Uodate physics max speed after a rewind to make sure
the physics have the right max and min speed defined.
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@ -397,6 +397,7 @@ void MaxSpeed::rewindTo(BareNetworkString *buffer)
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{
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m_speed_increase[i].rewindTo(buffer, (active_speedups & b) == b);
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}
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// Make sure to update the physics
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update(0);
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} // rewindoTo
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