Added profiling events for playing network events.
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@ -7,7 +7,7 @@
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#include "network/protocol_manager.hpp"
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#include "network/protocols/game_events_protocol.hpp"
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#include "network/rewind_manager.hpp"
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#include "utils/profiler.hpp"
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RaceEventManager::RaceEventManager()
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{
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@ -37,8 +37,10 @@ void RaceEventManager::update(float dt)
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{
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// This might adjust dt - if a new state is being played, the dt is
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// determined from the last state till 'now'
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PROFILER_PUSH_CPU_MARKER("RaceEvent:play event", 100, 100, 100);
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RewindManager::get()->playEventsTill(World::getWorld()->getTime(),
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&dt);
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PROFILER_POP_CPU_MARKER();
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}
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World::getWorld()->updateWorld(dt);
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