Started to support LAN servers in the GUI (wip).
This commit is contained in:
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612ec37dbd
commit
f0c04a8bef
@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
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<header text_align="center" width="80%" align="center" I18N="In the server creation screen" text="Server Creation"/>
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<header id="title" text_align="center" width="80%" align="center" I18N="In the server creation screen" text="Server Creation"/>
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<spacer height="15" width="10"/>
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<box proportion="4" width="90%" layout="vertical-row" align="center">
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<div width="90%" align="center" layout="vertical-row" y="2%" height="96%">
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@ -1,5 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<div x="0" y="0" width="100%" height="fit" layout="vertical-row">
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<button id="user-id" width="20%" height="fit" align="right"/>
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</div>
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<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" >
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<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
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@ -17,7 +21,7 @@
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I18N="In the online multiplayer screen" text="Create Server"/>
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<icon-button id="manage_user" width="128" height="128"
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icon="gui/options_players.png"
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I18N="In the online multiplayer screen" text="Local Users"/>
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I18N="In the online multiplayer screen" text="Users"/>
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</buttonbar>
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</box>
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@ -28,7 +28,7 @@ namespace Online
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{
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Server::SortOrder Server::m_sort_order = Server::SO_NAME;
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Server::Server(const XMLNode & xml)
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Server::Server(const XMLNode & xml, bool is_lan)
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{
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assert(xml.getName() == "server");
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@ -37,9 +37,10 @@ namespace Online
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m_server_id = 0;
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m_current_players = 0;
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m_max_players = 0;
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m_is_lan = is_lan;
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xml.get("name", &m_lower_case_name);
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m_name = StringUtils::xmlDecode(m_lower_case_name);
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m_name = StringUtils::xmlDecode(m_lower_case_name);
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m_lower_case_name = StringUtils::toLowerCase(m_lower_case_name);
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xml.get("id", &m_server_id);
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@ -49,6 +50,18 @@ namespace Online
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} // Server(const XML&)
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// ----------------------------------------------------------------------------
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Server::Server(const core::stringw &name, bool is_lan, int max_players,
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int current_players)
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{
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m_name = name;
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m_satisfaction_score = 0;
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m_server_id = 0;
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m_current_players = current_players;
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m_max_players = max_players;
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m_is_lan = is_lan;
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} // server(name, ...)
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// ----------------------------------------------------------------------------
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/**
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* \brief Filter the add-on with a list of words.
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@ -65,6 +65,9 @@ namespace Online
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/** The score/rating given */
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float m_satisfaction_score;
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/** True if this server is on the LAN, false otherwise. */
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bool m_is_lan;
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/** The sort order to be used in the comparison. */
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static SortOrder m_sort_order;
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@ -73,8 +76,9 @@ namespace Online
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public:
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/** Initialises the object from an XML node. */
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Server(const XMLNode & xml);
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Server(const XMLNode &xml, bool is_lan);
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Server(const core::stringw &name, bool is_lan, int max_players,
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int current_players);
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// ------------------------------------------------------------------------
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/** Sets the sort order used in the comparison function. It is static, so
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* that each instance can access the sort order. */
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@ -90,6 +90,10 @@ namespace Online
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} // refreshRequest
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// ------------------------------------------------------------------------
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/** Callback from the refresh request.
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* \param success If the refresh was successful.
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* \param input The XML data describing the server.
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*/
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void ServersManager::refresh(bool success, const XMLNode *input)
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{
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if (!success)
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@ -102,7 +106,7 @@ namespace Online
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cleanUpServers();
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for (unsigned int i = 0; i < servers_xml->getNumNodes(); i++)
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{
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addServer(new Server(*servers_xml->getNode(i)));
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addServer(new Server(*servers_xml->getNode(i), /*is_lan*/false));
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}
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m_last_load_time.setAtomic((float)StkTime::getRealTime());
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} // refresh
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@ -47,6 +47,7 @@ DEFINE_SCREEN_SINGLETON( CreateServerScreen );
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CreateServerScreen::CreateServerScreen() : Screen("online/create_server.stkgui")
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{
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m_server_creation_request = NULL;
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m_is_lan = false;
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} // CreateServerScreen
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// ----------------------------------------------------------------------------
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@ -89,7 +90,12 @@ void CreateServerScreen::init()
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setInitialFocus();
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DemoWorld::resetIdleTime();
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m_info_widget->setText("", false);
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}
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LabelWidget *title = getWidget<LabelWidget>("title");
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title->setText(m_is_lan ? _("Create LAN Server")
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: _("Create Server") , false);
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} // init
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// ----------------------------------------------------------------------------
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void CreateServerScreen::onUpdate(float delta)
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{
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@ -99,7 +105,8 @@ void CreateServerScreen::onUpdate(float delta)
