Merge remote-tracking branch 'origin/master'

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hiker 2017-05-09 09:26:30 +10:00
commit 3a176f818c
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119
README.md
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@ -1,49 +1,51 @@
# SuperTuxKart
[![Build Status](https://travis-ci.org/supertuxkart/stk-code.svg?branch=master)](https://travis-ci.org/supertuxkart/stk-code)
[![AppVeyor Build Satus](https://ci.appveyor.com/api/projects/status/github/supertuxkart/stk-code?svg=true&branch=master)](https://ci.appveyor.com/project/supertuxkart/stk-code)
[![#supertuxkart on freenode](https://img.shields.io/badge/freenode-%23supertuxkart-brightgreen.svg)](https://webchat.freenode.net/?channels=supertuxkart)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/supertuxkart/stk-code?svg=true&branch=master)](https://ci.appveyor.com/project/supertuxkart/stk-code)
[![#supertuxkart on the freenode IRC network](https://img.shields.io/badge/freenode-%23supertuxkart-brightgreen.svg)](https://webchat.freenode.net/?channels=supertuxkart)
SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.
The SuperTuxKart homepage can be found at <https://supertuxkart.net/>. There is also our [FAQ](https://supertuxkart.net/FAQ) and information on how get in touch with the [community](https://supertuxkart.net/Community)
## Hardware Requirements
* You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher.)
* You should have a CPU that's running at 1GHz or better.
To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:
* A graphics card capable of 3D rendering - NVIDIA GeForce 8 series and newer (GeForce 8100 or newer), AMD/ATI Radeon HD 4000 series and newer, Intel HD Graphics 3000 and newer. OpenGL >= 3.1
* You should have a CPU that's running at 1 GHz or faster.
* You'll need at least 512 MB of free VRAM (video memory).
* Disk space: 400MB
* Ideally, you want a joystick with at least 6 buttons.
* Minimum disk space: 800 MB
* Ideally, you'll want a joystick with at least 6 buttons.
## License
This software is released under the GNU General Public License (GPL) which can be found in the file [`COPYING`](/COPYING) in the same directory as this file. Information about the licenses for artwork are contained in `data/licenses`.
The software is released under the GNU General Public License (GPL) which can be found in the file [`COPYING`](/COPYING) in the same directory as this file. Information about the licenses for the artwork is contained in `data/licenses`.
## 3D coordinates
A reminder for those looking at the code and 3d models:
A reminder for those who are looking at the code and 3D models:
STK : X right, Y up, Z forwards
SuperTuxKart: X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The exporters perform the needed transform, so in Blender you just work with XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).
The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).
## Building from source
First, you need both the code and the assets (See <https://supertuxkart.net/Source_control> for more information):
In order to build SuperTuxKart from source, you'll need both the code and the assets (See <https://supertuxkart.net/Source_control> for more information):
```
git clone https://github.com/supertuxkart/stk-code
svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets
```bash
git clone https://github.com/supertuxkart/stk-code stk-code
svn co https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets
```
## Building on Linux
## Building SuperTuxKart on Linux
### Dependencies
Install the following packages:
To build SuperTuxKart from source, you'll need to install the following packages:
* OpenGL (mesa)
* OpenAL (recommended: openal-soft-devel)
* Ogg (libogg-dev)
* Ogg (libogg-dev)
* Vorbis (libvorbis-dev)
* Freetype (libfreetype6-dev)
* libcurl (libcurl-devel)
@ -54,7 +56,7 @@ Install the following packages:
Ubuntu command:
```
```bash
sudo apt-get install build-essential cmake libbluetooth-dev \
libcurl4-gnutls-dev libfreetype6-dev libfribidi-dev libgl1-mesa-dev \
libjpeg-dev libogg-dev libopenal-dev libpng-dev libvorbis-dev libxrandr-dev \
@ -69,9 +71,9 @@ pass `-DBUILD_RECORDER=off` to cmake.
### Compiling
Compile SuperTuxKart:
Run the following commands to compile SuperTuxKart:
```
```bash
mkdir cmake_build
cd cmake_build
cmake ..
@ -81,15 +83,15 @@ STK can then be run from the build directory with `bin/supertuxkart`
### Further options
To create a debug version of STK, use:
To create a debug version of STK, run:
```
```bash
cmake .. -DCMAKE_BUILD_TYPE=Debug
```
You can install your build system-wide:
```
```bash
sudo make install
```
@ -100,22 +102,59 @@ location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
## Windows
1. Install VS 2013 (or later). The free express versions work fine.
2. Download and install a source package - either a released package or from our [git/svn repositories](https://supertuxkart.net/Source_control).
3. Download the latest dependency package from [here](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/). Unzip it in the root directory, so that the dependencies directory is next to the src and data directories (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
4. Download cmake and install it. Then start cmake-gui and select the STK root directory as 'Where is the source code', and a new directory in the root directory (next to src, data etc) as the build directory (for now I assume that this directory is called bld).
5. Click on configure. You will be asked to create the directory (yes), then for your VS version. Make sure you select the right version (be aware of the easy to confuse version numbers: VS 2013 = version 12). Click on configure, then generate. This will create the directory 'bld', and a VS solution in that directory.
6. In Visual Studio open the project file generated in the 'bld' folder.
7. Right click on the supertuxkart project in the solution explorer, and select "Set as StartUp Project".
8. Select Build->Build Solution (or press F7) to compile.
## Building SuperTuxKart on Windows
To Build SuperTuxKart on Windows, follow these instructions:
## OS X
1. Download and install Visual Studio from here: [Visual Studio - Download](https://www.visualstudio.com/downloads/). The free Visual Studio Community edition works fine.
2. Download the SuperTuxKart source package from either [SuperTuxKart download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.2) or [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control), and unpack it.
*Note: If you downloaded the source package from here: [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control), then both `stk-code` and `stk-assets` **must** be in the same directory, otherwise the build can result in failure*
3. Download the Windows dependencies package from either [SuperTuxKart download area: Dependecies - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/)
or [SuperTuxKart on GitHub - Dependencies](https://github.com/supertuxkart/dependencies), and unpack it; then, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory
4. Download CMake from here: [CMake - download page](https://cmake.org/download/), install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your `stk-code` directory in the 'Where is the source code' field, and point it to a directory called `build` or `bld`
5. Press 'Configure'; CMake will ask you if it is OK to create the aformentioned directory, press `Yes`. CMake will then ask you about your version of Visual Studio.
Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*;
CMake will begin creating the required files for the build in the directory.
6. Navigate to your build directory and open the `SuperTuxKart.sln` file; Visual Studio will now load the solution.
7. In the 'Solution Explorer', right click on the `supertuxkart` project and select "Set as StartUp project"
8. Open the 'Build' menu and select 'Build Solution'; or, press the default keyboard shortcut: `CTRL + SHIFT + B` to build the solution.
*Note: To avoid confusion between releases and versions, refer to this table:*
Visual Studio Release | Version
----------------------|------------
Visual Studio 2017| 15
Visual Studio 2015| 14
Visual Studio 2013| 13
## Building SuperTuxKart on Windows (from PowerShell/Command line)
1. Download and install Visual Studio from here: [Visual Studio - Download](https://www.visualstudio.com/downloads/), the free Visual Studio Community edition works fine.
2. Download a source package from either [SuperTuxKart 0.9.2 download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.2) or [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control)
NOTE: the `stk-code` and `stk-assets` directories **must** be in the same directory
3. Download the Windows dependencies package from either [SuperTuxKart download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/)
or [SuperTuxKart on GitHub - Dependencies](https://github.com/supertuxkart/dependencies)
and unpack the archive; once unpacked, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory
4. Download CMake from here: [CMake - download page](https://cmake.org/download/); and install it. Navigate to the `stk-code` directory; and create an directory called "build":
```cmd
mkdir build
cd build
```
5. Once inside the build directory; run CMake to start the compilation process:
```cmd
cmake ..
```
6. Now that CMake finished configuring and creating the necessary files for the build, run the build command in the same directory:
```cmd
msbuild.exe SuperTuxKart.sln
```
SuperTuxKart can now be run as `bin\Debug\supertuxkart.exe` or `bin\Release\supertuxkart.exe`
## Building SuperTuxKart on macOS
### Getting Started
Install developer tools, either from the OS X Install DVD or from Apple's website.
Install the developer tools, either from the OS X Install DVD or from Apple's website.
If you have never built anything before, you have create `/usr/local/include/` first:
@ -150,23 +189,23 @@ You'll have to run these commands inside your stk-code directory.
With clang:
```
```bash
mkdir cmake_build
cd cmake_build
cmake ..
make
```
With GCC :
```
With GCC:
```bash
mkdir cmake_build
cd cmake_build
cmake .. -DCMAKE_CXX_COMPILER=/usr/bin/g++ -DCMAKE_C_COMPILER=/usr/bin/gcc
make
```
Building on 10.10 with 10.9 compat
```
Building on 10.10 with 10.9 compatibility:
```bash
cmake .. -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9
```
@ -180,7 +219,7 @@ mkdir xcode_build && cd xcode_build
cmake .. -GXcode
```
Use Finder to navigate to your stk-code/xcode_build folder and open the newly generated Xcode project (SuperTuxKart.xcodeproj).
Use Finder to navigate to your stk-code/xcode_build folder and open the newly generated Xcode project (`SuperTuxKart.xcodeproj`).
You can then build the project in Xcode using Product -> Build

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@ -67,6 +67,7 @@ source/Irrlicht/CAttributes.cpp
source/Irrlicht/CBillboardSceneNode.cpp
source/Irrlicht/CBoneSceneNode.cpp
source/Irrlicht/CCameraSceneNode.cpp
source/Irrlicht/CContextEGL.cpp
source/Irrlicht/CColorConverter.cpp
source/Irrlicht/CCubeSceneNode.cpp
source/Irrlicht/CDefaultGUIElementFactory.cpp
@ -199,6 +200,7 @@ source/Irrlicht/CBillboardSceneNode.h
source/Irrlicht/CBlit.h
source/Irrlicht/CBoneSceneNode.h
source/Irrlicht/CCameraSceneNode.h
source/Irrlicht/CContextEGL.h
source/Irrlicht/CColorConverter.h
source/Irrlicht/CCubeSceneNode.h
source/Irrlicht/CDefaultGUIElementFactory.h

View File

@ -117,6 +117,10 @@
#define _IRR_COMPILE_ANDROID_ASSET_READER_
#endif
#if defined(_IRR_COMPILE_WITH_OGLES2_) && !defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
#define _IRR_COMPILE_WITH_EGL_
#endif
#if !defined(_IRR_WINDOWS_API_) && !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_ANDROID_PLATFORM_)
#ifndef _IRR_SOLARIS_PLATFORM_
#define _IRR_LINUX_PLATFORM_

View File

@ -0,0 +1,571 @@
// Copyright (C) 2013 Patryk Nadrowski
// Copyright (C) 2016-2017 Dawid Gan
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0
// driver implemented by Amundis.
