Fix swatter in network
This commit is contained in:
parent
05f5663888
commit
f0b46d08b2
@ -56,7 +56,7 @@ Attachment::Attachment(AbstractKart* kart)
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m_previous_owner = NULL;
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m_bomb_sound = NULL;
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m_bubble_explode_sound = NULL;
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m_node_scale = 1.0f;
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m_node_scale = std::numeric_limits<float>::max();
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m_initial_speed = 0.0f;
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// If we attach a NULL mesh, we get a NULL scene node back. So we
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@ -110,9 +110,15 @@ Attachment::~Attachment()
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* previous owner exists.
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*/
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void Attachment::set(AttachmentType type, int ticks,
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AbstractKart *current_kart)
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AbstractKart *current_kart,
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bool disable_swatter_animation)
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{
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bool was_bomb = (m_type == ATTACH_BOMB);
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// Don't override currently player swatter removing bomb animation
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Swatter* s = dynamic_cast<Swatter*>(m_plugin);
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if (s && s->isRemovingBomb())
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return;
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bool was_bomb = (m_type == ATTACH_BOMB) && !disable_swatter_animation;
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scene::ISceneNode* bomb_scene_node = NULL;
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if (was_bomb && type == ATTACH_SWATTER)
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{
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@ -132,7 +138,6 @@ void Attachment::set(AttachmentType type, int ticks,
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}
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clear();
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m_node_scale = 0.3f;
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// If necessary create the appropriate plugin which encapsulates
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// the associated behavior
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@ -160,7 +165,12 @@ void Attachment::set(AttachmentType type, int ticks,
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m_node->setCurrentFrame(0);
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}
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m_node->setScale(core::vector3df(m_node_scale,m_node_scale,m_node_scale));
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if (m_node_scale == std::numeric_limits<float>::max())
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{
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m_node_scale = 0.3f;
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m_node->setScale(core::vector3df(m_node_scale, m_node_scale,
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m_node_scale));
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}
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m_type = type;
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m_ticks_left = ticks;
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@ -238,14 +248,22 @@ void Attachment::clear()
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*/
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void Attachment::saveState(BareNetworkString *buffer) const
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{
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// We use bit 7 to indicate if a previous owner is defined for a bomb
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assert(ATTACH_MAX<=127);
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// We use bit 6 to indicate if a previous owner is defined for a bomb,
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// bit 7 to indicate if the attachment is swatter removing animation
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assert(ATTACH_MAX < 64);
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uint8_t bit_7 = 0;
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Swatter* s = dynamic_cast<Swatter*>(m_plugin);
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if (s)
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{
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bit_7 = s->isRemovingBomb() ? 1 : 0;
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bit_7 <<= 7;
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}
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uint8_t type = m_type | (( (m_type==ATTACH_BOMB) && (m_previous_owner!=NULL) )
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? 0x80 : 0 );
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? (1 << 6) : 0 ) | bit_7;
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buffer->addUInt8(type);
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if(m_type!=ATTACH_NOTHING)
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{
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buffer->addUInt32(m_ticks_left);
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buffer->addUInt16(m_ticks_left);
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if(m_type==ATTACH_BOMB && m_previous_owner)
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buffer->addUInt8(m_previous_owner->getWorldKartId());
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// m_initial_speed is not saved, on restore state it will
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@ -260,19 +278,29 @@ void Attachment::saveState(BareNetworkString *buffer) const
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void Attachment::rewindTo(BareNetworkString *buffer)
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{
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uint8_t type = buffer->getUInt8();
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AttachmentType new_type = AttachmentType(type & 0x7f); // mask out bit 7
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bool is_removing_bomb = (type >> 7 & 1) == 1;
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Swatter* s = dynamic_cast<Swatter*>(m_plugin);
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// If locally removing a bomb
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if (s)
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is_removing_bomb = s->isRemovingBomb();
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// mask out bit 6 and 7
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AttachmentType new_type = AttachmentType(type & 63);
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type &= 127;
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// If there is no attachment, clear the attachment if necessary and exit
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if(new_type==ATTACH_NOTHING)
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if (new_type == ATTACH_NOTHING && !is_removing_bomb)
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{
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if(m_type!=new_type) clear();
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if (m_type != new_type)
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clear();
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return;
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}
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int ticks_left = buffer->getUInt32();
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int16_t ticks_left = buffer->getUInt16();
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// Now it is a new attachment:
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if (type == (ATTACH_BOMB | 0x80)) // we have previous owner information
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if (type == (ATTACH_BOMB | 64)) // we have previous owner information
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{
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uint8_t kart_id = buffer->getUInt8();
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m_previous_owner = World::getWorld()->getKart(kart_id);
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@ -282,6 +310,10 @@ void Attachment::rewindTo(BareNetworkString *buffer)
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m_previous_owner = NULL;
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}
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// If playing kart animation, don't rewind to any attacment
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if (is_removing_bomb)
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return;
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// Attaching an object can be expensive (loading new models, ...)
