "$cc_temp" | sed -e 's%^.*/%%'`
# Code taken from libtool.m4's AC_LIBTOOL_PROG_COMPILER_PIC.
wl=
if test "$GCC" = yes; then
wl='-Wl,'
else
case "$host_os" in
aix*)
wl='-Wl,'
;;
darwin*)
case $cc_basename in
xlc*)
wl='-Wl,'
;;
esac
;;
mingw* | cygwin* | pw32* | os2*)
;;
hpux9* | hpux10* | hpux11*)
wl='-Wl,'
;;
irix5* | irix6* | nonstopux*)
wl='-Wl,'
;;
newsos6)
;;
linux* | k*bsd*-gnu)
case $cc_basename in
icc* | ecc*)
wl='-Wl,'
;;
pgcc | pgf77 | pgf90)
wl='-Wl,'
;;
ccc*)
wl='-Wl,'
;;
como)
wl='-lopt='
;;
*)
case `$CC -V 2>&1 | sed 5q` in
*Sun\ C*)
wl='-Wl,'
;;
esac
;;
esac
;;
osf3* | osf4* | osf5*)
wl='-Wl,'
;;
rdos*)
;;
solaris*)
wl='-Wl,'
;;
sunos4*)
wl='-Qoption ld '
;;
sysv4 | sysv4.2uw2* | sysv4.3*)
wl='-Wl,'
;;
sysv4*MP*)
;;
sysv5* | unixware* | sco3.2v5* | sco5v6* | OpenUNIX*)
wl='-Wl,'
;;
unicos*)
wl='-Wl,'
;;
uts4*)
;;
esac
fi
# Code taken from libtool.m4's AC_LIBTOOL_PROG_LD_SHLIBS.
hardcode_libdir_flag_spec=
hardcode_libdir_separator=
hardcode_direct=no
hardcode_minus_L=no
case "$host_os" in
cygwin* | mingw* | pw32*)
# FIXME: the MSVC++ port hasn't been tested in a loooong time
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++.
if test "$GCC" != yes; then
with_gnu_ld=no
fi
;;
interix*)
# we just hope/assume this is gcc and not c89 (= MSVC++)
with_gnu_ld=yes
;;
openbsd*)
with_gnu_ld=no
;;
esac
ld_shlibs=yes
if test "$with_gnu_ld" = yes; then
# Set some defaults for GNU ld with shared library support. These
# are reset later if shared libraries are not supported. Putting them
# here allows them to be overridden if necessary.
# Unlike libtool, we use -rpath here, not --rpath, since the documented
# option of GNU ld is called -rpath, not --rpath.
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
case "$host_os" in
aix3* | aix4* | aix5*)
# On AIX/PPC, the GNU linker is very broken
if test "$host_cpu" != ia64; then
ld_shlibs=no
fi
;;
amigaos*)
hardcode_libdir_flag_spec='-L$libdir'
hardcode_minus_L=yes
# Samuel A. Falvo II <kc5tja@dolphin.openprojects.net> reports
# that the semantics of dynamic libraries on AmigaOS, at least up
# to version 4, is to share data among multiple programs linked
# with the same dynamic library. Since this doesn't match the
# behavior of shared libraries on other platforms, we cannot use
# them.
ld_shlibs=no
;;
beos*)
if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
:
else
ld_shlibs=no
fi
;;
cygwin* | mingw* | pw32*)
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
hardcode_libdir_flag_spec='-L$libdir'
if $LD --help 2>&1 | grep 'auto-import' > /dev/null; then
:
else
ld_shlibs=no
fi
;;
interix[3-9]*)
hardcode_direct=no
hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
;;
gnu* | linux* | k*bsd*-gnu)
if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
:
else
ld_shlibs=no
fi
;;
netbsd*)
;;
solaris*)
if $LD -v 2>&1 | grep 'BFD 2\.8' > /dev/null; then
ld_shlibs=no
elif $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
:
else
ld_shlibs=no
fi
;;
sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX*)
case `$LD -v 2>&1` in
*\ [01].* | *\ 2.[0-9].* | *\ 2.1[0-5].*)
ld_shlibs=no
;;
*)
if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
hardcode_libdir_flag_spec='`test -z "$SCOABSPATH" && echo ${wl}-rpath,$libdir`'
else
ld_shlibs=no
fi
;;
esac
;;
sunos4*)
hardcode_direct=yes
;;
*)
if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then
:
else
ld_shlibs=no
fi
;;
esac
if test "$ld_shlibs" = no; then
hardcode_libdir_flag_spec=
fi
else
case "$host_os" in
aix3*)
# Note: this linker hardcodes the directories in LIBPATH if there
# are no directories specified by -L.
hardcode_minus_L=yes
if test "$GCC" = yes; then
# Neither direct hardcoding nor static linking is supported with a
# broken collect2.
hardcode_direct=unsupported
fi
;;
aix4* | aix5*)
if test "$host_cpu" = ia64; then
# On IA64, the linker does run time linking by default, so we don't
# have to do anything special.
aix_use_runtimelinking=no
else
aix_use_runtimelinking=no
# Test if we are trying to use run time linking or normal
# AIX style linking. If -brtl is somewhere in LDFLAGS, we
# need to do runtime linking.
case $host_os in aix4.[23]|aix4.[23].*|aix5*)
for ld_flag in $LDFLAGS; do
if (test $ld_flag = "-brtl" || test $ld_flag = "-Wl,-brtl"); then
aix_use_runtimelinking=yes
break
fi
done
;;
esac
fi
hardcode_direct=yes
hardcode_libdir_separator=':'
if test "$GCC" = yes; then
case $host_os in aix4.[012]|aix4.[012].*)
collect2name=`${CC} -print-prog-name=collect2`
if test -f "$collect2name" && \
strings "$collect2name" | grep resolve_lib_name >/dev/null
then
# We have reworked collect2
:
else
# We have old collect2
hardcode_direct=unsupported
hardcode_minus_L=yes
hardcode_libdir_flag_spec='-L$libdir'
hardcode_libdir_separator=
fi
;;
esac
fi
# Begin _LT_AC_SYS_LIBPATH_AIX.
echo 'int main () { return 0; }' > conftest.c
${CC} ${LDFLAGS} conftest.c -o conftest
aix_libpath=`dump -H conftest 2>/dev/null | sed -n -e '/Import File Strings/,/^$/ { /^0/ { s/^0 *\(.*\)$/\1/; p; }
}'`
if test -z "$aix_libpath"; then
aix_libpath=`dump -HX64 conftest 2>/dev/null | sed -n -e '/Import File Strings/,/^$/ { /^0/ { s/^0 *\(.*\)$/\1/; p; }
}'`
fi
if test -z "$aix_libpath"; then
aix_libpath="/usr/lib:/lib"
fi
rm -f conftest.c conftest
# End _LT_AC_SYS_LIBPATH_AIX.
if test "$aix_use_runtimelinking" = yes; then
hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath"
else
if test "$host_cpu" = ia64; then
hardcode_libdir_flag_spec='${wl}-R $libdir:/usr/lib:/lib'
else
hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath"
fi
fi
;;
amigaos*)
hardcode_libdir_flag_spec='-L$libdir'
hardcode_minus_L=yes
# see comment about different semantics on the GNU ld section
ld_shlibs=no
;;
bsdi[45]*)
;;
cygwin* | mingw* | pw32*)
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++.
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
hardcode_libdir_flag_spec=' '
libext=lib
;;
darwin* | rhapsody*)
hardcode_direct=no
if test "$GCC" = yes ; then
:
else
case $cc_basename in
xlc*)
;;
*)
ld_shlibs=no
;;
esac
fi
;;
dgux*)
hardcode_libdir_flag_spec='-L$libdir'
;;
freebsd1*)
ld_shlibs=no
;;
freebsd2.2*)
hardcode_libdir_flag_spec='-R$libdir'
hardcode_direct=yes
;;
freebsd2*)
hardcode_direct=yes
hardcode_minus_L=yes
;;
freebsd* | dragonfly*)
hardcode_libdir_flag_spec='-R$libdir'
hardcode_direct=yes
;;
hpux9*)
hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
hardcode_libdir_separator=:
hardcode_direct=yes
# hardcode_minus_L: Not really in the search PATH,
# but as the default location of the library.
hardcode_minus_L=yes
