Stop startup time being accelerated in network games (which results
in client and server to become out of synch).
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283f3b94d3
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dd9e361289
@ -212,6 +212,7 @@ void WorldStatus::updateTime(const float dt)
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m_auxiliary_timer += dt;
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if (UserConfigParams::m_artist_debug_mode &&
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!NetworkConfig::get()->isNetworking() &&
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race_manager->getNumberOfKarts() -
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race_manager->getNumSpareTireKarts() == 1 &&
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race_manager->getTrackName() != "tutorial")
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