GLES2 for android devices by default
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lib/irrlicht/include/.IrrCompileConfig.h.swo
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lib/irrlicht/include/.IrrCompileConfig.h.swo
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@ -233,6 +233,8 @@ define out. */
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#ifndef IRR_OGLES2_SHADER_PATH
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#ifdef _IRR_COMPILE_WITH_IPHONE_DEVICE_
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#define IRR_OGLES2_SHADER_PATH ""
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#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
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#define IRR_OGLES2_SHADER_PATH "media/Shaders/"
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#else
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#define IRR_OGLES2_SHADER_PATH "../../media/Shaders/"
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#endif
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lib/irrlicht/source/Irrlicht/.COGLES2Driver.cpp.swo
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lib/irrlicht/source/Irrlicht/.COGLES2Driver.cpp.swo
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@ -24,6 +24,7 @@ namespace io
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CAndroidAssetReader::CAndroidAssetReader(const io::path &filename)
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{
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__android_log_print(ANDROID_LOG_VERBOSE, "native-activity", "path %s", core::stringc(filename).c_str());
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AssetManager = CIrrDeviceAndroid::getAndroidApp()->activity->assetManager;
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Asset = AAssetManager_open(AssetManager,
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core::stringc(filename).c_str(),
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@ -92,15 +92,15 @@ CIrrDeviceAndroid::CIrrDeviceAndroid(const SIrrlichtCreationParameters& param)
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// Create cursor control
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CursorControl = new CCursorControl(this);
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io::CAndroidAssetFileArchive *assets = io::createAndroidAssetFileArchive(false, false);
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assets->addDirectory("media");
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FileSystem->addFileArchive(assets);
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// Create the driver.
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createDriver();
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if (VideoDriver)
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createGUIAndScene();
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io::CAndroidAssetFileArchive *assets = io::createAndroidAssetFileArchive(false, false);
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assets->addDirectory("media");
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FileSystem->addFileArchive(assets);
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// TODO
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//
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// if engine->app->savedState is not NULL then use postEventFromUser()
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@ -68,6 +68,9 @@ namespace video
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EglDisplay = eglGetDisplay((NativeDisplayType)ExposedData.OpenGLLinux.X11Display);
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#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
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Device = device;
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#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
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EglWindow = ((struct android_app *)(params.PrivateData))->window;
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EglDisplay = EGL_NO_DISPLAY;
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#endif
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#ifdef EGL_VERSION_1_0
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if (EglDisplay == EGL_NO_DISPLAY)
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@ -94,6 +97,14 @@ namespace video
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EGLint attribs[] =
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{
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#if defined( _IRR_COMPILE_WITH_ANDROID_DEVICE_ )
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_NONE
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#else
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 5,
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EGL_BLUE_SIZE, 5,
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@ -109,6 +120,7 @@ namespace video
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#endif
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EGL_NONE, 0
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#endif
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};
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EGLint contextAttrib[] =
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{
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@ -196,6 +208,16 @@ namespace video
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os::Printer::log("No full depth buffer.");
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if (params.Bits > attribs[9])
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os::Printer::log("No full color buffer.");
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#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
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/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
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* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
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* As soon as we picked a EGLConfig, we can safely reconfigure the
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* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
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EGLint format;
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eglGetConfigAttrib(EglDisplay, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(EglWindow, 0, 0, format);
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#endif
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os::Printer::log(" Creating EglSurface with nativeWindow...");
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EglSurface = eglCreateWindowSurface(EglDisplay, config, EglWindow, NULL);
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if (EGL_NO_SURFACE == EglSurface)
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@ -406,6 +428,7 @@ namespace video
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core::stringc FPVSPath = IRR_OGLES2_SHADER_PATH;
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FPVSPath += "COGLES2FixedPipeline.vsh";
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os::Printer::log(FPVSPath.c_str());
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core::stringc FPFSPath = IRR_OGLES2_SHADER_PATH;
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FPFSPath += "COGLES2FixedPipeline.fsh";
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@ -29,6 +29,10 @@
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#if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include "android_native_app_glue.h"
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#else
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#include <EGL/eglplatform.h>
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#endif
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@ -43,8 +43,6 @@ COGLES1Driver::COGLES1Driver(const SIrrlichtCreationParameters& params,
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,ViewDepthRenderbuffer(0)
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#endif
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{
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__android_log_print(ANDROID_LOG_VERBOSE, "native-activity", "frame %d", __LINE__);
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__android_log_print(ANDROID_LOG_VERBOSE, "native-activity", "frame %s %d", __FILE__, __LINE__);
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#ifdef _DEBUG
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setDebugName("COGLESDriver");
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#endif
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