;;
hpux10*)
if test "$with_gnu_ld" = no; then
hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
hardcode_libdir_separator=:
hardcode_direct=yes
# hardcode_minus_L: Not really in the search PATH,
# but as the default location of the library.
hardcode_minus_L=yes
fi
;;
hpux11*)
if test "$with_gnu_ld" = no; then
hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
hardcode_libdir_separator=:
case $host_cpu in
hppa*64*|ia64*)
hardcode_direct=no
;;
*)
hardcode_direct=yes
# hardcode_minus_L: Not really in the search PATH,
# but as the default location of the library.
hardcode_minus_L=yes
;;
esac
fi
;;
irix5* | irix6* | nonstopux*)
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
hardcode_libdir_separator=:
;;
netbsd*)
hardcode_libdir_flag_spec='-R$libdir'
hardcode_direct=yes
;;
newsos6)
hardcode_direct=yes
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
hardcode_libdir_separator=:
;;
openbsd*)
if test -f /usr/libexec/ld.so; then
hardcode_direct=yes
if test -z "`echo __ELF__ | $CC -E - | grep __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
else
case "$host_os" in
openbsd[01].* | openbsd2.[0-7] | openbsd2.[0-7].*)
hardcode_libdir_flag_spec='-R$libdir'
;;
*)
hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
;;
esac
fi
else
ld_shlibs=no
fi
;;
os2*)
hardcode_libdir_flag_spec='-L$libdir'
hardcode_minus_L=yes
;;
osf3*)
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
hardcode_libdir_separator=:
;;
osf4* | osf5*)
if test "$GCC" = yes; then
hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
else
# Both cc and cxx compiler support -rpath directly
hardcode_libdir_flag_spec='-rpath $libdir'
fi
hardcode_libdir_separator=:
;;
solaris*)
hardcode_libdir_flag_spec='-R$libdir'
;;
sunos4*)
hardcode_libdir_flag_spec='-L$libdir'
hardcode_direct=yes
hardcode_minus_L=yes
;;
sysv4)
case $host_vendor in
sni)
hardcode_direct=yes # is this really true???
;;
siemens)
hardcode_direct=no
;;
motorola)
hardcode_direct=no #Motorola manual says yes, but my tests say they lie
;;
esac
;;
sysv4.3*)
;;
sysv4*MP*)
if test -d /usr/nec; then
ld_shlibs=yes
fi
;;
sysv4*uw2* | sysv5OpenUNIX* | sysv5UnixWare7.[01].[10]* | unixware7* | sco3.2v5.0.[024]*)
;;
sysv5* | sco3.2v5* | sco5v6*)
hardcode_libdir_flag_spec='`test -z "$SCOABSPATH" && echo ${wl}-R,$libdir`'
hardcode_libdir_separator=':'
;;
uts4*)
hardcode_libdir_flag_spec='-L$libdir'
;;
*)
ld_shlibs=no
;;
esac
fi
# Check dynamic linker characteristics
# Code taken from libtool.m4's AC_LIBTOOL_SYS_DYNAMIC_LINKER.
# Unlike libtool.m4, here we don't care about _all_ names of the library, but
# only about the one the linker finds when passed -lNAME. This is the last
# element of library_names_spec in libtool.m4, or possibly two of them if the
# linker has special search rules.
library_names_spec= # the last element of library_names_spec in libtool.m4
libname_spec='lib$name'
case "$host_os" in
aix3*)
library_names_spec='$libname.a'
;;
aix4* | aix5*)
library_names_spec='$libname$shrext'
;;
amigaos*)
library_names_spec='$libname.a'
;;
beos*)
library_names_spec='$libname$shrext'
;;
bsdi[45]*)
library_names_spec='$libname$shrext'
;;
cygwin* | mingw* | pw32*)
shrext=.dll
library_names_spec='$libname.dll.a $libname.lib'
;;
darwin* | rhapsody*)
shrext=.dylib
library_names_spec='$libname$shrext'
;;
dgux*)
library_names_spec='$libname$shrext'
;;
freebsd1*)
;;
freebsd* | dragonfly*)
case "$host_os" in
freebsd[123]*)
library_names_spec='$libname$shrext$versuffix' ;;
*)
library_names_spec='$libname$shrext' ;;
esac
;;
gnu*)
library_names_spec='$libname$shrext'
;;
hpux9* | hpux10* | hpux11*)
case $host_cpu in
ia64*)
shrext=.so
;;
hppa*64*)
shrext=.sl
;;
*)
shrext=.sl
;;
esac
library_names_spec='$libname$shrext'
;;
interix[3-9]*)
library_names_spec='$libname$shrext'
;;
irix5* | irix6* | nonstopux*)
library_names_spec='$libname$shrext'
case "$host_os" in
irix5* | nonstopux*)
libsuff= shlibsuff=
;;
*)
case $LD in
*-32|*"-32 "|*-melf32bsmip|*"-melf32bsmip ") libsuff= shlibsuff= ;;
*-n32|*"-n32 "|*-melf32bmipn32|*"-melf32bmipn32 ") libsuff=32 shlibsuff=N32 ;;
*-64|*"-64 "|*-melf64bmip|*"-melf64bmip ") libsuff=64 shlibsuff=64 ;;
*) libsuff= shlibsuff= ;;
esac
;;
esac
;;
linux*oldld* | linux*aout* | linux*coff*)
;;
linux* | k*bsd*-gnu)
library_names_spec='$libname$shrext'
;;
knetbsd*-gnu)
library_names_spec='$libname$shrext'
;;
netbsd*)
library_names_spec='$libname$shrext'
;;
newsos6)
library_names_spec='$libname$shrext'
;;
nto-qnx*)
library_names_spec='$libname$shrext'
;;
openbsd*)
library_names_spec='$libname$shrext$versuffix'
;;
os2*)
libname_spec='$name'
shrext=.dll
library_names_spec='$libname.a'
;;
osf3* | osf4* | osf5*)
library_names_spec='$libname$shrext'
;;
rdos*)
;;
solaris*)
library_names_spec='$libname$shrext'
;;
sunos4*)
library_names_spec='$libname$shrext$versuffix'
;;
sysv4 | sysv4.3*)
library_names_spec='$libname$shrext'
;;
sysv4*MP*)
library_names_spec='$libname$shrext'
;;
sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*)
library_names_spec='$libname$shrext'
;;
uts4*)
library_names_spec='$libname$shrext'
;;
esac
sed_quote_subst='s/\(["`$\\]\)/\\\1/g'
escaped_wl=`echo "X$wl" | sed -e 's/^X//' -e "$sed_quote_subst"`
shlibext=`echo "$shrext" | sed -e 's,^\.,,'`
escaped_libname_spec=`echo "X$libname_spec" | sed -e 's/^X//' -e "$sed_quote_subst"`
escaped_library_names_spec=`echo "X$library_names_spec" | sed -e 's/^X//' -e "$sed_quote_subst"`
escaped_hardcode_libdir_flag_spec=`echo "X$hardcode_libdir_flag_spec" | sed -e 's/^X//' -e "$sed_quote_subst"`
LC_ALL=C sed -e 's/^\([a-zA-Z0-9_]*\)=/acl_cv_\1=/' <<EOF
# How to pass a linker flag through the compiler.
wl="$escaped_wl"
# Static library suffix (normally "a").
libext="$libext"
# Shared library suffix (normally "so").
shlibext="$shlibext"
# Format of library name prefix.
libname_spec="$escaped_libname_spec"
# Library names that the linker finds when passed -lNAME.
library_names_spec="$escaped_library_names_spec"
# Flag to hardcode \$libdir into a binary during linking.
# This must work even if \$libdir does not exist.
hardcode_libdir_flag_spec="$escaped_hardcode_libdir_flag_spec"
# Whether we need a single -rpath flag with a separated argument.
hardcode_libdir_separator="$hardcode_libdir_separator"
# Set to yes if using DIR/libNAME.so during linking hardcodes DIR into the
# resulting binary.
hardcode_direct="$hardcode_direct"
# Set to yes if using the -LDIR flag during linking hardcodes DIR into the
# resulting binary.
hardcode_minus_L="$hardcode_minus_L"
EOF

