Removed unused clean-shader functionality (which is now done by

shader.?pp), removed global shader name variable.
This commit is contained in:
hiker 2015-06-01 08:14:56 +10:00
parent 51fb693455
commit 2f287fbee6
2 changed files with 8 additions and 30 deletions

View File

@ -90,8 +90,6 @@
*/
#define SHADER_NAMES
#include "graphics/shaders.hpp"
#include "graphics/callbacks.hpp"
@ -111,9 +109,13 @@ bool Shaders::m_has_been_initialised = false;
video::IShaderConstantSetCallBack *Shaders::m_callbacks[ES_COUNT];
int Shaders::m_shaders[ES_COUNT];
using namespace video;
// Use macro FOREACH_SHADER from shaders.hpp to create an array
// with all shader names.
#define STR(a) #a,
const char *Shaders::shader_names[] = { FOREACH_SHADER(STR) };
#undef STR
std::vector<void(*)()> CleanTable;
using namespace video;
void Shaders::init()
{
@ -305,19 +307,9 @@ void Shaders::loadShaders()
}
initGL();
CleanTable.clear();
SharedGPUObjects::init();
} // loadShaders
// ----------------------------------------------------------------------------
/** C
*/
void Shaders::killShaders()
{
for (unsigned i = 0; i < CleanTable.size(); i++)
CleanTable[i]();
} // killShaders
// ----------------------------------------------------------------------------
void Shaders::check(const int num)
{

View File

@ -52,24 +52,19 @@ class ParticleSystemProxy;
ACT(ES_DISPLACE) \
#define ENUM(a) a,
#define STR(a) #a,
enum ShaderType
{
FOREACH_SHADER(ENUM)
ES_COUNT
};
#undef ENUM
#ifdef SHADER_NAMES
static const char *shader_names[] = {
FOREACH_SHADER(STR)
};
#endif
class Shaders
{
private:
static const char *shader_names[];
static bool m_has_been_initialised;
static int m_shaders[ES_COUNT];
@ -99,11 +94,6 @@ public:
{
return m_has_been_initialised ? m_callbacks[num] : NULL;
} // getCallback
// ------------------------------------------------------------------------
void killShaders();
// ========================================================================
/** Shader to draw a colored line.
@ -166,8 +156,4 @@ public:
}; // class Shaders
#undef ENUM
#undef STR
#undef FOREACH_SHADER
#endif