Merge branch 'master' of https://github.com/supertuxkart/stk-code
This commit is contained in:
commit
df21ba55b4
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data/gui/heart.png
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After Width: | Height: | Size: 8.5 KiB |
@ -3,6 +3,7 @@ layout(bindless_sampler) uniform sampler2D tex;
|
||||
#else
|
||||
uniform sampler2D tex;
|
||||
#endif
|
||||
uniform float custom_alpha;
|
||||
|
||||
in vec2 uv;
|
||||
in vec4 color;
|
||||
@ -18,5 +19,5 @@ void main()
|
||||
Color.xyz *= pow(color.xyz, vec3(2.2));
|
||||
Color.a *= color.a;
|
||||
// Premultiply alpha
|
||||
FragColor = vec4(Color.rgb * Color.a, Color.a);
|
||||
FragColor = vec4(Color.rgb * (Color.a * custom_alpha), Color.a * custom_alpha);
|
||||
}
|
||||
|
@ -899,7 +899,7 @@ bool CIrrDeviceLinux::createWindow()
|
||||
WMCheck, 0L, 1L, False, XA_WINDOW,
|
||||
&type, &form, &len, &remain,
|
||||
(unsigned char **)&list);
|
||||
|
||||
XFree(list);
|
||||
bool netWM = (s == Success) && len;
|
||||
attributes.override_redirect = !netWM && CreationParams.Fullscreen;
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
# Modify this file to change the last-modified date when you add/remove a file.
|
||||
# This will then trigger a new cmake run automatically.
|
||||
# This will then trigger a new cmake run automatically.
|
||||
file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
|
||||
file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
|
||||
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
|
||||
|
@ -424,7 +424,7 @@ void SFXOpenAL::setPosition(const Vec3 &position)
|
||||
{
|
||||
// Don't send a position command to the thread if the sound is not playing
|
||||
// (or sfx disabled or the sound was not initialised correctly)
|
||||
// if (m_status != SFX_PLAYING|| !SFXManager::get()->sfxAllowed()) return;
|
||||
if (!SFXManager::get()->sfxAllowed()) return;
|
||||
SFXManager::get()->queue(SFXManager::SFX_POSITION, this, position);
|
||||
|
||||
} // setPosition
|
||||
|
@ -34,14 +34,14 @@
|
||||
|
||||
|
||||
// ============================================================================
|
||||
class Primitive2DList : public TextureShader<Primitive2DList, 1>
|
||||
class Primitive2DList : public TextureShader<Primitive2DList, 1, float>
|
||||
{
|
||||
public:
|
||||
Primitive2DList()
|
||||
{
|
||||
loadProgram(OBJECT, GL_VERTEX_SHADER, "primitive2dlist.vert",
|
||||
GL_FRAGMENT_SHADER, "transparent.frag");
|
||||
assignUniforms();
|
||||
assignUniforms("custom_alpha");
|
||||
assignSamplerNames(0, "tex", ST_BILINEAR_FILTERED);
|
||||
} // Primitive2DList
|
||||
}; //Primitive2DList
|
||||
@ -703,7 +703,7 @@ void draw2DVertexPrimitiveList(video::ITexture *tex, const void* vertices,
|
||||
VertexUtils::bindVertexArrayAttrib(vType);
|
||||
|
||||
Primitive2DList::getInstance()->use();
|
||||
Primitive2DList::getInstance()->setUniforms();
|
||||
Primitive2DList::getInstance()->setUniforms(1.0f);
|
||||
compressTexture(tex, false);
|
||||
Primitive2DList::getInstance()->setTextureUnits(getTextureGLuint(tex));
|
||||
glDrawElements(GL_TRIANGLE_FAN, primitiveCount, GL_UNSIGNED_SHORT, 0);
|
||||
|
@ -245,8 +245,11 @@ void Camera::setMode(Mode mode)
|
||||
{
|
||||
Vec3 start_offset(0, 1.6f, -3);
|
||||
Vec3 current_position = m_kart->getTrans()(start_offset);
|
||||
Vec3 target_position = m_kart->getTrans()(Vec3(0, 0, 1));
|
||||
// Don't set position and target the same, otherwise
|
||||
// nan values will be calculated in ViewArea of camera
|
||||
m_camera->setPosition(current_position.toIrrVector());
|
||||
m_camera->setTarget(m_camera->getPosition());
|
||||
m_camera->setTarget(target_position.toIrrVector());
|
||||
}
|
||||
|
||||
m_mode = mode;
|
||||
@ -291,9 +294,9 @@ void Camera::setInitialTransform()
|
||||
// direction till smoothMoveCamera has corrected this. Setting target
|
||||
// to position doesn't make sense, but smoothMoves will adjust the
|
||||
// value before the first frame is rendered
|
||||
m_camera->setTarget(m_camera->getPosition());
|
||||
Vec3 target_position = m_kart->getTrans()(Vec3(0, 0, 1));
|
||||
m_camera->setTarget(target_position.toIrrVector());
|
||||
m_camera->setRotation(core::vector3df(0, 0, 0));
|
||||
m_camera->setRotation( core::vector3df( 0.0f, 0.0f, 0.0f ) );
|
||||
m_camera->setFOV(m_fov);
|
||||
} // setInitialTransform
|
||||
|
||||
|
@ -160,6 +160,7 @@ IrrDriver::~IrrDriver()
|
||||
}
|
||||
assert(m_device != NULL);
|
||||
|
||||
cleanUnicolorTextures();
|
||||
m_device->drop();
|
||||
m_device = NULL;
|
||||
m_modes.clear();
|
||||
@ -869,11 +870,11 @@ void IrrDriver::applyResolutionSettings()
|
||||
UserConfigParams::m_prev_height) );
|
||||
m_video_driver->endScene();
|
||||
track_manager->removeAllCachedData();
|
||||
attachment_manager->removeTextures();
|
||||
delete attachment_manager;
|
||||
projectile_manager->removeTextures();
|
||||
ItemManager::removeTextures();
|
||||
kart_properties_manager->unloadAllKarts();
|
||||
powerup_manager->unloadPowerups();
|
||||
delete powerup_manager;
|
||||
Referee::cleanup();
|
||||
ParticleKindManager::get()->cleanup();
|
||||
delete input_manager;
|
||||
@ -900,11 +901,23 @@ void IrrDriver::applyResolutionSettings()
|
||||
RSMPassCmd::getInstance()->kill();
|
||||
GlowPassCmd::getInstance()->kill();
|
||||
resetTextureTable();
|
||||
// initDevice will drop the current device.
|
||||
|
||||
if (m_post_processing)
|
||||
{
|
||||
// check if we createad the OpenGL device by calling initDevice()
|
||||
m_post_processing->drop();
|
||||
}
|
||||
cleanUnicolorTextures();
|
||||
|
||||
delete m_shadow_matrices;
|
||||
|
||||
if (CVS->isGLSL())
|
||||
{
|
||||
Shaders::destroy();
|
||||
}
|
||||
delete m_spherical_harmonics;
|
||||
|
||||
// initDevice will drop the current device.
|
||||
initDevice();
|
||||
|
||||
font_manager = new FontManager();
|
||||
@ -917,6 +930,8 @@ void IrrDriver::applyResolutionSettings()
|
||||
material_manager->loadMaterial();
|
||||
input_manager = new InputManager ();
|
||||
input_manager->setMode(InputManager::MENU);
|
||||
powerup_manager = new PowerupManager();
|
||||
attachment_manager = new AttachmentManager();
|
||||
|
||||
GUIEngine::addLoadingIcon(
|
||||
irr_driver->getTexture(file_manager
|
||||
@ -2649,8 +2664,6 @@ scene::ISceneNode *IrrDriver::addLight(const core::vector3df &pos,
|
||||
else
|
||||
light = new SunNode(m_scene_manager, parent, r, g, b);
|
||||
|
||||
light->grab();
|
||||
|
||||
light->setPosition(pos);
|
||||
light->updateAbsolutePosition();
|
||||
|
||||
@ -2680,9 +2693,7 @@ scene::ISceneNode *IrrDriver::addLight(const core::vector3df &pos,
|
||||
|
||||
void IrrDriver::clearLights()
|
||||
{
|
||||
u32 i;
|
||||
const u32 max = (int)m_lights.size();
|
||||
for (i = 0; i < max; i++)
|
||||
for (unsigned int i = 0; i < m_lights.size(); i++)
|
||||
{
|
||||
m_lights[i]->drop();
|
||||
}
|
||||
|
@ -740,6 +740,26 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
|
||||
m->setTexture(7, colorization_mask_tex);
|
||||
}
|
||||
|
||||
|
||||
if (race_manager->getReverseTrack() &&
|
||||
m_mirror_axis_when_reverse != ' ')
|
||||
{
|
||||
if (m_mirrorred_mesh_buffers.find((void*)mb) == m_mirrorred_mesh_buffers.end())
|
||||
{
|
||||
m_mirrorred_mesh_buffers[(void*)mb] = true;
|
||||
//irr::video::S3DVertex* mbVertices = (video::S3DVertex*)mb->getVertices();
|
||||
for (unsigned int i = 0; i < mb->getVertexCount(); i++)
|
||||
{
|
||||
core::vector2df &tc = mb->getTCoords(i);
|
||||
if (m_mirror_axis_when_reverse == 'V')
|
||||
tc.Y = 1 - tc.Y;
|
||||
else
|
||||
tc.X = 1 - tc.X;
|
||||
}
|
||||
}
|
||||
} // reverse track and texture needs mirroring
|
||||
|
||||
|
||||
switch (m_shader_type)
|
||||
{
|
||||
case SHADERTYPE_SOLID_UNLIT:
|
||||
@ -986,21 +1006,6 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
if (race_manager->getReverseTrack() &&
|
||||
m_mirror_axis_when_reverse != ' ')
|
||||
{
|
||||
//irr::video::S3DVertex* mbVertices = (video::S3DVertex*)mb->getVertices();
|
||||
for (unsigned int i = 0; i < mb->getVertexCount(); i++)
|
||||
{
|
||||
core::vector2df &tc = mb->getTCoords(i);
|
||||
if (m_mirror_axis_when_reverse == 'V')
|
||||
tc.Y = 1 - tc.Y;
|
||||
else
|
||||
tc.X = 1 - tc.X;
|
||||
}
|
||||
} // reverse track and texture needs mirroring
|
||||
|
||||
} // setMaterialProperties
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -162,6 +162,12 @@ private:
|
||||
* the direction. */
|
||||
char m_mirror_axis_when_reverse;
|
||||
|
||||
/**
|
||||
* Associated with m_mirror_axis_when_reverse, to avoid mirroring the same material twice
|
||||
* (setAllMaterialFlags can be called multiple times on the same mesh buffer)
|
||||
*/
|
||||
std::map<void*, bool> m_mirrorred_mesh_buffers;
|
||||
|
||||
ParticleKind* m_particles_effects[EMIT_KINDS_COUNT];
|
||||
|
||||
/** For normal maps */
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include <irrlicht.h>
|
||||
#include <IMesh.h>
|
||||
#include <IMeshBuffer.h>
|
||||
#include <SSkinMeshBuffer.h>
|
||||
|
||||
void MeshTools::minMax3D(scene::IMesh* mesh, Vec3 *min, Vec3 *max) {
|
||||
|
||||
@ -444,29 +445,86 @@ scene::IMesh* MeshTools::createMeshWithTangents(scene::IMesh* mesh,
|
||||
clone->recalculateBoundingBox();
|
||||
if (calculate_tangents)
|
||||
recalculateTangents(clone, recalculate_normals, smooth, angle_weighted);
|
||||
|
||||
int mbcount = clone->getMeshBufferCount();
|
||||
for (int i = 0; i < mbcount; i++)
|
||||
{
|
||||
scene::IMeshBuffer* mb = clone->getMeshBuffer(i);
|
||||
|
||||
for (u32 t = 0; t < video::MATERIAL_MAX_TEXTURES; t++)
|
||||
{
|
||||
video::ITexture* texture = mb->getMaterial().TextureLayer[t].Texture;
|
||||
if (texture != NULL)
|
||||
texture->grab();
|
||||
}
|
||||
}
|
||||
|
||||
scene::IMeshCache* meshCache = irr_driver->getSceneManager()->getMeshCache();
|
||||
io::SNamedPath path = meshCache->getMeshName(mesh);
|
||||
irr_driver->removeMeshFromCache(mesh);
|
||||
if (path.getPath() == "")
|
||||
{
|
||||
// This mesh is not in irrlicht cache, drop it directly
|
||||
assert(mesh->getReferenceCount() == 1);
|
||||
mesh->drop();
|
||||
return clone;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Cache the calcuated tangent mesh with path
|
||||
irr_driver->removeMeshFromCache(mesh);
|
||||
scene::SAnimatedMesh* amesh = new scene::SAnimatedMesh(clone);
|
||||
clone->drop();
|
||||
meshCache->addMesh(path, amesh);
|
||||
if (World::getWorld())
|
||||
{
|
||||
irr_driver->grabAllTextures(amesh);
|
||||
World::getWorld()->getTrack()->addCachedMesh(amesh);
|
||||
return amesh;
|
||||
}
|
||||
amesh->drop();
|
||||
return amesh;
|
||||
}
|
||||
|
||||
scene::SAnimatedMesh* amesh = new scene::SAnimatedMesh(clone);
|
||||
meshCache->addMesh(path, amesh);
|
||||
|
||||
World::getWorld()->getTrack()->addCachedMesh(amesh);
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
void MeshTools::createSkinnedMeshWithTangents(scene::ISkinnedMesh* mesh,
|
||||
bool(*predicate)(scene::IMeshBuffer*))
|
||||
{
|
||||
core::array<scene::SSkinMeshBuffer*>& all_mb = mesh->getMeshBuffers();
|
||||
const int all_mb_size = all_mb.size();
|
||||
for (int i = 0; i < all_mb_size; i++)
|
||||
{
|
||||
scene::SSkinMeshBuffer* mb = all_mb[i];
|
||||
if (mb && predicate(mb))
|
||||
{
|
||||
mb->convertToTangents();
|
||||
const int index_count = mb->getIndexCount();
|
||||
uint16_t* idx = mb->getIndices();
|
||||
video::S3DVertexTangents* v =
|
||||
(video::S3DVertexTangents*)mb->getVertices();
|
||||
|
||||
for (int i = 0; i < index_count; i += 3)
|
||||
{
|
||||
calculateTangents(
|
||||
v[idx[i+0]].Normal,
|
||||
v[idx[i+0]].Tangent,
|
||||
v[idx[i+0]].Binormal,
|
||||
v[idx[i+0]].Pos,
|
||||
v[idx[i+1]].Pos,
|
||||
v[idx[i+2]].Pos,
|
||||
v[idx[i+0]].TCoords,
|
||||
v[idx[i+1]].TCoords,
|
||||
v[idx[i+2]].TCoords);
|
||||
|
||||
calculateTangents(
|
||||
v[idx[i+1]].Normal,
|
||||
v[idx[i+1]].Tangent,
|
||||
v[idx[i+1]].Binormal,
|
||||
v[idx[i+1]].Pos,
|
||||
v[idx[i+2]].Pos,
|
||||
v[idx[i+0]].Pos,
|
||||
v[idx[i+1]].TCoords,
|
||||
v[idx[i+2]].TCoords,
|
||||
v[idx[i+0]].TCoords);
|
||||
|
||||
calculateTangents(
|
||||
v[idx[i+2]].Normal,
|
||||
v[idx[i+2]].Tangent,
|
||||
v[idx[i+2]].Binormal,
|
||||
v[idx[i+2]].Pos,
|
||||
v[idx[i+0]].Pos,
|
||||
v[idx[i+1]].Pos,
|
||||
v[idx[i+2]].TCoords,
|
||||
v[idx[i+0]].TCoords,
|
||||
v[idx[i+1]].TCoords);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene { class IMesh; class IMeshBuffer; }
|
||||
namespace scene { class IMesh; class IMeshBuffer; class ISkinnedMesh; }
|
||||
}
|
||||
using namespace irr;
|
||||
|
||||
@ -37,8 +37,14 @@ namespace MeshTools
|
||||
bool isNormalMap(scene::IMeshBuffer* mb);
|
||||
|
||||
// Copied from irrlicht
|
||||
scene::IMesh* createMeshWithTangents(scene::IMesh* mesh, bool(*predicate)(scene::IMeshBuffer*),
|
||||
bool recalculateNormals = false, bool smooth = false, bool angleWeighted = false, bool calculateTangents = true);
|
||||
scene::IMesh* createMeshWithTangents(scene::IMesh* mesh,
|
||||
bool(*predicate)(scene::IMeshBuffer*), bool recalculateNormals = false,
|
||||
bool smooth = false, bool angleWeighted = false,
|
||||
bool calculateTangents = true);
|
||||
|
||||
void createSkinnedMeshWithTangents(scene::ISkinnedMesh* mesh,
|
||||
bool(*predicate)(scene::IMeshBuffer*));
|
||||
|
||||
} // MeshTools
|
||||
|
||||
#endif
|
||||
|
@ -1555,14 +1555,25 @@ static video::ITexture *displaceTex = 0;
|
||||
// ----------------------------------------------------------------------------
|
||||
void IrrDriver::renderTransparent()
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
irr_driver->setPhase(TRANSPARENT_PASS);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
renderTransparenPass<Shaders::TransparentShader, video::EVT_STANDARD, 3, 2, 1>(
|
||||
TexUnits(RenderGeometry::TexUnit(0, true)),
|
||||
ListGhostKart::getInstance());
|
||||
|
||||
renderTransparenPass<Shaders::TransparentShader, video::EVT_TANGENTS, 3, 2, 1>(
|
||||
TexUnits(RenderGeometry::TexUnit(0, true)),
|
||||
ListGhostKartTangents::getInstance());
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
glDisable(GL_CULL_FACE);
|
||||
for (unsigned i = 0; i < ImmediateDrawList::getInstance()->size(); i++)
|
||||
ImmediateDrawList::getInstance()->at(i)->render();
|
||||
|
||||
@ -1586,11 +1597,11 @@ void IrrDriver::renderTransparent()
|
||||
{
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
renderTransparenPass<Shaders::TransparentShader,
|
||||
video::EVT_STANDARD, 2, 1>(
|
||||
video::EVT_STANDARD, 3, 2, 1>(
|
||||
TexUnits(RenderGeometry::TexUnit(0, true)),
|
||||
ListBlendTransparent::getInstance());
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
renderTransparenPass<Shaders::TransparentShader, video::EVT_STANDARD, 2, 1>(
|
||||
renderTransparenPass<Shaders::TransparentShader, video::EVT_STANDARD, 3, 2, 1>(
|
||||
TexUnits(RenderGeometry::TexUnit(0, true)),
|
||||
ListAdditiveTransparent::getInstance());
|
||||
}
|
||||
|
@ -365,7 +365,7 @@ Shaders::TransparentShader::TransparentShader()
|
||||
{
|
||||
loadProgram(OBJECT, GL_VERTEX_SHADER, "object_pass.vert",
|
||||
GL_FRAGMENT_SHADER, "transparent.frag");
|
||||
assignUniforms("ModelMatrix", "TextureMatrix");
|
||||
assignUniforms("ModelMatrix", "TextureMatrix", "custom_alpha");
|
||||
assignSamplerNames(0, "tex", ST_TRILINEAR_ANISOTROPIC_FILTERED);
|
||||
} // TransparentShader
|
||||
|
||||
|
@ -120,7 +120,8 @@ public:
|
||||
|
||||
// ========================================================================
|
||||
class TransparentShader : public TextureShader<TransparentShader, 1,
|
||||
core::matrix4, core::matrix4 >
|
||||
core::matrix4, core::matrix4,
|
||||
float >
|
||||
{
|
||||
public:
|
||||
TransparentShader();
|
||||
|
@ -126,15 +126,34 @@ ShadowMatrices::ShadowMatrices()
|
||||
m_shadow_cam_nodes[1] = NULL;
|
||||
m_shadow_cam_nodes[2] = NULL;
|
||||
m_shadow_cam_nodes[3] = NULL;
|
||||
m_rsm_map_available = false;
|
||||
m_rsm_matrix_initialized = false;
|
||||
} // ShadowMatrices
|
||||
// ----------------------------------------------------------------------------
|
||||
ShadowMatrices::~ShadowMatrices()
|
||||
{
|
||||
resetShadowCamNodes();
|
||||
m_sun_cam->drop();
|
||||
} // ~ShadowMatrices
|
||||
// ----------------------------------------------------------------------------
|
||||
void ShadowMatrices::resetShadowCamNodes()
|
