Make sure no weak ptr expires when calculating ranking
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1dcb8d3db6
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e674f2d091
@ -80,7 +80,7 @@ public:
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/** \brief Get the players that are in the game
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* \return A vector containing pointers on the players profiles. */
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std::vector<std::shared_ptr<NetworkPlayerProfile> >
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getConnectedPlayers() const
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getConnectedPlayers(bool same_offset = false) const
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{
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std::lock_guard<std::mutex> lock(m_players_mutex);
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std::vector<std::shared_ptr<NetworkPlayerProfile> > players;
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@ -88,6 +88,8 @@ public:
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{
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if (auto player_connected = player_weak.lock())
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players.push_back(player_connected);
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else if (same_offset)
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players.push_back(nullptr);
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}
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return players;
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} // getConnectedPlayers
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@ -888,7 +888,7 @@ void ServerLobby::computeNewRankings()
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std::vector<double> scores_change;
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std::vector<double> new_scores;
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auto players = m_game_setup->getPlayers();
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auto players = m_game_setup->getConnectedPlayers(true/*same_offset*/);
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for (unsigned i = 0; i < players.size(); i++)
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{
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const uint32_t id = race_manager->getKartInfo(i).getOnlineId();
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@ -918,7 +918,7 @@ void ServerLobby::computeNewRankings()
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double ranking_importance = 0.0;
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// No change between two quitting players
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if (players[i].expired() && players[j].expired())
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if (!players[i] && !players[j])
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continue;
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double player2_scores = new_scores[j];
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@ -936,13 +936,13 @@ void ServerLobby::computeNewRankings()
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double mode_factor = getModeFactor();
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if (players[i].expired())
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if (!players[i])
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{
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result = 0.0;
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ranking_importance = mode_factor *
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MAX_SCALING_TIME * MAX_POINTS_PER_SECOND * player_factors;
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}
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else if (players[j].expired())
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else if (!players[j])
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{
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result = 1.0;
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ranking_importance = mode_factor *
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