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// so avoid doing this if there is no change in attachment type
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// Don't use set to reset a model on local player if it's already cleared
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@ -294,7 +326,9 @@ void Attachment::rewindTo(BareNetworkString *buffer)
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return;
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}
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set(new_type, ticks_left, m_previous_owner);
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set(new_type, ticks_left, m_previous_owner,
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new_type == ATTACH_SWATTER && !is_removing_bomb
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/*disable_swatter_animation*/);
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} // rewindTo
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// -----------------------------------------------------------------------------
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@ -314,9 +348,7 @@ void Attachment::rewind(BareNetworkString *buffer)
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*/
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void Attachment::hitBanana(ItemState *item_state)
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{
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// Don't keep on getting achievements due to rewind!
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if (m_kart->getController()->canGetAchievements() &&
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!RewindManager::get()->isRewinding())
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if (m_kart->getController()->canGetAchievements())
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{
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PlayerManager::increaseAchievement(AchievementInfo::ACHIEVE_BANANA,
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"banana", 1);
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@ -501,8 +533,6 @@ void Attachment::update(int ticks)
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bool is_shield = m_type == ATTACH_BUBBLEGUM_SHIELD ||
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m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD;
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float wanted_node_scale = is_shield ?
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std::max(1.0f, m_kart->getHighestPoint() * 1.1f) : 1.0f;
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int slow_flashes = stk_config->time2Ticks(3.0f);
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if (is_shield && m_ticks_left < slow_flashes)
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{
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@ -518,16 +548,6 @@ void Attachment::update(int ticks)
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m_node->setVisible((division & 0x1) == 0);
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}
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float dt = stk_config->ticks2Time(ticks);
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if (m_node_scale < wanted_node_scale)
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{
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m_node_scale += dt*1.5f;
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if (m_node_scale > wanted_node_scale)
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m_node_scale = wanted_node_scale;
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m_node->setScale(core::vector3df(m_node_scale,m_node_scale,
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m_node_scale) );
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}
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if(m_plugin)
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{
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bool discard = m_plugin->updateAndTestFinished(ticks);
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@ -622,6 +642,26 @@ void Attachment::update(int ticks)
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// ----------------------------------------------------------------------------
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void Attachment::updateGraphics(float dt)
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{
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if (m_plugin)
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m_plugin->updateGrahpics(dt);
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bool is_shield = m_type == ATTACH_BUBBLEGUM_SHIELD ||
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m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD;
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float wanted_node_scale = is_shield ?
