Fixed issue when deffered lighting is disabled (graphics level 1)
This commit is contained in:
@@ -344,6 +344,7 @@ void ShaderBasedRenderer::renderScene(scene::ICameraSceneNode * const camnode,
|
||||
{
|
||||
PROFILER_PUSH_CPU_MARKER("- Light", 0x00, 0xFF, 0x00);
|
||||
if (CVS->isDefferedEnabled())
|
||||
{
|
||||
if (CVS->isGlobalIlluminationEnabled() && hasShadow)
|
||||
{
|
||||
m_lighting_passes.renderGlobalIllumination( m_shadow_matrices,
|
||||
@@ -370,6 +371,7 @@ void ShaderBasedRenderer::renderScene(scene::ICameraSceneNode * const camnode,
|
||||
m_rtts->getShadowFrameBuffer(),
|
||||
m_rtts->getFBO(FBO_COMBINED_DIFFUSE_SPECULAR),
|
||||
specular_probe);
|
||||
}
|
||||
PROFILER_POP_CPU_MARKER();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user