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "IrrCompileConfig.h"
#if defined(_IRR_COMPILE_WITH_EGL_)
#include <cassert>
#include <cstdio>
#include <cstring>
#include <vector>
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
#include <android_native_app_glue.h>
#endif
#include "CContextEGL.h"
#include "os.h"
using namespace irr;
ContextManagerEGL::ContextManagerEGL()
{
m_egl_window = 0;
m_egl_display = EGL_NO_DISPLAY;
m_egl_surface = EGL_NO_SURFACE;
m_egl_context = EGL_NO_CONTEXT;
m_egl_config = 0;
m_egl_version = 0;
m_is_legacy_device = false;
m_initialized = false;
memset(&m_creation_params, 0, sizeof(ContextEGLParams));
}
ContextManagerEGL::~ContextManagerEGL()
{
close();
}
bool ContextManagerEGL::init(const ContextEGLParams& params)
{
if (m_initialized)
return false;
m_creation_params = params;
m_egl_window = m_creation_params.window;
bool success = initDisplay();
if (!success)
{
os::Printer::log("Error: Could not initialize EGL display.\n");
close();
return false;
}
bool has_minimum_requirements = false;
if (m_creation_params.opengl_api == CEGL_API_OPENGL)
{
if (hasEGLExtension("EGL_KHR_create_context") || m_egl_version >= 150)
{
has_minimum_requirements = true;
eglBindAPI(EGL_OPENGL_API);
}
}
else if (m_creation_params.opengl_api == CEGL_API_OPENGL_ES)
{
if (m_egl_version >= 130)
{
has_minimum_requirements = true;
eglBindAPI(EGL_OPENGL_ES_API);
}
}
if (!has_minimum_requirements)
{
os::Printer::log("Error: EGL version is too old.\n");
close();
return false;
}
success = chooseConfig();
if (!success)
{
os::Printer::log("Error: Couldn't get EGL config.\n");
close();
return false;
}
success = createSurface();
if (!success)
{
os::Printer::log("Error: Couldn't create EGL surface.\n");
close();
return false;
}
success = createContext();
if (!success)
{
os::Printer::log("Error: Couldn't create OpenGL context.\n");
close();
return false;
}
success = eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface,
m_egl_context);
if (!success)
{
checkEGLError();
os::Printer::log("Error: Couldn't make context current for EGL display.\n");
close();
return false;
}
eglSwapInterval(m_egl_display, m_creation_params.vsync_enabled ? 1 : 0);
m_initialized = true;
return true;
}
bool ContextManagerEGL::initDisplay()
{
EGLNativeDisplayType display = m_creation_params.display;
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
display = EGL_DEFAULT_DISPLAY;
#endif
if (display != EGL_DEFAULT_DISPLAY)
{
m_egl_display = eglGetDisplay(display);
}
if (m_egl_display == EGL_NO_DISPLAY)
{
m_egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
if (m_egl_display == EGL_NO_DISPLAY)
{
return false;
}
int egl_version_major = 0;
int egl_version_minor = 0;
bool success = eglInitialize(m_egl_display, &egl_version_major,
&egl_version_minor);
if (success)
{
m_egl_version = 100 * egl_version_major + 10 * egl_version_minor;
}
return success;
}
bool ContextManagerEGL::chooseConfig()
{
std::vector<EGLint> config_attribs;
config_attribs.push_back(EGL_RED_SIZE);
config_attribs.push_back(8);
config_attribs.push_back(EGL_GREEN_SIZE);
config_attribs.push_back(8);
config_attribs.push_back(EGL_BLUE_SIZE);
config_attribs.push_back(8);
config_attribs.push_back(EGL_ALPHA_SIZE);
config_attribs.push_back(m_creation_params.with_alpha_channel ? 8 : 0);
// config_attribs.push_back(EGL_BUFFER_SIZE);
// config_attribs.push_back(24);
config_attribs.push_back(EGL_DEPTH_SIZE);
config_attribs.push_back(16);
// config_attribs.push_back(EGL_STENCIL_SIZE);
// config_attribs.push_back(stencil_buffer);
// config_attribs.push_back(EGL_SAMPLE_BUFFERS);
// config_attribs.push_back(antialias ? 1 : 0);
// config_attribs.push_back(EGL_SAMPLES);
// config_attribs.push_back(antialias);
if (m_creation_params.opengl_api == CEGL_API_OPENGL)
{
config_attribs.push_back(EGL_RENDERABLE_TYPE);
config_attribs.push_back(EGL_OPENGL_BIT);
}
else if (m_creation_params.opengl_api == CEGL_API_OPENGL_ES)
{
config_attribs.push_back(EGL_RENDERABLE_TYPE);
config_attribs.push_back(EGL_OPENGL_ES2_BIT);
}
if (m_creation_params.surface_type == CEGL_SURFACE_WINDOW)
{
config_attribs.push_back(EGL_SURFACE_TYPE);
config_attribs.push_back(EGL_WINDOW_BIT);
}
else if (m_creation_params.surface_type == CEGL_SURFACE_PBUFFER)
{
config_attribs.push_back(EGL_SURFACE_TYPE);
config_attribs.push_back(EGL_PBUFFER_BIT);
}
config_attribs.push_back(EGL_NONE);
config_attribs.push_back(0);
EGLint num_configs = 0;
bool success = eglChooseConfig(m_egl_display, &config_attribs[0],
&m_egl_config, 1, &num_configs);
if (!success || num_configs == 0)
{
return false;
}
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
EGLint format = 0;
eglGetConfigAttrib(m_egl_display, m_egl_config, EGL_NATIVE_VISUAL_ID,
&format);
ANativeWindow_setBuffersGeometry(m_egl_window, 0, 0, format);
#endif
return true;
}
bool ContextManagerEGL::createSurface()
{
if (m_creation_params.surface_type == CEGL_SURFACE_WINDOW)
{
if (m_egl_surface == EGL_NO_SURFACE)
{
m_egl_surface = eglCreateWindowSurface(m_egl_display, m_egl_config,
m_egl_window, NULL);
}
if (m_egl_surface == EGL_NO_SURFACE)
{
m_egl_surface = eglCreateWindowSurface(m_egl_display, m_egl_config,
0, NULL);
}
}
else if (m_creation_params.surface_type == CEGL_SURFACE_PBUFFER)
{
if (m_egl_surface == EGL_NO_SURFACE)
{
std::vector<EGLint> pbuffer_attribs;
pbuffer_attribs.push_back(EGL_WIDTH);
pbuffer_attribs.push_back(m_creation_params.pbuffer_width);
pbuffer_attribs.push_back(EGL_HEIGHT);
pbuffer_attribs.push_back(m_creation_params.pbuffer_height);
pbuffer_attribs.push_back(EGL_NONE);
pbuffer_attribs.push_back(0);
m_egl_surface = eglCreatePbufferSurface(m_egl_display,
m_egl_config,
&pbuffer_attribs[0]);
}
if (m_egl_surface == EGL_NO_SURFACE)
{
std::vector<EGLint> pbuffer_attribs;
pbuffer_attribs.push_back(EGL_WIDTH);
pbuffer_attribs.push_back(m_creation_params.pbuffer_width);
pbuffer_attribs.push_back(EGL_HEIGHT);
pbuffer_attribs.push_back(m_creation_params.pbuffer_height);
pbuffer_attribs.push_back(EGL_LARGEST_PBUFFER);
pbuffer_attribs.push_back(EGL_TRUE);
pbuffer_attribs.push_back(EGL_NONE);
pbuffer_attribs.push_back(0);
