Avoid use of C++11 std::array.
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@@ -69,14 +69,18 @@ Quad::Quad(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
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boxCorners[6] = m_p[2] - boxLow*normal;
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boxCorners[7] = m_p[3] - boxLow*normal;
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boxFaces = {{
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{{ boxCorners[0], boxCorners[1], boxCorners[2], boxCorners[3] }},
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{{ boxCorners[3], boxCorners[2], boxCorners[6], boxCorners[7] }},
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{{ boxCorners[7], boxCorners[6], boxCorners[5], boxCorners[4] }},
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{{ boxCorners[1], boxCorners[0], boxCorners[4], boxCorners[5] }},
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{{ boxCorners[4], boxCorners[0], boxCorners[3], boxCorners[7] }},
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{{ boxCorners[1], boxCorners[5], boxCorners[6], boxCorners[2] }}
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}};
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Vec3 boxFaces[6][4] = {
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{ boxCorners[0], boxCorners[1], boxCorners[2], boxCorners[3] },
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{ boxCorners[3], boxCorners[2], boxCorners[6], boxCorners[7] },
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{ boxCorners[7], boxCorners[6], boxCorners[5], boxCorners[4] },
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{ boxCorners[1], boxCorners[0], boxCorners[4], boxCorners[5] },
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{ boxCorners[4], boxCorners[0], boxCorners[3], boxCorners[7] },
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{ boxCorners[1], boxCorners[5], boxCorners[6], boxCorners[2] }
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};
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for (unsigned int i = 0; i < 6 ; i++)
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for (unsigned int j = 0; j < 4; j++)
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m_box_faces[i][j] = boxFaces[i][j];
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} // Quad
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@@ -144,10 +148,10 @@ bool Quad::pointInQuad(const Vec3& p) const
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bool Quad::pointInQuad3D(const Vec3& p) const
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{
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float side = p.sideofPlane(boxFaces[0][0], boxFaces[0][1], boxFaces[0][2]);
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float side = p.sideofPlane(m_box_faces[0][0], m_box_faces[0][1], m_box_faces[0][2]);
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for (int i = 1; i < 6; i++)
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{
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if (side*p.sideofPlane(boxFaces[i][0], boxFaces[i][1], boxFaces[i][2]) < 0) return false;
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if (side*p.sideofPlane(m_box_faces[i][0], m_box_faces[i][1], m_box_faces[i][2]) < 0) return false;
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}
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return true;
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}
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@@ -61,7 +61,7 @@ private:
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/** Set if this quad should not be used by the AI. */
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bool m_ai_ignore;
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std::array<std::array<Vec3,4> , 6 > boxFaces;
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Vec3 m_box_faces[6][4];
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void findNormal();
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