Remove unused cpp and hpp files

This commit is contained in:
Benau 2018-01-25 15:41:30 +08:00
parent 2448b10cd4
commit 297c66bf04
4 changed files with 1 additions and 180 deletions

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@ -1,5 +1,5 @@
# Modify this file to change the last-modified date when you add/remove a file.
# This will then trigger a new cmake run automatically.
# This will then trigger a new cmake run automatically.
file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")

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@ -1,58 +0,0 @@
// Copyright (C) 2002-2015 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __LARGE_MESH_BUFFER_H_INCLUDED__
#define __LARGE_MESH_BUFFER_H_INCLUDED__
#include "irrArray.h"
#include "IMeshBuffer.h"
#include "CMeshBuffer.h"
namespace irr
{
namespace scene
{
//! A SMeshBuffer with 32-bit indices
class LargeMeshBuffer : public SMeshBuffer
{
public:
//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
virtual video::E_INDEX_TYPE getIndexType() const
{
return video::EIT_32BIT;
}
//! Get pointer to indices
/** \return Pointer to indices. */
virtual const u16* getIndices() const
{
return (u16 *) Indices.const_pointer();
}
//! Get pointer to indices
/** \return Pointer to indices. */
virtual u16* getIndices()
{
return (u16 *) Indices.pointer();
}
//! Get number of indices
/** \return Number of indices. */
virtual u32 getIndexCount() const
{
return Indices.size();
}
//! Indices into the vertices of this buffer.
core::array<u32> Indices;
};
} // end namespace scene
} // end namespace irr
#endif

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@ -1,31 +0,0 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/screen_quad.hpp"
// Just the static parts to our screenquad
const u16 ScreenQuad::indices[4] = {0, 1, 2, 3};
static const SColor white(255, 255, 255, 255);
const S3DVertex ScreenQuad::vertices[4] = {
S3DVertex(-1, 1, 0, 0, 1, 0, white, 0, 1),
S3DVertex(1, 1, 0, 0, 1, 0, white, 1, 1),
S3DVertex(-1, -1, 0, 0, 1, 0, white, 0, 0),
S3DVertex(1, -1, 0, 0, 1, 0, white, 1, 0),
};

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@ -1,90 +0,0 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SCREENQUAD_H
#define HEADER_SCREENQUAD_H
#include <SMaterial.h>
#include <IVideoDriver.h>
using namespace irr;
using namespace video;
class ScreenQuad {
public:
ScreenQuad(IVideoDriver *xy)
{
vd = xy;
mat.Lighting = false;
mat.ZBuffer = video::ECFN_ALWAYS;
mat.ZWriteEnable = false;
for(u32 c = 0; c < MATERIAL_MAX_TEXTURES; c++)
{
mat.TextureLayer[c].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
mat.TextureLayer[c].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
}
}
SMaterial& getMaterial() { return mat; }
//Set the texture to render with the quad
void setTexture(ITexture* tex, u32 layer = 0)
{
mat.TextureLayer[layer].Texture = tex;
}
ITexture* getTexture(u32 layer = 0) const { return mat.TextureLayer[layer].Texture; }
void setMaterialType(E_MATERIAL_TYPE mt) { mat.MaterialType = mt; }
void render(bool setRTToFrameBuff = true) const
{
if(setRTToFrameBuff)
vd->setRenderTarget(video::ERT_FRAME_BUFFER);
sq_dorender();
}
void render(ITexture* rt) const
{
vd->setRenderTarget(rt);
sq_dorender();
}
protected:
static const S3DVertex vertices[4];
static const u16 indices[4];
SMaterial mat;
IVideoDriver* vd;
void sq_dorender() const
{
vd->setMaterial(mat);
vd->setTransform(ETS_WORLD, core::IdentityMatrix);
vd->setTransform(ETS_VIEW, core::IdentityMatrix);
vd->setTransform(ETS_PROJECTION, core::IdentityMatrix);
vd->drawVertexPrimitiveList(vertices, 4, indices, 2, EVT_STANDARD,
scene::EPT_TRIANGLE_STRIP);
}
};
#endif