m_egl_surface = eglCreatePbufferSurface(m_egl_display,
m_egl_config,
&pbuffer_attribs[0]);
}
}
return m_egl_surface != EGL_NO_SURFACE;
}
bool ContextManagerEGL::createContext()
{
m_is_legacy_device = false;
if (m_creation_params.opengl_api == CEGL_API_OPENGL_ES)
{
if (!m_creation_params.force_legacy_device)
{
if (m_egl_context == EGL_NO_CONTEXT)
{
std::vector<EGLint> context_attribs;
context_attribs.push_back(EGL_CONTEXT_CLIENT_VERSION);
context_attribs.push_back(3);
context_attribs.push_back(EGL_NONE);
context_attribs.push_back(0);
m_egl_context = eglCreateContext(m_egl_display,
m_egl_config,
EGL_NO_CONTEXT,
&context_attribs[0]);
}
}
if (m_egl_context == EGL_NO_CONTEXT)
{
m_is_legacy_device = true;
std::vector<EGLint> context_attribs;
context_attribs.push_back(EGL_CONTEXT_CLIENT_VERSION);
context_attribs.push_back(2);
context_attribs.push_back(EGL_NONE);
context_attribs.push_back(0);
m_egl_context = eglCreateContext(m_egl_display,
m_egl_config,
EGL_NO_CONTEXT,
&context_attribs[0]);
}
}
else if (m_creation_params.opengl_api == CEGL_API_OPENGL)
{
if (!m_creation_params.force_legacy_device)
{
if (m_egl_context == EGL_NO_CONTEXT)
{
std::vector<EGLint> context_attribs;
context_attribs.push_back(EGL_CONTEXT_MAJOR_VERSION);
context_attribs.push_back(4);
context_attribs.push_back(EGL_CONTEXT_MINOR_VERSION);
context_attribs.push_back(3);
context_attribs.push_back(EGL_NONE);
context_attribs.push_back(0);
m_egl_context = eglCreateContext(m_egl_display,
m_egl_config,
EGL_NO_CONTEXT,
&context_attribs[0]);
}
if (m_egl_context == EGL_NO_CONTEXT)
{
std::vector<EGLint> context_attribs;
context_attribs.push_back(EGL_CONTEXT_MAJOR_VERSION);
context_attribs.push_back(3);
context_attribs.push_back(EGL_CONTEXT_MINOR_VERSION);
context_attribs.push_back(3);
context_attribs.push_back(EGL_NONE);
context_attribs.push_back(0);
m_egl_context = eglCreateContext(m_egl_display,
m_egl_config,
EGL_NO_CONTEXT,
&context_attribs[0]);
}
if (m_egl_context == EGL_NO_CONTEXT)
{
std::vector<EGLint> context_attribs;
context_attribs.push_back(EGL_CONTEXT_MAJOR_VERSION);
context_attribs.push_back(3);
context_attribs.push_back(EGL_CONTEXT_MINOR_VERSION);
context_attribs.push_back(1);
context_attribs.push_back(EGL_NONE);
context_attribs.push_back(0);
m_egl_context = eglCreateContext(m_egl_display,
m_egl_config,
EGL_NO_CONTEXT,
&context_attribs[0]);
}
}
if (m_egl_context == EGL_NO_CONTEXT)
{
m_is_legacy_device = true;
std::vector<EGLint> context_attribs;
context_attribs.push_back(EGL_CONTEXT_MAJOR_VERSION);
context_attribs.push_back(2);
context_attribs.push_back(EGL_CONTEXT_MINOR_VERSION);
context_attribs.push_back(1);
context_attribs.push_back(EGL_NONE);
context_attribs.push_back(0);
m_egl_context = eglCreateContext(m_egl_display,
m_egl_config,
EGL_NO_CONTEXT,
&context_attribs[0]);
}
}
return m_egl_context != EGL_NO_CONTEXT;
}
void ContextManagerEGL::close()
{
eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (m_egl_context != EGL_NO_CONTEXT)
{
eglDestroyContext(m_egl_display, m_egl_context);
m_egl_context = EGL_NO_CONTEXT;
}
if (m_egl_surface != EGL_NO_SURFACE)
{
eglDestroySurface(m_egl_display, m_egl_surface);
m_egl_surface = EGL_NO_SURFACE;
}
if (m_egl_display != EGL_NO_DISPLAY)
{
eglTerminate(m_egl_display);
m_egl_display = EGL_NO_DISPLAY;
}
}
bool ContextManagerEGL::swapBuffers()
{
bool success = eglSwapBuffers(m_egl_display, m_egl_surface);
#ifdef DEBUG
if (!success)
{
eglGetError();
}
#endif
return success;
}
void ContextManagerEGL::reloadEGLSurface(void* window)
{
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
m_egl_window = (ANativeWindow*)window;
if (!m_egl_window)
{
os::Printer::log("Error: Invalid EGL window.\n");
}
#endif
eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroySurface(m_egl_display, m_egl_surface);
m_egl_surface = EGL_NO_SURFACE;
bool success = createSurface();
if (!success)
{
os::Printer::log("Error: Could not create EGL surface.");
}
success = eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface,
m_egl_context);
if (!success)
{
checkEGLError();
os::Printer::log("Error: Couldn't make context current for EGL display.\n");
}
}
bool ContextManagerEGL::getSurfaceDimensions(int* width, int* height)
{
if (!eglQuerySurface(m_egl_display, m_egl_surface, EGL_WIDTH, width))
return false;
if (!eglQuerySurface(m_egl_display, m_egl_surface, EGL_HEIGHT, height))
return false;
return true;
}
bool ContextManagerEGL::hasEGLExtension(const char* extension)
{
const char* extensions = eglQueryString(m_egl_display, EGL_EXTENSIONS);
if (extensions && strstr(extensions, extension) != NULL)
{
return true;
}
return false;
}
bool ContextManagerEGL::checkEGLError()
{
bool result = true;
switch (eglGetError())
{
case EGL_SUCCESS:
result = false;
break;
case EGL_NOT_INITIALIZED:
os::Printer::log("Error: EGL_NOT_INITIALIZED\n");
break;
case EGL_BAD_ACCESS:
os::Printer::log("Error: EGL_BAD_ACCESS\n");
break;
case EGL_BAD_ALLOC:
os::Printer::log("Error: EGL_BAD_ALLOC\n");
break;
case EGL_BAD_ATTRIBUTE:
os::Printer::log("Error: EGL_BAD_ATTRIBUTE\n");
break;
case EGL_BAD_CONTEXT:
os::Printer::log("Error: EGL_BAD_CONTEXT\n");
break;
case EGL_BAD_CONFIG:
os::Printer::log("Error: EGL_BAD_CONFIG\n");
break;
case EGL_BAD_CURRENT_SURFACE:
os::Printer::log("Error: EGL_BAD_CURRENT_SURFACE\n");
break;
case EGL_BAD_DISPLAY:
os::Printer::log("Error: EGL_BAD_DISPLAY\n");
break;
case EGL_BAD_SURFACE:
os::Printer::log("Error: EGL_BAD_SURFACE\n");
break;
case EGL_BAD_MATCH:
os::Printer::log("Error: EGL_BAD_MATCH\n");
break;
case EGL_BAD_PARAMETER:
os::Printer::log("Error: EGL_BAD_PARAMETER\n");
break;
case EGL_BAD_NATIVE_PIXMAP:
os::Printer::log("Error: EGL_BAD_NATIVE_PIXMAP\n");
break;
case EGL_BAD_NATIVE_WINDOW:
os::Printer::log("Error: EGL_BAD_NATIVE_WINDOW\n");
break;
case EGL_CONTEXT_LOST:
os::Printer::log("Error: EGL_CONTEXT_LOST\n");
break;
default:
os::Printer::log("Error: Unknown EGL error.\n");
break;
};
return result;
}
#endif

View File

@ -0,0 +1,87 @@
// Copyright (C) 2013 Patryk Nadrowski
// Copyright (C) 2016-2017 Dawid Gan
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0
// driver implemented by Amundis.
