Remove flat for hue_change
It causes bad rendering in adreno 306 in android 5.0
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@@ -1,4 +1,4 @@
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flat in float hue_change;
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in float hue_change;
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in vec4 color;
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in vec3 normal;
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@@ -1,6 +1,6 @@
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uniform float custom_alpha;
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flat in float hue_change;
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in float hue_change;
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in vec2 uv;
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in vec4 color;
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@@ -1,4 +1,4 @@
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flat in float hue_change;
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in float hue_change;
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in vec3 normal;
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in vec2 uv;
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@@ -25,7 +25,7 @@ layout(location = 12) in ivec2 i_misc_data;
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out vec3 normal;
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out vec2 uv;
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flat out float hue_change;
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out float hue_change;
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void main()
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{
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@@ -1,4 +1,4 @@
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flat in float hue_change;
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in float hue_change;
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in vec4 color;
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in vec2 uv;
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@@ -38,7 +38,7 @@ out vec2 uv_two;
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out vec4 color;
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out vec4 world_position;
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out float camdist;
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flat out float hue_change;
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out float hue_change;
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void main()
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{
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@@ -44,7 +44,7 @@ out vec2 uv;
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out vec2 uv_two;
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out vec4 color;
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out float camdist;
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flat out float hue_change;
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out float hue_change;
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void main()
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{
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@@ -1,4 +1,4 @@
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flat in float hue_change;
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in float hue_change;
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in vec4 color;
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in vec3 normal;
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