Tweaked physics so that wheel raycasts happen from inside the collision shape
(fixes karts getting stuck at borders), use a longer less bevelled collision shape better kart stability), and reduce angular factor to make it less likely that karts can drive on walls.
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@ -55,7 +55,7 @@
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chassis-angular-damping="0"
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downward-impulse-factor="5"
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track-connection-accel="2"
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angular-factor="0.5 1.0 0.5"
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angular-factor="0.25 1.0 0.5"
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smooth-flying-impulse="250" />
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<!-- Turning
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@ -399,8 +399,8 @@
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behaviour of the karts. -->
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<collision impulse-type="normal"
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impulse="3000" impulse-time="0.1" terrain-impulse="160"
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restitution="1.0" bevel-factor="0.5 0.0 0.7"
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physical-wheel-position="-1" />
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restitution="1.0" bevel-factor="0.5 0.0 0.3"
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physical-wheel-position="0" />
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<!-- Skidding: increase: multiplicative increase of skidding factor in each frame.
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decrease: multiplicative decrease of skidding factor in each frame.
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