Scripting work : improve object-kart collision callbacks
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@@ -63,6 +63,7 @@ PhysicalObject::Settings::Settings(const XMLNode &xml_node)
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xml_node.get("reset", &m_crash_reset );
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xml_node.get("explode", &m_knock_kart );
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xml_node.get("flatten", &m_flatten_kart);
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xml_node.get("on-kart-collision", &m_on_kart_collision);
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m_reset_when_too_low =
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xml_node.get("reset-when-below", &m_reset_height) == 1;
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@@ -140,6 +141,7 @@ PhysicalObject::PhysicalObject(bool is_dynamic,
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m_flatten_kart = settings.m_flatten_kart;
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m_reset_when_too_low = settings.m_reset_when_too_low;
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m_reset_height = settings.m_reset_height;
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m_on_kart_collision = settings.m_on_kart_collision;
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m_init_pos.setIdentity();
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Vec3 radHpr(m_init_hpr);
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@@ -67,6 +67,10 @@ public:
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/** If the item is below that height, it is reset (when
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* m_reset_when_too_low is true). */
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float m_reset_height;
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/** If non-empty, the name of the scripting function to call
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* when a kart collides with this object
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*/
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std::string m_on_kart_collision;
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private:
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void init();
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public:
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@@ -140,6 +144,10 @@ private:
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/** If m_reset_when_too_low this object is set back to its start
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* position if its height is below this value. */
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float m_reset_height;
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/** If non-empty, the name of the scripting function to call
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* when a kart collides with this object
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*/
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std::string m_on_kart_collision;
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/** If this body is a bullet dynamic body, i.e. affected by physics
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* or not (static (not moving) or kinematic (animated outside
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@@ -194,6 +202,8 @@ public:
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/** Add body to dynamic world */
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void addBody();
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// ------------------------------------------------------------------------
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const std::string& getOnKartCollisionFunction() const { return m_on_kart_collision; }
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// ------------------------------------------------------------------------
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// Methods usable by scripts
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/**
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@@ -186,15 +186,17 @@ void Physics::update(float dt)
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Scripting::ScriptEngine* script_engine = World::getWorld()->getScriptEngine();
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AbstractKart *kart = p->getUserPointer(1)->getPointerKart();
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int kartId = kart->getWorldKartId();
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std::string obj_id = p->getUserPointer(0)->getPointerPhysicalObject()->getID();
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// TODO: pass obj_id as arguent
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script_engine->runFunction("void onKartObjectCollision(int)",
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[=](asIScriptContext* ctx) {
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ctx->SetArgDWord(0, kartId);
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});
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PhysicalObject *obj = p->getUserPointer(0)
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->getPointerPhysicalObject();
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PhysicalObject* obj = p->getUserPointer(0)->getPointerPhysicalObject();
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std::string obj_id = obj->getID();
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std::string scripting_function = obj->getOnKartCollisionFunction();
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if (scripting_function.size() > 0)
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{
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script_engine->runFunction("void " + scripting_function + "(int, const string)",
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[&](asIScriptContext* ctx) {
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ctx->SetArgDWord(0, kartId);
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ctx->SetArgObject(1, &obj_id);
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});
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}
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if (obj->isCrashReset())
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{
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new RescueAnimation(kart);
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