||||
{
|
||||
for (unsigned i = 0; i < 4; i++)
|
||||
{
|
||||
if (m_shadow_cam_nodes[i])
|
||||
{
|
||||
m_shadow_cam_nodes[i]->drop();
|
||||
m_shadow_cam_nodes[i] = NULL;
|
||||
}
|
||||
}
|
||||
} // resetShadowCamNodes
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void ShadowMatrices::addLight(const core::vector3df &pos)
|
||||
{
|
||||
m_sun_cam->setPosition(pos);
|
||||
m_sun_cam->updateAbsolutePosition();
|
||||
|
||||
m_rsm_matrix_initialized = false;
|
||||
|
||||
} // addLight
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -334,17 +353,6 @@ void ShadowMatrices::computeMatrixesAndCameras(scene::ICameraSceneNode *const ca
|
||||
|
||||
if (World::getWorld() && World::getWorld()->getTrack())
|
||||
{
|
||||
// Compute track extent
|
||||
btVector3 btmin, btmax;
|
||||
if (World::getWorld()->getTrack()->getPtrTriangleMesh())
|
||||
{
|
||||
World::getWorld()->getTrack()->getTriangleMesh().getCollisionShape()
|
||||
.getAabb(btTransform::getIdentity(), btmin, btmax);
|
||||
}
|
||||
const Vec3 vmin = btmin, vmax = btmax;
|
||||
core::aabbox3df trackbox(vmin.toIrrVector(), vmax.toIrrVector() -
|
||||
core::vector3df(0, 30, 0));
|
||||
|
||||
float FarValues[] =
|
||||
{
|
||||
ShadowMatrices::m_shadow_split[1],
|
||||
@ -411,8 +419,16 @@ void ShadowMatrices::computeMatrixesAndCameras(scene::ICameraSceneNode *const ca
|
||||
}
|
||||
|
||||
// Rsm Matrix and camera
|
||||
if (!m_rsm_matrix_initialized)
|
||||
if (!m_rsm_matrix_initialized &&
|
||||
World::getWorld()->getTrack()->getPtrTriangleMesh())
|
||||
{
|
||||
// Compute track extent
|
||||
Vec3 vmin, vmax;
|
||||
World::getWorld()->getTrack()->getTriangleMesh().getCollisionShape()
|
||||
.getAabb(btTransform::getIdentity(), vmin, vmax);
|
||||
core::aabbox3df trackbox(vmin.toIrrVector(), vmax.toIrrVector() -
|
||||
core::vector3df(0, 30, 0));
|
||||
|
||||
if (trackbox.MinEdge.X != trackbox.MaxEdge.X &&
|
||||
trackbox.MinEdge.Y != trackbox.MaxEdge.Y &&
|
||||
// Cover the case where sun_cam_view_matrix is null
|
||||
|
@ -61,6 +61,7 @@ private:
|
||||
public:
|
||||
|
||||
ShadowMatrices();
|
||||
~ShadowMatrices();
|
||||
|
||||
void computeMatrixesAndCameras(scene::ICameraSceneNode *const camnode,
|
||||
unsigned int width, unsigned int height);
|
||||
@ -69,10 +70,7 @@ public:
|
||||
void renderShadowsDebug();
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
void resetShadowCamNodes()
|
||||
{
|
||||
memset(m_shadow_cam_nodes, 0, 4 * sizeof(void*));
|
||||
} // resetShadowCamNodes
|
||||
void resetShadowCamNodes();
|
||||
// ------------------------------------------------------------------------
|
||||
scene::ICameraSceneNode** getShadowCamNodes()
|
||||
{
|
||||
|
@ -165,11 +165,14 @@ void STKAnimatedMesh::updateNoGL()
|
||||
}
|
||||
else if (mesh.m_render_info != NULL && mesh.m_render_info->isTransparent())
|
||||
{
|
||||
TransparentMesh[TM_ADDITIVE].push_back(&mesh);
|
||||
if (mesh.VAOType == video::EVT_TANGENTS)
|
||||
TransparentMesh[TM_GHOST_KART_TANGENTS].push_back(&mesh);
|
||||
else
|
||||
TransparentMesh[TM_GHOST_KART].push_back(&mesh);
|
||||
}
|
||||
else
|
||||
{
|
||||
Material::ShaderType MatType = material->getShaderType();// getMeshMaterialFromType(type, mb->getVertexType(), material);
|
||||
Material::ShaderType MatType = getMeshMaterialFromType(type, mb->getVertexType(), material, NULL);
|
||||
MeshSolidMaterial[MatType].push_back(&mesh);
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,8 @@ enum TransparentMaterial
|
||||
TM_DEFAULT,
|
||||
TM_ADDITIVE,
|
||||
TM_DISPLACEMENT,
|
||||
TM_GHOST_KART,
|
||||
TM_GHOST_KART_TANGENTS,
|
||||
TM_COUNT
|
||||
}; // TransparentMaterial
|
||||
|
||||
@ -197,13 +199,26 @@ class MiscList : public Singleton<T>, public std::vector<STK::Tuple<Args...> >
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
class ListBlendTransparent : public MiscList<ListBlendTransparent, GLMesh *,
|
||||
core::matrix4, core::matrix4>
|
||||
core::matrix4, core::matrix4,
|
||||
float>
|
||||
{};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
class ListAdditiveTransparent : public MiscList<ListAdditiveTransparent,
|
||||
GLMesh *, core::matrix4,
|
||||
core::matrix4>
|
||||
core::matrix4, float>
|
||||
{};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
class ListGhostKart : public MiscList<ListGhostKart,
|
||||
GLMesh *, core::matrix4,
|
||||
core::matrix4, float>
|
||||
{};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
class ListGhostKartTangents : public MiscList<ListGhostKartTangents,
|
||||
GLMesh *, core::matrix4,
|
||||
core::matrix4, float>
|
||||
{};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -207,12 +207,13 @@ void STKMeshSceneNode::updateNoGL()
|
||||
|
||||
GLMesh &mesh = GLmeshes[i];
|
||||
Material* material = material_manager->getMaterialFor(mb->getMaterial().getTexture(0), mb);
|
||||
if (mesh.m_render_info != NULL && mesh.m_render_info->isTransparent())
|
||||
if (mesh.m_render_info != NULL && mesh.m_render_info->isTransparent() && !rnd->isTransparent())
|
||||
{
|
||||
if (!immediate_draw)
|
||||
TransparentMesh[TM_ADDITIVE].push_back(&mesh);
|
||||
assert(!immediate_draw);
|
||||
if (mesh.VAOType == video::EVT_TANGENTS)
|
||||
TransparentMesh[TM_GHOST_KART_TANGENTS].push_back(&mesh);
|
||||
else
|
||||
additive = true;
|
||||
TransparentMesh[TM_GHOST_KART].push_back(&mesh);
|
||||
}
|
||||
else if (rnd->isTransparent())
|
||||
{
|
||||
@ -567,7 +568,7 @@ void STKMeshSceneNode::render()
|
||||
#endif
|
||||
Shaders::TransparentShader::getInstance()->setTextureUnits(getTextureGLuint(mesh.textures[0]));
|
||||
|
||||
Shaders::TransparentShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
|
||||
Shaders::TransparentShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix, 1.0f);
|
||||
assert(mesh.vao);
|
||||
glBindVertexArray(mesh.vao);
|
||||
glDrawElements(ptype, count, itype, 0);
|
||||
|
@ -340,10 +340,24 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
|
||||
else
|
||||
{
|
||||
for (GLMesh *mesh : node->TransparentMesh[TM_DEFAULT])
|
||||
pushVector(ListBlendTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
|
||||
pushVector(ListBlendTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix, 1.0f);
|
||||
for (GLMesh *mesh : node->TransparentMesh[TM_ADDITIVE])
|
||||
pushVector(ListAdditiveTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix);
|
||||
pushVector(ListAdditiveTransparent::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix, 1.0f);
|
||||
}
|
||||
|
||||
// Use sun color to determine custom alpha for ghost karts
|
||||
float custom_alpha = 1.0f;
|
||||
if (World::getWorld())
|
||||
{
|
||||
const video::SColor& c = World::getWorld()->getTrack()->getSunColor();
|
||||
float y = 0.2126f * c.getRed() + 0.7152f * c.getGreen() + 0.0722f * c.getBlue();
|
||||
custom_alpha = y > 128.0f ? 0.5f : 0.35f;
|
||||
}
|
||||
|
||||
for (GLMesh *mesh : node->TransparentMesh[TM_GHOST_KART])
|
||||
pushVector(ListGhostKart::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix, custom_alpha);
|
||||
for (GLMesh *mesh : node->TransparentMesh[TM_GHOST_KART_TANGENTS])
|
||||
pushVector(ListGhostKartTangents::getInstance(), mesh, Node->getAbsoluteTransformation(), mesh->TextureMatrix, custom_alpha);
|
||||
for (GLMesh *mesh : node->TransparentMesh[TM_DISPLACEMENT])
|
||||
pushVector(ListDisplacement::getInstance(), mesh, Node->getAbsoluteTransformation());
|
||||
|
||||
@ -606,6 +620,8 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
windDir = getWindDir();
|
||||
ListBlendTransparent::getInstance()->clear();
|
||||
ListAdditiveTransparent::getInstance()->clear();
|
||||
ListGhostKart::getInstance()->clear();
|
||||
ListGhostKartTangents::getInstance()->clear();
|
||||
ListBlendTransparentFog::getInstance()->clear();
|
||||
ListAdditiveTransparentFog::getInstance()->clear();
|
||||
ListDisplacement::getInstance()->clear();
|
||||
|
@ -59,6 +59,14 @@ static std::map<int, video::ITexture*> unicolor_cache;
|
||||
void resetTextureTable()
|
||||
{
|
||||
AlreadyTransformedTexture.clear();
|
||||
}
|
||||
|
||||
void cleanUnicolorTextures()
|
||||
{
|
||||
for (std::pair<const int, video::ITexture*>& uc : unicolor_cache)
|
||||
{
|
||||
uc.second->drop();
|
||||
}
|
||||
unicolor_cache.clear();
|
||||
}
|
||||
|
||||
@ -228,7 +236,6 @@ video::ITexture* getUnicolorTexture(const video::SColor &c)
|
||||
std::map<int, video::ITexture*>::iterator it = unicolor_cache.find(c.color);
|
||||
if (it != unicolor_cache.end())
|
||||
{
|
||||
it->second->grab();
|
||||
return it->second;
|
||||
}
|
||||
else
|
||||
@ -240,10 +247,12 @@ video::ITexture* getUnicolorTexture(const video::SColor &c)
|
||||
c.color
|
||||
};
|
||||
video::IImage *img = irr_driver->getVideoDriver()->createImageFromData(video::ECF_A8R8G8B8, core::dimension2d<u32>(2, 2), tmp);
|
||||
img->grab();
|
||||
std::stringstream name;
|
||||
name << "color" << c.color;
|
||||
video::ITexture* tex = irr_driver->getVideoDriver()->addTexture(name.str().c_str(), img);
|
||||
tex->grab();
|
||||
// Only let our map hold the unicolor texture
|
||||
irr_driver->getVideoDriver()->removeTexture(tex);
|
||||
unicolor_cache[c.color] = tex;
|
||||
img->drop();
|
||||
return tex;
|
||||
|
@ -26,6 +26,7 @@
|
||||
GLuint getTextureGLuint(irr::video::ITexture *tex);
|
||||
GLuint getDepthTexture(irr::video::ITexture *tex);
|
||||
void resetTextureTable();
|
||||
void cleanUnicolorTextures();
|
||||
void compressTexture(irr::video::ITexture *tex, bool srgb, bool premul_alpha = false);
|
||||
bool loadCompressedTexture(const std::string& compressed_tex);
|
||||
void saveCompressedTexture(const std::string& compressed_tex);
|
||||
|
@ -50,6 +50,7 @@ IconButtonWidget(IconButtonWidget::SCALE_MODE_KEEP_TEXTURE_ASPECT_RATIO, false,
|
||||
m_old_rtt_provider = NULL;
|
||||
m_rotation_mode = ROTATE_OFF;
|
||||
m_render_info = new RenderInfo();
|
||||
m_angle = 0;
|
||||
|
||||
// so that the base class doesn't complain there is no icon defined
|
||||
m_properties[PROP_ICON]="gui/main_help.png";
|
||||
@ -85,8 +86,6 @@ void ModelViewWidget::add()
|
||||
*/
|
||||
GUIEngine::needsUpdate.push_back(this);
|
||||
|
||||
angle = 0;
|
||||
|
||||
} // add
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -133,28 +132,28 @@ void ModelViewWidget::update(float delta)
|
||||
|
||||
if (m_rotation_mode == ROTATE_CONTINUOUSLY)
|
||||
{
|
||||
angle += delta*m_rotation_speed;
|
||||
if (angle > 360) angle -= 360;
|
||||
m_angle += delta*m_rotation_speed;
|
||||
if (m_angle > 360) m_angle -= 360;
|
||||
}
|
||||
else if (m_rotation_mode == ROTATE_TO)
|
||||
{
|
||||
// check if we should rotate clockwise or counter-clockwise to reach the target faster
|
||||
// (taking wrap-arounds into account)
|
||||
const int angle_distance_from_end = (int)(360 - angle);
|
||||
const int target_distance_from_end = (int)(360 - angle);
|
||||
const int angle_distance_from_end = (int)(360 - m_angle);
|
||||
const int target_distance_from_end = (int)(360 - m_angle);
|
||||
|
||||
int distance_with_positive_rotation;
|
||||
int distance_with_negative_rotation;
|
||||
|
||||
if (angle < m_rotation_target)
|
||||
if (m_angle < m_rotation_target)
|
||||
{
|
||||
distance_with_positive_rotation = (int)(m_rotation_target - angle);
|
||||
distance_with_negative_rotation = (int)(angle + target_distance_from_end);
|
||||
distance_with_positive_rotation = (int)(m_rotation_target - m_angle);
|
||||
distance_with_negative_rotation = (int)(m_angle + target_distance_from_end);
|
||||
}
|
||||
else
|
||||
{
|
||||
distance_with_positive_rotation = (int)(angle_distance_from_end + m_rotation_target);
|
||||
distance_with_negative_rotation = (int)(angle - m_rotation_target);
|
||||
distance_with_negative_rotation = (int)(m_angle - m_rotation_target);
|
||||
}
|
||||
|
||||
//Log::info("ModelViewWidget", "distance_with_positive_rotation = %d; "
|
||||
@ -163,17 +162,17 @@ void ModelViewWidget::update(float delta)
|
||||
|
||||
if (distance_with_positive_rotation < distance_with_negative_rotation)
|
||||
{
|
||||
angle += m_rotation_speed * delta*(3.0f + std::min(distance_with_positive_rotation, distance_with_negative_rotation)*2.0f);
|
||||
m_angle += m_rotation_speed * delta*(3.0f + std::min(distance_with_positive_rotation, distance_with_negative_rotation)*2.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
angle -= m_rotation_speed * delta*(3.0f + std::min(distance_with_positive_rotation, distance_with_negative_rotation)*2.0f);
|
||||
m_angle -= m_rotation_speed * delta*(3.0f + std::min(distance_with_positive_rotation, distance_with_negative_rotation)*2.0f);
|
||||
}
|
||||
if (angle > 360) angle -= 360;
|
||||
if (angle < 0) angle += 360;
|
||||
if (m_angle > 360) m_angle -= 360;
|
||||
if (m_angle < 0) m_angle += 360;
|
||||
|
||||
// stop rotating when target reached
|
||||
if (fabsf(angle - m_rotation_target) < 2.0f) m_rotation_mode = ROTATE_OFF;
|
||||
if (fabsf(m_angle - m_rotation_target) < 2.0f) m_rotation_mode = ROTATE_OFF;
|
||||
}
|
||||
|
||||
if (CVS->isGLSL())
|
||||
@ -188,7 +187,7 @@ void ModelViewWidget::update(float delta)
|
||||
setupRTTScene();
|
||||
}
|
||||
|
||||
m_rtt_main_node->setRotation(core::vector3df(0.0f, angle, 0.0f));
|
||||
m_rtt_main_node->setRotation(core::vector3df(0.0f, m_angle, 0.0f));
|
||||
|
||||
m_rtt_main_node->setVisible(true);
|
||||
|
||||
@ -206,7 +205,7 @@ void ModelViewWidget::update(float delta)
|
||||
m_old_rtt_provider->setupRTTScene(m_models, m_model_location, m_model_scale, m_model_frames);
|
||||
}
|
||||
|
||||
m_texture = m_old_rtt_provider->renderToTexture(angle);
|
||||
m_texture = m_old_rtt_provider->renderToTexture(m_angle);
|
||||
|
||||
if (m_texture == NULL)
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ namespace GUIEngine
|
||||
RTT* m_rtt_provider;
|
||||
IrrDriver::RTTProvider* m_old_rtt_provider;
|
||||
|
||||
float angle;
|
||||
float m_angle;
|
||||
|
||||
bool m_rtt_unsupported;
|
||||
|
||||
|
@ -43,10 +43,7 @@ Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
|
||||
m_distance_2 = 1.2f;
|
||||
initItem(type, xyz);
|
||||
|
||||
Vec3 axis = -normal.cross(Vec3(0, 1, 0));
|
||||
if (axis.length() == 0)
|
||||
axis = Vec3(0, 0, 1);
|
||||
m_original_rotation = btQuaternion(axis, normal.angle(Vec3(0, 1, 0)));
|
||||
m_original_rotation = Track::createRotationFromNormal(normal);
|
||||
m_rotation_angle = 0.0f;
|
||||
m_original_mesh = mesh;
|
||||
m_original_lowmesh = lowres_mesh;
|
||||
|
@ -29,6 +29,7 @@
|
||||
#include "graphics/material_manager.hpp"
|
||||
#include "io/file_manager.hpp"
|
||||
#include "karts/abstract_kart.hpp"
|
||||
#include "karts/controller/spare_tire_ai.hpp"
|
||||
#include "modes/linear_world.hpp"
|
||||
#include "network/network_config.hpp"
|
||||
#include "network/race_event_manager.hpp"
|
||||
@ -287,6 +288,8 @@ Item* ItemManager::newItem(const Vec3& xyz, float distance,
|
||||
void ItemManager::collectedItem(Item *item, AbstractKart *kart, int add_info)
|
||||
{
|
||||
assert(item);
|
||||
// Spare tire karts don't collect items
|
||||
if (dynamic_cast<SpareTireAI*>(kart->getController()) != NULL) return;
|
||||
if( (item->getType() == Item::ITEM_BUBBLEGUM ||
|
||||
item->getType() == Item::ITEM_BUBBLEGUM_NOLOK) && kart->isShielded())
|
||||
{
|
||||
|
@ -75,6 +75,8 @@ protected:
|
||||
float *radius) const;
|
||||
virtual void update (float delta);
|
||||
virtual void setSteering (float angle, float dt);
|
||||
// ------------------------------------------------------------------------
|
||||
/** Return true if AI can skid now. */
|
||||
virtual bool canSkid(float steer_fraction) = 0;
|
||||
|
||||
public:
|
||||
|
@ -48,7 +48,6 @@ void ArenaAI::reset()
|
||||
m_target_node = Graph::UNKNOWN_SECTOR;
|
||||
m_current_forward_node = Graph::UNKNOWN_SECTOR;
|
||||
m_current_forward_point = Vec3(0, 0, 0);
|
||||
m_adjusting_side = false;
|
||||
m_closest_kart = NULL;
|
||||
m_closest_kart_node = Graph::UNKNOWN_SECTOR;
|
||||
m_closest_kart_point = Vec3(0, 0, 0);
|
||||
@ -57,6 +56,7 @@ void ArenaAI::reset()
|
||||
m_mini_skid = false;
|
||||
m_target_point = Vec3(0, 0, 0);
|
||||
m_target_point_lc = Vec3(0, 0, 0);
|
||||
m_reverse_point = Vec3(0, 0, 0);
|
||||
m_time_since_last_shot = 0.0f;
|
||||
m_time_since_driving = 0.0f;
|
||||
m_time_since_off_road = 0.0f;
|
||||
@ -74,6 +74,7 @@ void ArenaAI::reset()
|
||||
/** This is the main entry point for the AI.