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef CONTEXT_EGL_HPP
#define CONTEXT_EGL_HPP
#include "IrrCompileConfig.h"
#if defined(_IRR_COMPILE_WITH_EGL_)
#include <EGL/egl.h>
#ifndef EGL_CONTEXT_MAJOR_VERSION
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#endif
#ifndef EGL_CONTEXT_MINOR_VERSION
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#endif
enum ContextEGLOpenGLAPI
{
CEGL_API_OPENGL,
CEGL_API_OPENGL_ES
};
enum ContextEGLSurfaceType
{
CEGL_SURFACE_WINDOW,
CEGL_SURFACE_PBUFFER
};
struct ContextEGLParams
{
ContextEGLOpenGLAPI opengl_api;
ContextEGLSurfaceType surface_type;
EGLNativeWindowType window;
EGLNativeDisplayType display;
bool force_legacy_device;
bool with_alpha_channel;
bool vsync_enabled;
int pbuffer_width;
int pbuffer_height;
};
class ContextManagerEGL
{
private:
EGLNativeWindowType m_egl_window;
EGLDisplay m_egl_display;
EGLSurface m_egl_surface;
EGLContext m_egl_context;
EGLConfig m_egl_config;
ContextEGLParams m_creation_params;
bool m_is_legacy_device;
bool m_initialized;
int m_egl_version;
bool initDisplay();
bool chooseConfig();
bool createSurface();
bool createContext();
bool hasEGLExtension(const char* extension);
bool checkEGLError();
public:
ContextManagerEGL();
~ContextManagerEGL();
bool init(const ContextEGLParams& params);
void close();
void reloadEGLSurface(void* window);
bool swapBuffers();
bool isLegacyDevice() {return m_is_legacy_device;}
bool getSurfaceDimensions(int* width, int* height);
};
#endif
#endif

View File

@ -10,6 +10,7 @@
#include <assert.h>
#include "os.h"
#include "CContextEGL.h"
#include "CFileSystem.h"
#include "COGLES2Driver.h"
@ -306,7 +307,7 @@ void CIrrDeviceAndroid::handleAndroidCommand(android_app* app, int32_t cmd)
device->CreationParams.DriverType == video::EDT_OGLES2)
{
video::COGLES2Driver* driver = (video::COGLES2Driver*)(device->VideoDriver);
driver->reloadEGLSurface(app->window);
driver->getEGLContext()->reloadEGLSurface(app->window);
}
}

View File

@ -17,6 +17,7 @@
#include "COGLES2NormalMapRenderer.h"
#include "COGLES2ParallaxMapRenderer.h"
#include "COGLES2Renderer2D.h"
#include "CContextEGL.h"
#include "CImage.h"
#include "os.h"
@ -24,7 +25,6 @@
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#endif
@ -45,15 +45,15 @@ namespace video
BridgeCalls(0), CurrentRenderMode(ERM_NONE), ResetRenderStates(true),
Transformation3DChanged(true), AntiAlias(params.AntiAlias),
RenderTargetTexture(0), CurrentRendertargetSize(0, 0), ColorFormat(ECF_R8G8B8)
#ifdef EGL_VERSION_1_0
, EglDisplay(EGL_NO_DISPLAY)
#endif
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
, HDc(0)
#if defined(_IRR_COMPILE_WITH_EGL_)
, EglContext(0)
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
, ViewFramebuffer(0)
, ViewRenderbuffer(0)
, ViewDepthRenderbuffer(0)
#endif
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
, HDc(0)
#endif
, Params(params)
{
@ -61,254 +61,50 @@ namespace video
setDebugName("COGLES2Driver");
#endif
ExposedData = data;
#if defined(_IRR_COMPILE_WITH_EGL_)
EglContext = new ContextManagerEGL();
ContextEGLParams egl_params;
egl_params.opengl_api = CEGL_API_OPENGL_ES;
egl_params.surface_type = CEGL_SURFACE_WINDOW;
egl_params.force_legacy_device = Params.ForceLegacyDevice;
egl_params.with_alpha_channel = Params.WithAlphaChannel;
egl_params.vsync_enabled = Params.Vsync;
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
EglWindow = (NativeWindowType)data.OpenGLWin32.HWnd;
HDc = GetDC((HWND)EglWindow);
EglDisplay = eglGetDisplay((NativeDisplayType)HDc);
egl_params.window = (EGLNativeWindowType)(data.OpenGLWin32.HWnd);
HDc = GetDC(data.OpenGLWin32.HWnd);
egl_params.display = (NativeDisplayType)(HDc);
#elif defined(_IRR_COMPILE_WITH_X11_DEVICE_)
EglWindow = (NativeWindowType)ExposedData.OpenGLLinux.X11Window;
EglDisplay = eglGetDisplay((NativeDisplayType)ExposedData.OpenGLLinux.X11Display);
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
Device = device;
egl_params.window = data.OpenGLLinux.X11Window;
egl_params.display = (EGLNativeDisplayType)(data.OpenGLLinux.X11Display);
#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
EglWindow = ((struct android_app *)(params.PrivateData))->window;
EglDisplay = EGL_NO_DISPLAY;
egl_params.window = ((struct android_app *)(params.PrivateData))->window;
egl_params.display = NULL;
#endif
#ifdef EGL_VERSION_1_0
if (EglDisplay == EGL_NO_DISPLAY)
{
os::Printer::log("Getting OpenGL-ES2 display.");
EglDisplay = eglGetDisplay((NativeDisplayType) EGL_DEFAULT_DISPLAY);
}
if (EglDisplay == EGL_NO_DISPLAY)
{
os::Printer::log("Could not get OpenGL-ES2 display.");
}
EGLint majorVersion, minorVersion;
if (!eglInitialize(EglDisplay, &majorVersion, &minorVersion))
{
os::Printer::log("Could not initialize OpenGL-ES2 display.");
}
else
{
char text[64];
sprintf(text, "EglDisplay initialized. Egl version %d.%d\n", majorVersion, minorVersion);
os::Printer::log(text);
}
EGLint attribs[] =
{
#if defined( _IRR_COMPILE_WITH_ANDROID_DEVICE_ )
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_NONE
#else
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 5,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, params.WithAlphaChannel ? 1 : 0,
