Fix swatter on bubblegum shield decreasing a life in battle mode
Also let the AIs be able to protect itself using bubblegum shield when a kart nearby is using a swatter
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parent
56549f68d4
commit
c096503860
src
@ -318,7 +318,11 @@ void Swatter::squashThingsAround()
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projectile_manager->addHitEffect(he);
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ExplosionAnimation::create(m_closest_kart);
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} // if kart has bomb attached
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World::getWorld()->kartHit(m_closest_kart->getWorldKartId());
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if (m_closest_kart->isSquashed())
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{
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// The kart may not be squashed if it was protected by a bubblegum shield
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World::getWorld()->kartHit(m_closest_kart->getWorldKartId());
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}
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// TODO: squash items
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} // squashThingsAround
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@ -600,11 +600,17 @@ void ArenaAI::handleArenaItems(const float dt)
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type == Attachment::ATTACH_NOLOKS_SWATTER)
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break;
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// Check if a flyable (cake, ...) is close. If so, use bubblegum
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// Check if a flyable (cake, ...) is close or a kart nearby
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// has a swatter attachment. If so, use bubblegum
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// as shield
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if (!m_kart->isShielded() &&
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if ((!m_kart->isShielded() &&
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projectile_manager->projectileIsClose(m_kart,
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m_ai_properties->m_shield_incoming_radius))
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m_ai_properties->m_shield_incoming_radius)) ||
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(m_closest_kart_pos_data.distance < 15.0f &&
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((m_closest_kart->getAttachment()->
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getType() == Attachment::ATTACH_SWATTER) ||
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(m_closest_kart->getAttachment()->
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getType() == Attachment::ATTACH_NOLOKS_SWATTER))))
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{
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m_controls->m_fire = true;
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m_controls->m_look_back = false;
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