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{
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if(m_server_creation_request->isSuccess())
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{
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new ServerInfoDialog(m_server_creation_request->getCreatedServerID(), true);
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new ServerInfoDialog(m_server_creation_request->getCreatedServerID(),
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true);
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}
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else
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{
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@ -124,22 +131,36 @@ void CreateServerScreen::onUpdate(float delta)
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// ----------------------------------------------------------------------------
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void CreateServerScreen::serverCreationRequest()
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{
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if (m_is_lan)
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{
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const irr::core::stringw name = m_name_widget->getText().trim();
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const int max_players = m_max_players_widget->getValue();
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Server *server = new Server(name, /*lan*/true, max_players,
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/*current_player*/1);
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ServersManager::get()->addServer(server);
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return;
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}
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// Now must be WAN: forward request to the stk server
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const irr::core::stringw name = m_name_widget->getText().trim();
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const int max_players = m_max_players_widget->getValue();
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m_info_widget->setErrorColor();
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if (name.size() < 4 || name.size() > 30)
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{
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m_info_widget->setText(_("Name has to be between 4 and 30 characters long!"), false);
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m_info_widget->setText(
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_("Name has to be between 4 and 30 characters long!"), false);
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}
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else if (max_players < 2 || max_players > 12)
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{
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m_info_widget->setText(_("The maxinum number of players has to be between 2 and 12."), false);
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m_info_widget->setText(
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_("The maxinum number of players has to be between 2 and 12."), false);
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}
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else
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{
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m_server_creation_request = new ServerCreationRequest();
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PlayerManager::setUserDetails(m_server_creation_request, "create", Online::API::SERVER_PATH);
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PlayerManager::setUserDetails(m_server_creation_request, "create",
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Online::API::SERVER_PATH);
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m_server_creation_request->addParameter("name", name);
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m_server_creation_request->addParameter("max_players", max_players);
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m_server_creation_request->queue();
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@ -147,13 +168,18 @@ void CreateServerScreen::serverCreationRequest()
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return;
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}
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SFXManager::get()->quickSound("anvil");
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}
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// --------------------------------------------------------------------
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} // serverCreationRequest
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// ----------------------------------------------------------------------------
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/** Callbacks from the online create server request.
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*/
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void CreateServerScreen::ServerCreationRequest::callback()
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{
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if (isSuccess())
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{
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Server *server = new Server(*getXMLData()->getNode("server"));
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// Must be a LAN server
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Server *server = new Server(*getXMLData()->getNode("server"),
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/*is lan*/false);
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ServersManager::get()->addServer(server);
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m_created_server_id = server->getServerId();
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} // isSuccess
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@ -165,7 +191,8 @@ void CreateServerScreen::eventCallback(Widget* widget, const std::string& name,
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{
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if (name == m_options_widget->m_properties[PROP_ID])
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{
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const std::string& selection = m_options_widget->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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const std::string& selection =
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m_options_widget->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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if (selection == m_cancel_widget->m_properties[PROP_ID])
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{
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StateManager::get()->escapePressed();
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@ -173,7 +200,7 @@ void CreateServerScreen::eventCallback(Widget* widget, const std::string& name,
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else if (selection == m_create_widget->m_properties[PROP_ID])
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{
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serverCreationRequest();
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}
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} // is create_widget
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}
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} // eventCallback
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@ -35,6 +35,9 @@ class CreateServerScreen : public GUIEngine::Screen,
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private:
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friend class GUIEngine::ScreenSingleton<CreateServerScreen>;
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/** */
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bool m_is_lan;
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CreateServerScreen();
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GUIEngine::TextBoxWidget * m_name_widget;
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@ -93,6 +96,10 @@ public:
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/** \brief Implements the callback when a dialog gets closed. */
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virtual void onDialogClose() OVERRIDE;
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};
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// ------------------------------------------------------------------------
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/** Sets if a lan or wan server is to be created. */
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void setIsLan(bool is_lan) { m_is_lan = is_lan; }
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}; // class CreateServerScreen
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#endif
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@ -67,6 +67,9 @@ OnlineScreen::~OnlineScreen()
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void OnlineScreen::loadedFromFile()
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{
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m_user_id = getWidget<ButtonWidget>("user-id");
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assert(m_user_id);
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m_back_widget = getWidget<IconButtonWidget>("back");
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assert(m_back_widget != NULL);
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@ -87,9 +90,6 @@ void OnlineScreen::loadedFromFile()
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m_quick_wan_play_widget = getWidget<IconButtonWidget>("quick_wan_play");
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assert(m_quick_wan_play_widget != NULL);
