Added some (commented out) code to investigate camera shaking - if it
should happen again.
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@@ -1214,6 +1214,18 @@ void Kart::update(float dt)
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if(!history->replayHistory() && !RewindManager::get()->isRewinding())
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m_controller->update(dt);
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#undef DEBUG_CAMERA_SHAKE
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#ifdef DEBUG_CAMERA_SHAKE
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Log::verbose("camera", "%s t %f %f xyz %f %f %f v %f %f %f d3 %f d2 %f",
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getIdent().c_str(),
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World::getWorld()->getTime(), dt,
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getXYZ().getX(), getXYZ().getY(), getXYZ().getZ(),
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getVelocity().getX(), getVelocity().getY(), getVelocity().getZ(),
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(Camera::getCamera(0)->getXYZ()-getXYZ()).length(),
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(Camera::getCamera(0)->getXYZ()-getXYZ()).length_2d()
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);
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#endif
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#undef DEBUG_TO_COMPARE_KART_PHYSICS
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#ifdef DEBUG_TO_COMPARE_KART_PHYSICS
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// This information is useful when comparing kart physics, e.g. to
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