EGL_BUFFER_SIZE, params.Bits,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
//EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
EGL_DEPTH_SIZE, params.ZBufferBits,
EGL_STENCIL_SIZE, params.Stencilbuffer,
EGL_SAMPLE_BUFFERS, params.AntiAlias ? 1 : 0,
EGL_SAMPLES, params.AntiAlias,
#ifdef EGL_VERSION_1_3
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#endif
EGL_NONE, 0
#endif
};
EGLint num_configs;
#if defined( _IRR_COMPILE_WITH_ANDROID_DEVICE_ )
u32 steps=0;
#else
u32 steps=5;
#endif
while (!eglChooseConfig(EglDisplay, attribs, &EglConfig, 1, &num_configs) || !num_configs)
{
switch (steps)
{
case 5: // samples
if (attribs[19]>2)
{
--attribs[19];
}
else
{
attribs[17]=0;
attribs[19]=0;
--steps;
}
break;
case 4: // alpha
if (attribs[7])
{
attribs[7]=0;
if (params.AntiAlias)
{
attribs[17]=1;
attribs[19]=params.AntiAlias;
steps=5;
}
}
else
--steps;
break;
case 3: // stencil
if (attribs[15])
{
attribs[15]=0;
if (params.AntiAlias)
{
attribs[17]=1;
attribs[19]=params.AntiAlias;
steps=5;
}
}
else
--steps;
break;
case 2: // depth size
if (attribs[13]>16)
{
attribs[13]-=8;
}
else
--steps;
break;
case 1: // buffer size
if (attribs[9]>16)
{
attribs[9]-=8;
}
else
--steps;
break;
default:
os::Printer::log("Could not get config for OpenGL-ES2 display.");
return;
}
}
#if !defined( _IRR_COMPILE_WITH_ANDROID_DEVICE_ )
if (params.AntiAlias && !attribs[17])
os::Printer::log("No multisampling.");
if (params.WithAlphaChannel && !attribs[7])
os::Printer::log("No alpha.");
if (params.Stencilbuffer && !attribs[15])
os::Printer::log("No stencil buffer.");
if (params.ZBufferBits > attribs[13])
os::Printer::log("No full depth buffer.");
if (params.Bits > attribs[9])
os::Printer::log("No full color buffer.");
#endif
#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
* As soon as we picked a EGLConfig, we can safely reconfigure the
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
EGLint format;
eglGetConfigAttrib(EglDisplay, EglConfig, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(EglWindow, 0, 0, format);
#endif
os::Printer::log(" Creating EglSurface with nativeWindow...");
EglSurface = eglCreateWindowSurface(EglDisplay, EglConfig, EglWindow, NULL);
if (EGL_NO_SURFACE == EglSurface)
{
os::Printer::log("FAILED\n");
EglSurface = eglCreateWindowSurface(EglDisplay, EglConfig, 0, NULL);
os::Printer::log("Creating EglSurface without nativeWindows...");
}
else
os::Printer::log("SUCCESS\n");
if (EGL_NO_SURFACE == EglSurface)
{
os::Printer::log("FAILED\n");
os::Printer::log("Could not create surface for OpenGL-ES2 display.");
}
else
os::Printer::log("SUCCESS\n");
#ifdef EGL_VERSION_1_2
if (minorVersion>1)
eglBindAPI(EGL_OPENGL_ES_API);
#endif
os::Printer::log("Creating EglContext...");
EglContext = EGL_NO_CONTEXT;
if (!Params.ForceLegacyDevice)
{
os::Printer::log("Trying to create Context for OpenGL-ES3.");
EGLint contextAttrib[] =
{
#ifdef EGL_VERSION_1_3
EGL_CONTEXT_CLIENT_VERSION, 3,
#endif
EGL_NONE, 0
};
EglContext = eglCreateContext(EglDisplay, EglConfig, EGL_NO_CONTEXT, contextAttrib);
}
if (EGL_NO_CONTEXT == EglContext)
{
os::Printer::log("Trying to create Context for OpenGL-ES2.");
useCoreContext = false;
EGLint contextAttrib[] =
{
#ifdef EGL_VERSION_1_3
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE, 0
};
EglContext = eglCreateContext(EglDisplay, EglConfig, EGL_NO_CONTEXT, contextAttrib);
if (EGL_NO_CONTEXT == EglContext)
{
os::Printer::log("FAILED\n");
os::Printer::log("Could not create Context for OpenGL-ES2 display.");
}
}
eglMakeCurrent(EglDisplay, EglSurface, EglSurface, EglContext);
if (testEGLError())
{
os::Printer::log("Could not make Context current for OpenGL-ES2 display.");
}
EglContext->init(egl_params);
useCoreContext = !EglContext->isLegacyDevice();
genericDriverInit(params.WindowSize, params.Stencilbuffer);
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
int backingWidth;
int backingHeight;
eglQuerySurface(EglDisplay, EglSurface, EGL_WIDTH, &backingWidth);
eglQuerySurface(EglDisplay, EglSurface, EGL_HEIGHT, &backingHeight);
core::dimension2d<u32> WindowSize(backingWidth, backingHeight);
CNullDriver::ScreenSize = WindowSize;
int width = 0;
int height = 0;
EglContext->getSurfaceDimensions(&width, &height);
CNullDriver::ScreenSize = core::dimension2d<u32>(width, height);
#endif
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
Device = device;
// set vsync
if (params.Vsync)
eglSwapInterval(EglDisplay, 1);
#elif defined(GL_ES_VERSION_2_0)
glGenFramebuffers(1, &ViewFramebuffer);
glGenRenderbuffers(1, &ViewRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, ViewRenderbuffer);
#if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
ExposedData.OGLESIPhone.AppDelegate = Device;
Device->displayInitialize(&ExposedData.OGLESIPhone.Context, &ExposedData.OGLESIPhone.View);
#endif
GLint backingWidth;
GLint backingHeight;
@ -348,32 +144,16 @@ namespace video
if (BridgeCalls)
delete BridgeCalls;
#if defined(EGL_VERSION_1_0)
eglMakeCurrent(EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (EglContext != EGL_NO_CONTEXT)
{
eglDestroyContext(EglDisplay, EglContext);
EglContext = EGL_NO_CONTEXT;
}
if (EglSurface != EGL_NO_SURFACE)