View File

@ -1,461 +0,0 @@
# Process this file with autogen.sh to produce a configure script.
AC_INIT(supertuxkart,SVN)
AC_CONFIG_SRCDIR([src/main.cpp])
AC_PREREQ(2.61)
# ================================================
# Initialize the automake stuff
# set the $host variable based on local machine/os
# ================================================
AC_CANONICAL_HOST
AM_INIT_AUTOMAKE([foreign tar-ustar])
# =====================================================
# Set the default CFLAGS/CXXFLAGS
# If these were not set, the AC_PROG_CC and AC_PROG_CXX
# scripts set them to "-g -O2".
# =====================================================
CFLAGS="$CFLAGS -Wall -Wstrict-prototypes -Wmissing-prototypes"
CXXFLAGS="$CXXFLAGS -Wall"
# ===================
# Check for compilers
# ===================
AC_PROG_CC
AC_PROG_CPP
AC_PROG_CXX
# This macro defines WORDS_BIGENDIAN if building for a big endian machine.
AC_C_BIGENDIAN
AC_LANG(C++)
# ===========================
# Check for `configure' flags
# ===========================
SUMMARY="\nSummary of optional components:\n==============================="
AC_ARG_ENABLE(debug, [AS_HELP_STRING(--enable-debug,
[enable debugging info])])
if test x$enable_debug = xyes; then
AC_DEFINE([DEBUG], [], [enable debugging cheats and shortcuts])
CFLAGS="$CFLAGS -g -pg"
CXXFLAGS="$CXXFLAGS -g -pg"
SUMMARY="$SUMMARY\nEnabled debugging, please disable for a release!!"
else
CFLAGS="$CFLAGS -DNDEBUG"
CXXFLAGS="$CXXFLAGS -DNDEBUG"
SUMMARY="$SUMMARY\nDisabled debugging, asserts have been turned off"
fi
AC_ARG_ENABLE(optimization, [AS_HELP_STRING(--disable-optimization,
[disable compiler optimizations])],,
enable_optimization=yes)
if test x$enable_optimization = xyes; then
CFLAGS="$CFLAGS -O2"
CXXFLAGS="$CXXFLAGS -O2"
else
SUMMARY="$SUMMARY\nDisabled compiler optimizations."
fi
# ===================
# Checks for programs.
# ===================
AC_PROG_MAKE_SET
AC_PROG_RANLIB
AC_PROG_INSTALL
# ===============================
# Check for MS Windows environment
# ================================
AC_CHECK_HEADER(windows.h)
# ==================================
# check for OpenGL related libraries
# ==================================
case "${host}" in
*darwin*|*macosx*)
opengl_LIBS="$LIBS -framework Carbon -framework OpenGL -framework IOKit -framework AGL"
;;
*-*-cygwin* | *-*-mingw32*)
# CygWin under Windoze.
echo Win32 specific hacks...
AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms])
opengl_LIBS="-lopengl32 -luser32 -lgdi32 -lm -lwinmm"
joystick_LIBS="$joystick_LIBS -lwinmm"
LDFLAGS="$LDFLAGS -mwindows"
echo "Will link apps with $LIBS"
;;
*)
# X-Windows based machines
save_LIBS=$LIBS
AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ])
opengl_LIBS="$LIBS"
LIBS=$save_LIBS
if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then
# if GLcore found, then also check for GL
AC_SEARCH_LIBS(glXCreateContext, GL)
fi
;;
esac
# ========================================
# check for OpenAL libraries
# ========================================
save_LIBS=$LIBS
case "${host}" in
*darwin*|*macosx*)
# search for OpenAL installed in a UNIX way first. This is necessary since OS X 10.4
# comes with an OpenAL framework that's too old, so to retain 10.4 support we need to
# build OpenAL from source, and can't use Apple's framework.
AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes)
# We couldn't find OpenAL installed the UNIX way, so fall back to using frameworks
if test x$have_al_lib != xyes; then
LIBS="-framework OpenAL $LIBS"
have_al_lib=yes
fi
;;
*)
AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes)
;;
esac
if test x$have_al_lib = xyes; then
# Apple has the headers in OpenAL/al.h instead of AL/al.h
AC_CHECK_HEADERS([AL/al.h OpenAL/al.h], have_al_hdr=yes)
fi
if test x$have_al_hdr != xyes; then
AC_MSG_ERROR([[cannot find useable OpenAL installation. You need to install OpenAL.]])
fi
openal_LIBS="$LIBS"
LIBS="$save_LIBS"
# ====================
# check for Ogg Vorbis
# ====================
save_LIBS=$LIBS
# also check in /usr/local
CPPFLAGS="${CPPFLAGS} -I/usr/local/include"
LDFLAGS="$LDFLAGS -L/usr/local/lib"
# search for the libraries needed to use ogg vorbis
AC_SEARCH_LIBS(ov_open, [vorbisfile], have_vorbisfile_lib=yes, have_vorbisfile_lib=no, [-lvorbis])
if test x$have_vorbisfile_lib = xyes; then
# check for the headers needed by ogg vorbis
AC_CHECK_HEADER(vorbis/vorbisfile.h, have_vorbisfile_hdr=yes)
AC_CHECK_HEADER(ogg/ogg.h, have_ogg_hdr=yes)
fi
SUMMARY="$SUMMARY\n"
if test x$have_vorbisfile_hdr = xyes -a x$have_ogg_hdr = xyes; then
AC_DEFINE([HAVE_OGGVORBIS], 1, [Defined when Ogg Vorbis is available])
SUMMARY="$SUMMARY\nWe have Ogg Vorbis support."
else
AC_MSG_ERROR([[cannot find useable Ogg Vorbis installation. You need to install libogg and libvorbis.]])
#SUMMARY="$SUMMARY\nNo Ogg Vorbis support - the game will play with sound effects, but without music."
#SUMMARY="$SUMMARY\nPlease install ogg vorbis!"
fi
oggvorbis_LIBS="$LIBS"
LIBS=$save_LIBS
# The following are C++ items that need to be tested for with the c++
# compiler
AC_LANG_PUSH(C++)
# ==================
# Check for irrlicht
# ==================
AC_ARG_WITH(irrlicht, [AS_HELP_STRING(--with-irrlicht=PREFIX,
[specify the prefix path to irrlicht])])
if test "x$with_irrlicht" != "x" ; then
CPPFLAGS="${CPPFLAGS} -I $with_irrlicht/include -I $with_irrlicht/include/irrlicht"
AC_CHECK_HEADER(irrlicht.h, have_irrlicht_hdr=yes)
if test x$have_irrlicht_hdr != xyes; then
AC_MSG_ERROR([Can not find irrlicht in $with_irrlicht.])
fi
else
CPPFLAGS_Save=$CPPFLAGS
# check in /usr
echo " in /usr/ : "
CPPFLAGS="${CPPFLAGS_Save} -I/usr/include/irrlicht"
AC_CHECK_HEADER(irrlicht.h, irrlicht_found_in_usr=yes, irrlicht_found_in_usr=no)
# if it's not found there, try /usr/local instead
if test x$irrlicht_found_in_usr == xyes; then
with_irrlicht="/usr"
else
# I'd like to fall back to check /usr/local second, but stupid autotools does not support
# checking for a header in 2 directories because it caches results
#AC_MSG_ERROR([Can't find irrlicht installation in /usr, use --with-irrlicht...])
# erase cached result
unset ac_cv_header_irrlicht_h
echo " in /usr/local/ : "
CPPFLAGS="${CPPFLAGS_Save} -I/usr/local/include/irrlicht"
AC_CHECK_HEADER(irrlicht.h, irrlicht_found_in_usr_local=yes, irrlicht_found_in_usr_local=no)
if test x$irrlicht_found_in_usr_local == xyes; then
with_irrlicht="/usr/local"
else
AC_MSG_ERROR([Can not find irrlicht installation in standard prefixes, use --with-irrlicht...])
fi
fi
CPPFLAGS="${CPPFLAGS_Save} -I ${with_irrlicht}/include/irrlicht"
fi
case "${host}" in
*-*-linux* )
irrlicht_LIBS="-L/$with_irrlicht/lib/Linux -L/$with_irrlicht/lib -lIrrlicht -lX11 -lpthread"
;;
*darwin*|*macosx*)
irrlicht_LIBS="-L/$with_irrlicht/lib/ -lIrrlicht -framework Cocoa"
;;
*freebsd*)
irrlicht_LIBS="-L/$with_irrlicht/lib/ -lIrrlicht -lpthread"
esac
# ---- Check these flags do work by building a small irrLicht sample
echo "checking for irrlicht libraries..."
save_LIBS=$LIBS
LIBS="$LIBS $irrlicht_LIBS $opengl_LIBS"
irrlicht_sample_built_fine="false"
AC_TRY_RUN(
[
# include "irrlicht.h"
int main() {
irr::createDevice(irr::video::EDT_NULL);
return 0;
}
],
irrlicht_sample_built_fine="true",
irrlicht_sample_built_fine="false"
)
case "${host}" in
*-*-linux* )
# If base irrLicht flags failed, try again with Xxf86vm
# FIXME: this program when run prints out two lines (version numbers) to stdout
if test x$irrlicht_sample_built_fine = xfalse; then
LIBS="$LIBS -lXxf86vm"
works_with_Xxf86vm="false"
AC_TRY_RUN([
# include "irrlicht.h"
int main() {
irr::createDevice(irr::video::EDT_NULL);
return 0;
}
],
works_with_Xxf86vm="true",
)
if test x$works_with_Xxf86vm = xtrue; then
irrlicht_LIBS="$irrlicht_LIBS -lXxf86vm"
irrlicht_sample_built_fine="true"
fi
fi
;;
esac
if test x$irrlicht_sample_built_fine = xfalse; then
AC_MSG_ERROR([Cann not build test irrLicht program. Check config.log to see the errors])
fi
# ---- Check we have the minimum required irrLicht version
echo -n "checking irrlicht version is recent enough... "
irrlicht_min_version_met="false"
# Note that irrlicht 1.8 potentially needs additional flags (-lXcursor, or
# undefine _IRR_LINUX_XCURSOR_ # in IrrCompileConfig.h). Since there might
# be other changes, for now I remove support for irrlicht trunk/1.8
AC_TRY_RUN(
[
# include "irrlicht.h"
int main() {
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR == 7)
#error "STK needs irrlicht 1.8* to work properly (which might be only available"
#error "as svn trunk atm"
#else
// ok
#endif
return 0;
}
],
irrlicht_min_version_met="true",
irrlicht_min_version_met="false"
)
if test x$irrlicht_min_version_met = xfalse; then
AC_MSG_ERROR([Your irrLicht is too old, please update irrLicht.
You need irrlicht 1.8.
While irrlicht 1.8 is not released, we recommend using version 3995 from irrlicht SVN trunk.])
else
echo "yes"
fi
LIBS=$save_LIBS
# ==================
# Check for Fribidi
# ==================
save_LIBS=$LIBS
# also check in /usr/local
CPPFLAGS="${CPPFLAGS} -I/usr/local/include"
LDFLAGS="$LDFLAGS -L/usr/local/lib"
# search for the libraries needed to use ogg vorbis
AC_SEARCH_LIBS(fribidi_log2vis, [fribidi], have_fribidi=yes, have_fribidi=no)
if test x$have_fribidi = xyes; then
AC_CHECK_HEADER(fribidi/fribidi.h, have_fribidi_hdr=yes)
fi
SUMMARY="$SUMMARY\n"
if test x$have_fribidi = xyes -a x$have_fribidi_hdr = xyes; then
AC_DEFINE([ENABLE_BIDI], 1, [Defined when Fribidi is available])
SUMMARY="$SUMMARY\nFribidi (RTL languages support) support enabled."
fribidi_LIBS="$LIBS"
else
SUMMARY="$SUMMARY\nFribidi (RTL languages support) support disabled."
fribidi_LIBS=""
fi
LIBS=$save_LIBS
# Libcurl is needed in all build modes
PKG_CHECK_MODULES(LIBCURL, libcurl >= 0.1)
# ======================================================
# Try to supply the SVN revision number for the compiler
# ======================================================
AC_CHECK_PROGS(have_svnversion,[svnversion],"no")
if test x$have_svnversion != xno; then
SVNVERSION="`svnversion $srcdir`"
AC_DEFINE_UNQUOTED([SVNVERSION],"$SVNVERSION",["SVN revision number"])
fi
# ==============
# Bullet physics
# ==============
AC_DEFINE([BT_NO_PROFILE], [], [Disable bullet internal profiling])
BULLETTREE="lib/bullet"
bullet_LIBS="-L../lib/bullet/src -lbulletdynamics -lbulletcollision -lbulletmath"
# ====
# enet
# ====
AC_CHECK_FUNC(gethostbyaddr_r, [AC_DEFINE(HAS_GETHOSTBYADDR_R)])
AC_CHECK_FUNC(gethostbyname_r, [AC_DEFINE(HAS_GETHOSTBYNAME_R)])
AC_CHECK_FUNC(poll, [AC_DEFINE(HAS_POLL)])
AC_CHECK_FUNC(fcntl, [AC_DEFINE(HAS_FCNTL)])
AC_CHECK_FUNC(inet_pton, [AC_DEFINE(HAS_INET_PTON)])
AC_CHECK_FUNC(inet_ntop, [AC_DEFINE(HAS_INET_NTOP)])
AC_CHECK_MEMBER(struct msghdr.msg_flags, [AC_DEFINE(HAS_MSGHDR_FLAGS)], , [#include <sys/socket.h>])
AC_CHECK_TYPE(socklen_t, [AC_DEFINE(HAS_SOCKLEN_T)], ,
#include <sys/types.h>
#include <sys/socket.h>
)
AC_EGREP_HEADER(MSG_MAXIOVLEN, /usr/include/sys/socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN]))
AC_EGREP_HEADER(MSG_MAXIOVLEN, socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN]))
case "${host}" in
*-*-cygwin* | *-*-mingw32*)
enet_LIBS="-Lenet -lenet -lws2_32"
;;
*)
enet_LIBS="-L../lib/enet -lenet"
;;
esac
ENETTREE="lib/enet"
# ==========================================
# Check for a known compiler bug, details in
# src/bullet/src/Makefile.am
# ==========================================
ORIGCXXFLAGS="$CXXFLAGS"
CXXFLAGS="$CXXFLAGS -fno-elide-constructors"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
AC_MSG_RESULT(yes); NOELIDE=-fno-elide-constructors,
AC_MSG_RESULT(no); NOELIDE="")
CXXFLAGS="$ORIGCXXFLAGS"
AC_SUBST(NOELIDE)
# =========================
# subst bars in Makefile.am
# =========================
AC_SUBST(irrlicht_LIBS)
AC_SUBST(fribidi_LIBS)
AC_SUBST(bullet_LIBS)
AC_SUBST(enet_LIBS)
AC_SUBST(opengl_LIBS)
AC_SUBST(openal_LIBS)
AC_SUBST(oggvorbis_LIBS)
AC_SUBST(BULLETTREE)
AC_SUBST(ENETTREE)
# ================
# Create makefiles
# ================
AC_CONFIG_FILES([ \
Makefile \
data/Makefile \
data/challenges/Makefile \
data/fonts/Makefile \
data/gfx/Makefile \
data/grandprix/Makefile \
data/gui/Makefile \
data/karts/Makefile \
data/models/Makefile \
data/music/Makefile \
data/po/Makefile \
data/shaders/Makefile \
data/sfx/Makefile \
data/textures/Makefile \
data/tracks/Makefile \
doc/Makefile \
src/Makefile \
src/ide/Makefile \
lib/bullet/Makefile \
lib/bullet/src/Makefile \
lib/enet/Makefile \
tools/Makefile
])
AC_OUTPUT
echo -e $SUMMARY

