One more fix for GLES legacy pipeline

This commit is contained in:
deve 2017-02-27 06:41:26 +01:00
parent f6cdf79b1e
commit 82e724c12e

View File

@ -8,8 +8,6 @@ attribute vec2 inTexCoord0;
/* Uniforms */
uniform int uMaterialType;
uniform mat4 uMvpMatrix;
uniform mat4 uTextureMatrix0;
@ -25,12 +23,12 @@ varying float varEyeDist;
void main(void)
{
gl_Position = uMvpMatrix * vec4(inVertexPosition,1.0);
vec4 TexCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 0.0, 0.0);
varTexCoord0 = vec4(uTextureMatrix0 * TexCoord0).xy;
//vec4 TexCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 0.0, 0.0);
//varTexCoord1 = vec4(uTextureMatrix1 * TexCoord1).xy;
varVertexColor = inVertexColor.zyxw;
}