|
||||
* It is called once per frame for each AI and determines the behaviour of
|
||||
* the AI, e.g. steering, accelerating/braking, firing.
|
||||
* \param dt Time step size.
|
||||
*/
|
||||
void ArenaAI::update(float dt)
|
||||
{
|
||||
@ -81,6 +82,11 @@ void ArenaAI::update(float dt)
|
||||
m_controls->setLookBack(false);
|
||||
m_controls->setNitro(false);
|
||||
|
||||
// Let the function below to reset it later
|
||||
m_controls->setAccel(0.0f);
|
||||
m_controls->setBrake(false);
|
||||
m_mini_skid = false;
|
||||
|
||||
// Don't do anything if there is currently a kart animations shown.
|
||||
if (m_kart->getKartAnimation())
|
||||
{
|
||||
@ -116,14 +122,20 @@ void ArenaAI::update(float dt)
|
||||
if (gettingUnstuck(dt))
|
||||
return;
|
||||
|
||||
findClosestKart(true);
|
||||
findTarget();
|
||||
|
||||
// After found target, convert it to local coordinate, used for skidding or
|
||||
// u-turn
|
||||
m_target_point_lc = m_kart->getTrans().inverse()(m_target_point);
|
||||
doSkiddingTest();
|
||||
configSteering();
|
||||
if (!m_is_uturn)
|
||||
{
|
||||
m_target_point_lc = m_kart->getTrans().inverse()(m_target_point);
|
||||
doSkiddingTest();
|
||||
configSteering();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_target_point_lc = m_kart->getTrans().inverse()(m_reverse_point);
|
||||
}
|
||||
useItems(dt);
|
||||
|
||||
if (m_kart->getSpeed() > 15.0f && !m_is_uturn && m_turn_radius > 30.0f &&
|
||||
@ -159,10 +171,7 @@ bool ArenaAI::updateAimingPosition(Vec3* target_point)
|
||||
m_debug_sphere_next->setVisible(false);
|
||||
#endif
|
||||
|
||||
// Notice: we use the point ahead of kart to determine next node,
|
||||
// to compensate the time difference between steering
|
||||
m_current_forward_point =
|
||||
m_kart->getTrans()(Vec3(0, 0, m_kart->getKartLength()));
|
||||
m_current_forward_point = m_kart->getTrans()(Vec3(0, 0, m_kart_length));
|
||||
|
||||
m_turn_radius = 0.0f;
|
||||
std::vector<int>* test_nodes = NULL;
|
||||
@ -227,7 +236,7 @@ bool ArenaAI::updateAimingPosition(Vec3* target_point)
|
||||
} // updateAimingPosition
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** This function config the steering of AI.
|
||||
/** This function config the steering (\ref m_steering_angle) of AI.
|
||||
*/
|
||||
void ArenaAI::configSteering()
|
||||
{
|
||||
@ -249,9 +258,8 @@ void ArenaAI::configSteering()
|
||||
#endif
|
||||
if (m_target_point_lc.z() < 0)
|
||||
{
|
||||
// Local coordinate z < 0 == target point is behind
|
||||
m_adjusting_side = m_target_point_lc.x() < 0;
|
||||
m_is_uturn = true;
|
||||
m_reverse_point = m_target_point;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -273,8 +281,8 @@ void ArenaAI::configSteering()
|
||||
#endif
|
||||
if (m_target_point_lc.z() < 0)
|
||||
{
|
||||
m_adjusting_side = m_target_point_lc.x() < 0;
|
||||
m_is_uturn = true;
|
||||
m_reverse_point = m_target_point;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -284,6 +292,11 @@ void ArenaAI::configSteering()
|
||||
} // configSteering
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Determine whether AI is stuck, by checking if it stays on the same node for
|
||||
* a long period of time (see \ref m_on_node), or \ref isStuck() is true.
|
||||
* \param dt Time step size.
|
||||
* \return True if AI is stuck
|
||||
*/
|
||||
void ArenaAI::checkIfStuck(const float dt)
|
||||
{
|
||||
if (m_is_stuck) return;
|
||||
@ -302,8 +315,7 @@ void ArenaAI::checkIfStuck(const float dt)
|
||||
&& m_on_node.size() < 2 && !m_is_uturn &&
|
||||
fabsf(m_kart->getSpeed()) < 3.0f) || isStuck() == true)
|
||||
{
|
||||
// Check whether a kart stay on the same node for a period of time
|
||||
// Or crashed 3 times
|
||||
// AI is stuck, reset now and try to get unstuck at next frame
|
||||
m_on_node.clear();
|
||||
m_time_since_driving = 0.0f;
|
||||
AIBaseController::reset();
|
||||
@ -323,9 +335,6 @@ void ArenaAI::checkIfStuck(const float dt)
|
||||
*/
|
||||
void ArenaAI::configSpeed()
|
||||
{
|
||||
m_controls->setAccel(0.0f);
|
||||
m_controls->setBrake(false);
|
||||
|
||||
// A kart will not brake when the speed is already slower than this
|
||||
// value. This prevents a kart from going too slow (or even backwards)
|
||||
// in tight curves.
|
||||
@ -348,50 +357,41 @@ void ArenaAI::configSpeed()
|
||||
} // configSpeed
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Make AI reverse so that it faces in front of the last target point.
|
||||
*/
|
||||
void ArenaAI::doUTurn(const float dt)
|
||||
{
|
||||
const float turn_side = (m_adjusting_side ? 1.0f : -1.0f);
|
||||
|
||||
if (fabsf(m_kart->getSpeed()) >
|
||||
(m_kart->getKartProperties()->getEngineMaxSpeed() / 5)
|
||||
&& m_kart->getSpeed() < 0) // Try to emulate reverse like human players
|
||||
m_controls->setAccel(-0.06f);
|
||||
else
|
||||
m_controls->setAccel(-5.0f);
|
||||
|
||||
if (m_time_since_uturn >=
|
||||
(m_cur_difficulty == RaceManager::DIFFICULTY_EASY ? 2.0f : 1.5f))
|
||||
setSteering(-(turn_side), dt); // Preventing keep going around circle
|
||||
else
|
||||
setSteering(turn_side, dt);
|
||||
float turn_angle = atan2f(m_target_point_lc.x(),
|
||||
fabsf(m_target_point_lc.z()));
|
||||
m_controls->setBrake(true);
|
||||
setSteering(turn_angle > 0.0f ? -1.0f : 1.0f, dt);
|
||||
m_time_since_uturn += dt;
|
||||
|
||||
if (m_target_point_lc.z() > 0 || m_time_since_uturn >
|
||||
(m_cur_difficulty == RaceManager::DIFFICULTY_EASY ? 3.5f : 3.0f))
|
||||
if ((m_target_point_lc.z() > 0 && fabsf(turn_angle) < 0.2f) ||
|
||||
m_time_since_uturn > 1.5f)
|
||||
{
|
||||
// End U-turn until target point is in front of this AI
|
||||
m_is_uturn = false;
|
||||
m_time_since_uturn = 0.0f;
|
||||
m_time_since_driving = 0.0f;
|
||||
m_reverse_point = Vec3(0, 0, 0);
|
||||
}
|
||||
else
|
||||
m_is_uturn = true;
|
||||
} // doUTurn
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Function to let AI get unstuck.
|
||||
* \param dt Time step size.
|
||||
* \return True if getting stuck is needed to be done.
|
||||
*/
|
||||
bool ArenaAI::gettingUnstuck(const float dt)
|
||||
{
|
||||
if (!m_is_stuck || m_is_uturn) return false;
|
||||
|
||||
resetAfterStop();
|
||||
setSteering(0.0f, dt);
|
||||
|
||||
if (fabsf(m_kart->getSpeed()) >
|
||||
(m_kart->getKartProperties()->getEngineMaxSpeed() / 5)
|
||||
&& m_kart->getSpeed() < 0)
|
||||
m_controls->setAccel(-0.06f);
|
||||
else
|
||||
m_controls->setAccel(-4.0f);
|
||||
m_controls->setBrake(true);
|
||||
|
||||
m_time_since_reversing += dt;
|
||||
|
||||
@ -406,6 +406,10 @@ bool ArenaAI::gettingUnstuck(const float dt)
|
||||
} // gettingUnstuck
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Determine how AI should use its item, different \ref m_cur_difficulty will
|
||||
* have a corresponding strategy.
|
||||
* \param dt Time step size.
|
||||
*/
|
||||
void ArenaAI::useItems(const float dt)
|
||||
{
|
||||
m_controls->setFire(false);
|
||||
@ -414,7 +418,7 @@ void ArenaAI::useItems(const float dt)
|
||||
return;
|
||||
|
||||
// Find a closest kart again, this time we ignore difficulty
|
||||
findClosestKart(false);
|
||||
findClosestKart(false/*consider_difficulty*/, false/*find_sta*/);
|
||||
if (!m_closest_kart) return;
|
||||
|
||||
Vec3 closest_kart_point_lc =
|
||||
@ -566,7 +570,12 @@ void ArenaAI::useItems(const float dt)
|
||||
} // useItems
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void ArenaAI::collectItemInArena(Vec3* aim_point, int* target_node) const
|
||||
/** Try to collect item in arena, if no suitable item is found, like they are
|
||||
* swapped, it will follow closest kart instead.
|
||||
* \param[out] aim_point Location of item.
|
||||
* \param[out] target_node The node which item lied on.
|
||||
*/
|
||||
void ArenaAI::tryCollectItem(Vec3* aim_point, int* target_node) const
|
||||
{
|
||||
float distance = 999999.9f;
|
||||
Item* selected = (*target_node == Graph::UNKNOWN_SECTOR ? NULL :
|
||||
@ -619,18 +628,15 @@ void ArenaAI::collectItemInArena(Vec3* aim_point, int* target_node) const
|
||||
*aim_point = m_closest_kart_point;
|
||||
*target_node = m_closest_kart_node;
|
||||
}
|
||||
} // collectItemInArena
|
||||
} // tryCollectItem
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Determine if AI should skid: When it's close to target, but not straight
|
||||
* ahead, in front of it, same steering side and with suitable difficulties
|
||||
* which are in expert and supertux only.
|
||||
*/
|
||||
void ArenaAI::doSkiddingTest()
|
||||
{
|
||||
m_mini_skid = false;
|
||||
|
||||
// No skidding when u-turn
|
||||
if (m_is_uturn) return;
|
||||
|
||||
// Skid when close to target, but not straight ahead, in front of it, same
|
||||
// steering side and with suitable difficulties.
|
||||
const float abs_angle = atan2f(fabsf(m_target_point_lc.x()),
|
||||
fabsf(m_target_point_lc.z()));
|
||||
if ((m_cur_difficulty == RaceManager::DIFFICULTY_HARD ||
|
||||
@ -649,7 +655,7 @@ void ArenaAI::doSkiddingTest()
|
||||
/** Determine if the path to target needs to be changed to avoid bad items, it
|
||||
* will also set the turn radius based on the new path if necessary.
|
||||
* \param forward Forward node of current AI position.
|
||||
* \param path Default path to target.
|
||||
* \param[in,out] path Default path to follow, will be changed if needed.
|
||||
*/
|
||||
void ArenaAI::determinePath(int forward, std::vector<int>* path)
|
||||
{
|
||||
|
@ -32,7 +32,6 @@ class ArenaGraph;
|
||||
namespace irr
|
||||
{
|
||||
namespace scene { class ISceneNode; }
|
||||
namespace video { class ITexture; }
|
||||
}
|
||||
|
||||
/** A base class for AI that use navmesh to work.
|
||||
@ -41,12 +40,16 @@ namespace irr
|
||||
class ArenaAI : public AIBaseController
|
||||
{
|
||||
protected:
|
||||
/** Pointer to the \ref ArenaGraph. */
|
||||
ArenaGraph* m_graph;
|
||||
|
||||
/** Pointer to the closest kart around this kart. */
|
||||
AbstractKart *m_closest_kart;
|
||||
|
||||
/** The \ref ArenaNode at which the closest kart located on. */
|
||||
int m_closest_kart_node;
|
||||
|
||||
/** The closest kart location. */
|
||||
Vec3 m_closest_kart_point;
|
||||
|
||||
/** Holds the current difficulty. */
|
||||
@ -55,26 +58,39 @@ protected:
|
||||
/** For debugging purpose: a sphere indicating where the AI
|
||||
* is targeting at. */
|
||||
irr::scene::ISceneNode *m_debug_sphere;
|
||||
|
||||
/** For debugging purpose: a sphere indicating where the first
|
||||
* turning corner is located. */
|
||||
irr::scene::ISceneNode *m_debug_sphere_next;
|
||||
|
||||
/** The node(quad) at which the target point lies in. */
|
||||
/** The \ref ArenaNode at which the target point located on. */
|
||||
int m_target_node;
|
||||
|
||||
/** The target point. */
|
||||
/** The coordinates of target point. */
|
||||
Vec3 m_target_point;
|
||||
|
||||
/** True if AI can skid, currently only do when close to target, see
|
||||
* \ref doSkiddingTest(). */
|
||||
bool m_mini_skid;
|
||||
|
||||
void collectItemInArena(Vec3*, int*) const;
|
||||
private:
|
||||
/** Used by handleArenaUTurn, it tells whether to do left or right
|
||||
* turning when steering is overridden. */
|
||||
bool m_adjusting_side;
|
||||
// ------------------------------------------------------------------------
|
||||
void tryCollectItem(Vec3* aim_point, int* target_node) const;
|
||||
// ------------------------------------------------------------------------
|
||||
/** Find the closest kart around this AI, implemented by sub-class.
|
||||
* \param consider_difficulty If take current difficulty into account.
|
||||
* \param find_sta If find \ref SpareTireAI only. */
|
||||
virtual void findClosestKart(bool consider_difficulty, bool find_sta) = 0;
|
||||
|
||||
private:
|
||||
/** Local coordinates of current target point. */
|
||||
Vec3 m_target_point_lc;
|
||||
|
||||
/** Indicates that the kart is currently stuck, and m_time_since_reversing is
|
||||
* counting down. */
|
||||
/** Save the last target point before reversing, so AI will end reversing
|
||||
* until facing in front of it. */
|
||||
Vec3 m_reverse_point;
|
||||
|
||||
/** Indicates that the kart is currently stuck, and m_time_since_reversing
|
||||
* is counting down. */
|
||||
bool m_is_stuck;
|
||||
|
||||
/** Indicates that the kart need a uturn to reach a node behind, and
|
||||
@ -100,40 +116,79 @@ private:
|
||||
/** This is a timer that counts when the kart start going off road. */
|
||||
float m_time_since_off_road;
|
||||
|
||||
/** Used to determine braking and nitro usage. */
|
||||
float m_turn_radius;
|
||||
|
||||
/** Used to determine if skidding can be done. */
|
||||
float m_steering_angle;
|
||||
|
||||
/** The point in front of the AI which distance is \ref m_kart_length, used
|
||||
* to compensate the time difference between steering when finding next
|
||||
* node. */
|
||||
Vec3 m_current_forward_point;
|
||||
|
||||
/** The \ref ArenaNode at which the forward point located on. */
|
||||
int m_current_forward_node;
|
||||
|
||||
void configSpeed();
|
||||
// ------------------------------------------------------------------------
|
||||
void configSteering();
|
||||
// ------------------------------------------------------------------------
|
||||
void checkIfStuck(const float dt);
|
||||
// ------------------------------------------------------------------------
|
||||
void determinePath(int forward, std::vector<int>* path);
|
||||
// ------------------------------------------------------------------------
|
||||
void doSkiddingTest();
|
||||
// ------------------------------------------------------------------------
|
||||
void doUTurn(const float dt);
|
||||
// ------------------------------------------------------------------------
|
||||
bool gettingUnstuck(const float dt);
|
||||
// ------------------------------------------------------------------------
|
||||
bool updateAimingPosition(Vec3* target_point);
|
||||
// ------------------------------------------------------------------------
|
||||
void useItems(const float dt);
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool canSkid(float steer_fraction) OVERRIDE
|
||||
{ return m_mini_skid; }
|
||||
virtual void findClosestKart(bool use_difficulty) = 0;
|
||||
{ return m_mini_skid; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Find a suitable target for this frame, implemented by sub-class. */
|
||||
virtual void findTarget() = 0;
|
||||
virtual bool forceBraking() { return false; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** If true, AI will always try to brake for this frame. */
|
||||
virtual bool forceBraking() { return false; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Return the current \ref ArenaNode the AI located on. */
|
||||
virtual int getCurrentNode() const = 0;
|
||||
// ------------------------------------------------------------------------
|
||||
/** Return the distance based on graph distance matrix to any kart.