BIN
data/CREDITS Normal file → Executable file

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View File

@ -1,25 +0,0 @@
# data/
SUBDIRS = challenges fonts gfx gui karts models music po sfx textures tracks \
grandprix shaders
pkgdatadir = $(datadir)/games/$(PACKAGE)/data
dist_pkgdata_DATA = \
$(shell find $(srcdir) -maxdepth 1 -name "*.challenge") \
stk_config.xml powerup.xml items.xml \
CREDITS run_me.sh
desktopdir = $(prefix)/share/applications
desktop_DATA = supertuxkart.desktop
icondir = $(prefix)/share/pixmaps
dist_icon_DATA = supertuxkart_32.xpm supertuxkart_64.xpm
# The desktop file needs the absolute path to the binary
# since e.g. /usr/games might not be in the standard path
EXTRA_DIST = supertuxkart_desktop.template
CLEANFILES = supertuxkart.desktop
supertuxkart.desktop: Makefile supertuxkart_desktop.template
sed 's#@PREFIX@#$(prefix)#' '$(srcdir)/supertuxkart_desktop.template' >supertuxkart.desktop

View File

@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>SuperTuxKart</string>
<key>CFBundleIconFile</key>
<string>stk.icns</string>
<string>supertuxkart.icns</string>
<key>CFBundleIdentifier</key>
<string>net.sourceforge.supertuxkart</string>
<key>CFBundleInfoDictionaryVersion</key>
@ -17,12 +17,14 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.8</string>
<string>0.8.1</string>
<key>CFBundleSignature</key>
<string>SPTK</string>
<key>CFBundleVersion</key>
<string>0.8</string>
<string>0.8.1</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSMinimumSystemVersion</key>
<string>10.9</string>
</dict>
</plist>