{
eglDestroySurface(EglDisplay, EglSurface);
EglSurface = EGL_NO_SURFACE;
}
if (EglDisplay != EGL_NO_DISPLAY)
{
eglTerminate(EglDisplay);
EglDisplay = EGL_NO_DISPLAY;
}
#if defined(_IRR_COMPILE_WITH_EGL_)
delete EglContext;
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
if (HDc)
ReleaseDC((HWND)EglWindow, HDc);
ReleaseDC((ExposedData.OpenGLWin32.HWnd, HDc);
#endif
#elif defined(GL_ES_VERSION_2_0)
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
if (0 != ViewFramebuffer)
{
glDeleteFramebuffers(1,&ViewFramebuffer);
@ -396,41 +176,12 @@ namespace video
// METHODS
// -----------------------------------------------------------------------
void COGLES2Driver::reloadEGLSurface(void* window)
{
os::Printer::log("Reload EGL surface.");
#ifdef EGL_VERSION_1_0
#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
EglWindow = (ANativeWindow*)window;
#endif
if (!EglWindow)
os::Printer::log("Invalid Egl window.");
eglMakeCurrent(EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(EglDisplay, EglSurface);
EglSurface = eglCreateWindowSurface(EglDisplay, EglConfig, EglWindow, 0);
if (EGL_NO_SURFACE == EglSurface)
os::Printer::log("Could not create EGL surface.");
eglMakeCurrent(EglDisplay, EglSurface, EglSurface, EglContext);
#endif
}
bool COGLES2Driver::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
{
Name = glGetString(GL_VERSION);
printVersion();
#if defined(EGL_VERSION_1_0)
os::Printer::log(eglQueryString(EglDisplay, EGL_CLIENT_APIS));
#endif
// print renderer information
vendorName = glGetString(GL_VENDOR);
os::Printer::log(vendorName.c_str(), ELL_INFORMATION);
@ -439,11 +190,7 @@ namespace video
for (i = 0; i < MATERIAL_MAX_TEXTURES; ++i)
CurrentTexture[i] = 0;
// load extensions
initExtensions(this,
#if defined(EGL_VERSION_1_0)
EglDisplay,
#endif
stencilBuffer);
initExtensions(this, stencilBuffer);
if (!BridgeCalls)
BridgeCalls = new COGLES2CallBridge(this);
@ -719,26 +466,20 @@ namespace video
{
CNullDriver::endScene();
#if defined(EGL_VERSION_1_0)
eglSwapBuffers(EglDisplay, EglSurface);
EGLint g = eglGetError();
if (EGL_SUCCESS != g)
#if defined(_IRR_COMPILE_WITH_EGL_)
bool res = EglContext->swapBuffers();
if (!res)
{
if (EGL_CONTEXT_LOST == g)
{
// o-oh, ogl-es has lost contexts...
os::Printer::log("Context lost, please restart your app.");
}
else
os::Printer::log("Could not swap buffers for OpenGL-ES2 driver.");
os::Printer::log("Could not swap buffers for OpenGL-ES2 driver.");
return false;
}
#elif defined(GL_ES_VERSION_2_0)
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
glFlush();
glBindRenderbuffer(GL_RENDERBUFFER, ViewRenderbuffer);
#if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
Device->displayEnd();
#endif
#endif
return true;
@ -1902,65 +1643,6 @@ namespace video
#endif
}
//! prints error if an error happened.
bool COGLES2Driver::testEGLError()
{
#if defined(EGL_VERSION_1_0) && defined(_DEBUG)
EGLint g = eglGetError();
switch (g)
{
case EGL_SUCCESS:
return false;
case EGL_NOT_INITIALIZED :
os::Printer::log("Not Initialized", ELL_ERROR);
break;
case EGL_BAD_ACCESS:
os::Printer::log("Bad Access", ELL_ERROR);
break;
case EGL_BAD_ALLOC:
os::Printer::log("Bad Alloc", ELL_ERROR);
break;
case EGL_BAD_ATTRIBUTE:
os::Printer::log("Bad Attribute", ELL_ERROR);
break;
case EGL_BAD_CONTEXT:
os::Printer::log("Bad Context", ELL_ERROR);
break;
case EGL_BAD_CONFIG:
os::Printer::log("Bad Config", ELL_ERROR);
break;
case EGL_BAD_CURRENT_SURFACE:
os::Printer::log("Bad Current Surface", ELL_ERROR);
break;
case EGL_BAD_DISPLAY:
os::Printer::log("Bad Display", ELL_ERROR);
break;
case EGL_BAD_SURFACE:
os::Printer::log("Bad Surface", ELL_ERROR);
break;
case EGL_BAD_MATCH:
os::Printer::log("Bad Match", ELL_ERROR);
break;
case EGL_BAD_PARAMETER:
os::Printer::log("Bad Parameter", ELL_ERROR);
break;
case EGL_BAD_NATIVE_PIXMAP:
os::Printer::log("Bad Native Pixmap", ELL_ERROR);
break;
case EGL_BAD_NATIVE_WINDOW:
os::Printer::log("Bad Native Window", ELL_ERROR);
break;
case EGL_CONTEXT_LOST:
os::Printer::log("Context Lost", ELL_ERROR);
break;
};
return true;
#else
return false;
#endif
}
void COGLES2Driver::setRenderStates3DMode()
{
if (useCoreContext)

View File

@ -10,13 +10,7 @@
#include "IrrCompileConfig.h"
#if defined(_IRR_WINDOWS_API_)
// include windows headers for HWND
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
#if defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
#include "MacOSX/CIrrDeviceMacOSX.h"
#elif defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
#include "iOS/CIrrDeviceiOS.h"
@ -30,11 +24,8 @@
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include "android_native_app_glue.h"
#else
#include <EGL/eglplatform.h>
#endif
#include "CNullDriver.h"
@ -43,11 +34,12 @@
#include "fast_atof.h"
#ifdef _MSC_VER
#pragma comment(lib, "libEGL.lib")
#pragma comment(lib, "libGLESv2.lib")
#endif
#include "COGLES2ExtensionHandler.h"
class ContextManagerEGL;
namespace irr
{
namespace video
@ -340,9 +332,6 @@ namespace video
//! checks if an OpenGL error has happend and prints it
bool testGLError();
//! checks if an OGLES1 error has happend and prints it
bool testEGLError();
//! Set/unset a clipping plane.