|
||||
* \param kart \ref AbstractKart to check. */
|
||||
virtual float getKartDistance(const AbstractKart* kart) const = 0;
|
||||
virtual bool ignorePathFinding() { return false; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** If true, AI will drive directly to target without path finding. */
|
||||
virtual bool ignorePathFinding() { return false; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** If true, AI will stop moving. */
|
||||
virtual bool isWaiting() const = 0;
|
||||
// ------------------------------------------------------------------------
|
||||
/** If true, AI stays on the \ref ArenaNode correctly, otherwise
|
||||
* \ref RescueAnimation will be done after sometime. */
|
||||
virtual bool isKartOnRoad() const = 0;
|
||||
virtual void resetAfterStop() {};
|
||||
// ------------------------------------------------------------------------
|
||||
/** Overridden if any action is needed to be done when AI stopped
|
||||
* moving or changed driving direction. */
|
||||
virtual void resetAfterStop() {}
|
||||
|
||||
public:
|
||||
ArenaAI(AbstractKart *kart);
|
||||
virtual ~ArenaAI() {};
|
||||
// ------------------------------------------------------------------------
|
||||
virtual ~ArenaAI() {}
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void update (float delta) OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void reset () OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void newLap (int lap) OVERRIDE {}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "items/powerup.hpp"
|
||||
#include "karts/abstract_kart.hpp"
|
||||
#include "karts/controller/kart_control.hpp"
|
||||
#include "karts/controller/spare_tire_ai.hpp"
|
||||
#include "modes/three_strikes_battle.hpp"
|
||||
#include "tracks/arena_graph.hpp"
|
||||
|
||||
@ -55,7 +56,6 @@ BattleAI::BattleAI(AbstractKart *kart)
|
||||
} // BattleAI
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
BattleAI::~BattleAI()
|
||||
{
|
||||
#ifdef AI_DEBUG
|
||||
@ -65,50 +65,48 @@ BattleAI::~BattleAI()
|
||||
} // ~BattleAI
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Resets the AI when a race is restarted.
|
||||
/** Find the closest kart around this AI, if consider_difficulty is true, AI
|
||||
* will try to follow human players more or less depends on difficulty.
|
||||
* \param consider_difficulty If take current difficulty into account.
|
||||
* \param find_sta If find \ref SpareTireAI only.
|
||||
*/
|
||||
void BattleAI::reset()
|
||||
{
|
||||
ArenaAI::reset();
|
||||
} // reset
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void BattleAI::update(float dt)
|
||||
{
|
||||
ArenaAI::update(dt);
|
||||
} // update
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void BattleAI::findClosestKart(bool use_difficulty)
|
||||
void BattleAI::findClosestKart(bool consider_difficulty, bool find_sta)
|
||||
{
|
||||
float distance = 99999.9f;
|
||||
const unsigned int n = m_world->getNumKarts();
|
||||
int closest_kart_num = 0;
|
||||
const int end = m_world->getNumKarts();
|
||||
|
||||
for (unsigned int i = 0; i < n; i++)
|
||||
for (int start_id =
|
||||
find_sta ? end - race_manager->getNumSpareTireKarts() : 0;
|
||||
start_id < end; start_id++)
|
||||
{
|
||||
const AbstractKart* kart = m_world->getKart(i);
|
||||
if (kart->isEliminated()) continue;
|
||||
const AbstractKart* kart = m_world->getKart(start_id);
|
||||
const SpareTireAI* sta =
|
||||
dynamic_cast<const SpareTireAI*>(kart->getController());
|
||||
if (kart->isEliminated() && !(find_sta && sta && sta->isMoving()))
|
||||
continue;
|
||||
|
||||
if (kart->getWorldKartId() == m_kart->getWorldKartId())
|
||||
continue; // Skip the same kart
|
||||
|
||||
// Test whether takes current difficulty into account for closest kart
|
||||
// Notice: it don't affect aiming, this function will be called once
|
||||
// more in handleArenaItems, which ignore difficulty.
|
||||
if (m_cur_difficulty == RaceManager::DIFFICULTY_EASY && use_difficulty)
|
||||
// more when use items, which ignore difficulty.
|
||||
if (m_cur_difficulty == RaceManager::DIFFICULTY_EASY &&
|
||||
consider_difficulty)
|
||||
{
|
||||
// Skip human players for novice mode unless only human players left
|
||||
const AbstractKart* temp = m_world->getKart(i);
|
||||
// Skip human players for novice mode unless only they are left
|
||||
const AbstractKart* temp = m_world->getKart(start_id);
|
||||
if (temp->getController()->isPlayerController() &&
|
||||
(m_world->getCurrentNumKarts() -
|
||||
m_world->getCurrentNumPlayers()) > 1)
|
||||
continue;
|
||||
}
|
||||
else if (m_cur_difficulty == RaceManager::DIFFICULTY_BEST && use_difficulty)
|
||||
else if (m_cur_difficulty == RaceManager::DIFFICULTY_BEST &&
|
||||
consider_difficulty)
|
||||
{
|
||||
// Skip AI players for supertux mode
|
||||
const AbstractKart* temp = m_world->getKart(i);
|
||||
const AbstractKart* temp = m_world->getKart(start_id);
|
||||
if (!(temp->getController()->isPlayerController()))
|
||||
continue;
|
||||
}
|
||||
@ -118,7 +116,7 @@ void BattleAI::findClosestKart(bool use_difficulty)
|
||||
if (dist_to_kart <= distance)
|
||||
{
|
||||
distance = dist_to_kart;
|
||||
closest_kart_num = i;
|
||||
closest_kart_num = start_id;
|
||||
}
|
||||
}
|
||||
|
||||
@ -129,12 +127,44 @@ void BattleAI::findClosestKart(bool use_difficulty)
|
||||
} // findClosestKart
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Find a suitable target to follow, it will find the closest kart first, it's
|
||||
* used as fallback if no item is found. It takes the current difficulty into
|
||||
* account, also collect life from \ref SpareTireAI depends on current
|
||||
* difficulty if actually they are spawned:
|
||||
* \li Novice and intermediate - collect them only AI has 1 life only.
|
||||
* \li Expert and supertux - collect them if AI dones't have 3 lives.
|
||||
*/
|
||||
void BattleAI::findTarget()
|
||||
{
|
||||
bool find_sta = false;
|
||||
if (m_world->spareTireKartsSpawned())
|
||||
{
|
||||
switch (m_cur_difficulty)
|
||||
{
|
||||
case RaceManager::DIFFICULTY_EASY:
|
||||
case RaceManager::DIFFICULTY_MEDIUM:
|
||||
{
|
||||
find_sta = m_world->getKartLife(m_kart->getWorldKartId()) == 1;
|
||||
break;
|
||||
}
|
||||
case RaceManager::DIFFICULTY_HARD:
|
||||
case RaceManager::DIFFICULTY_BEST:
|
||||
{
|
||||
find_sta = m_world->getKartLife(m_kart->getWorldKartId()) != 3;
|
||||
break;
|
||||
}
|
||||
default: assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
bool consider_difficulty = !find_sta;
|
||||
findClosestKart(consider_difficulty, find_sta);
|
||||
|
||||
// Find a suitable target to drive to, either powerup or kart
|
||||
if (m_kart->getPowerup()->getType() == PowerupManager::POWERUP_NOTHING &&
|
||||
m_kart->getAttachment()->getType() != Attachment::ATTACH_SWATTER)
|
||||
collectItemInArena(&m_target_point , &m_target_node);
|
||||
m_kart->getAttachment()->getType() != Attachment::ATTACH_SWATTER &&
|
||||
!find_sta)
|
||||
tryCollectItem(&m_target_point , &m_target_node);
|
||||
else
|
||||
{
|
||||
m_target_point = m_closest_kart_point;
|
||||
|
@ -30,21 +30,31 @@ class ThreeStrikesBattle;
|
||||
*/
|
||||
class BattleAI : public ArenaAI
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
/** Keep a pointer to world. */
|
||||
ThreeStrikesBattle *m_world;
|
||||
|
||||
virtual void findClosestKart(bool use_difficulty) OVERRIDE;
|
||||
virtual void findTarget() OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void findClosestKart(bool consider_difficulty,
|
||||
bool find_sta) OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual int getCurrentNode() const OVERRIDE;
|
||||
|
||||
private:
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void findTarget() OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual float getKartDistance(const AbstractKart* kart) const OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool isKartOnRoad() const OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool isWaiting() const OVERRIDE;
|
||||
|
||||
public:
|
||||
BattleAI(AbstractKart *kart);
|
||||
~BattleAI();
|
||||
virtual void update (float delta) OVERRIDE;
|
||||
virtual void reset () OVERRIDE;
|
||||
BattleAI(AbstractKart *kart);
|
||||
// ------------------------------------------------------------------------
|
||||
~BattleAI();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -71,7 +71,6 @@ SoccerAI::SoccerAI(AbstractKart *kart)
|
||||
} // SoccerAI
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
SoccerAI::~SoccerAI()
|
||||
{
|
||||
#ifdef AI_DEBUG
|
||||
@ -103,6 +102,10 @@ void SoccerAI::reset()
|
||||
} // reset
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Update \ref m_front_transform for ball aiming functions, also make AI stop
|
||||
* after goal.
|
||||
* \param dt Time step size.
|
||||
*/
|
||||
void SoccerAI::update(float dt)
|
||||
{
|
||||
#ifdef BALL_AIM_DEBUG
|
||||
@ -129,7 +132,12 @@ void SoccerAI::update(float dt)
|
||||
} // update
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void SoccerAI::findClosestKart(bool use_difficulty)
|
||||
/** Find the closest kart around this AI, it won't find the kart with same
|
||||
* team, consider_difficulty and find_sta are not used here.
|
||||
* \param consider_difficulty If take current difficulty into account.
|
||||
* \param find_sta If find \ref SpareTireAI only.
|
||||
*/
|
||||
void SoccerAI::findClosestKart(bool consider_difficulty, bool find_sta)
|
||||
{
|
||||
float distance = 99999.9f;
|
||||
const unsigned int n = m_world->getNumKarts();
|
||||
@ -163,8 +171,16 @@ void SoccerAI::findClosestKart(bool use_difficulty)
|
||||
} // findClosestKart
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Find a suitable target to follow, it will first call
|
||||
* \ref SoccerWorld::getBallChaser to check if this AI should go chasing the
|
||||
* ball and try to score, otherwise it will call \ref tryCollectItem if
|
||||
* needed. After that it will call \ref SoccerWorld::getAttacker to see if
|
||||
* this AI should attack the kart in opposite team which is chasing the ball,
|
||||
* if not go for the closest kart found by \ref findClosestKart.
|
||||
*/
|
||||
void SoccerAI::findTarget()
|
||||
{
|
||||
findClosestKart(true/*consider_difficulty*/, false/*find_sta*/);
|
||||
// Check if this AI kart is the one who will chase the ball
|
||||
if (m_world->getBallChaser(m_cur_team) == (signed)m_kart->getWorldKartId())
|
||||
{
|
||||
@ -180,7 +196,7 @@ void SoccerAI::findTarget()
|
||||
if (m_kart->getPowerup()->getType() == PowerupManager::POWERUP_NOTHING &&
|
||||
m_kart->getAttachment()->getType() != Attachment::ATTACH_SWATTER)
|
||||
{
|
||||
collectItemInArena(&m_target_point , &m_target_node);
|
||||
tryCollectItem(&m_target_point , &m_target_node);
|
||||
}
|
||||
else if (m_world->getAttacker(m_cur_team) == (signed)m_kart
|
||||
->getWorldKartId())
|
||||
@ -200,6 +216,11 @@ void SoccerAI::findTarget()
|
||||
} // findTarget
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Determine the point for aiming when try to steer or overtake the ball.
|
||||
* AI will overtake the ball if the aiming position calculated by world is
|
||||
* non-reachable.
|
||||
* \return The coordinates to aim at.
|
||||
*/
|
||||
Vec3 SoccerAI::determineBallAimingPosition()
|
||||
{
|
||||
#ifdef BALL_AIM_DEBUG
|
||||
@ -275,6 +296,11 @@ Vec3 SoccerAI::determineBallAimingPosition()
|
||||
} // determineBallAimingPosition
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Used in \ref determineBallAimingPosition to test if AI can overtake the
|
||||
* ball by testing distance.
|
||||
* \param ball_lc Local coordinates of the ball.
|
||||
* \return False if the kart is too close to the ball which can't overtake
|
||||
*/
|
||||
bool SoccerAI::isOvertakable(const Vec3& ball_lc)
|
||||
{
|
||||
// No overtake if ball is behind
|
||||
@ -297,6 +323,13 @@ bool SoccerAI::isOvertakable(const Vec3& ball_lc)
|
||||
} // isOvertakable
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Used in \ref determineBallAimingPosition to pick a correct point to
|
||||
* overtake the ball
|
||||
* \param ball_lc Local coordinates of the ball.
|
||||
* \param aim_lc Local coordinates of the aiming position.
|
||||
* \param[out] overtake_lc Local coordinates of the overtaking position.
|
||||
* \return True if overtaking is possible.
|
||||
*/
|
||||
bool SoccerAI::determineOvertakePosition(const Vec3& ball_lc,
|
||||
const Vec3& aim_lc,
|
||||
Vec3* overtake_lc)
|
||||
@ -433,6 +466,12 @@ bool SoccerAI::determineOvertakePosition(const Vec3& ball_lc,
|
||||
} // determineOvertakePosition
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Used in \ref determineOvertakePosition to adjust the overtake position
|
||||
* which is calculated by slope of line if it's too close.
|
||||
* \param old_slope Old slope calculated.
|
||||
* \param rotate_up If adjust the slope upwards.
|
||||
* \return A newly calculated slope.
|
||||
*/
|
||||
float SoccerAI::rotateSlope(float old_slope, bool rotate_up)
|
||||
{
|
||||
const float theta = atan(old_slope) + (old_slope < 0 ? M_PI : 0);
|
||||
|
@ -45,41 +45,68 @@ private:
|
||||
/** Keep a pointer to world. */
|
||||
SoccerWorld *m_world;
|
||||
|
||||
/** Save the team this AI belongs to. */
|
||||
SoccerTeam m_cur_team;
|
||||
|
||||
/** Save the opposite team of this AI team. */
|
||||
SoccerTeam m_opp_team;
|
||||
|
||||
/** Define which way to handle to ball, either steer with it,
|
||||
* or overtake it (Denfense).
|
||||
*/
|
||||
* or overtake it (Defense). */
|
||||
bool m_overtake_ball;
|
||||
|
||||
/** True if \ref forceBraking() is needed to be called. */
|
||||
bool m_force_brake;
|
||||
|
||||
/** True if AI should steer with the ball. */
|
||||
bool m_chasing_ball;
|
||||
|
||||
/** The front point of kart with the same rotation of center mass, used
|
||||
* to determine point for aiming with ball */
|
||||
btTransform m_front_transform;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
Vec3 determineBallAimingPosition();
|
||||
// ------------------------------------------------------------------------
|
||||
bool determineOvertakePosition(const Vec3& ball_lc, const Vec3& aim_lc,
|
||||
Vec3* overtake_lc);
|
||||
// ------------------------------------------------------------------------
|
||||
bool isOvertakable(const Vec3& ball_lc);
|
||||
// ------------------------------------------------------------------------
|
||||
float rotateSlope(float old_slope, bool rotate_up);
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool canSkid(float steer_fraction) OVERRIDE
|
||||
{ return m_mini_skid && !(m_overtake_ball || m_chasing_ball); }
|
||||
virtual void findClosestKart(bool use_difficulty) OVERRIDE;
|
||||
{ return m_mini_skid && !(m_overtake_ball || m_chasing_ball); }
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void findClosestKart(bool consider_difficulty,
|
||||
bool find_sta) OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void findTarget() OVERRIDE;
|
||||
virtual bool forceBraking() OVERRIDE { return m_force_brake; }
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool forceBraking() OVERRIDE { return m_force_brake; }
|
||||
// ------------------------------------------------------------------------
|
||||
virtual int getCurrentNode() const OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual float getKartDistance(const AbstractKart* kart) const OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool ignorePathFinding() OVERRIDE
|
||||
{ return m_overtake_ball || m_chasing_ball; }
|
||||
{ return m_overtake_ball || m_chasing_ball; }
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool isKartOnRoad() const OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool isWaiting() const OVERRIDE;
|
||||
virtual void resetAfterStop() OVERRIDE { m_overtake_ball = false; }
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void resetAfterStop() OVERRIDE { m_overtake_ball = false; }
|
||||
|
||||
public:
|
||||
SoccerAI(AbstractKart *kart);
|
||||
// ------------------------------------------------------------------------
|
||||
~SoccerAI();
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void update (float delta) OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void reset () OVERRIDE;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
156
src/karts/controller/spare_tire_ai.cpp
Normal file
156
src/karts/controller/spare_tire_ai.cpp
Normal file
@ -0,0 +1,156 @@
|
||||
//
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2016 SuperTuxKart-Team
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include "karts/controller/spare_tire_ai.hpp"
|
||||
|
||||
#include "karts/abstract_kart.hpp"
|
||||
#include "karts/kart_gfx.hpp"
|
||||
#include "karts/max_speed.hpp"
|
||||
#include "modes/three_strikes_battle.hpp"
|
||||
#include "states_screens/race_gui.hpp"
|
||||
#include "tracks/arena_graph.hpp"
|
||||
#include "tracks/arena_node.hpp"
|
||||
#include "physics/physics.hpp"
|
||||
#include "utils/random_generator.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
SpareTireAI::SpareTireAI(AbstractKart *kart)
|
||||
: BattleAI(kart)
|
||||
{
|
||||
reset();
|
||||
// Don't call our own setControllerName, since this will add a
|
||||
// billboard showing 'AIBaseController' to the kart.
|
||||
Controller::setControllerName("SpareTireAI");
|
||||
|
||||
// Pre-load the 4 nodes of bounding box defined by battle world
|
||||
memcpy(m_fixed_target_nodes, m_graph->getBBNodes(), 4 * sizeof(int));
|
||||
|
||||
// Reverse the order depends on world ID, so not all spare tire karts go
|
||||
// the same way
|
||||
if (m_kart->getWorldKartId() % 2 != 0)
|
||||
{
|
||||
std::reverse(std::begin(m_fixed_target_nodes),
|
||||
std::end(m_fixed_target_nodes));
|
||||
}
|
||||
} // SpareTireAI
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Resets the AI when a race is restarted.
