Add a graphics restriction for BGRA format on android.
It causes issues with particles transparency.
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@ -29,4 +29,5 @@
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<card contains="Radeon" os="windows" version="<14.300" disable="DriverRecentEnough"/>
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<card contains="ATI" os="windows" version="<14.300" disable="DriverRecentEnough"/>
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<card contains="ATI" os="windows" version="<=3.1.8787" disable="ForceLegacyDevice"/>
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<card os="android" disable="TextureFormatBGRA8888"/>
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</graphical-restrictions>
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@ -355,6 +355,9 @@ public:
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#endif
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#ifdef BSD
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if(m_os!="bsd") return false;
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#endif
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#ifdef ANDROID
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if(m_os!="android") return false;
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#endif
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} // m_os.size()>0
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