68
data/achievements.xml Normal file
View File

@ -0,0 +1,68 @@
<?xml version="1.0"?>
<achievements>
<achievement id="1" check-type="all-at-least" reset-type="never"
name="Christoffel Columbus" description="Play every official track at least once." >
<city goal="1"/>
<cocoa_temple goal="1"/>
<farm goal="1"/>
<fortmagma goal="1"/>
<gran_paradiso_island goal="1"/>
<greenvalley goal="1"/>
<hacienda goal="1"/>
<lighthouse goal="1"/>
<mansion goal="1"/>
<mines goal="1"/>
<minigolf goal="1"/>
<olivermath goal="1"/>
<sandtrack goal="1"/>
<scotland goal="1"/>
<snowmountain goal="1"/>
<snowtuxpeak goal="1"/>
<stk_enterprise goal="1"/>
<subsea goal="1"/>
<xr591 goal="1"/>
<zengarden goal="1"/>
</achievement>
<achievement id="2" check-type="all-at-least" reset-type="never"
name="Strike!" description="Hit 10 karts with a bowling-ball.">
<ball goal="10"/>
</achievement>
<achievement id="3" check-type="one-at-least" reset-type="race"
name="Arch Enemy" description="Hit the same kart at least 5 times in one race.">
<hit goal="5"/>
</achievement>
<achievement id="4" check-type="all-at-least" reset-type="race"
name="Marathoner" description="Make a race with 5 laps or more.">
<laps goal="5"/>
</achievement>
<achievement id="5" check-type="all-at-least" reset-type="lap"
name="Skid-row" description="Make 5 skidding in a single lap.">
<skidding goal="5"/>
</achievement>
<achievement id="6" check-type="all-at-least" reset-type="never"
name="Gold driver" description="Win against at least 3 opponents in all single player modes.">
<standard goal="1"/>
<std_timetrial goal="1"/>
<follow_leader goal="1"/>
<opponents goal="3"/>
</achievement>
<achievement id="7" check-type="all-at-least" reset-type="race"
name="Powerup Love" description="Use 10 or more powerups in a race.">
<poweruplover goal="10"/>
</achievement>
<achievement id="8" check-type="all-at-least" reset-type="never"
name="Unstoppable" description="Win 5 single races in a row.">
<wins goal="5"/>
</achievement>
<achievement id="9" check-type="all-at-least" reset-type="race"
name="Banana Lover" description="Collect at least 5 bananas in one race.">
<banana goal="5"/>
</achievement>
<achievement id="10" secret="yes" check-type="all-at-least" reset-type="race"
name="It's secret" description="Really ... a secret.">
</achievement>
<achievement id="11" check-type="all-at-least" reset-type="race"
name="Mosquito Hunter" description="Take your opponents for mosquitos! With the swatter, squash at least 5 of them in a race.">
<swatter goal="5"/>
</achievement>
</achievements>

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@ -0,0 +1,21 @@
-----BEGIN CERTIFICATE-----
MIIDezCCAmOgAwIBAgIJAO+A8uXtEMRsMA0GCSqGSIb3DQEBCwUAMFQxCzAJBgNV
BAYTAlVTMQwwCgYDVQQIDANTVEsxFTATBgNVBAoMDFN1cGVyVHV4S2FydDEgMB4G
A1UEAwwXYWRkb25zLnN1cGVydHV4a2FydC5uZXQwHhcNMTQxMjEwMTEzMTAwWhcN
MjQxMjA3MTEzMTAwWjBUMQswCQYDVQQGEwJVUzEMMAoGA1UECAwDU1RLMRUwEwYD
VQQKDAxTdXBlclR1eEthcnQxIDAeBgNVBAMMF2FkZG9ucy5zdXBlcnR1eGthcnQu
bmV0MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEA2ysZE9rb4y0tHOhk
wxYpqsvDv5LCRFTAeyfAfyBVDcOn+4A3sX8MkQdoH/QDi823z4bn9ZsGV8T444FN
S4yK/aSRv3eAKkkJm5TUxbs3crATVt3JYusMr5W4wHvRVyDe0DlulSdW4EUEklMP
iPat/jwlDZRvZueio3wJoOhZXnl8E8EfnuYtlNONIB1nYGdUHD9xeNyKSPr4zTEp
brjvSw0l5G88LmQOROQBDbTDknAcIQwsFT1mf9Bt+N9LK14r95GWRmL3ZtfbrJn4
ZEfkOjl0Abv6gET4sQOXv0KioUdEJwzFCwKFLZVcuOrscmcHBOhgD3EruVvprIJ0
wZ3z1wIDAQABo1AwTjAdBgNVHQ4EFgQUmQwaPsD+ylVUUsUXMAYpUlnVbNwwHwYD
VR0jBBgwFoAUmQwaPsD+ylVUUsUXMAYpUlnVbNwwDAYDVR0TBAUwAwEB/zANBgkq
hkiG9w0BAQsFAAOCAQEASyl6BMpnZhJlirDL84/RkVeVjBkr7x68UFAblmKjgfGg
pRbYPNSld0IrfZ4pcrDAUkg9WJb0Zxuh0oYiV+RjdW/6s5mF/qiSv8V60xb2myRd
z90ZGfhB5SAECI5zfIZSmsMjOEjKjuz8S26aEtJe8Vq7GF2P7/889lfNXrbvIkZX
HQpx2P+T07zy++6Ca/K2vmWcf1a+GrN+o0nZTYbz/2r/JJwXdWqT1ZmtEA9GNwvZ
J8HhgvspgjgVP/EURUUhOaQ8zfhriU5CJAIuhMhzW7oOBPHxxtxme3auAfxi5zpK
wRNluCayrrjhy2I8mABRnBqgMwAQUIrgk9IU6SyQxw==
-----END CERTIFICATE-----

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@ -1,5 +0,0 @@
# challenges/
pkgdatadir = $(datadir)/games/$(PACKAGE)/data/challenges
nobase_dist_pkgdata_DATA = $(shell find $(srcdir) -name "*.challenge")

View File

@ -10,7 +10,7 @@
</hard>
<medium>
<karts number="4"/>
<requirements time="190"/>
<requirements time="185"/>
</medium>
<easy>
<karts number="4"/>

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@ -1,6 +1,6 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="islandtrack" laps="3"/>
<track id="gran_paradiso_island" laps="3"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="95"/>
@ -10,11 +10,11 @@
</hard>
<medium>
<karts number="4"/>
<requirements position="2"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="3"/>
<requirements position="3"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@ -1,19 +1,19 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="jungle" laps="3"/>
<track id="cocoa_temple" laps="3"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="15"/>
<hard>
<karts number="5"/>
<requirements position="1" time="155"/>
<requirements position="1" time="170"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="170"/>
<requirements time="210"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="230"/>
<requirements time="300"/>
</easy>
</challenge>

View File

@ -10,11 +10,11 @@
</hard>
<medium>
<karts number="4"/>
<requirements time="125"/>
<requirements time="145" position="1"/>
</medium>
<easy>
<karts number="3"/>
<requirements time="145"/>
<requirements time="185"/>
</easy>
</challenge>

View File

@ -10,7 +10,7 @@
</hard>
<medium>
<karts number="4"/>
<requirements time="145"/>
<requirements time="130"/>
</medium>
<easy>
<karts number="4"/>

View File

@ -14,6 +14,6 @@
</medium>
<easy>
<karts number="4"/>
<requirements time="215"/>
<requirements time="255"/>
</easy>
</challenge>

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@ -6,15 +6,15 @@
<hard>
<karts number="5"/>
<requirements position="1" time="50"/>
<requirements position="1" time="65"/>
</hard>
<medium>
<karts number="5"/>
<requirements position="1" time="65"/>
<requirements position="1" time="85"/>
</medium>
<easy>
<karts number="5"/>
<requirements position="1" time="80"/>
<requirements position="1" time="105"/>
</easy>
</challenge>

View File

@ -6,14 +6,14 @@
<hard>
<karts number="1"/>
<requirements energy="16" time="167"/>
<requirements energy="18" time="167"/>
</hard>
<medium>
<karts number="1"/>
<requirements energy="12" time="185"/>
<requirements energy="15" time="195"/>
</medium>
<easy>
<karts number="1"/>
<requirements energy="10" time="220"/>
<requirements energy="10" time="260"/>
</easy>
</challenge>

View File

@ -10,10 +10,10 @@
</hard>
<medium>
<karts number="4"/>
<requirements time="175"/>
<requirements time="185"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="225"/>
<requirements time="270"/>
</easy>
</challenge>

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@ -10,10 +10,10 @@
</hard>
<medium>
<karts number="4"/>
<requirements time="175"/>
<requirements time="187"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="220"/>
<requirements time="250"/>
</easy>
</challenge>