|
||||
*/
|
||||
void SpareTireAI::reset()
|
||||
{
|
||||
BattleAI::reset();
|
||||
m_idx = 0;
|
||||
m_timer = 0.0f;
|
||||
} // reset
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Besides calling update from parent class, it will auto \ref unspawn if
|
||||
* \ref m_timer reaches zero which it will be decreased here.
|
||||
* \param dt Time step size.
|
||||
*/
|
||||
void SpareTireAI::update(float dt)
|
||||
{
|
||||
BattleAI::update(dt);
|
||||
m_kart->setSlowdown(MaxSpeed::MS_DECREASE_AI, 0.5f, /*fade_in_time*/0.0f);
|
||||
m_timer -= dt;
|
||||
if (m_timer < 0.0f)
|
||||
unspawn();
|
||||
} // update
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Randomly find a start node for spare tire kart to move, called after \ref
|
||||
* spawn.
|
||||
*/
|
||||
void SpareTireAI::findDefaultPath()
|
||||
{
|
||||
assert(m_idx == -1);
|
||||
|
||||
RandomGenerator random;
|
||||
m_idx = random.get(4);
|
||||
m_target_node = m_fixed_target_nodes[m_idx];
|
||||
|
||||
} // findDefaultPath
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** For SpareTireAI, it will pick next node in \ref m_fixed_target_nodes after
|
||||
* reach the one in \ref m_idx, or the first one if it's the last.
|
||||
*/
|
||||
void SpareTireAI::findTarget()
|
||||
{
|
||||
assert(m_idx != -1 && m_idx < 4);
|
||||
if (getCurrentNode() == m_fixed_target_nodes[m_idx])
|
||||
m_idx = m_idx == 3 ? 0 : m_idx + 1;
|
||||
|
||||
const int chosen_node = m_fixed_target_nodes[m_idx];
|
||||
m_target_node = chosen_node;
|
||||
m_target_point = m_graph->getNode(chosen_node)->getCenter();
|
||||
} // findTarget
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Spawn the SpareTireAI, it will start appearing in the battle mode and
|
||||
* moving around.
|
||||
* \param time_to_last Time before calling \ref unspawn.
|
||||
*/
|
||||
void SpareTireAI::spawn(float time_to_last)
|
||||
{
|
||||
findDefaultPath();
|
||||
m_timer = time_to_last;
|
||||
|
||||
World::getWorld()->getPhysics()->addKart(m_kart);
|
||||
m_kart->startEngineSFX();
|
||||
m_kart->getKartGFX()->reset();
|
||||
m_kart->getNode()->setVisible(true);
|
||||
|
||||
} // spawn
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Unspawn the SpareTireAI, it will be hidden in the battle mode but not
|
||||
* deleted, so it can be called with \ref spawn again later.
|
||||
*/
|
||||
void SpareTireAI::unspawn()
|
||||
{
|
||||
m_idx = -1;
|
||||
m_kart->eliminate();
|
||||
} // unspawn
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Callback function when a kart crashes into the SpareTireAI, the kart will
|
||||
* increase one life if its life is not equal 3. A message will be shown too.
|
||||
* \param k \ref AbstractKart this SpareTireAI crashed.
|
||||
*/
|
||||
void SpareTireAI::crashed(const AbstractKart *k)
|
||||
{
|
||||
// Nothing happen when two spare tire karts crash each other
|
||||
if (dynamic_cast<const SpareTireAI*>(k->getController()) != NULL) return;
|
||||
|
||||
// Tell player that they have max 3 lives only
|
||||
if (m_world->getKartLife(k->getWorldKartId()) == 3)
|
||||
{
|
||||
World::getWorld()->getRaceGUI()->addMessage
|
||||
(_("You can have at most 3 lives!"), k, 2.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise increase one life for that kart and unspawn
|
||||
m_world->addKartLife(k->getWorldKartId());
|
||||
World::getWorld()->getRaceGUI()->addMessage(_("+1 life."), k, 2.0f);
|
||||
unspawn();
|
||||
|
||||
} // crashed
|
64
src/karts/controller/spare_tire_ai.hpp
Normal file
64
src/karts/controller/spare_tire_ai.hpp
Normal file
@ -0,0 +1,64 @@
|
||||
//
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2016 SuperTuxKart-Team
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#ifndef HEADER_SPARE_TIRE_AI_HPP
|
||||
#define HEADER_SPARE_TIRE_AI_HPP
|
||||
|
||||
#include "karts/controller/battle_ai.hpp"
|
||||
|
||||
/** The AI for spare tire karts in battle mode, allowing kart to gain life.
|
||||
* \ingroup controller
|
||||
*/
|
||||
class SpareTireAI : public BattleAI
|
||||
{
|
||||
private:
|
||||
/** The 4 bounding boxes \ref ArenaNode to follow. */
|
||||
int m_fixed_target_nodes[4];
|
||||
|
||||
/** The current index of \ref ArenaNode in \ref m_fixed_target_nodes to
|
||||
* follow, if it's -1, \ref update is not needed to be called. */
|
||||
int m_idx;
|
||||
|
||||
/** Store the time before calling \ref unspawn. */
|
||||
float m_timer;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void findTarget() OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
void findDefaultPath();
|
||||
|
||||
public:
|
||||
SpareTireAI(AbstractKart *kart);
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void crashed(const AbstractKart *k) OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void update(float delta) OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void reset() OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
void spawn(float time_to_last);
|
||||
// ------------------------------------------------------------------------
|
||||
void unspawn();
|
||||
// ------------------------------------------------------------------------
|
||||
/** Return true if this AI needed to be called \ref update by \ref World,
|
||||
* ie it is spawned. */
|
||||
bool isMoving() const { return m_idx != -1; }
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -50,6 +50,7 @@
|
||||
#include "karts/abstract_kart_animation.hpp"
|
||||
#include "karts/cached_characteristic.hpp"
|
||||
#include "karts/controller/end_controller.hpp"
|
||||
#include "karts/controller/spare_tire_ai.hpp"
|
||||
#include "karts/explosion_animation.hpp"
|
||||
#include "karts/kart_gfx.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
@ -90,13 +91,6 @@
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
#include <algorithm> // for min and max
|
||||
|
||||
#include <ICameraSceneNode.h>
|
||||
#include <ISceneManager.h>
|
||||
|
||||
|
||||
#if defined(WIN32) && !defined(__CYGWIN__) && !defined(__MINGW32__)
|
||||
// Disable warning for using 'this' in base member initializer list
|
||||
@ -332,6 +326,7 @@ void Kart::reset()
|
||||
// restore the original controller.
|
||||
if(m_saved_controller)
|
||||
{
|
||||
delete m_controller;
|
||||
m_controller = m_saved_controller;
|
||||
m_saved_controller = NULL;
|
||||
}
|
||||
@ -868,6 +863,9 @@ void Kart::finishedRace(float time, bool from_server)
|
||||
m_kart_model->finishedRace();
|
||||
race_manager->kartFinishedRace(this, time);
|
||||
|
||||
// If this is spare tire kart, end now
|
||||
if (dynamic_cast<SpareTireAI*>(m_controller) != NULL) return;
|
||||
|
||||
if ((race_manager->getMinorMode() == RaceManager::MINOR_MODE_NORMAL_RACE ||
|
||||
race_manager->getMinorMode() == RaceManager::MINOR_MODE_TIME_TRIAL ||
|
||||
race_manager->getMinorMode() == RaceManager::MINOR_MODE_FOLLOW_LEADER)
|
||||
@ -2888,12 +2886,14 @@ void Kart::setOnScreenText(const wchar_t *text)
|
||||
|
||||
if (CVS->isGLSL())
|
||||
{
|
||||
new STKTextBillboard(text, bold_face,
|
||||
scene::ISceneNode* tb =
|
||||
new STKTextBillboard(text, bold_face,
|
||||
GUIEngine::getSkin()->getColor("font::bottom"),
|
||||
GUIEngine::getSkin()->getColor("font::top"),
|
||||
getNode(), irr_driver->getSceneManager(), -1,
|
||||
core::vector3df(0.0f, 1.5f, 0.0f),
|
||||
core::vector3df(1.0f, 1.0f, 1.0f));
|
||||
tb->drop();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -80,6 +80,13 @@ KartGFX::KartGFX(const AbstractKart *kart)
|
||||
m_skidding_light_2->setName( ("skidding emitter 2 (" + m_kart->getIdent()
|
||||
+ ")").c_str() );
|
||||
|
||||
if (CVS->isGLSL())
|
||||
{
|
||||
m_nitro_light->grab();
|
||||
m_skidding_light_1->grab();
|
||||
m_skidding_light_2->grab();
|
||||
}
|
||||
|
||||
// Create particle effects
|
||||
Vec3 rear_left(kart->getWheelGraphicsPosition(3).getX(), 0.05f,
|
||||
kart->getWheelGraphicsPosition(3).getZ()-0.1f );
|
||||
@ -142,7 +149,8 @@ void KartGFX::addEffect(KartGFXType type, const std::string &file_name,
|
||||
const Vec3 &position, bool important)
|
||||
{
|
||||
if (!UserConfigParams::m_graphical_effects &&
|
||||
(!important || m_kart->getType() == RaceManager::KT_AI))
|
||||
(!important || m_kart->getType() == RaceManager::KT_AI ||
|
||||
m_kart->getType() == RaceManager::KT_SPARE_TIRE))
|
||||
{
|
||||
m_all_emitters.push_back(NULL);
|
||||
return;
|
||||
|
@ -131,6 +131,7 @@ KartModel::KartModel(bool is_master)
|
||||
m_min_suspension[i] = -0.07f;
|
||||
m_max_suspension[i] = 0.20f;
|
||||
m_dampen_suspension_amplitude[i] = 2.5f;
|
||||
m_default_physics_suspension[i] = 0.25f;
|
||||
}
|
||||
m_wheel_filename[0] = "";
|
||||
m_wheel_filename[1] = "";
|
||||
@ -521,6 +522,13 @@ bool KartModel::loadModels(const KartProperties &kart_properties)
|
||||
full_path.c_str(), kart_properties.getIdent().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
scene::ISkinnedMesh* sm = dynamic_cast<scene::ISkinnedMesh*>(m_mesh);
|
||||
if (sm)
|
||||
{
|
||||
MeshTools::createSkinnedMeshWithTangents(sm, &MeshTools::isNormalMap);
|
||||
}
|
||||
|
||||
m_mesh->grab();
|
||||
irr_driver->grabAllTextures(m_mesh);
|
||||
|
||||
@ -569,6 +577,14 @@ bool KartModel::loadModels(const KartProperties &kart_properties)
|
||||
// Grab all textures. This is done for the master only, so
|
||||
// the destructor will only free the textures if a master
|
||||
// copy is freed.
|
||||
|
||||
scene::ISkinnedMesh* sm =
|
||||
dynamic_cast<scene::ISkinnedMesh*>(obj.m_model);
|
||||
if (sm)
|
||||
{
|
||||
MeshTools::createSkinnedMeshWithTangents(sm,
|
||||
&MeshTools::isNormalMap);
|
||||
}
|
||||
irr_driver->grabAllTextures(obj.m_model);
|
||||
|
||||
// Update min/max
|
||||
@ -611,6 +627,8 @@ bool KartModel::loadModels(const KartProperties &kart_properties)
|
||||
std::string full_wheel =
|
||||
kart_properties.getKartDir()+m_wheel_filename[i];
|
||||
m_wheel_model[i] = irr_driver->getMesh(full_wheel);
|
||||
m_wheel_model[i] = MeshTools::createMeshWithTangents(m_wheel_model[i],
|
||||
&MeshTools::isNormalMap);
|
||||
// Grab all textures. This is done for the master only, so
|
||||
// the destructor will only free the textures if a master
|
||||
// copy is freed.
|
||||
@ -861,17 +879,18 @@ void KartModel::update(float dt, float distance, float steer, float speed,
|
||||
|
||||
float suspension_length = 0.0f;
|
||||
GhostKart* gk = dynamic_cast<GhostKart*>(m_kart);
|
||||
// Prevent using m_default_physics_suspension uninitialized
|
||||
if (gk && gt_replay_index == -1) break;
|
||||
|
||||
if (gk)
|
||||
// Prevent using suspension length uninitialized
|
||||
if (dt != 0.0f && !(gk && gt_replay_index == -1))
|
||||
{
|
||||
suspension_length = gk->getSuspensionLength(gt_replay_index, i);
|
||||
}
|
||||
else
|
||||
{
|
||||
suspension_length = m_kart->getVehicle()->getWheelInfo(i).
|
||||
m_raycastInfo.m_suspensionLength;
|
||||
if (gk)
|
||||
{
|
||||
suspension_length = gk->getSuspensionLength(gt_replay_index, i);
|
||||
}
|
||||
else
|
||||
{
|
||||
suspension_length = m_kart->getVehicle()->getWheelInfo(i).
|
||||
m_raycastInfo.m_suspensionLength;
|
||||
}
|
||||
}
|
||||
|
||||
// Check documentation of Kart::updateGraphics for the following line
|
||||
|
@ -494,7 +494,7 @@ const std::vector<int> KartPropertiesManager::getKartsInGroup(
|
||||
* to this list.
|
||||
*/
|
||||
void KartPropertiesManager::getRandomKartList(int count,
|
||||
RemoteKartInfoList& existing_karts,
|
||||
RemoteKartInfoList* existing_karts,
|
||||
std::vector<std::string> *ai_list)
|
||||
{
|
||||
// First: set up flags (based on global kart
|
||||
@ -504,18 +504,22 @@ void KartPropertiesManager::getRandomKartList(int count,
|
||||
used.resize(getNumberOfKarts(), false);
|
||||
|
||||
std::vector<std::string> random_kart_queue;
|
||||
for (unsigned int i=0; i<existing_karts.size(); i++)
|
||||
if (existing_karts != NULL)
|
||||
{
|
||||
try
|
||||
for (unsigned int i=0; i<existing_karts->size(); i++)
|
||||
{
|
||||
int id = getKartId(existing_karts[i].getKartName());
|
||||
used[id] = true;
|
||||
}
|
||||
catch (std::runtime_error& ex)
|
||||
{
|
||||
(void)ex;
|
||||
Log::error("[KartPropertiesManager]", "getRandomKartList : WARNING, "
|
||||
"can't find kart '%s'", existing_karts[i].getKartName().c_str());
|
||||
try
|
||||
{
|
||||
int id = getKartId((*existing_karts)[i].getKartName());
|
||||
used[id] = true;
|
||||
}
|
||||
catch (std::runtime_error& ex)
|
||||
{
|
||||
(void)ex;
|
||||
Log::error("[KartPropertiesManager]", "getRandomKartList : "
|
||||
"WARNING, can't find kart '%s'",
|
||||
(*existing_karts)[i].getKartName().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
for(unsigned int i=0; i<ai_list->size(); i++)
|
||||
|
@ -94,7 +94,7 @@ public:
|
||||
void selectKartName(const std::string &kart_name);
|
||||
bool testAndSetKart(int kartid);
|
||||
void getRandomKartList(int count,
|
||||
RemoteKartInfoList& existing_karts,
|
||||
RemoteKartInfoList* existing_karts,
|
||||
std::vector<std::string> *ai_list);
|
||||
void setHatMeshName(const std::string &hat_name);
|
||||
// ------------------------------------------------------------------------
|
||||
|
@ -222,11 +222,14 @@ void MainLoop::run()
|
||||
|
||||
m_prev_time = m_curr_time;
|
||||
float dt = getLimitedDt();
|
||||
// Render the previous frame, and also handle all user input.
|
||||
PROFILER_PUSH_CPU_MARKER("IrrDriver update", 0x00, 0x00, 0x7F);
|
||||
irr_driver->update(dt);
|
||||
PROFILER_POP_CPU_MARKER();
|
||||
|
||||
if (!m_abort && !ProfileWorld::isNoGraphics())
|
||||
{
|
||||
// Render the previous frame, and also handle all user input.
|
||||
PROFILER_PUSH_CPU_MARKER("IrrDriver update", 0x00, 0x00, 0x7F);
|
||||
irr_driver->update(dt);
|
||||
PROFILER_POP_CPU_MARKER();
|
||||
}
|
||||
|
||||
if (World::getWorld()) // race is active if world exists
|
||||
{
|
||||
|
@ -620,7 +620,17 @@ unsigned int LinearWorld::getRescuePositionIndex(AbstractKart *kart)
|
||||
// Setting XYZ for the kart is important since otherwise the kart
|
||||
// will not detect the right material again when doing the next
|
||||
// raycast to detect where it is driving on (--> potential rescue loop)
|
||||
return getTrackSector(kart_id)->getCurrentGraphNode();
|
||||
int index = getTrackSector(kart_id)->getCurrentGraphNode();
|
||||
|
||||
// Do not rescue to an ignored quad, find another (non-ignored) quad
|
||||
if (Graph::get()->getQuad(index)->isIgnored())
|
||||
{
|
||||
Vec3 pos = kart->getFrontXYZ();
|
||||
int sector = Graph::get()->findOutOfRoadSector(pos);
|
||||
return sector;
|
||||
}
|
||||
|
||||
return index;
|
||||
} // getRescuePositionIndex
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "karts/kart_properties.hpp"
|
||||
#include "karts/rescue_animation.hpp"
|
||||
#include "karts/controller/local_player_controller.hpp"
|
||||
#include "karts/controller/network_player_controller.hpp"
|
||||
#include "physics/physics.hpp"
|
||||
#include "states_screens/race_gui_base.hpp"
|
||||
#include "tracks/track.hpp"
|
||||
@ -421,11 +422,9 @@ AbstractKart *SoccerWorld::createKart(const std::string &kart_ident, int index,
|
||||
m_num_players ++;
|
||||
break;
|
||||
case RaceManager::KT_NETWORK_PLAYER:
|
||||
break; // Avoid compiler warning about enum not handled.