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false);
@ -381,8 +370,10 @@ namespace video
//! Get bridge calls.
COGLES2CallBridge* getBridgeCalls() const;
void reloadEGLSurface(void* window);
#if defined(_IRR_COMPILE_WITH_EGL_)
ContextManagerEGL* getEGLContext() {return EglContext;}
#endif
private:
// Bridge calls.
@ -466,21 +457,18 @@ namespace video
SColorf AmbientLight;
COGLES2Renderer2D* MaterialRenderer2D;
#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
HDC HDc;
#if defined(_IRR_COMPILE_WITH_EGL_)
ContextManagerEGL* EglContext;
#endif
#if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_)
CIrrDeviceIPhone* Device;
GLuint ViewFramebuffer;
GLuint ViewRenderbuffer;
GLuint ViewDepthRenderbuffer;
#else
NativeWindowType EglWindow;
void* EglDisplay;
void* EglSurface;
void* EglContext;
EGLConfig EglConfig;
#endif
#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
HDC HDc;
#endif
SIrrlichtCreationParameters Params;

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@ -158,7 +158,7 @@ namespace video
};
COGLES2ExtensionHandler::COGLES2ExtensionHandler() :
EGLVersion(0), Version(0), MaxTextureUnits(0), MaxSupportedTextures(0),
Version(0), MaxTextureUnits(0), MaxSupportedTextures(0),
MaxAnisotropy(1), MaxIndices(0xffff), MaxTextureSize(1),
MaxTextureLODBias(0.f),
StencilBuffer(false)
@ -176,17 +176,8 @@ namespace video
void COGLES2ExtensionHandler::initExtensions(COGLES2Driver* driver,
#ifdef EGL_VERSION_1_0
EGLDisplay display,
#endif
bool withStencil)
{
#ifdef EGL_VERSION_1_0
const f32 egl_ver = core::fast_atof(reinterpret_cast<const c8*>(eglQueryString(display, EGL_VERSION)));
EGLVersion = static_cast<u16>(core::floor32(egl_ver)*100+core::round32(core::fract(egl_ver)*10.0f));
core::stringc eglExtensions = eglQueryString(display, EGL_EXTENSIONS);
os::Printer::log(eglExtensions.c_str());
#endif
const core::stringc stringVer(glGetString(GL_VERSION));
const f32 ogl_ver = core::fast_atof(stringVer.c_str() + 10);
Version = static_cast<u16>(core::floor32(ogl_ver) * 100 + core::round32(core::fract(ogl_ver) * 10.0f));

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@ -14,7 +14,6 @@
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <EGL/egl.h>
#include <GLES2/gl2.h>
// seems to be missing...
typedef char GLchar;
@ -232,13 +231,9 @@ namespace video
void dump() const;
void initExtensions(COGLES2Driver* driver,
#ifdef EGL_VERSION_1_0
EGLDisplay display,
#endif
bool withStencil);
protected:
u16 EGLVersion;
u16 Version;
u8 MaxTextureUnits;
u8 MaxSupportedTextures;

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@ -101,7 +101,7 @@ void AddonsManager::init(const XMLNode *xml,
{
file_manager->removeFile(filename);
setErrorState();
NewsManager::get()->addNewsMessage(_("Can't access stkaddons server..."));
NewsManager::get()->addNewsMessage(_("Failed to connect to the SuperTuxKart add-ons server."));
return;
}

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@ -319,7 +319,7 @@ void NewsManager::updateNews(const XMLNode *xml, const std::string &filename)
// a new read on the next start, instead of waiting
// for some time).
file_manager->removeFile(filename);
NewsMessage n(_("Can't access stkaddons server..."), -1);
NewsMessage n(_("Failed to connect to the SuperTuxKart add-ons server."), -1);
m_news.lock();
m_news.getData().push_back(n);

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@ -486,6 +486,12 @@ void Attachment::handleCollisionWithKart(AbstractKart *other)
void Attachment::update(float dt)
{
if(m_type==ATTACH_NOTHING) return;
// suspend the bomb during animations to avoid having 2 animations at the
// same time should the bomb explode before the previous animation is done
if (m_type == ATTACH_BOMB && m_kart->getKartAnimation() != NULL)
return;
m_time_left -=dt;

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@ -129,6 +129,12 @@ void AbstractKart::setKartAnimation(AbstractKartAnimation *ka)
else Log::debug("Abstract_Kart", "Current kart animation is NULL.");
}
#endif
if (ka != NULL && m_kart_animation != NULL)
{
delete m_kart_animation;
m_kart_animation = NULL;
}
// Make sure that the either the current animation is NULL and a new (!=0)
// is set, or there is a current animation, then it must be set to 0. This
// makes sure that the calling logic of this function is correct.

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@ -153,6 +153,11 @@ namespace Scripting
return race_manager->getReverseTrack();
}
bool isDuringDay()
{
return ::Track::getCurrentTrack()->getIsDuringDay();
}
void setFog(float maxDensity, float start, float end, int r, int g, int b, float duration)
{
PropertyAnimator* animator = PropertyAnimator::get();
@ -386,6 +391,7 @@ namespace Scripting
r = engine->RegisterGlobalFunction("int getNumberOfKarts()", asFUNCTION(getNumberOfKarts), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("int getNumLocalPlayers()", asFUNCTION(getNumLocalPlayers), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("bool isReverse()", asFUNCTION(isTrackReverse), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("bool isDuringDay()", asFUNCTION(isDuringDay), asCALL_CDECL); assert(r >= 0);
// TrackObject
r = engine->RegisterObjectMethod("TrackObject", "void setEnabled(bool status)", asMETHOD(::TrackObject, setEnabled), asCALL_THISCALL); assert(r >= 0);