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@ -10,7 +10,7 @@
</hard>
<medium>
<karts number="4"/>
<requirements time="175"/>
<requirements time="170"/>
</medium>
<easy>
<karts number="4"/>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="startrack" laps="3"/>
<track id="stk_enterprise" laps="3"/>
<mode major="single" minor="followtheleader"/>
<requirements trophies="110"/>

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@ -6,14 +6,14 @@
<hard>
<karts number="5"/>
<requirements position="1" time="200"/>
<requirements position="1" time="205"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="220"/>
<requirements time="258"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="250"/>
<requirements time="330"/>
</easy>
</challenge>

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@ -6,15 +6,15 @@
<hard>
<karts number="1"/>
<requirements energy="16" time="135"/>
<requirements energy="18" time="120"/>
</hard>
<medium>
<karts number="1"/>
<requirements energy="14" time="155"/>
<requirements energy="15" time="135"/>
</medium>
<easy>
<karts number="1"/>
<requirements energy="12" time="170"/>
<requirements energy="12" time="180"/>
</easy>
</challenge>

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# data/fonts/
pkgdatadir = $(datadir)/games/$(PACKAGE)/data/fonts
dist_pkgdata_DATA = $(shell find $(srcdir) -name "*.png") \
$(shell find $(srcdir) -name "*.xml")

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#data/gfx
pkgdatadir = $(datadir)/games/$(PACKAGE)/data/gfx
dist_pkgdata_DATA = $(shell find $(srcdir) -name "*.xml")

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@ -4,25 +4,27 @@
<spreading angle="10" />
<velocity x="0.0"
y="0.002"
y="0.003"
z="0.0" />
<material file="smoke_black.png" />
<!-- Amount of particles emitted per second -->
<rate min="25"
max="50" />
<rate min="7"
max="12" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2500"
max="5000" />
<!-- Size of the particles -->
<size min="0.6"
max="1.5" />
<size min="1.6"
max="2.5"
x-increase-factor="2.6"
y-increase-factor="2.6" />
<color min="255 255 255"
max="255 255 255" />
<color min="50 50 50"
max="100 100 100" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="1000" />

35
data/gfx/confetti.xml Normal file
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<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
<spreading angle="3" />
<velocity x="-0.00"
y="-0.005"
z="-0.00" />
<material file="confetti.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="500"
max="1000" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="8500"
max="9500" />
<!-- Size of the particles -->
<size min="0.10"
max="0.30" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

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<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
<spreading angle="3" />
<velocity x="-0.00"
y="-0.005"
z="-0.00" />
<material file="snowflake.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="500"
max="1000" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="8500"
max="9500" />
<!-- Size of the particles -->
<size min="0.10"
max="0.30" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

32
data/gfx/droplet.xml Normal file
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<?xml version="1.0"?>
<particles emitter="sphere" radius="2">
<spreading angle="12" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="particle_water.png" />
<!-- Amount of particles emitted per second -->
<rate min="5"
max="10" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1000"
max="2000" />
<!-- Size of the particles -->
<size min="2.0"
max="3.2"
x-increase-factor="2.6"
y-increase-factor="2.6" />
<color min="255 255 255"
max="255 255 255" />
<fadeout time="3000" />
</particles>

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<?xml version="1.0"?>
<particles emitter="sphere" radius="20.5">
<spreading angle="120" />
<velocity x="0.002"
y="0.000"
z="0.000" />
<material file="stktex_nebulaCloud_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="1"
max="2" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="20000"
max="30000" />
<!-- Size of the particles -->
<size min="20.5"
max="45.0"
x-increase-factor="1.6"
y-increase-factor="1.6" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="5000" />
</particles>

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<?xml version="1.0"?>
<particles emitter="box" box_x="0.5" box_y="0.5" box_z="0.5">
<spreading angle="45" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="gfx_bubble_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="8"
max="15" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2000"
max="3000" />
<!-- Size of the particles -->
<size min="0.5"
max="0.8"
x-increase-factor="1.6"
y-increase-factor="1.6" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="2000" />
</particles>

32
data/gfx/gfx_bubble_a.xml Normal file
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<?xml version="1.0"?>
<particles emitter="box" box_x="0.5" box_y="0.5" box_z="0.5">
<spreading angle="45" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="gfx_bubble_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="3"
max="6" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="3000"
max="6000" />
<!-- Size of the particles -->
<size min="1.1"
max="1.5"
x-increase-factor="1.6"
y-increase-factor="1.6" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="5000" />
</particles>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box" box_x="10.0" box_y="0.5" box_z="10.0">
<spreading angle="3" />
<velocity x="-0.00"
y="-0.002"
z="-0.00" />
<material file="gfx_leaf_a.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="2"
max="5" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="30000"
max="30000" />
<!-- Size of the particles -->
<size min="0.40"
max="0.60" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

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<?xml version="1.0"?>
<particles emitter="sphere" radius="0.5">
<spreading angle="180" />
<velocity x="0.003"
y="0.0003"
z="0.003" />
<material file="gfx_sparkFire_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="65"
max="100" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1700"
max="1700" />
<!-- Size of the particles -->
<size min="0.7"
max="1.1"
x-increase-factor="1.3"
y-increase-factor="1.3"
/>
<color min="255 255 255"
max="255 0 0" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="50" />
</particles>

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@ -0,0 +1,33 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="0.5">
<spreading angle="180" />
<velocity x="0.03"
y="0.003"
z="0.03" />
<material file="gfx_sparkGreen_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="65"
max="100" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2700"
max="2700" />
<!-- Size of the particles -->
<size min="0.5"
max="0.8"
x-increase-factor="1.1"
y-increase-factor="1.3"
/>
<color min="255 255 255"
max="255 0 0" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="50" />
</particles>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="sphere" radius="0.1">
<spreading angle="5" />
<velocity x="-0.000"
y="0.002"
z="-0.000" />
<material file="smoke.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="5"
max="10" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="100"
max="300" />
<!-- Size of the particles -->
<size min="0.2"
max="0.5"
x-increase-factor="1.6"
y-increase-factor="1.6" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
</particles>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="sphere" radius="0.1">
<spreading angle="5" />
<velocity x="-0.000"
y="0.002"
z="-0.000" />
<material file="gfx_sparkFire_a.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="20"
max="50" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="400"
max="500" />
<!-- Size of the particles -->
<size min="0.2"
max="0.3" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

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@ -0,0 +1,32 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="2.5">
<spreading angle="90" />
<velocity x="0.010"
y="0.000"
z="0.000" />
<material file="gfx_earthJetblast_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="6"
max="12" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1000"
max="2000" />
<!-- Size of the particles -->
<size min="3.5"
max="6.0"
x-increase-factor="2.6"
y-increase-factor="2.6" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="5000" />
</particles>

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@ -0,0 +1,32 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="2.5">
<spreading angle="90" />
<velocity x="0.010"
y="0.000"
z="0.000" />
<material file="gfx_sandJetblast_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="6"
max="12" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1000"
max="2000" />
<!-- Size of the particles -->
<size min="3.5"
max="6.0"
x-increase-factor="2.6"
y-increase-factor="2.6" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="5000" />
</particles>

35
data/gfx/gfx_mudPot_a.xml Normal file
View File

@ -0,0 +1,35 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box" box_x="0.01" box_y="0.5" box_z="0.01">
<spreading angle="30" />
<velocity x="-0.000"
y="0.002"
z="-0.000" />
<material file="gfx_mud_a.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="5"
max="8" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="900"
max="1000" />
<!-- Size of the particles -->
<size min="0.3"
max="0.5"
x-increase-factor="2.6"
y-increase-factor="2.6" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="1000" />
</particles>

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@ -0,0 +1,32 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="0.5">
<spreading angle="90" />
<velocity x="0.000"
y="0.003"
z="0.000" />
<material file="gfx_earthJetblast_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="900"
max="1000" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="300"
max="1000" />
<!-- Size of the particles -->
<size min="0.3"
max="0.7"
x-increase-factor="1.2"
y-increase-factor="1.2" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="500" />
</particles>

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@ -0,0 +1,32 @@
<?xml version="1.0"?>
<particles emitter="sphere" radius="0.1">
<spreading angle="12" />
<velocity x="0.000"
y="0.000"
z="0.005" />
<material file="particle_water.png" />
<!-- Amount of particles emitted per second -->
<rate min="30"
max="50" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="500"
max="1000" />
<!-- Size of the particles -->
<size min="0.1"
max="0.2"
x-increase-factor="1.3"
y-increase-factor="1.3" />
<color min="255 255 255"
max="255 255 255" />
<fadeout time="3000" />
</particles>