|
||||
//controller = new NetworkController(kart_ident, position, init_pos,
|
||||
// global_player_id);
|
||||
//m_num_players++;
|
||||
//break;
|
||||
controller = new NetworkPlayerController(new_kart);
|
||||
m_num_players++;
|
||||
break;
|
||||
case RaceManager::KT_AI:
|
||||
controller = loadAIController(new_kart);
|
||||
break;
|
||||
@ -433,6 +432,8 @@ AbstractKart *SoccerWorld::createKart(const std::string &kart_ident, int index,
|
||||
break;
|
||||
case RaceManager::KT_LEADER:
|
||||
break;
|
||||
case RaceManager::KT_SPARE_TIRE:
|
||||
break;
|
||||
}
|
||||
|
||||
new_kart->setController(controller);
|
||||
|
@ -23,15 +23,20 @@
|
||||
#include "graphics/camera.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "io/file_manager.hpp"
|
||||
#include "karts/abstract_kart.hpp"
|
||||
#include "karts/kart.hpp"
|
||||
#include "karts/controller/spare_tire_ai.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
#include "karts/kart_properties.hpp"
|
||||
#include "karts/kart_properties_manager.hpp"
|
||||
#include "physics/physics.hpp"
|
||||
#include "states_screens/race_gui_base.hpp"
|
||||
#include "tracks/arena_graph.hpp"
|
||||
#include "tracks/arena_node.hpp"
|
||||
#include "tracks/track.hpp"
|
||||
#include "tracks/track_object_manager.hpp"
|
||||
#include "utils/constants.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <IMeshSceneNode.h>
|
||||
|
||||
@ -73,8 +78,9 @@ void ThreeStrikesBattle::init()
|
||||
ThreeStrikesBattle::~ThreeStrikesBattle()
|
||||
{
|
||||
m_tires.clearWithoutDeleting();
|
||||
m_spare_tire_karts.clear();
|
||||
|
||||
irr_driver->grabAllTextures(m_tire);
|
||||
irr_driver->dropAllTextures(m_tire);
|
||||
// Remove the mesh from the cache so that the mesh is properly
|
||||
// freed once all refernces to it (which will happen once all
|
||||
// karts are being freed, which would have a pointer to this mesh)
|
||||
@ -88,11 +94,25 @@ void ThreeStrikesBattle::reset()
|
||||
{
|
||||
WorldWithRank::reset();
|
||||
|
||||
m_next_sta_spawn_time =
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_BEST ? 40.0f :
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_HARD ? 30.0f :
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_MEDIUM ?
|
||||
25.0f : 20.0f;
|
||||
|
||||
const unsigned int kart_amount = (unsigned int)m_karts.size();
|
||||
|
||||
for(unsigned int n=0; n<kart_amount; n++)
|
||||
{
|
||||
m_kart_info[n].m_lives = 3;
|
||||
if (dynamic_cast<SpareTireAI*>(m_karts[n]->getController()) != NULL)
|
||||
{
|
||||
// STA has no life
|
||||
m_kart_info[n].m_lives = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_kart_info[n].m_lives = 3;
|
||||
}
|
||||
|
||||
// no positions in this mode
|
||||
m_karts[n]->setPosition(-1);
|
||||
@ -132,6 +152,18 @@ void ThreeStrikesBattle::reset()
|
||||
m_track->getTrackObjectManager()->removeObject(obj);
|
||||
}
|
||||
m_tires.clearWithoutDeleting();
|
||||
|
||||
// Finish all spare tire karts first
|
||||
if (!m_spare_tire_karts.empty())
|
||||
{
|
||||
updateKartRanks();
|
||||
for (unsigned int i = 0; i < m_spare_tire_karts.size(); i++)
|
||||
{
|
||||
m_spare_tire_karts[i]->finishedRace(0.0f);
|
||||
m_spare_tire_karts[i]->getNode()->setVisible(false);
|
||||
m_eliminated_karts++;
|
||||
}
|
||||
}
|
||||
} // reset
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -142,6 +174,20 @@ void ThreeStrikesBattle::reset()
|
||||
*/
|
||||
void ThreeStrikesBattle::kartAdded(AbstractKart* kart, scene::ISceneNode* node)
|
||||
{
|
||||
if (kart->getType() == RaceManager::KartType::KT_SPARE_TIRE)
|
||||
{
|
||||
// Add heart billboard above it
|
||||
video::ITexture *heart =
|
||||
irr_driver->getTexture(FileManager::GUI, "heart.png");
|
||||
float height = kart->getKartHeight() + 0.5f;
|
||||
|
||||
scene::ISceneNode* billboard = irr_driver->addBillboard
|
||||
(core::dimension2d<irr::f32>(0.8f, 0.8f), heart, kart->getNode(),
|
||||
true);
|
||||
billboard->setPosition(core::vector3df(0, height, 0));
|
||||
return;
|
||||
}
|
||||
|
||||
float coord = -kart->getKartLength()*0.5f;
|
||||
|
||||
scene::IMeshSceneNode* tire_node = irr_driver->addMesh(m_tire, "3strikestire", node);
|
||||
@ -165,6 +211,15 @@ void ThreeStrikesBattle::kartHit(const unsigned int kart_id)
|
||||
{
|
||||
if (isRaceOver()) return;
|
||||
|
||||
SpareTireAI* sta =
|
||||
dynamic_cast<SpareTireAI*>(m_karts[kart_id]->getController());
|
||||
if (sta)
|
||||
{
|
||||
// Unspawn the spare tire kart if it get hit
|
||||
sta->unspawn();
|
||||
return;
|
||||
}
|
||||
|
||||
assert(kart_id < m_karts.size());
|
||||
// make kart lose a life, ignore if in profiling mode
|
||||
if (!UserConfigParams::m_arena_ai_stats)
|
||||
@ -305,6 +360,7 @@ void ThreeStrikesBattle::update(float dt)
|
||||
WorldWithRank::update(dt);
|
||||
WorldWithRank::updateTrack(dt);
|
||||
|
||||
spawnSpareTireKarts();
|
||||
if (m_track->hasNavMesh())
|
||||
updateSectorForKarts();
|
||||
|
||||
@ -446,7 +502,7 @@ bool ThreeStrikesBattle::isRaceOver()
|
||||
return (irr_driver->getRealTime()-m_start_time)*0.001f > 20.0f;
|
||||
|
||||
// for tests : never over when we have a single player there :)
|
||||
if (race_manager->getNumberOfKarts()==1 &&
|
||||
if (race_manager->getNumberOfKarts() - m_spare_tire_karts.size () ==1 &&
|
||||
getCurrentNumKarts()==1 &&
|
||||
UserConfigParams::m_artist_debug_mode)
|
||||
{
|
||||
@ -509,6 +565,16 @@ void ThreeStrikesBattle::enterRaceOverState()
|
||||
{
|
||||
WorldWithRank::enterRaceOverState();
|
||||
|
||||
// Unspawn all spare tire karts if neccesary
|
||||
for (unsigned int i = 0; i < m_spare_tire_karts.size(); i++)
|
||||
{
|
||||
SpareTireAI* sta =
|
||||
dynamic_cast<SpareTireAI*>(m_spare_tire_karts[i]->getController());
|
||||
assert(sta);
|
||||
if (sta->isMoving())
|
||||
sta->unspawn();
|
||||
}
|
||||
|
||||
if (UserConfigParams::m_arena_ai_stats)
|
||||
{
|
||||
float runtime = (irr_driver->getRealTime()-m_start_time)*0.001f;
|
||||
@ -521,3 +587,164 @@ void ThreeStrikesBattle::enterRaceOverState()
|
||||
}
|
||||
|
||||
} // enterRaceOverState
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
bool ThreeStrikesBattle::spareTireKartsSpawned() const
|
||||
{
|
||||
if (m_spare_tire_karts.empty()) return false;
|
||||
|
||||
// Spare tire karts are spawned if at least 1 of them needs update
|
||||
SpareTireAI* sta =
|
||||
dynamic_cast<SpareTireAI*>(m_spare_tire_karts[0]->getController());
|
||||
assert(sta);
|
||||
|
||||
return sta->isMoving();
|
||||
} // spareTireKartsSpawned
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void ThreeStrikesBattle::addKartLife(unsigned int id)
|
||||
{
|
||||
m_kart_info[id].m_lives++;
|
||||
updateKartRanks();
|
||||
|
||||
scene::ISceneNode* kart_node = m_karts[id]->getNode();
|
||||
core::list<scene::ISceneNode*>& children =
|
||||
const_cast<core::list<scene::ISceneNode*>&>(kart_node->getChildren());
|
||||
for (core::list<scene::ISceneNode*>::Iterator it = children.begin();
|
||||
it != children.end(); it++)
|
||||
{
|
||||
scene::ISceneNode* curr = *it;
|
||||
if (core::stringc(curr->getName()) == "tire1")
|
||||
{
|
||||
curr->setVisible(m_kart_info[id].m_lives >= 3);
|
||||
}
|
||||
else if (core::stringc(curr->getName()) == "tire2")
|
||||
{
|
||||
curr->setVisible(m_kart_info[id].m_lives >= 2);
|
||||
}
|
||||
}
|
||||
|
||||
} // addKartLife
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void ThreeStrikesBattle::spawnSpareTireKarts()
|
||||
{
|
||||
if (m_spare_tire_karts.empty() ||
|
||||
getTimeSinceStart() < m_next_sta_spawn_time)
|
||||
return;
|
||||
|
||||
const float period =
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_BEST ? 40.0f :
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_HARD ? 30.0f :
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_MEDIUM ?
|
||||
25.0f : 20.0f;
|
||||
const float inc_factor =
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_BEST ? 0.7f :
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_HARD ? 0.65f :
|
||||
race_manager->getDifficulty() == RaceManager::DIFFICULTY_MEDIUM ?
|
||||
0.6f : 0.55f;
|
||||
|
||||
// Spawn spare tire kart when necessary
|
||||
// The lifespan for sta: inc_factor / period * 1000 / 2
|
||||
// So in easier mode the sta lasts longer than spawn period
|
||||
const float lifespan = inc_factor / period * 1000;
|
||||
m_next_sta_spawn_time = lifespan + (getTimeSinceStart() * inc_factor) +
|
||||
getTimeSinceStart();
|
||||
int kart_has_few_lives = 0;
|
||||
for (unsigned int i = 0; i < m_kart_info.size(); i++)
|
||||
{
|
||||
if (m_kart_info[i].m_lives > 0 && m_kart_info[i].m_lives < 3)
|
||||
kart_has_few_lives++;
|
||||
}
|
||||
|
||||
float ratio = kart_has_few_lives / (inc_factor * 2);
|
||||
if (ratio < 1.5f) return;
|
||||
unsigned int spawn_sta = unsigned(ratio);
|
||||
if (spawn_sta > m_spare_tire_karts.size())
|
||||
spawn_sta = m_spare_tire_karts.size();
|
||||
m_race_gui->addMessage(_P("%i spare tire kart has been spawned!",
|
||||
"%i spare tire karts have been spawned!",
|
||||
spawn_sta), NULL, 2.0f);
|
||||
for (unsigned int i = 0; i < spawn_sta; i++)
|
||||
{
|
||||
SpareTireAI* sta = dynamic_cast<SpareTireAI*>
|
||||
(m_spare_tire_karts[i]->getController());
|
||||
assert(sta);
|
||||
sta->spawn(lifespan);
|
||||
}
|
||||
} // spawnSpareTireKarts
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void ThreeStrikesBattle::loadCustomModels()
|
||||
{
|
||||
// Pre-add spare tire karts if there are more than certain number of karts
|
||||
ArenaGraph* ag = ArenaGraph::get();
|
||||
if (ag && m_karts.size() > 4)
|
||||
{
|
||||
// Spare tire karts only added with large arena
|
||||
const int all_nodes = ag->getNumNodes();
|
||||
if (all_nodes > 500)
|
||||
{
|
||||
// Don't create too many spare tire karts
|
||||
const unsigned int max_sta_num = unsigned(m_karts.size() * 0.8f);
|
||||
unsigned int pos_created = 0;
|
||||
std::vector<int> used;
|
||||
std::vector<btTransform> pos;
|
||||
|
||||
// Fill all current starting position into used first
|
||||
for (unsigned int i = 0; i < getNumberOfRescuePositions(); i++)
|
||||
{
|
||||
int node = -1;
|
||||
ag->findRoadSector(getRescueTransform(i).getOrigin(), &node,
|
||||
NULL, true);
|
||||
assert(node != -1);
|
||||
used.push_back(node);
|
||||
}
|
||||
|
||||
// Find random nodes to pre-spawn spare tire karts
|
||||
RandomGenerator random;
|
||||
while (true)
|
||||
{
|
||||
const int node = random.get(all_nodes);
|
||||
if (std::find(used.begin(), used.end(), node) != used.end())
|
||||
continue;
|
||||
const ArenaNode* n = ag->getNode(node);
|
||||
btTransform t;
|
||||
t.setOrigin(n->getCenter());
|
||||
t.setRotation(Track::createRotationFromNormal(n->getNormal()));
|
||||
pos.push_back(t);
|
||||
pos_created++;
|
||||
used.push_back(node);
|
||||
if (pos_created >= max_sta_num) break;
|
||||
}
|
||||
|
||||
// Compute a random kart list
|
||||
std::vector<std::string> sta_list;
|
||||
kart_properties_manager->getRandomKartList(pos.size(), NULL,
|
||||
&sta_list);
|
||||
|
||||
assert(sta_list.size() == pos.size());
|
||||
// Now add them
|
||||
for (unsigned int i = 0; i < pos.size(); i++)
|
||||
{
|
||||
AbstractKart* sta = new Kart(sta_list[i], m_karts.size(),
|
||||
m_karts.size() + 1, pos[i], PLAYER_DIFFICULTY_NORMAL,
|
||||
KRT_RED);
|
||||
sta->init(RaceManager::KartType::KT_SPARE_TIRE);
|
||||
sta->setController(new SpareTireAI(sta));
|
||||
|
||||
m_karts.push_back(sta);
|
||||
race_manager->addSpareTireKart(sta_list[i]);
|
||||
m_track->adjustForFog(sta->getNode());
|
||||
|
||||
// Copy STA pointer to m_spare_tire_karts array, allowing them
|
||||
// to respawn easily
|
||||
m_spare_tire_karts.push_back(sta);
|
||||
}
|
||||
unsigned int sta_num = race_manager->getNumSpareTireKarts();
|
||||
assert(m_spare_tire_karts.size() == sta_num);
|
||||
Log::info("ThreeStrikesBattle","%d spare tire kart(s) created.",
|
||||
sta_num);
|
||||
}
|
||||
}
|
||||
} // loadCustomModels
|
||||
|
@ -77,44 +77,63 @@ private:
|
||||
int m_start_time;
|
||||
int m_total_hit;
|
||||
|
||||
public:
|
||||
std::vector<AbstractKart*> m_spare_tire_karts;
|
||||
float m_next_sta_spawn_time;
|
||||
|
||||
public:
|
||||
/** Used to show a nice graph when battle is over */
|
||||
struct BattleEvent
|
||||
{
|
||||
float m_time;
|
||||
std::vector<BattleInfo> m_kart_info;
|
||||
};
|
||||
// ------------------------------------------------------------------------
|
||||
std::vector<BattleEvent> m_battle_events;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
ThreeStrikesBattle();
|
||||
// ------------------------------------------------------------------------
|
||||
virtual ~ThreeStrikesBattle();
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void init() OVERRIDE;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// clock events
|
||||
virtual bool isRaceOver() OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void terminateRace() OVERRIDE;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// overriding World methods
|
||||
virtual void reset() OVERRIDE;
|
||||
|
||||
//virtual void getDefaultCollectibles(int& collectible_type, int& amount);
|
||||
virtual bool useFastMusicNearEnd() const OVERRIDE { return false; }
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void getKartsDisplayInfo(
|
||||
std::vector<RaceGUIBase::KartIconDisplayInfo> *info) OVERRIDE;
|
||||
virtual bool raceHasLaps() OVERRIDE { return false; }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool raceHasLaps() OVERRIDE { return false; }
|
||||
// ------------------------------------------------------------------------
|
||||
virtual const std::string& getIdent() const OVERRIDE;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void kartHit(const unsigned int kart_id) OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void update(float dt) OVERRIDE;
|
||||
|
||||
virtual void kartAdded(AbstractKart* kart, scene::ISceneNode* node) OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void kartAdded(AbstractKart* kart, scene::ISceneNode* node)
|
||||
OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void enterRaceOverState() OVERRIDE;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void loadCustomModels() OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
void updateKartRanks();
|
||||
void increaseRescueCount() { m_total_rescue++; }
|
||||
// ------------------------------------------------------------------------
|
||||
void increaseRescueCount() { m_total_rescue++; }
|
||||
// ------------------------------------------------------------------------
|
||||
void addKartLife(unsigned int id);
|
||||
// ------------------------------------------------------------------------
|
||||
int getKartLife(unsigned int id) const { return m_kart_info[id].m_lives; }
|
||||
// ------------------------------------------------------------------------
|
||||
bool spareTireKartsSpawned() const;
|
||||
// ------------------------------------------------------------------------
|
||||
void spawnSpareTireKarts();
|
||||
|
||||
}; // ThreeStrikesBattles
|
||||
|
||||
|
||||
|
@ -38,6 +38,7 @@
|
||||
#include "karts/controller/end_controller.hpp"
|
||||
#include "karts/controller/local_player_controller.hpp"
|
||||
#include "karts/controller/skidding_ai.hpp"
|
||||
#include "karts/controller/spare_tire_ai.hpp"
|
||||
#include "karts/controller/test_ai.hpp"
|
||||
#include "karts/controller/network_player_controller.hpp"
|
||||
#include "karts/kart.hpp"
|
||||
@ -220,13 +221,16 @@ void World::init()
|
||||
|
||||
} // for i
|
||||
|
||||
// Load other custom models if needed
|
||||
loadCustomModels();
|
||||
|
||||
// Now that all models are loaded, apply the overrides
|
||||
irr_driver->applyObjectPassShader();
|
||||
|
||||
// Must be called after all karts are created
|
||||
m_race_gui->init();
|
||||
|
||||
powerup_manager->updateWeightsForRace(num_karts);
|
||||
powerup_manager->updateWeightsForRace(race_manager->getNumberOfKarts());
|
||||
|
||||
if (UserConfigParams::m_weather_effects)
|
||||
{
|
||||
@ -368,6 +372,8 @@ AbstractKart *World::createKart(const std::string &kart_ident, int index,
|
||||
break;
|
||||
case RaceManager::KT_LEADER:
|
||||
break;
