Stop startup time being accelerated in network games (which results

in client and server to become out of synch).
This commit is contained in:
hiker 2017-06-14 08:28:06 +10:00
parent 283f3b94d3
commit dd9e361289

View File

@ -212,6 +212,7 @@ void WorldStatus::updateTime(const float dt)
m_auxiliary_timer += dt;
if (UserConfigParams::m_artist_debug_mode &&
!NetworkConfig::get()->isNetworking() &&
race_manager->getNumberOfKarts() -
race_manager->getNumSpareTireKarts() == 1 &&
race_manager->getTrackName() != "tutorial")