Add a check for null when unset squash

This commit is contained in:
Deve 2018-09-19 07:07:40 +02:00
parent 951c48292a
commit 63ba99457e

View File

@ -1840,12 +1840,12 @@ void Kart::unsetSquash()
m_squash_time = std::numeric_limits<float>::max();
m_node->setScale(core::vector3df(1.0f, 1.0f, 1.0f));
scene::ISceneNode* node = m_kart_model->getAnimatedNode() ?
m_kart_model->getAnimatedNode() : m_node;
if (m_vehicle->getNumWheels() > 0)
if (m_vehicle && m_vehicle->getNumWheels() > 0)
{
scene::ISceneNode** wheels = m_kart_model->getWheelNodes();
scene::ISceneNode* node = m_kart_model->getAnimatedNode() ?
m_kart_model->getAnimatedNode() : m_node;
for (int i = 0; i < 4 && i < m_vehicle->getNumWheels(); i++)
{