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std::max(1.0f, m_kart->getHighestPoint() * 1.1f) : 1.0f;
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if (m_node_scale < wanted_node_scale)
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{
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m_node_scale += dt * 1.5f;
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float scale = m_node_scale;
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if (scale > wanted_node_scale)
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scale = wanted_node_scale;
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m_node->setScale(core::vector3df(scale, scale, scale));
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}
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else
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{
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m_node_scale = std::numeric_limits<float>::max();
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}
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switch (m_type)
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{
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case ATTACH_BOMB:
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@ -644,7 +684,6 @@ void Attachment::updateGraphics(float dt)
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m_bomb_sound->deleteSFX();
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m_bomb_sound = NULL;
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}
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} // updateGraphics
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// ----------------------------------------------------------------------------
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@ -82,7 +82,7 @@ private:
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AbstractKart *m_kart;
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/** Time left till attachment expires. */
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int m_ticks_left;
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int16_t m_ticks_left;
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/** For parachutes only. */
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float m_initial_speed;
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@ -121,7 +121,8 @@ public:
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void update(int ticks);
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void handleCollisionWithKart(AbstractKart *other);
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void set (AttachmentType type, int ticks,
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AbstractKart *previous_kart=NULL);
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AbstractKart *previous_kart=NULL,
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bool disable_swatter_animation = false);
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virtual void rewind(BareNetworkString *buffer);
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void rewindTo(BareNetworkString *buffer);
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void saveState(BareNetworkString *buffer) const;
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@ -135,10 +136,10 @@ public:
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// ------------------------------------------------------------------------
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/** Returns how much time (in ticks) is left before this attachment is
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* removed. */
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int getTicksLeft() const { return m_ticks_left; }
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int16_t getTicksLeft() const { return m_ticks_left; }
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// ------------------------------------------------------------------------
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/** Sets how long this attachment will remain attached. */
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void setTicksLeft(int t){ m_ticks_left = t; }
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void setTicksLeft(int16_t t) { m_ticks_left = t; }
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// ------------------------------------------------------------------------
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/** Returns the previous owner of this attachment, used in bombs that
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* are being passed between karts. */
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@ -160,10 +161,6 @@ public:
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float getInitialSpeed() const { return m_initial_speed; }
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// ------------------------------------------------------------------------
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void setInitialSpeed(float speed) { m_initial_speed = speed; }
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// ------------------------------------------------------------------------
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float getNodeScale() const { return m_node_scale; }
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// ------------------------------------------------------------------------
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void setNodeScale(float scale) { m_node_scale = scale; }
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}; // Attachment
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@ -49,6 +49,8 @@ public:
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virtual ~AttachmentPlugin() {}
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virtual void updateGrahpics(float dt) = 0;
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// ------------------------------------------------------------------------
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/** Updates a plugin. This is called once each time frame. If the
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* function returns true, the attachment is discarded. */
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@ -34,12 +34,12 @@
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#include "io/file_manager.hpp"
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#include "items/attachment_manager.hpp"
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#include "items/projectile_manager.hpp"
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#include "karts/abstract_kart.hpp"
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#include "karts/controller/controller.hpp"
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#include "karts/explosion_animation.hpp"
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#include "karts/kart_properties.hpp"
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#include "modes/world.hpp"
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#include "modes/soccer_world.hpp"
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#include "karts/abstract_kart.hpp"
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#define SWAT_POS_OFFSET core::vector3df(0.0, 0.2f, -0.4f)
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#define SWAT_ANGLE_MIN 45
