Fix attempt for void scene in non advanced pipeline

This commit is contained in:
Vincent Lejeune
2015-02-01 19:38:47 +01:00
parent d2ececacf4
commit 1844ab2a7c

View File

@@ -614,6 +614,9 @@ void IrrDriver::renderSolidSecondPass()
glMakeTextureHandleResidentARB(DepthHandle);
}
if (CVS->supportsIndirectInstancingRendering())
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, SolidPassCmd::getInstance()->drawindirectcmd);
{
ScopedGPUTimer Timer(getGPUTimer(Q_SOLID_PASS2));