Let server take splitscreen players into account for max players
This commit is contained in:
parent
0599e8c0d7
commit
449365b5b6
@ -767,20 +767,15 @@ void ServerLobby::connectionRequested(Event* event)
|
||||
const NetworkString &data = event->data();
|
||||
|
||||
// can we add the player ?
|
||||
if (m_game_setup->getPlayerCount() >=
|
||||
NetworkConfig::get()->getMaxPlayers() ||
|
||||
m_state != ACCEPTING_CLIENTS)
|
||||
if (m_state != ACCEPTING_CLIENTS)
|
||||
{
|
||||
NetworkString *message = getNetworkString(2);
|
||||
message->addUInt8(LE_CONNECTION_REFUSED)
|
||||
.addUInt8(m_state != ACCEPTING_CLIENTS ?
|
||||
RR_BUSY : RR_TOO_MANY_PLAYERS);
|
||||
|
||||
message->addUInt8(LE_CONNECTION_REFUSED).addUInt8(RR_BUSY);
|
||||
// send only to the peer that made the request and disconect it now
|
||||
peer->sendPacket(message);
|
||||
peer->reset();
|
||||
delete message;
|
||||
Log::verbose("ServerLobby", "Player refused");
|
||||
Log::verbose("ServerLobby", "Player refused: selection started");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -792,8 +787,6 @@ void ServerLobby::connectionRequested(Event* event)
|
||||
NetworkString *message = getNetworkString(2);
|
||||
message->addUInt8(LE_CONNECTION_REFUSED)
|
||||
.addUInt8(RR_INCORRECT_PASSWORD);
|
||||
|
||||
// send only to the peer that made the request and disconect it now
|
||||
peer->sendPacket(message);
|
||||
peer->reset();
|
||||
delete message;
|
||||
@ -801,7 +794,19 @@ void ServerLobby::connectionRequested(Event* event)
|
||||
return;
|
||||
}
|
||||
|
||||
uint8_t player_count = data.getUInt8();
|
||||
unsigned player_count = data.getUInt8();
|
||||
if (m_game_setup->getPlayerCount() + player_count >
|
||||
NetworkConfig::get()->getMaxPlayers())
|
||||
{
|
||||
NetworkString *message = getNetworkString(2);
|
||||
message->addUInt8(LE_CONNECTION_REFUSED).addUInt8(RR_TOO_MANY_PLAYERS);
|
||||
peer->sendPacket(message);
|
||||
peer->reset();
|
||||
delete message;
|
||||
Log::verbose("ServerLobby", "Player refused: too many players");
|
||||
return;
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < player_count; i++)
|
||||
{
|
||||
std::string name_u8;
|
||||
|
Loading…
Reference in New Issue
Block a user