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@ -61,10 +61,9 @@ Swatter::Swatter(AbstractKart *kart, bool was_bomb,
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{
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m_animation_phase = SWATTER_AIMING;
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m_discard_now = false;
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m_discard_timeout = 0.0f;
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m_target = NULL;
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m_closest_kart = NULL;
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m_removing_bomb = was_bomb;
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m_bomb_scene_node = bomb_scene_node;
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m_swat_bomb_frame = 0.0f;
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@ -72,7 +71,7 @@ Swatter::Swatter(AbstractKart *kart, bool was_bomb,
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m_scene_node = kart->getAttachment()->getNode();
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m_scene_node->setPosition(SWAT_POS_OFFSET);
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if (m_removing_bomb)
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if (was_bomb)
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{
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m_scene_node->setMesh(attachment_manager
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->getMesh(Attachment::ATTACH_SWATTER_ANIM));
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@ -80,16 +79,26 @@ Swatter::Swatter(AbstractKart *kart, bool was_bomb,
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m_scene_node->setAnimationSpeed(0.9f);
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m_scene_node->setCurrentFrame(0.0f);
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m_scene_node->setLoopMode(false);
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// There are 40 frames in blender for swatter_anim.blender
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// so 40 / 25 * 120
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m_removed_bomb_ticks =
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World::getWorld()->getTicksSinceStart() + 192;
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}
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else
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{
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m_removed_bomb_ticks = std::numeric_limits<int>::max();
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m_scene_node->setAnimationSpeed(0);
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}
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m_swat_sound = NULL;
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m_start_swat_ticks = std::numeric_limits<int>::max();
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m_end_swat_ticks = std::numeric_limits<int>::max();
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#ifndef SERVER_ONLY
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if (kart->getIdent() == "nolok")
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m_swat_sound = SFXManager::get()->createSoundSource("hammer");
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else
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m_swat_sound = SFXManager::get()->createSoundSource("swatter");
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#endif
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} // Swatter
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// ----------------------------------------------------------------------------
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@ -102,12 +111,49 @@ Swatter::~Swatter()
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irr_driver->removeNode(m_bomb_scene_node);
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m_bomb_scene_node = NULL;
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}
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#ifndef SERVER_ONLY
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if (m_swat_sound)
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{
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m_swat_sound->deleteSFX();
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}
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#endif
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} // ~Swatter
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// ----------------------------------------------------------------------------
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void Swatter::updateGrahpics(float dt)
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{
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#ifndef SERVER_ONLY
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if (m_removed_bomb_ticks != std::numeric_limits<int>::max())
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{
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m_swat_bomb_frame += dt*25.0f;
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m_scene_node->setRotation(core::vector3df(0.0, -180.0, 0.0));
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m_scene_node->setCurrentFrame(m_swat_bomb_frame);
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if (m_swat_bomb_frame >= 32.5f && m_bomb_scene_node != NULL)
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{
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m_bomb_scene_node->setPosition(m_bomb_scene_node
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->getPosition() + core::vector3df(-dt*15.0f, 0.0f, 0.0f) );
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m_bomb_scene_node->setRotation(m_bomb_scene_node
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->getRotation() + core::vector3df(-dt*15.0f, 0.0f, 0.0f) );
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}
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if (m_swat_bomb_frame >= m_scene_node->getEndFrame())
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{
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return;
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}
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else if (m_swat_bomb_frame >= 35)
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{
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if (m_bomb_scene_node != NULL)
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{
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irr_driver->removeNode(m_bomb_scene_node);
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m_bomb_scene_node = NULL;
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}
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} // bom_frame > 35
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} // if removing bomb
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#endif
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} // updateGrahpics
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// ----------------------------------------------------------------------------
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/** Updates an armed swatter: it checks for any karts that are close enough
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* and not invulnerable, it swats the kart.