|
||||
case RaceManager::KT_SPARE_TIRE:
|
||||
break;
|
||||
}
|
||||
|
||||
new_kart->setController(controller);
|
||||
@ -477,6 +483,7 @@ World::~World()
|
||||
race_manager->setRecordRace(false);
|
||||
race_manager->setWatchingReplay(false);
|
||||
race_manager->setTimeTarget(0.0f);
|
||||
race_manager->setSpareTireKartNum(0);
|
||||
|
||||
Camera::removeAllCameras();
|
||||
|
||||
@ -485,6 +492,8 @@ World::~World()
|
||||
if(m_physics)
|
||||
delete m_physics;
|
||||
|
||||
delete m_script_engine;
|
||||
|
||||
m_world = NULL;
|
||||
|
||||
irr_driver->getSceneManager()->clear();
|
||||
@ -971,8 +980,11 @@ void World::update(float dt)
|
||||
const int kart_amount = (int)m_karts.size();
|
||||
for (int i = 0 ; i < kart_amount; ++i)
|
||||
{
|
||||
SpareTireAI* sta =
|
||||
dynamic_cast<SpareTireAI*>(m_karts[i]->getController());
|
||||
// Update all karts that are not eliminated
|
||||
if(!m_karts[i]->isEliminated()) m_karts[i]->update(dt) ;
|
||||
if(!m_karts[i]->isEliminated() || (sta && sta->isMoving()))
|
||||
m_karts[i]->update(dt);
|
||||
}
|
||||
PROFILER_POP_CPU_MARKER();
|
||||
|
||||
|
@ -360,6 +360,8 @@ public:
|
||||
void delayedSelfDestruct();
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void escapePressed();
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void loadCustomModels() {}
|
||||
|
||||
/** Set the network mode (true if networked) */
|
||||
void setNetworkWorld(bool is_networked) { m_is_network_world = is_networked; }
|
||||
|
@ -199,7 +199,8 @@ void WorldStatus::updateTime(const float dt)
|
||||
m_auxiliary_timer += dt;
|
||||
|
||||
if (UserConfigParams::m_artist_debug_mode &&
|
||||
race_manager->getNumberOfKarts() == 1 &&
|
||||
race_manager->getNumberOfKarts() -
|
||||
race_manager->getNumSpareTireKarts() == 1 &&
|
||||
race_manager->getTrackName() != "tutorial")
|
||||
{
|
||||
m_auxiliary_timer += dt * 6;
|
||||
@ -276,7 +277,8 @@ void WorldStatus::updateTime(const float dt)
|
||||
// In artist debug mode, when without opponents, skip the
|
||||
// ready/set/go counter faster
|
||||
if (UserConfigParams::m_artist_debug_mode &&
|
||||
race_manager->getNumberOfKarts() == 1 &&
|
||||
race_manager->getNumberOfKarts() -
|
||||
race_manager->getNumSpareTireKarts() == 1 &&
|
||||
race_manager->getTrackName() != "tutorial")
|
||||
{
|
||||
m_auxiliary_timer += dt*6;
|
||||
@ -302,7 +304,8 @@ void WorldStatus::updateTime(const float dt)
|
||||
// In artist debug mode, when without opponents,
|
||||
// skip the ready/set/go counter faster
|
||||
if (UserConfigParams::m_artist_debug_mode &&
|
||||
race_manager->getNumberOfKarts() == 1 &&
|
||||
race_manager->getNumberOfKarts() -
|
||||
race_manager->getNumSpareTireKarts() == 1 &&
|
||||
race_manager->getTrackName() != "tutorial")
|
||||
{
|
||||
m_auxiliary_timer += dt*6;
|
||||
@ -327,7 +330,8 @@ void WorldStatus::updateTime(const float dt)
|
||||
// In artist debug mode, when without opponents,
|
||||
// skip the ready/set/go counter faster
|
||||
if (UserConfigParams::m_artist_debug_mode &&
|
||||
race_manager->getNumberOfKarts() == 1 &&
|
||||
race_manager->getNumberOfKarts() -
|
||||
race_manager->getNumSpareTireKarts() == 1 &&
|
||||
race_manager->getTrackName() != "tutorial")
|
||||
{
|
||||
m_auxiliary_timer += dt*6;
|
||||
@ -379,11 +383,16 @@ void WorldStatus::updateTime(const float dt)
|
||||
default: break;
|
||||
}
|
||||
|
||||
IrrlichtDevice *device = irr_driver->getDevice();
|
||||
|
||||
switch (m_clock_mode)
|
||||
{
|
||||
case CLOCK_CHRONO:
|
||||
m_time += dt;
|
||||
m_count_up_timer += dt;
|
||||
if (!device->getTimer()->isStopped())
|
||||
{
|
||||
m_time += dt;
|
||||
m_count_up_timer += dt;
|
||||
}
|
||||
break;
|
||||
case CLOCK_COUNTDOWN:
|
||||
// stop countdown when race is over
|
||||
@ -394,8 +403,11 @@ void WorldStatus::updateTime(const float dt)
|
||||
break;
|
||||
}
|
||||
|
||||
m_time -= dt;
|
||||
m_count_up_timer += dt;
|
||||
if (!device->getTimer()->isStopped())
|
||||
{
|
||||
m_time -= dt;
|
||||
m_count_up_timer += dt;
|
||||
}
|
||||
|
||||
if(m_time <= 0.0)
|
||||
{
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "modes/world_with_rank.hpp"
|
||||
|
||||
#include "karts/abstract_kart.hpp"
|
||||
#include "karts/controller/spare_tire_ai.hpp"
|
||||
#include "karts/kart_properties.hpp"
|
||||
#include "race/history.hpp"
|
||||
#include "tracks/graph.hpp"
|
||||
@ -251,7 +252,9 @@ void WorldWithRank::updateSectorForKarts()
|
||||
assert(n == m_kart_track_sector.size());
|
||||
for (unsigned int i = 0; i < n; i++)
|
||||
{
|
||||
if (m_karts[i]->isEliminated()) continue;
|
||||
getTrackSector(i)->update(m_karts[i]->getXYZ());
|
||||
SpareTireAI* sta =
|
||||
dynamic_cast<SpareTireAI*>(m_karts[i]->getController());
|
||||
if (!m_karts[i]->isEliminated() || (sta && sta->isMoving()))
|
||||
getTrackSector(i)->update(m_karts[i]->getXYZ());
|
||||
}
|
||||
} // updateSectorForKarts
|
||||
|
@ -84,6 +84,7 @@ RaceManager::RaceManager()
|
||||
setTrack("jungle");
|
||||
m_default_ai_list.clear();
|
||||
setNumPlayers(0);
|
||||
setSpareTireKartNum(0);
|
||||
} // RaceManager
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -288,7 +289,7 @@ void RaceManager::computeRandomKartList()
|
||||
}
|
||||
|
||||
if(n>0)
|
||||
kart_properties_manager->getRandomKartList(n, m_player_karts,
|
||||
kart_properties_manager->getRandomKartList(n, &m_player_karts,
|
||||
&m_ai_kart_list );
|
||||
|
||||
if (m_ai_kart_override != "")
|
||||
|
@ -236,9 +236,10 @@ public:
|
||||
DIFFICULTY_COUNT};
|
||||
|
||||
/** Different kart types: A local player, a player connected via network,
|
||||
* an AI kart, the leader kart (currently not used), a ghost kart. */
|
||||
* an AI kart, the leader kart (currently not used), a ghost kart and
|
||||
* spare tire karts which allow gain life in battle mode */
|
||||
enum KartType { KT_PLAYER, KT_NETWORK_PLAYER, KT_AI, KT_LEADER,
|
||||
KT_GHOST };
|
||||
KT_GHOST, KT_SPARE_TIRE };
|
||||
private:
|
||||
|
||||
bool m_started_from_overworld;
|
||||
@ -329,6 +330,7 @@ private:
|
||||
GrandPrixData m_grand_prix;
|
||||
SavedGrandPrix* m_saved_gp;
|
||||
int m_num_karts;
|
||||
unsigned int m_num_spare_tire_karts;
|
||||
unsigned int m_num_finished_karts;
|
||||
unsigned int m_num_finished_players;
|
||||
int m_coin_target;
|
||||
@ -751,6 +753,24 @@ public:
|
||||
{
|
||||
return m_watching_replay;
|
||||
} // isWatchingReplay
|
||||
// ------------------------------------------------------------------------
|
||||
void addSpareTireKart(const std::string& name)
|
||||
{
|
||||
m_kart_status.push_back(KartStatus(name, 0, -1, -1,
|
||||
-1, KT_SPARE_TIRE, PLAYER_DIFFICULTY_NORMAL));
|
||||
m_num_spare_tire_karts++;
|
||||
m_num_karts++;
|
||||
} // addSpareTireKart
|
||||
// ------------------------------------------------------------------------
|
||||
void setSpareTireKartNum(unsigned int i)
|
||||
{
|
||||
m_num_spare_tire_karts = i;
|
||||
} // setSpareTireKartNum
|
||||
// ------------------------------------------------------------------------
|
||||
unsigned int getNumSpareTireKarts() const
|
||||
{
|
||||
return m_num_spare_tire_karts;
|
||||
} // getNumSpareTireKarts
|
||||
|
||||
}; // RaceManager
|
||||
|
||||
|
@ -77,6 +77,8 @@ namespace Scripting
|
||||
ScriptEngine::~ScriptEngine()
|
||||
{
|
||||
// Release the engine
|
||||
m_pending_timeouts.clearAndDeleteAll();
|
||||
m_engine->DiscardModule(MODULE_ID_MAIN_SCRIPT_FILE);
|
||||
m_engine->Release();
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ using namespace irr;
|
||||
#include "items/attachment_manager.hpp"
|
||||
#include "items/powerup_manager.hpp"
|
||||
#include "karts/abstract_kart.hpp"
|
||||
#include "karts/controller/controller.hpp"
|
||||
#include "karts/controller/spare_tire_ai.hpp"
|
||||
#include "karts/kart_properties.hpp"
|
||||
#include "karts/kart_properties_manager.hpp"
|
||||
#include "modes/follow_the_leader.hpp"
|
||||
@ -104,6 +104,18 @@ RaceGUI::RaceGUI()
|
||||
else
|
||||
m_lap_width = font->getDimension(L"9/9").Width;
|
||||
|
||||
} // RaceGUI
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
RaceGUI::~RaceGUI()
|
||||
{
|
||||
} // ~Racegui
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void RaceGUI::init()
|
||||
{
|
||||
RaceGUIBase::init();
|
||||
// Technically we only need getNumLocalPlayers, but using the
|
||||
// global kart id to find the data for a specific kart.
|
||||
int n = race_manager->getNumberOfKarts();
|
||||
@ -111,12 +123,7 @@ RaceGUI::RaceGUI()
|
||||
m_animation_states.resize(n);
|
||||
m_rank_animation_duration.resize(n);
|
||||
m_last_ranks.resize(n);
|
||||
} // RaceGUI
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
RaceGUI::~RaceGUI()
|
||||
{
|
||||
} // ~Racegui
|
||||
} // init
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Reset the gui before a race. It initialised all rank animation related
|
||||
@ -369,13 +376,18 @@ void RaceGUI::drawGlobalMiniMap()
|
||||
for(unsigned int i=0; i<world->getNumKarts(); i++)
|
||||
{
|
||||
const AbstractKart *kart = world->getKart(i);
|
||||
if(kart->isEliminated()) continue; // don't draw eliminated kart
|
||||
const SpareTireAI* sta =
|
||||
dynamic_cast<const SpareTireAI*>(kart->getController());
|
||||
// don't draw eliminated kart
|
||||
if(kart->isEliminated() && !(sta && sta->isMoving())) continue;
|
||||
const Vec3& xyz = kart->getXYZ();
|
||||
Vec3 draw_at;
|
||||
world->getTrack()->mapPoint2MiniMap(xyz, &draw_at);
|
||||
draw_at *= UserConfigParams::m_scale_rtts_factor;
|
||||
|
||||
video::ITexture* icon = kart->getKartProperties()->getMinimapIcon();
|
||||
video::ITexture* icon = sta ?
|
||||
irr_driver->getTexture(FileManager::GUI, "heart.png") :
|
||||
kart->getKartProperties()->getMinimapIcon();
|
||||
|
||||
// int marker_height = m_marker->getSize().Height;
|
||||
core::rect<s32> source(core::position2di(0, 0), icon->getSize());
|
||||
|
@ -119,6 +119,7 @@ public:
|
||||
|
||||
RaceGUI();
|
||||
~RaceGUI();
|
||||
virtual void init();
|
||||
virtual void reset();
|
||||
virtual void renderGlobal(float dt);
|
||||
virtual void renderPlayerView(const Camera *camera, float dt);
|
||||
|
@ -638,8 +638,11 @@ void RaceGUIBase::drawGlobalPlayerIcons(int bottom_margin)
|
||||
y_space = irr_driver->getActualScreenSize().Height - y_base;
|
||||
}
|
||||
|
||||
unsigned int sta = race_manager->getNumSpareTireKarts();
|
||||
const unsigned int num_karts = race_manager->getNumberOfKarts() - sta;
|
||||
|
||||
// -2 because that's the spacing further on
|
||||
int ICON_PLAYER_WIDTH = y_space / race_manager->getNumberOfKarts() - 2;
|
||||
int ICON_PLAYER_WIDTH = y_space / num_karts - 2;
|
||||
|
||||
int icon_width_max = (int)(50*(irr_driver->getActualScreenSize().Width/800.0f));
|
||||
int icon_width_min = (int)(35*(irr_driver->getActualScreenSize().Height/600.0f));
|
||||
@ -664,10 +667,11 @@ void RaceGUIBase::drawGlobalPlayerIcons(int bottom_margin)
|
||||
int ICON_WIDTH = ICON_PLAYER_WIDTH * 4 / 5;
|
||||
|
||||
WorldWithRank *world = (WorldWithRank*)(World::getWorld());
|
||||
|
||||
//initialize m_previous_icons_position
|
||||
if(m_previous_icons_position.size()==0)
|
||||
{
|
||||
for(unsigned int i=0; i<race_manager->getNumberOfKarts(); i++)
|
||||
for(unsigned int i=0; i<num_karts; i++)
|
||||
{
|
||||
const AbstractKart *kart = world->getKart(i);
|
||||
int position = kart->getPosition();
|
||||
@ -686,7 +690,7 @@ void RaceGUIBase::drawGlobalPlayerIcons(int bottom_margin)
|
||||
int previous_y=y_base-ICON_PLAYER_WIDTH-2;
|
||||
|
||||
gui::ScalableFont* font = GUIEngine::getFont();
|
||||
const unsigned int kart_amount = world->getNumKarts();
|
||||
const unsigned int kart_amount = world->getNumKarts() - sta;
|
||||
|
||||
//where is the limit to hide last icons
|
||||
int y_icons_limit=irr_driver->getActualScreenSize().Height-bottom_margin-ICON_PLAYER_WIDTH;
|
||||
|
@ -460,17 +460,17 @@ void RaceResultGUI::backToLobby()
|
||||
WorldWithRank *rank_world = (WorldWithRank*)World::getWorld();
|
||||
|
||||
unsigned int first_position = 1;
|
||||
unsigned int sta = race_manager->getNumSpareTireKarts();
|
||||
if (race_manager->getMinorMode() == RaceManager::MINOR_MODE_FOLLOW_LEADER)
|
||||
first_position = 2;
|
||||
|
||||
// Use only the karts that are supposed to be displayed (and
|
||||
// ignore e.g. the leader in a FTL race).
|
||||
unsigned int num_karts = race_manager->getNumberOfKarts() - first_position + 1;
|
||||
unsigned int num_karts = race_manager->getNumberOfKarts() - first_position + 1 - sta;
|
||||
|
||||
// In FTL races the leader kart is not displayed
|
||||
m_all_row_infos.resize(num_karts);
|
||||
|
||||
|
||||
// Determine the kart to display in the right order,
|
||||
// and the maximum width for the kart name column
|
||||
// -------------------------------------------------
|
||||
@ -478,7 +478,7 @@ void RaceResultGUI::backToLobby()
|
||||
float max_finish_time = 0;
|
||||
|
||||
for (unsigned int position = first_position;
|
||||
position <= race_manager->getNumberOfKarts(); position++)
|
||||
position <= race_manager->getNumberOfKarts() - sta; position++)
|
||||
{
|
||||
const AbstractKart *kart = rank_world->getKartAtPosition(position);
|
||||
|
||||
|
@ -44,6 +44,8 @@ ArenaGraph::ArenaGraph(const std::string &navmesh, const XMLNode *node)
|
||||
if (node && race_manager->getMinorMode() == RaceManager::MINOR_MODE_SOCCER)
|
||||
loadGoalNodes(node);
|
||||
|
||||
loadBoundingBoxNodes();
|
||||
|
||||
} // ArenaGraph
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -148,7 +150,8 @@ void ArenaGraph::loadNavmesh(const std::string &navmesh)
|
||||
createQuad(all_vertices[quad_index[0]],
|
||||
all_vertices[quad_index[1]], all_vertices[quad_index[2]],
|
||||
all_vertices[quad_index[3]], m_all_nodes.size(),
|
||||
false/*invisible*/, false/*ai_ignore*/, true/*is_arena*/);
|
||||
false/*invisible*/, false/*ai_ignore*/, true/*is_arena*/,
|
||||
false/*ignore*/);
|
||||
|
||||
ArenaNode* cur_node = getNode(m_all_nodes.size() - 1);
|
||||
cur_node->setAdjacentNodes(adjacent_quad_index);
|
||||
|
@ -98,13 +98,13 @@ void DriveGraph::load(const std::string &quad_file_name,
|
||||
}
|
||||
|
||||
// Each quad is part of the graph exactly once now.
|
||||
for(unsigned int i=0; i<quad->getNumNodes(); i++)
|
||||
for (unsigned int i = 0; i < quad->getNumNodes(); i++)
|
||||
{
|
||||
const XMLNode *xml_node = quad->getNode(i);
|
||||
if(xml_node->getName()!="quad")
|
||||
if (xml_node->getName() != "quad")
|
||||
{
|
||||
Log::warn("DriveGraph: Unsupported node type '%s' found in '%s' - ignored.",
|
||||
xml_node->getName().c_str(), filename.c_str());
|
||||
xml_node->getName().c_str(), filename.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -117,12 +117,29 @@ void DriveGraph::load(const std::string &quad_file_name,
|
||||
getPoint(xml_node, "p1", &p1);
|
||||
getPoint(xml_node, "p2", &p2);
|
||||
getPoint(xml_node, "p3", &p3);
|
||||
bool invisible=false;
|
||||
bool invisible = false;
|
||||
xml_node->get("invisible", &invisible);
|
||||
bool ai_ignore=false;
|
||||
bool ai_ignore = false;
|
||||
xml_node->get("ai-ignore", &ai_ignore);
|
||||
|
||||
bool ignored = false;
|
||||
std::string direction;
|
||||
xml_node->get("direction", &direction);
|
||||
if (direction == "forward" && race_manager->getReverseTrack())
|
||||
{
|
||||
ignored = true;
|
||||
invisible = true;
|
||||
ai_ignore = true;
|
||||
}
|
||||
else if (direction == "reverse" && !race_manager->getReverseTrack())
|
||||
{
|
||||
ignored = true;
|
||||
invisible = true;
|
||||
ai_ignore = true;
|
||||
}
|
||||
|
||||
createQuad(p0, p1, p2, p3, m_all_nodes.size(), invisible, ai_ignore,
|
||||
false/*is_arena*/);
|
||||
false/*is_arena*/, ignored);
|
||||
}
|
||||
delete quad;
|
||||
|
||||
@ -156,7 +173,7 @@ void DriveGraph::load(const std::string &quad_file_name,
|
||||
const XMLNode *xml_node = xml->getNode(node_index);
|
||||
// Load the definition of edges between the graph nodes:
|
||||
// -----------------------------------------------------
|
||||
if(xml_node->getName()=="node-list")
|
||||
if (xml_node->getName() == "node-list")
|
||||
{
|
||||
// Each quad is part of the graph exactly once now.