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@ -0,0 +1,37 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="sphere" radius="0.2">
<spreading angle="10" />
<velocity x="-0.000"
y="0.003"
z="-0.000" />
<material file="gfx_sparkBlue_a.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="20"
max="50" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1000"
max="1500" />
<!-- Size of the particles -->
<size min="0.08"
max="0.15"
x-increase-factor="1.2"
y-increase-factor="1.3" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

View File

@ -0,0 +1,35 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="sphere" radius="0.5">
<spreading angle="5" />
<velocity x="-0.000"
y="0.002"
z="-0.000" />
<material file="gfx_sparkFire_a.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="20"
max="50" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1000"
max="3000" />
<!-- Size of the particles -->
<size min="0.2"
max="0.3" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

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@ -4,18 +4,18 @@
<spreading angle="30" />
<velocity x="0.0"
y="0.001"
z="-0.003" />
y="0.0"
z="-0.006" />
<material file="smoke_nitro.png" />
<!-- Amount of particles emitted per second -->
<rate min="200"
max="300" />
<rate min="500"
max="800" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="400"
max="600" />
<lifetime min="100"
max="150" />
<!-- Size of the particles -->
<size min="0.20"
@ -25,6 +25,6 @@
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<fadeout time="75" />
</particles>

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@ -1,21 +1,21 @@
<?xml version="1.0"?>
<particles emitter="box" box_x="0.05" box_y="0.05" box_z="0.05">
<particles emitter="box" box_x="0.05" box_y="0.05" box_z="0.60">
<spreading angle="2" />
<velocity x="0.0"
y="0.001"
z="0.000" />
y="0.0"
z="-0.003" />
<material file="nitro-particle.png" />
<!-- Amount of particles emitted per second -->
<rate min="100"
max="200" />
<rate min="600"
max="800" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="10"
max="20" />
<lifetime min="85"
max="120" />
<!-- Size of the particles -->
<size min="0.1"
@ -28,6 +28,6 @@
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="5" />
<fadeout time="50" />
</particles>

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@ -1,39 +1,33 @@
<?xml version="1.0"?>
<!--
Particle system to simulate it's raining heavily over an item/kart.
It should be applied no matter if kart is flying or on (any) ground,
and rotate to always fire up, it just simulates the rain bouncing
off the kart and being fired by wheels. It could also be applied to
bowling balls, for example.
-->
<particles emitter="box" box_x="0.5" box_y="1.0" box_z="1.0">
<spreading angle="10" />
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box" randomize-initial-y="true">
<spreading angle="3" />
<velocity x="0.000"
y="0.009"
z="0.000" />
<velocity x="-0.00"
y="-0.03"
z="-0.00" />
<material file="water-splash.png" />
<material file="rain.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="50"
max="60" />
<rate min="100"
max="250" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="1000"
max="1000" />
<lifetime min="10000"
max="10000" />
<!-- Size of the particles -->
<size min="0.35"
max="0.70" />
<size min="1.00"
max="1.50" />
<color min="255 255 255"
max="255 255 255" />
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="750" />
<fadeout time="100" />
<gravity strength="-0.01"
only-force-time="500" />
</particles>

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@ -4,7 +4,7 @@
<spreading angle="5" />
<velocity x="0.0"
y="0.001"
y="0.0"
z="-0.003" />
<material file="skid-particle1.png" />
@ -12,16 +12,16 @@
<!-- Amount of particles emitted per second. The minimum rate
is used to show that the skidding bonus is now available,
the maximum is used when the skid bonus is applied to the kart -->
<rate min="900"
max="900" />
<rate min="1400"
max="1500" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="10"
max="10" />
<lifetime min="15"
max="25" />
<!-- Size of the particles -->
<size min="0.35"
max="0.35" />
max="0.45" />
<color min="255 255 255"
max="255 255 255" />

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@ -1,10 +1,10 @@
<?xml version="1.0"?>
<particles emitter="box" box_x="0.023" box_y="0.023" box_z="-0.5">
<spreading angle="5" />
<spreading angle="5" />
<velocity x="0.0"
y="0.001"
y="0.0"
z="-0.003" />
<material file="skid-particle2.png" />
@ -12,16 +12,16 @@
<!-- Amount of particles emitted per second. The minimum rate
is used to show that the skidding bonus is now available,
the maximum is used when the skid bonus is applied to the kart -->
<rate min="900"
max="900" />
<rate min="1400"
max="1500" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="10"
max="10" />
<lifetime min="15"
max="25" />
<!-- Size of the particles -->
<size min="0.35"
max="0.75" />
max="0.45" />
<color min="255 255 255"
max="255 255 255" />

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@ -1,32 +1,35 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box">
<particles emitter="box" randomize-initial-y="true">
<spreading angle="3" />
<velocity x="0.0"
<velocity x="-0.005"
y="-0.01"
z="0.0" />
z="-0.005" />
<material file="snowflake.png"/>
<material file="snowflake.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="400"
max="500" />
<rate min="1000"
max="1000" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="9000"
max="9000" />
<lifetime min="8500"
max="9500" />
<!-- Size of the particles -->
<size min="0.40"
max="0.60" />
<size min="0.10"
max="0.30" />
<color min="255 255 255"
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>

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@ -1,30 +1,32 @@
<?xml version="1.0"?>
<particles emitter="point">
<particles emitter="box" box_x="3.0" box_y="0.5" box_z="3.0">
<spreading angle="24" />
<spreading angle="45" />
<velocity x="0.000"
y="0.005"
y="0.001"
z="0.000" />
<material file="waterparticles.png" />
<!-- Amount of particles emitted per second -->
<rate min="10"
max="30" />
<rate min="1"
max="6" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="500"
max="1000" />
<lifetime min="1000"
max="4000" />
<!-- Size of the particles -->
<size min="0.6"
max="6.2" />
<size min="5.0"
max="10.0"
x-increase-factor="2.6"
y-increase-factor="2.6" />
<color min="255 255 255"
max="255 255 255" />
<fadeout time="300" />
<fadeout time="5000" />
</particles>

View File

@ -1,7 +1,7 @@
<supertuxkart_grand_prix name="Off the beaten track">
<track id="jungle" laps="3" reverse="false" />
<track id="cocoa_temple" laps="3" reverse="false" />
<track id="snowmountain" laps="3" reverse="false" />
<track id="hacienda" laps="3" reverse="false" />
<track id="zengarden" laps="4" reverse="false" />

View File

@ -1,11 +1,11 @@
<supertuxkart_grand_prix name="To the moon and back">
<track id="islandtrack" laps="3" reverse="false" />
<track id="greenvalley" laps="2" reverse="false" />
<track id="mansion" laps="3" reverse="false" />
<track id="startrack" laps="3" reverse="false" />
<track id="city" laps="2" reverse="false" />
<track id="gran_paradiso_island" laps="3" reverse="false" />
<track id="greenvalley" laps="2" reverse="false" />
<track id="mansion" laps="3" reverse="false" />
<track id="stk_enterprise" laps="3" reverse="false" />
<track id="city" laps="2" reverse="false" />
</supertuxkart_grand_prix>

View File

@ -1,7 +0,0 @@
# data/music
pkgdatadir = $(datadir)/games/$(PACKAGE)/data/grandprix
dist_pkgdata_DATA = $(shell find $(srcdir) -name "*.grandprix") \
$(shell find $(srcdir) -name "*.challenge") \
$(shell find $(srcdir) -name "*.tutorial" )

View File

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<graphical-restrictions>
<card is="Intel(R) HD Graphics 3000" os="windows" disable="UniformBufferObject"/>
<card is="Intel(R) HD Graphics 3000" os="windows" disable="AdvancedPipeline"/>
<card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGBWorking"/>
<card contains="Intel" os="osx" disable="GI"/>
<card contains="Intel" os="linux" version="<12.0" disable="ComputeShader"/>
<card contains="Intel" os="linux" version="<12.0" disable="FramebufferSRGBCapable"/>
<card contains="Intel" disable="TextureCompressionS3TC"/>
<card contains="Intel" os="windows" disable="HighDefinitionTextures"/>
<card contains="NVIDIA" os="windows" version="<344.65" disable="BufferStorage"/>
<card contains="NVIDIA" os="linux" version="<343.22" disable="BufferStorage"/>
<card contains="NVIDIA" disable="ShaderAtomicCounters"/>
<card contains="Mesa" os="linux" version="<10.3" disable="BufferStorage"/>
<card contains="Mesa" os="linux" version="<10.3" disable="DriverRecentEnough"/>
<card contains="Mesa" os="linux" version="<10.6" disable="GeometryShader4"/>
<card contains="Mesa" os="linux" disable="TextureCompressionS3TC"/>
<card contains="Gallium" os="linux" version="<10.3" disable="BufferStorage"/>
<card contains="Gallium" os="linux" version="<10.3" disable="DriverRecentEnough"/>
<card contains="Gallium" os="linux" version="<10.6" disable="GeometryShader4"/>
<card contains="Gallium" os="linux" disable="TextureCompressionS3TC"/>
<!-- On osx radeon appears to have different version numbers, e.g.
1.32.20 -->
<card contains="Radeon" os="linux" version="<14.300" disable="DriverRecentEnough"/>
<card contains="Radeon" os="windows" version="<14.300" disable="DriverRecentEnough"/>
</graphical-restrictions>