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@ -116,41 +162,16 @@ Swatter::~Swatter()
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*/
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bool Swatter::updateAndTestFinished(int ticks)
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{
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float dt = stk_config->ticks2Time(ticks);
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if (m_removed_bomb_ticks != std::numeric_limits<int>::max())
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{
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if (World::getWorld()->getTicksSinceStart() >= m_removed_bomb_ticks)
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return true;
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return false;
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} // if removing bomb
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if (!m_discard_now)
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{
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if (m_removing_bomb)
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{
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m_swat_bomb_frame += dt*25.0f;
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m_scene_node->setRotation(core::vector3df(0.0, -180.0, 0.0));
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m_scene_node->setCurrentFrame(m_swat_bomb_frame);
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if (m_swat_bomb_frame >= 32.5f && m_bomb_scene_node != NULL)
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{
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m_bomb_scene_node->setPosition(m_bomb_scene_node
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->getPosition() + core::vector3df(-dt*15.0f, 0.0f, 0.0f) );
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m_bomb_scene_node->setRotation(m_bomb_scene_node
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->getRotation() + core::vector3df(-dt*15.0f, 0.0f, 0.0f) );
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}
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if (m_swat_bomb_frame >= m_scene_node->getEndFrame())
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{
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return true;
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}
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else if (m_swat_bomb_frame >= 35)
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{
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if (m_bomb_scene_node != NULL)
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{
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irr_driver->removeNode(m_bomb_scene_node);
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m_bomb_scene_node = NULL;
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}
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} // bom_frame > 35
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return false;
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} // if removing bomb
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switch(m_animation_phase)
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switch (m_animation_phase)
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{
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case SWATTER_AIMING:
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{
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@ -161,43 +182,56 @@ bool Swatter::updateAndTestFinished(int ticks)
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// Get the node corresponding to the joint at the center of the
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// swatter (by swatter, I mean the thing hold in the hand, not
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// the whole thing)
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scene::ISceneNode* swatter_node =
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m_scene_node->getJointNode("Swatter");
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assert(swatter_node);
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Vec3 swatter_pos = swatter_node->getAbsolutePosition();
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// The joint node doesn't update in server without graphics,
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// so an approximate position is used
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//scene::ISceneNode* swatter_node =
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// m_scene_node->getJointNode("Swatter");
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//assert(swatter_node);
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//Vec3 swatter_pos = swatter_node->getAbsolutePosition();
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Vec3 swatter_pos = m_kart->getTrans()(Vec3(SWAT_POS_OFFSET));
|
||||
|
||||
float dist2 = (m_closest_kart->getXYZ()-swatter_pos).length2();
|
||||
float min_dist2
|
||||
= m_kart->getKartProperties()->getSwatterDistance();
|
||||
|
||||
if(dist2 < min_dist2)
|
||||
if (dist2 < min_dist2)
|
||||
{
|
||||
// Start squashing
|
||||
m_animation_phase = SWATTER_TO_TARGET;
|
||||
|
||||
m_start_swat_ticks =
|
||||
World::getWorld()->getTicksSinceStart() + 20;
|
||||
// Setup the animation
|
||||
m_scene_node->setCurrentFrame(0.0f);
|
||||
m_scene_node->setLoopMode(false);
|
||||
m_scene_node->setAnimationSpeed(SWATTER_ANIMATION_SPEED);
|
||||
|
||||
#ifndef SERVER_ONLY
|
||||
// Play swat sound
|
||||
m_swat_sound->setPosition(swatter_pos);
|
||||
m_swat_sound->play();
|
||||
const int wt = World::getWorld()->getTicksSinceStart();
|
||||
auto it = m_swat_sound_ticks.find(wt);
|
||||
if (it == m_swat_sound_ticks.end())
|
||||
{
|
||||
m_swat_sound->setPosition(swatter_pos);
|
||||
m_swat_sound->play();
|
||||
m_swat_sound_ticks.insert(wt);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SWATTER_TO_TARGET:
|
||||
{
|
||||
pointToTarget();
|
||||
const float middle_frame = m_scene_node->getEndFrame()/2.0f;
|
||||
float current_frame = m_scene_node->getFrameNr();
|
||||
|
||||
// Did we just finish the first part of the movement?
