Add improvements from auria and devee
This commit is contained in:
parent
af223ddf24
commit
caf095ed60
@ -1563,6 +1563,7 @@ void IrrDriver::renderTransparent()
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
renderTransparenPass<Shaders::TransparentShader, video::EVT_STANDARD, 3, 2, 1>(
|
||||
TexUnits(RenderGeometry::TexUnit(0, true)),
|
||||
ListGhostKart::getInstance());
|
||||
|
@ -207,7 +207,7 @@ void STKMeshSceneNode::updateNoGL()
|
||||
|
||||
GLMesh &mesh = GLmeshes[i];
|
||||
Material* material = material_manager->getMaterialFor(mb->getMaterial().getTexture(0), mb);
|
||||
if (mesh.m_render_info != NULL && mesh.m_render_info->isTransparent())
|
||||
if (mesh.m_render_info != NULL && mesh.m_render_info->isTransparent() && !rnd->isTransparent())
|
||||
{
|
||||
assert(!immediate_draw);
|
||||
if (mesh.VAOType == video::EVT_TANGENTS)
|
||||
|
@ -351,7 +351,7 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
|
||||
{
|
||||
const video::SColor& c = World::getWorld()->getTrack()->getSunColor();
|
||||
float y = 0.2126f * c.getRed() + 0.7152f * c.getGreen() + 0.0722f * c.getBlue();
|
||||
custom_alpha = y > 128.0f ? 0.5f : 0.2f;
|
||||
custom_alpha = y > 128.0f ? 0.5f : 0.35f;
|
||||
}
|
||||
|
||||
for (GLMesh *mesh : node->TransparentMesh[TM_GHOST_KART])
|
||||
|
Loading…
x
Reference in New Issue
Block a user