View File

@ -1,12 +0,0 @@
# data/gui/
pkgdatadir = $(datadir)/games/$(PACKAGE)/data/gui
nobase_dist_pkgdata_DATA = $(shell find $(srcdir) -name "*.png" ) \
$(shell find $(srcdir) -name "*.jpg" ) \
$(shell find $(srcdir) -name "*.stkgui" ) \
$(shell find $(srcdir) -name "*.xml" ) \
$(shell find $(srcdir) -name "License.txt") \
$(shell find $(srcdir) -name "*.stkskin" )
EXTRA_DIST = $(nobase_pkgdata_DATA)

View File

@ -1,45 +1,42 @@
<stkgui>
<div x="5%" y="5%" width="90%" height="90%" layout="vertical-row">
<div x="5%" y="0%" width="90%" proportion="6" layout="horizontal-row" >
<div width="40%" height="100%" layout="vertical-row" >
<icon id="icon" align="center" proportion="8" width="100%" icon="gui/loading.png"/>
<spacer proportion="1" />
</div>
<spacer proportion="1" />
<div width="60%" height="50%" layout="vertical-row" >
<label id="name" width="100%" text_align="left"/>
<div width="100%" height="100%" layout="horizontal-row" >
<div width="50%" height="100%" layout="vertical-row" >
<label id="size" width="100%" text=""/>
<label id="revision" width="100%" text=""/>
</div>
<div width="50%" height="32" layout="vertical-row" >
<ratingbar id="rating" height="64" width="100%" />
</div>
</div>
<spacer height="10"/>
<label id="flags" width="100%" text="" word_wrap="true"/>
</div>
</div>
<bubble word_wrap="true" id="description" height="100%" width="90%" proportion="5" align="center" />
<div width="80%" proportion="5" align="center">
<buttonbar id="actions" x="0" y="0" height="100%" width="100%" align="center">
<icon-button id="install" width="128" height="128"
icon="gui/package-update.png"
I18N="Add-on screen action" text="Install"/>
<icon-button id="uninstall" width="128" height="128"
icon="gui/package-uninstall.png"
I18N="Add-on screen action" text="Uninstall"/>
<icon-button id="back" width="128" height="128"
icon="gui/back.png"
I18N="Add-ons screen action" text="Back"/>
</buttonbar>
<progressbar id="progress" x="0" y="20%" width="100%" height="30%" />
</div>
</div>
</stkgui>
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="5%" y="5%" width="90%" height="90%" layout="vertical-row">
<div x="5%" y="0%" width="90%" proportion="6" layout="horizontal-row">
<div width="40%" height="100%" layout="vertical-row">
<icon id="icon" align="center" proportion="8" width="100%" icon="gui/loading.png" />
<spacer proportion="1" />
</div>
<spacer proportion="1" />
<div width="60%" height="50%" layout="vertical-row">
<label id="name" width="100%" text_align="left"/>
<div width="100%" height="100%" layout="horizontal-row">
<div width="50%" height="100%" layout="vertical-row">
<label id="size" width="100%" text="" />
<label id="revision" width="100%" text="" />
</div>
<div width="50%" height="32" layout="vertical-row">
<ratingbar id="rating" height="64" width="100%" />
</div>
</div>
<spacer height="10"/>
<label id="flags" width="100%" text="" word_wrap="true" />
</div>
</div>
<bubble word_wrap="true" id="description" height="100%" width="90%" proportion="5" align="center" />
<div width="80%" proportion="5" align="center">
<buttonbar id="actions" x="0" y="0" height="100%" width="100%" align="center">
<icon-button id="install" width="128" height="128"
icon="gui/package-update.png"
I18N="Add-on screen action" text="Install" />
<icon-button id="uninstall" width="128" height="128"
icon="gui/package-uninstall.png"
I18N="Add-on screen action" text="Uninstall" />
<icon-button id="back" width="128" height="128"
icon="gui/back.png"
I18N="Add-on screen action" text="Back" />
</buttonbar>
<progressbar id="progress" x="0" y="20%" width="100%" height="30%" />
</div>
</div>
</stkgui>

View File

@ -1,40 +1,37 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="0%" y="0%" width="100%" height="98%" layout="vertical-row" >
<div x="0" y="0" width="100%" layout="horizontal-row" height="8%">
<icon-button id="back" height="100%" icon="gui/back.png"/>
<header text_align="center" proportion="1" text="SuperTuxKart Addons" align="center"/>
<icon-button id="reload" height="90%" icon="gui/restart.png"/>
</div>
<box id="filter_box" width="97%" height="75" layout="vertical-row" align="center">
<div x="0" y="0" width="98%" height="100%" layout="horizontal-row" align="center">
<textbox id="filter_name" proportion="9" align="center" />
<spacer width="10" />
<label text="Updated" align="center" I18N="In addons screen, in the filtering bar, to enable a filter that will show only recently updated items"/>
<spinner id="filter_date" proportion="5" align="center" min_value="0" wrap_around="true"/>
<label text="Rating >=" align="center" I18N="In addons screen, in the filtering bar, to enable a filter that will show only recently items with good rating"/>
<spinner id="filter_rating" proportion="3" align="center" min_value="0" wrap_around="true"/>
<icon-button id="filter_search" height="100%" icon="gui/search.png"/>
<div x="0%" y="0%" width="100%" height="98%" layout="vertical-row" >
<div x="0" y="0" width="100%" layout="horizontal-row" height="8%">
<icon-button id="back" height="100%" icon="gui/back.png"/>
<header text_align="center" proportion="1" text="SuperTuxKart Addons" align="center"/>
<icon-button id="reload" height="90%" icon="gui/restart.png"/>
</div>
</box>
<spacer height="15" width="10"/>
<tabs id="category" height="10%" max_height="110" width="90%" align="center">
<icon-button id="tab_kart" width="128" height="128" icon="gui/karts.png"
I18N="Section in the addons menu" text="Karts"/>
<icon-button id="tab_track" width="128" height="128" icon="gui/mode_normal.png"
I18N="Section in the addons menu" text="Tracks"/>
<icon-button id="tab_arena" width="128" height="128" icon="gui/mode_normal.png"
I18N="Section in the addons menu" text="Arenas"/>
</tabs>
<box id="filter_box" width="97%" height="75" layout="vertical-row" align="center">
<div x="0" y="0" width="98%" height="100%" layout="horizontal-row" align="center">
<textbox id="filter_name" proportion="7" align="center" />
<spacer width="10" />
<label text="Updated" align="center" I18N="In addons screen, in the filtering bar, to enable a filter that will show only recently updated items"/>
<spinner id="filter_date" proportion="8" align="center" min_value="0" wrap_around="true"/>
<label text="Rating >=" align="center" I18N="In addons screen, in the filtering bar, to enable a filter that will show only items with good rating"/>
<spinner id="filter_rating" proportion="5" align="center" min_value="0" wrap_around="true"/>
<icon-button id="filter_search" height="100%" icon="gui/search.png"/>
</div>
</box>
<box proportion="1" width="98%" align="center" layout="vertical-row" padding="6">
<list id="list_addons" x="0" y="0" width="100%" height="100%"/>
</box>
</div>
<spacer height="15" width="10"/>
<tabs id="category" height="10%" max_height="110" width="90%" align="center">
<icon-button id="tab_kart" width="128" height="128" icon="gui/karts.png"
I18N="In the addons screen" text="Karts"/>
<icon-button id="tab_track" width="128" height="128" icon="gui/mode_normal.png"
I18N="In the addons screen" text="Tracks"/>
<icon-button id="tab_arena" width="128" height="128" icon="gui/mode_normal.png"
I18N="In the addons screen" text="Arenas"/>
</tabs>
<box proportion="1" width="98%" align="center" layout="vertical-row" padding="6">
<list id="list_addons" x="0" y="0" width="100%" height="100%"/>
</box>
</div>
</stkgui>

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