|
||||
if(current_frame >= middle_frame)
|
||||
if (World::getWorld()->getTicksSinceStart() > m_start_swat_ticks)
|
||||
{
|
||||
m_start_swat_ticks = std::numeric_limits<int>::max();
|
||||
// Squash the karts and items around and
|
||||
// change the current phase
|
||||
squashThingsAround();
|
||||
m_animation_phase = SWATTER_FROM_TARGET;
|
||||
const int end_ticks =
|
||||
World::getWorld()->getTicksSinceStart() + 60;
|
||||
if (race_manager
|
||||
->getMinorMode()==RaceManager::MINOR_MODE_3_STRIKES ||
|
||||
race_manager
|
||||
@ -207,6 +241,7 @@ bool Swatter::updateAndTestFinished(int ticks)
|
||||
// after one successful hit
|
||||
m_discard_now = true;
|
||||
}
|
||||
m_end_swat_ticks = end_ticks;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -215,20 +250,20 @@ bool Swatter::updateAndTestFinished(int ticks)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_discard_timeout += dt;
|
||||
|
||||
return (m_discard_now && m_discard_timeout > 0.5f ? true : false);
|
||||
if (m_discard_now)
|
||||
{
|
||||
return World::getWorld()->getTicksSinceStart() > m_end_swat_ticks;
|
||||
}
|
||||
else if (World::getWorld()->getTicksSinceStart() > m_end_swat_ticks)
|
||||
{
|
||||
m_animation_phase = SWATTER_AIMING;
|
||||
m_end_swat_ticks = std::numeric_limits<int>::max();
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
} // updateAndTestFinished
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** When the animation ends, the swatter is ready again.
|
||||
*/
|
||||
void Swatter::onAnimationEnd()
|
||||
{
|
||||
m_animation_phase = SWATTER_AIMING;
|
||||
} // onAnimationEnd
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Determine the nearest kart or item and update the current target
|
||||
* accordingly.
|
||||
@ -275,6 +310,7 @@ void Swatter::chooseTarget()
|
||||
* default position. */
|
||||
void Swatter::pointToTarget()
|
||||
{
|
||||
#ifndef SERVER_ONLY
|
||||
if(!m_target)
|
||||
{
|
||||
m_scene_node->setRotation(core::vector3df());
|
||||
@ -288,6 +324,7 @@ void Swatter::pointToTarget()
|
||||
float angle = SWAT_ANGLE_OFFSET + atan2f(dy, dx) * 180 / M_PI;
|
||||
m_scene_node->setRotation(core::vector3df(0.0, angle, 0.0));
|
||||
}
|
||||
#endif
|
||||
} // pointToTarget
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -23,8 +23,9 @@
|
||||
#include "items/attachment_plugin.hpp"
|
||||
#include "utils/cpp2011.hpp"
|
||||
#include "utils/no_copy.hpp"
|
||||
#include "utils/random_generator.hpp"
|
||||
|
||||
#include <limits>
|
||||
#include <set>
|
||||
#include <vector3d.h>
|
||||
#include <IAnimatedMeshSceneNode.h>
|
||||
|
||||
@ -53,9 +54,6 @@ private:
|
||||
/** True if the swatter will be discarded now. */
|
||||
bool m_discard_now;
|
||||
|
||||
/** Require for the sfx to complete. */
|
||||
float m_discard_timeout;
|
||||
|
||||
/** The kart the swatter is aiming at. */
|
||||
Moveable *m_target;
|
||||
|
||||
@ -63,8 +61,8 @@ private:
|
||||
|
||||
SFXBase *m_swat_sound;
|
||||
|
||||
/** True if the swatter is removing an attached bomb. */
|
||||
bool m_removing_bomb;
|
||||
/** Set the end ticks to complete the removing an attached bomb animation. */
|
||||
int m_removed_bomb_ticks;
|
||||
|
||||
/** The scene node of the attachment. */
|
||||
scene::IAnimatedMeshSceneNode *m_scene_node;
|
||||
@ -76,21 +74,30 @@ private:
|
||||
/** For some reason the built-in animation system doesn't work correctly here?? */
|
||||
float m_swat_bomb_frame;
|
||||
|
||||
std::set<int> m_swat_sound_ticks;
|
||||
|
||||
int m_start_swat_ticks;