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m_online_status_widget = getWidget<LabelWidget>("online_status");
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assert(m_online_status_widget != NULL);
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m_bottom_menu_widget = getWidget<RibbonWidget>("menu_bottomrow");
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assert(m_bottom_menu_widget != NULL);
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m_profile_widget = getWidget<IconButtonWidget>("profile");
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@ -152,30 +152,28 @@ void OnlineScreen::init()
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Screen::init();
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setInitialFocus();
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DemoWorld::resetIdleTime();
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core::stringw m = _("Logged in as: %s.",
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PlayerManager::getCurrentOnlineUserName());
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m_online_status_widget->setText(m, false);
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} // init
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// ----------------------------------------------------------------------------
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void OnlineScreen::onUpdate(float delta)
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{
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PlayerProfile *player = PlayerManager::getCurrentPlayer();
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if (PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
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{
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m_user_id->setText(player->getLastOnlineName() + "@stk");
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}
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else
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{
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m_user_id->setText(player->getName());
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}
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if (hasStateChanged())
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{
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GUIEngine::reshowCurrentScreen();
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return;
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}
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if (m_recorded_state == PlayerProfile::OS_SIGNING_IN)
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{
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m_online_status_widget->setText(StringUtils::loadingDots(_("Logging in")),
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false );
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}
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else if (m_recorded_state == PlayerProfile::OS_SIGNING_OUT)
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{
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m_online_status_widget->setText(StringUtils::loadingDots(_("Logging out")),
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false );
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}
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} // onUpdate
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// ----------------------------------------------------------------------------
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@ -249,10 +247,13 @@ void OnlineScreen::eventCallback(Widget* widget, const std::string& name,
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}
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else if (selection == m_create_lan_server_widget->m_properties[PROP_ID])
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{
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CreateServerScreen::getInstance()->setIsLan(true);
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CreateServerScreen::getInstance()->push();
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// TODO: create lan server
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}
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else if (selection == m_find_lan_server_widget->m_properties[PROP_ID])
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{
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ServerSelection::getInstance()->push();
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// TODO: find lan server;
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}
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else if (selection == m_manage_user->m_properties[PROP_ID])
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@ -270,6 +271,7 @@ void OnlineScreen::eventCallback(Widget* widget, const std::string& name,
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}
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else if (selection == m_create_wan_server_widget->m_properties[PROP_ID])
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{
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CreateServerScreen::getInstance()->setIsLan(false);
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CreateServerScreen::getInstance()->push();
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}
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else if (selection == m_quick_wan_play_widget->m_properties[PROP_ID])
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@ -25,7 +25,7 @@
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#include "guiengine/widgets/icon_button_widget.hpp"
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#include "utils/ptr_vector.hpp"
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namespace GUIEngine { class Widget; class ListWidget; }
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namespace GUIEngine { class Widget; class ListWidget; class ButtonWidget; }
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/**
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* \brief Handles the main menu
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@ -40,23 +40,24 @@ private:
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OnlineScreen();
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~OnlineScreen();
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GUIEngine::IconButtonWidget * m_back_widget;
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GUIEngine::IconButtonWidget *m_back_widget;
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GUIEngine::RibbonWidget * m_top_menu_widget;
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GUIEngine::IconButtonWidget * m_find_lan_server_widget;
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GUIEngine::IconButtonWidget * m_create_lan_server_widget;
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GUIEngine::IconButtonWidget * m_manage_user;
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GUIEngine::RibbonWidget *m_top_menu_widget;
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GUIEngine::IconButtonWidget *m_find_lan_server_widget;
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GUIEngine::IconButtonWidget *m_create_lan_server_widget;
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GUIEngine::IconButtonWidget *m_manage_user;
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GUIEngine::IconButtonWidget * m_find_wan_server_widget;
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GUIEngine::IconButtonWidget * m_create_wan_server_widget;
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GUIEngine::IconButtonWidget * m_quick_wan_play_widget;
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GUIEngine::IconButtonWidget *m_find_wan_server_widget;
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GUIEngine::IconButtonWidget *m_create_wan_server_widget;
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GUIEngine::IconButtonWidget *m_quick_wan_play_widget;
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GUIEngine::LabelWidget * m_online_status_widget;
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GUIEngine::RibbonWidget *m_bottom_menu_widget;
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GUIEngine::IconButtonWidget *m_register_widget;
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GUIEngine::IconButtonWidget *m_profile_widget;
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GUIEngine::IconButtonWidget *m_sign_out_widget;
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GUIEngine::RibbonWidget * m_bottom_menu_widget;
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GUIEngine::IconButtonWidget * m_register_widget;
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GUIEngine::IconButtonWidget * m_profile_widget;
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GUIEngine::IconButtonWidget * m_sign_out_widget;
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/** Keep the widget to to the user name. */
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GUIEngine::ButtonWidget *m_user_id;
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PlayerProfile::OnlineState m_recorded_state;
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/** \brief To check (and set) if sort order is descending **/
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bool m_sort_desc;
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const Online::ServersManager::RefreshRequest * m_refresh_request;
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const Online::ServersManager::RefreshRequest *m_refresh_request;
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bool m_fake_refresh;
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/** True if only lan servers should be shown. */
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bool m_is_lan;
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void refresh();
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public:
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