Merge remote-tracking branch 'origin/master' into removeLocalPlayerInfo
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commit
7b6ec4e916
@ -12,3 +12,4 @@ Terminal=false
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StartupNotify=false
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Type=Application
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Categories=Game;ArcadeGame;
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Keywords=tux;game;race;
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@ -2182,25 +2182,29 @@ void IrrDriver::update(float dt)
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World *world = World::getWorld();
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if (GUIEngine::getCurrentScreen() != NULL &&
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GUIEngine::getCurrentScreen()->needs3D() &&
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world != NULL)
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if (world)
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{
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//printf("Screen that needs 3D\n");
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//m_video_driver->beginScene(/*backBuffer clear*/true, /*zBuffer*/true,
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// video::SColor(0,0,0,255));
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//m_scene_manager->drawAll();
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if (CVS->isGLSL())
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renderGLSL(dt);
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else
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renderFixed(dt);
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GUIEngine::render(dt);
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//m_video_driver->endScene();
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return;
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GUIEngine::Screen* current_screen = GUIEngine::getCurrentScreen();
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if (current_screen != NULL && current_screen->needs3D())
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{
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GUIEngine::render(dt);
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}
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if (world->getPhysics() != NULL)
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{
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IrrDebugDrawer* debug_drawer = world->getPhysics()->getDebugDrawer();
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if (debug_drawer != NULL && debug_drawer->debugEnabled())
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{
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debug_drawer->beginNextFrame();
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}
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}
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}
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else if (!world)
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else
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{
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m_video_driver->beginScene(/*backBuffer clear*/ true, /*zBuffer*/ true,
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video::SColor(255,100,101,140));
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@ -2208,24 +2212,8 @@ void IrrDriver::update(float dt)
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GUIEngine::render(dt);
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m_video_driver->endScene();
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return;
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}
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if (CVS->isGLSL())
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renderGLSL(dt);
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else
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renderFixed(dt);
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if (world != NULL && world->getPhysics() != NULL)
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{
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IrrDebugDrawer* debug_drawer = world->getPhysics()->getDebugDrawer();
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if (debug_drawer != NULL && debug_drawer->debugEnabled())
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{
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debug_drawer->beginNextFrame();
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}
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}
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if (m_request_screenshot) doScreenShot();
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// Enable this next print statement to get render information printed
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@ -38,14 +38,14 @@
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#if defined(WIN32) && defined(DEBUG)
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# define WIN32_LEAN_AND_MEAN
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# include <Windows.h>
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# include <windows.h>
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#endif
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namespace VS
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{
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#if defined(WIN32) && defined(DEBUG)
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#if defined(_MSC_VER) && defined(DEBUG)
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# define WIN32_LEAN_AND_MEAN
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# include <Windows.h>
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# include <windows.h>
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/** This function sets the name of this thread in the VS debugger.
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* \param name Name of the thread.
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@ -87,4 +87,4 @@ namespace VS
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} // namespace VS
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#endif // HEADER_VS_HPP
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#endif // HEADER_VS_HPP
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