|
||||
|
||||
int m_end_swat_ticks;
|
||||
public:
|
||||
Swatter(AbstractKart *kart, bool was_bomb,
|
||||
scene::ISceneNode* bomb_scene_node);
|
||||
virtual ~Swatter();
|
||||
void updateGrahpics(float dt) OVERRIDE;
|
||||
bool updateAndTestFinished(int ticks) OVERRIDE;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns if the swatter is currently aiming, i.e. can be used to
|
||||
* swat an incoming projectile. */
|
||||
bool isSwatterReady() const {
|
||||
bool isSwatterReady() const
|
||||
{
|
||||
return m_animation_phase == SWATTER_AIMING;
|
||||
} // isSwatterReady
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void onAnimationEnd() OVERRIDE;
|
||||
// ------------------------------------------------------------------------
|
||||
bool isRemovingBomb() const
|
||||
{
|
||||
return m_removed_bomb_ticks != std::numeric_limits<int>::max();
|
||||
}
|
||||
|
||||
private:
|
||||
/** Determine the nearest kart or item and update the current target accordingly */
|
||||
|
@ -400,7 +400,8 @@ void LocalPlayerController::nitroNotFullSound()
|
||||
*/
|
||||
bool LocalPlayerController::canGetAchievements() const
|
||||
{
|
||||
return m_player->getConstProfile() == PlayerManager::getCurrentPlayer();
|
||||
return !RewindManager::get()->isRewinding() &&
|
||||
m_player->getConstProfile() == PlayerManager::getCurrentPlayer();
|
||||
} // canGetAchievements
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -36,6 +36,8 @@ public:
|
||||
{
|
||||
} // ~NetworkPlayerController
|
||||
// ------------------------------------------------------------------------
|
||||
virtual bool canGetAchievements() const OVERRIDE { return false; }
|
||||
// ------------------------------------------------------------------------
|
||||
/** This player is not a local player. This affect e.g. special sfx and
|
||||
* camera effects to be triggered. */
|
||||
virtual bool isLocalPlayerController() const OVERRIDE
|
||||
|
@ -2939,7 +2939,7 @@ void Kart::updateGraphics(float dt)
|
||||
if (m_custom_sounds[n] != NULL) m_custom_sounds[n]->position(getXYZ());
|
||||
}
|
||||
*/
|
||||
|
||||
#ifndef SERVER_ONLY
|
||||
if (m_squash_time != std::numeric_limits<float>::max())
|
||||
{
|
||||
m_squash_time -= dt;
|
||||
@ -2962,6 +2962,7 @@ void Kart::updateGraphics(float dt)
|
||||
}
|
||||
}
|
||||
} // if squashed
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < EMITTER_COUNT; i++)
|
||||
m_emitters[i]->setPosition(getXYZ());
|
||||
|
@ -252,7 +252,6 @@ std::function<void()> KartRewinder::getLocalStateRestoreFunction()
|
||||
|
||||
// Attachment local state
|
||||
float initial_speed = getAttachment()->getInitialSpeed();
|
||||
float node_scale = getAttachment()->getNodeScale();
|
||||
|
||||
// Controller local state
|
||||
int steer_val_l = 0;
|
||||
@ -265,14 +264,13 @@ std::function<void()> KartRewinder::getLocalStateRestoreFunction()
|
||||
}
|
||||
|
||||
return [has_started, bounce_back_ticks, brake_ticks, min_nitro_ticks,
|
||||
initial_speed, node_scale, steer_val_l, steer_val_r, this]()
|
||||
initial_speed, steer_val_l, steer_val_r, this]()
|
||||
{
|
||||
m_has_started = has_started;
|
||||
m_bounce_back_ticks = bounce_back_ticks;
|
||||
m_brake_ticks = brake_ticks;
|
||||
m_min_nitro_ticks = min_nitro_ticks;
|
||||
getAttachment()->setInitialSpeed(initial_speed);
|
||||
getAttachment()->setNodeScale(node_scale);
|
||||
PlayerController* pc = dynamic_cast<PlayerController*>(m_controller);
|
||||
if (pc)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user