|
||||
unsigned int to = 0;
|
||||
@ -223,6 +240,8 @@ void DriveGraph::load(const std::string &quad_file_name,
|
||||
m_lap_length = l;
|
||||
}
|
||||
|
||||
loadBoundingBoxNodes();
|
||||
|
||||
} // load
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -28,8 +28,8 @@
|
||||
DriveNode::DriveNode(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2,
|
||||
const Vec3 &p3, const Vec3 &normal,
|
||||
unsigned int node_index, bool invisible,
|
||||
bool ai_ignore)
|
||||
:Quad(p0, p1, p2, p3, normal, node_index, invisible)
|
||||
bool ai_ignore, bool ignored)
|
||||
:Quad(p0, p1, p2, p3, normal, node_index, invisible, ignored)
|
||||
{
|
||||
m_ai_ignore = ai_ignore;
|
||||
m_distance_from_start = -1.0f;
|
||||
|
@ -96,6 +96,7 @@ private:
|
||||
*/
|
||||
std::vector< int > m_checkline_requirements;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
void markAllSuccessorsToUse(unsigned int n,
|
||||
PathToNodeVector *m_path_to_node);
|
||||
@ -104,7 +105,7 @@ public:
|
||||
DriveNode(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2,
|
||||
const Vec3 &p3, const Vec3 &normal,
|
||||
unsigned int node_index, bool invisible,
|
||||
bool ai_ignore);
|
||||
bool ai_ignore, bool ignored);
|
||||
// ------------------------------------------------------------------------
|
||||
virtual ~DriveNode() {}
|
||||
// ------------------------------------------------------------------------
|
||||
|
@ -22,9 +22,9 @@
|
||||
DriveNode2D::DriveNode2D(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2,
|
||||
const Vec3 &p3, const Vec3 &normal,
|
||||
unsigned int node_index, bool invisible,
|
||||
bool ai_ignore)
|
||||
bool ai_ignore, bool ignored)
|
||||
: DriveNode(p0, p1, p2, p3, normal, node_index, invisible,
|
||||
ai_ignore)
|
||||
ai_ignore, ignored)
|
||||
{
|
||||
m_line = core::line2df(m_upper_center.getX(), m_upper_center.getZ(),
|
||||
m_lower_center.getX(), m_lower_center.getZ());
|
||||
|
@ -45,7 +45,7 @@ private:
|
||||
public:
|
||||
DriveNode2D(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
|
||||
const Vec3 &normal, unsigned int node_index, bool invisible,
|
||||
bool ai_ignore);
|
||||
bool ai_ignore, bool ignored);
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void getDistances(const Vec3 &xyz, Vec3 *result) const OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
|
@ -22,9 +22,9 @@
|
||||
DriveNode3D::DriveNode3D(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2,
|
||||
const Vec3 &p3, const Vec3 &normal,
|
||||
unsigned int node_index, bool invisible,
|
||||
bool ai_ignore)
|
||||
bool ai_ignore, bool ignored)
|
||||
: DriveNode(p0, p1, p2, p3, normal, node_index, invisible,
|
||||
ai_ignore), BoundingBox3D(p0, p1, p2, p3, normal)
|
||||
ai_ignore, ignored), BoundingBox3D(p0, p1, p2, p3, normal)
|
||||
{
|
||||
m_line = core::line3df(m_lower_center.toIrrVector(),
|
||||
m_upper_center.toIrrVector());
|
||||
|
@ -38,7 +38,7 @@ private:
|
||||
public:
|
||||
DriveNode3D(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
|
||||
const Vec3 &normal, unsigned int node_index, bool invisible,
|
||||
bool ai_ignore);
|
||||
bool ai_ignore, bool ignored);
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool pointInside(const Vec3& p,
|
||||
bool ignore_vertical = false) const OVERRIDE
|
||||
|
@ -46,6 +46,7 @@ Graph::Graph()
|
||||
m_new_rtt = NULL;
|
||||
m_bb_min = Vec3( 99999, 99999, 99999);
|
||||
m_bb_max = Vec3(-99999, -99999, -99999);
|
||||
memset(m_bb_nodes, 0, 4 * sizeof(int));
|
||||
} // Graph
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -399,7 +400,7 @@ void Graph::mapPoint2MiniMap(const Vec3 &xyz,Vec3 *draw_at) const
|
||||
// -----------------------------------------------------------------------------
|
||||
void Graph::createQuad(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2,
|
||||
const Vec3 &p3, unsigned int node_index,
|
||||
bool invisible, bool ai_ignore, bool is_arena)
|
||||
bool invisible, bool ai_ignore, bool is_arena, bool ignored)
|
||||
{
|
||||
// Find the normal of this quad by computing the normal of two triangles
|
||||
// and taking their average.
|
||||
@ -427,7 +428,7 @@ void Graph::createQuad(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2,
|
||||
else
|
||||
{
|
||||
q = new DriveNode3D(p0, p1, p2, p3, normal, node_index, invisible,
|
||||
ai_ignore);
|
||||
ai_ignore, ignored);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -441,7 +442,7 @@ void Graph::createQuad(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2,
|
||||
else
|
||||
{
|
||||
q = new DriveNode2D(p0, p1, p2, p3, normal, node_index, invisible,
|
||||
ai_ignore);
|
||||
ai_ignore, ignored);
|
||||
}
|
||||
}
|
||||
m_all_nodes.push_back(q);
|
||||
@ -499,7 +500,7 @@ void Graph::findRoadSector(const Vec3& xyz, int *sector,
|
||||
else
|
||||
indx = indx<(int)m_all_nodes.size()-1 ? indx +1 : 0;
|
||||
const Quad* q = getQuad(indx);
|
||||
if(q->pointInside(xyz, ignore_vertical))
|
||||
if (q->pointInside(xyz, ignore_vertical))
|
||||
{
|
||||
*sector = indx;
|
||||
return;
|
||||
@ -585,24 +586,27 @@ int Graph::findOutOfRoadSector(const Vec3& xyz, const int curr_sector,
|
||||
? 0
|
||||
: current_sector+1;
|
||||
|
||||
// A first simple test uses the 2d distance to the center of the
|
||||
// quad.
|
||||
float dist_2 =
|
||||
m_all_nodes[next_sector]->getDistance2FromPoint(xyz);
|
||||
if(dist_2<min_dist_2)
|
||||
const Quad* q = getQuad(next_sector);
|
||||
if (!q->isIgnored())
|
||||
{
|
||||
const Quad* q = getQuad(next_sector);
|
||||
float dist = xyz.getY() - q->getMinHeight();
|
||||
// While negative distances are unlikely, we allow some small
|
||||
// negative numbers in case that the kart is partly in the
|
||||
// track. Only do the height test in phase==0, in phase==1
|
||||
// accept any point, independent of height, or this node is 3d
|
||||
// which already takes height into account
|
||||
if(phase==1 || (dist < 5.0f && dist>-1.0f) ||
|
||||
q->is3DQuad() || ignore_vertical)
|
||||
// A first simple test uses the 2d distance to the center of the
|
||||
// quad.
|
||||
float dist_2 =
|
||||
m_all_nodes[next_sector]->getDistance2FromPoint(xyz);
|
||||
if (dist_2 < min_dist_2)
|
||||
{
|
||||
min_dist_2 = dist_2;
|
||||
min_sector = next_sector;
|
||||
float dist = xyz.getY() - q->getMinHeight();
|
||||
// While negative distances are unlikely, we allow some small
|
||||
// negative numbers in case that the kart is partly in the
|
||||
// track. Only do the height test in phase==0, in phase==1
|
||||
// accept any point, independent of height, or this node is 3d
|
||||
// which already takes height into account
|
||||
if (phase == 1 || (dist < 5.0f && dist>-1.0f) ||
|
||||
q->is3DQuad() || ignore_vertical)
|
||||
{
|
||||
min_dist_2 = dist_2;
|
||||
min_sector = next_sector;
|
||||
}
|
||||
}
|
||||
}
|
||||
current_sector = next_sector;
|
||||
@ -618,3 +622,16 @@ int Graph::findOutOfRoadSector(const Vec3& xyz, const int curr_sector,
|
||||
}
|
||||
return min_sector;
|
||||
} // findOutOfRoadSector
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void Graph::loadBoundingBoxNodes()
|
||||
{
|
||||
m_bb_nodes[0] = findOutOfRoadSector(Vec3(m_bb_min.x(), 0, m_bb_min.z()),
|
||||
-1/*curr_sector*/, NULL/*all_sectors*/, true/*ignore_vertical*/);
|
||||
m_bb_nodes[1] = findOutOfRoadSector(Vec3(m_bb_min.x(), 0, m_bb_max.z()),
|
||||
-1/*curr_sector*/, NULL/*all_sectors*/, true/*ignore_vertical*/);
|
||||
m_bb_nodes[2] = findOutOfRoadSector(Vec3(m_bb_max.x(), 0, m_bb_min.z()),
|
||||
-1/*curr_sector*/, NULL/*all_sectors*/, true/*ignore_vertical*/);
|
||||
m_bb_nodes[3] = findOutOfRoadSector(Vec3(m_bb_max.x(), 0, m_bb_max.z()),
|
||||
-1/*curr_sector*/, NULL/*all_sectors*/, true/*ignore_vertical*/);
|
||||
} // loadBoundingBoxNodes
|
||||
|
@ -61,13 +61,19 @@ protected:
|
||||
* graph. */
|
||||
void createQuad(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2,
|
||||
const Vec3 &p3, unsigned int node_index,
|
||||
bool invisible, bool ai_ignore, bool is_arena);
|
||||
bool invisible, bool ai_ignore, bool is_arena, bool ignore);
|
||||
// ------------------------------------------------------------------------
|
||||
/** Map 4 bounding box points to 4 closest graph nodes. */
|
||||
void loadBoundingBoxNodes();
|
||||
|
||||
private:
|
||||
/** The 2d bounding box, used for hashing. */
|
||||
Vec3 m_bb_min;
|
||||
Vec3 m_bb_max;
|
||||
|
||||
/** The 4 closest graph nodes to the bounding box. */
|
||||
int m_bb_nodes[4];
|
||||
|
||||
RTT* m_new_rtt;
|
||||
|
||||
/** The node of the graph mesh. */
|
||||
@ -149,6 +155,12 @@ public:
|
||||
const int curr_sector = UNKNOWN_SECTOR,
|
||||
std::vector<int> *all_sectors = NULL,
|
||||
bool ignore_vertical = false) const;
|
||||
// ------------------------------------------------------------------------
|
||||
const Vec3& getBBMin() const { return m_bb_min; }
|
||||
// ------------------------------------------------------------------------
|
||||
const Vec3& getBBMax() const { return m_bb_max; }
|
||||
// ------------------------------------------------------------------------
|
||||
const int* getBBNodes() const { return m_bb_nodes; }
|
||||
|
||||
}; // Graph
|
||||
|
||||
|
@ -82,7 +82,13 @@ LODNode* ModelDefinitionLoader::instanciateAsLOD(const XMLNode* node, scene::ISc
|
||||
continue;
|
||||
}
|
||||
|
||||
irr_driver->setAllMaterialFlags(a_mesh);
|
||||
scene::ISkinnedMesh* sm =
|
||||
dynamic_cast<scene::ISkinnedMesh*>(a_mesh);
|
||||
if (sm)
|
||||
{
|
||||
MeshTools::createSkinnedMeshWithTangents(sm,
|
||||
&MeshTools::isNormalMap);
|
||||
}
|
||||
|
||||
a_mesh->grab();
|
||||
//cache.push_back(a_mesh);
|
||||
|
@ -25,16 +25,17 @@
|
||||
|
||||
/** Constructor, takes 4 points. */
|
||||
Quad::Quad(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
|
||||
const Vec3 &normal, int index, bool invisible)
|
||||
const Vec3 &normal, int index, bool invisible, bool ignored)
|
||||
: m_index(index), m_normal(normal), m_invisible(invisible)
|
||||
{
|
||||
m_p[0]=p0; m_p[1]=p1; m_p[2]=p2; m_p[3]=p3;
|
||||
|
||||
m_center = 0.25f*(p0+p1+p2+p3);
|
||||
m_min_height = std::min ( std::min(p0.getY(), p1.getY()),
|
||||
std::min(p2.getY(), p3.getY()) );
|
||||
m_max_height = std::max ( std::max(p0.getY(), p1.getY()),
|
||||
std::max(p2.getY(), p3.getY()) );
|
||||
m_is_ignored = ignored;
|
||||
m_p[0]=p0; m_p[1]=p1; m_p[2]=p2; m_p[3]=p3;
|
||||
|
||||
m_center = 0.25f*(p0+p1+p2+p3);
|
||||
m_min_height = std::min ( std::min(p0.getY(), p1.getY()),
|
||||
std::min(p2.getY(), p3.getY()) );
|
||||
m_max_height = std::max ( std::max(p0.getY(), p1.getY()),
|
||||
std::max(p2.getY(), p3.getY()) );
|
||||
} // Quad
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -54,6 +54,8 @@ private:
|
||||
/** Set to true if this quad should not be shown in the minimap. */
|
||||
bool m_invisible;
|
||||
|
||||
bool m_is_ignored;
|
||||
|
||||
/** The minimum height of the quad, used in case that several quads
|
||||
* are on top of each other when determining the sector a kart is on. */
|
||||
float m_min_height;
|
||||
@ -67,7 +69,7 @@ public:
|
||||
// ------------------------------------------------------------------------
|
||||
Quad(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
|
||||
const Vec3 & normal = Vec3(0, 1, 0), int index = -1,
|
||||
bool invisible = false);
|
||||
bool invisible = false, bool ignored = false);
|
||||
// ------------------------------------------------------------------------
|
||||
virtual ~Quad() {}
|
||||
// ------------------------------------------------------------------------
|
||||
@ -93,6 +95,8 @@ public:
|
||||
/** Returns true of this quad is invisible, i.e. not to be shown in
|
||||
* the minimap. */
|
||||
bool isInvisible() const { return m_invisible; }
|
||||
// ------------------------------------------------------------------------
|
||||
bool isIgnored() const { return m_is_ignored; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the normal of this quad. */
|
||||
const Vec3& getNormal() const { return m_normal; }
|
||||
|
@ -702,11 +702,7 @@ btQuaternion Track::getArenaStartRotation(const Vec3& xyz, float heading)
|
||||
}
|
||||
|
||||
const Vec3& normal = Graph::get()->getQuad(node)->getNormal();
|
||||
Vec3 axis = -normal.cross(Vec3(0, 1, 0));
|
||||
if (axis.length() == 0)
|
||||
axis = Vec3(0, 0, 1);
|
||||
|
||||
btQuaternion q(axis, normal.angle(Vec3(0, 1, 0)));
|
||||
btQuaternion q = createRotationFromNormal(normal);
|
||||
btMatrix3x3 m;
|
||||
m.setRotation(q);
|
||||
return btQuaternion(m.getColumn(1), heading * DEGREE_TO_RAD) * q;
|
||||
@ -1174,7 +1170,7 @@ bool Track::loadMainTrack(const XMLNode &root)
|
||||
handleAnimatedTextures(scene_node, *track_node);
|
||||
m_all_nodes.push_back(scene_node);
|
||||
|
||||
MeshTools::minMax3D(merged_mesh, &m_aabb_min, &m_aabb_max);
|
||||
MeshTools::minMax3D(tangent_mesh, &m_aabb_min, &m_aabb_max);
|
||||
// Increase the maximum height of the track: since items that fly
|
||||
// too high explode, e.g. cakes can not be show when being at the
|
||||
// top of the track (since they will explode when leaving the AABB
|
||||
@ -1868,8 +1864,10 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
|
||||
sun->getLightData().SpecularColor = m_sun_specular_color;
|
||||
}
|
||||
else
|
||||
{
|
||||
irr_driver->createSunInterposer();
|
||||
|
||||
m_sun->grab();
|
||||
}
|
||||
|
||||
createPhysicsModel(main_track_count);
|
||||
|
||||
|
@ -397,6 +397,14 @@ public:
|
||||
|
||||
static const float NOHIT;
|
||||
|
||||
static btQuaternion createRotationFromNormal(const Vec3& normal)
|
||||
{
|
||||
Vec3 axis = -normal.cross(Vec3(0, 1, 0));
|
||||
if (axis.length() == 0)
|
||||
axis = Vec3(0, 0, 1);
|
||||
return btQuaternion(axis, normal.angle(Vec3(0, 1, 0)));
|
||||
} // createRotationFromNormal
|
||||
|
||||
Track (const std::string &filename);
|
||||
~Track ();
|
||||
void cleanup ();
|
||||
|
@ -368,6 +368,16 @@ TrackObjectPresentationMesh::TrackObjectPresentationMesh(
|
||||
m_mesh = MeshTools::createMeshWithTangents(m_mesh,
|
||||
&MeshTools::isNormalMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
scene::ISkinnedMesh* sm =
|
||||
dynamic_cast<scene::ISkinnedMesh*>(m_mesh);
|
||||
if (sm)
|
||||
{
|
||||
MeshTools::createSkinnedMeshWithTangents(sm,
|
||||
&MeshTools::isNormalMap);
|
||||
}
|
||||
}
|
||||
init(&xml_node, parent, enabled);
|
||||
} // TrackObjectPresentationMesh
|
||||
|
||||
@ -409,9 +419,21 @@ TrackObjectPresentationMesh::TrackObjectPresentationMesh(
|
||||
if (file_manager->fileExists(model_file))
|
||||
{
|
||||
if (animated)
|
||||
{
|
||||
m_mesh = irr_driver->getAnimatedMesh(model_file);
|
||||
scene::ISkinnedMesh* sm =
|
||||
dynamic_cast<scene::ISkinnedMesh*>(m_mesh);
|
||||
if (sm)
|
||||
{
|
||||
MeshTools::createSkinnedMeshWithTangents(sm,
|
||||
&MeshTools::isNormalMap);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_mesh = irr_driver->getMesh(model_file);
|
||||
{
|
||||
m_mesh = MeshTools::createMeshWithTangents(
|
||||
irr_driver->getMesh(model_file), &MeshTools::isNormalMap);
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_mesh)
|
||||
@ -959,6 +981,7 @@ TrackObjectPresentationLight::TrackObjectPresentationLight(
|
||||
scene::ISceneNode* parent)
|
||||
: TrackObjectPresentationSceneNode(xml_node)
|
||||
{
|
||||
m_color.set(0);
|
||||
xml_node.get("color", &m_color);
|
||||
const video::SColorf colorf(m_color);
|
||||
|
||||
|
@ -182,12 +182,9 @@ void changeCameraTarget(u32 num)
|
||||
{
|
||||
AbstractKart* kart = world->getKart(num - 1);
|
||||
if (kart == NULL) return;
|
||||
if (kart->isEliminated()) return;
|
||||
cam->setMode(Camera::CM_NORMAL);
|
||||
cam->setKart(kart);
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
} // changeCameraTarget
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user