Try to fix too bouncy bowling ball

This commit is contained in:
Benau 2016-09-11 10:07:43 +08:00
parent c37f75bf90
commit 2415340cae
2 changed files with 2 additions and 2 deletions

View File

@ -61,7 +61,7 @@ Bowling::Bowling(AbstractKart *kart)
const Vec3& normal = kart->getNormal();
createPhysics(y_offset, btVector3(0.0f, 0.0f, m_speed*2),
new btSphereShape(0.5f*m_extend.getY()),
0.8f /*restitution*/,
0.4f /*restitution*/,
-70.0f*normal /*gravity*/,
true /*rotates*/);
// Even if the ball is fired backwards, m_speed must be positive,

View File

@ -1481,7 +1481,7 @@ void Kart::updateTerrainInfo()
{
// After the physics step was done, the position of the wheels (as stored
// in wheelInfo) is actually outdated, since the chassis was moved
// according to the force acting from the wheels. So the cnter of the
// according to the force acting from the wheels. So the center of the
// chassis is not at the center of the wheels anymore, it is somewhat
// moved forward (depending on speed and fps). In very extreme cases
// (see bug 2246) the center of the chassis can actually be ahead of the