Avoid extrapolation by making sure the client starts after receiving
a message from the server, and only updating the previous position if the new previous position is indeed before the current client time. Fixed conflicts, removed dumb-client related interpolation code, left client starting in place.
This commit is contained in:
@@ -26,6 +26,8 @@
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#include "guiengine/modaldialog.hpp"
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#include "karts/abstract_kart.hpp"
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#include "modes/world.hpp"
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#include "network/network_config.hpp"
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#include "network/race_event_manager.hpp"
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#include "tracks/track.hpp"
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#include <irrlicht.h>
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@@ -56,6 +58,8 @@ WorldStatus::WorldStatus()
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m_play_track_intro_sound = UserConfigParams::m_music;
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m_play_ready_set_go_sounds = true;
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m_play_racestart_sounds = true;
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m_server_is_ready = false;
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IrrlichtDevice *device = irr_driver->getDevice();
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@@ -190,7 +194,7 @@ void WorldStatus::updateTime(const float dt)
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World::getWorld()->getWeather()->playSound();
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}
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return;
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return; // Do not increase time
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case TRACK_INTRO_PHASE:
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m_auxiliary_timer += dt;
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@@ -209,7 +213,7 @@ void WorldStatus::updateTime(const float dt)
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// after 3.5 seconds.
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if (m_track_intro_sound->getStatus() == SFXBase::SFX_PLAYING &&
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m_auxiliary_timer < 3.5f)
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return;
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return; // Do not increase time
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// Wait before ready phase if sounds are disabled
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if (!UserConfigParams::m_sfx && m_auxiliary_timer < 3.0f)
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@@ -219,7 +223,7 @@ void WorldStatus::updateTime(const float dt)
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{
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startEngines();
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if (m_auxiliary_timer < 3.0f)
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return;
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return; // Do not increase time
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}
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m_auxiliary_timer = 0.0f;
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@@ -227,11 +231,40 @@ void WorldStatus::updateTime(const float dt)
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if (m_play_ready_set_go_sounds)
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m_prestart_sound->play();
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m_phase = READY_PHASE;
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// In a networked game the client needs to wait for a notification
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// from the server that ready-set-go can start now. So client will go
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// to the 'wait_for_server_phase', from which they will progress once
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// the notification is received. In all other cases (no networking or
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// server), immediately go to race start
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if(!NetworkConfig::get()->isNetworking() ||
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NetworkConfig::get()->isServer() )
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{
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// Notify the clients that they can start ready-set-go
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if(NetworkConfig::get()->isServer())
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RaceEventManager::getInstance()->startReadySetGo();
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m_server_is_ready = true;
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m_phase = WAIT_FOR_SERVER_PHASE;
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} // if not networked
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else if(NetworkConfig::get()->isNetworking())
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{
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// must be client now
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m_phase = WAIT_FOR_SERVER_PHASE;
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}
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return; // Don't increase time
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case WAIT_FOR_SERVER_PHASE:
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// On a client this phase waits for the server to be ready. On a
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// server or in case of non-networked game this phase is reached
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// with m_server_is_ready set to true, so it will immediately
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// start the engines and then the race
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if(!m_server_is_ready) return;
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m_phase = READY_PHASE;
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startEngines();
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break;
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// Receiving a 'startReadySetGo' message from the server triggers
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// a call to startReadySetGo() here, which will change the phase
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// (or state) of the finite state machine.
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return; // Don't increase time
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case READY_PHASE:
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if (m_auxiliary_timer > 1.0)
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{
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@@ -245,7 +278,8 @@ void WorldStatus::updateTime(const float dt)
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m_auxiliary_timer += dt;
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// In artist debug mode, when without opponents, skip the ready/set/go counter faster
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// In artist debug mode, when without opponents, skip the
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// ready/set/go counter faster
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if (UserConfigParams::m_artist_debug_mode &&
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race_manager->getNumberOfKarts() == 1 &&
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race_manager->getTrackName() != "tutorial")
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@@ -253,7 +287,7 @@ void WorldStatus::updateTime(const float dt)
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m_auxiliary_timer += dt*6;
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}
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return;
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return; // Do not increase time
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case SET_PHASE:
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if (m_auxiliary_timer > 2.0)
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{
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@@ -270,7 +304,8 @@ void WorldStatus::updateTime(const float dt)
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m_auxiliary_timer += dt;
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// In artist debug mode, when without opponents, skip the ready/set/go counter faster
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// In artist debug mode, when without opponents,
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// skip the ready/set/go counter faster
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if (UserConfigParams::m_artist_debug_mode &&
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race_manager->getNumberOfKarts() == 1 &&
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race_manager->getTrackName() != "tutorial")
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@@ -278,7 +313,7 @@ void WorldStatus::updateTime(const float dt)
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m_auxiliary_timer += dt*6;
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}
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return;
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return; // Do not increase time
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case GO_PHASE :
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if (m_auxiliary_timer>2.5f && music_manager->getCurrentMusic() &&
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@@ -294,7 +329,8 @@ void WorldStatus::updateTime(const float dt)
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m_auxiliary_timer += dt;
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// In artist debug mode, when without opponents, skip the ready/set/go counter faster
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// In artist debug mode, when without opponents,
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// skip the ready/set/go counter faster
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if (UserConfigParams::m_artist_debug_mode &&
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race_manager->getNumberOfKarts() == 1 &&
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race_manager->getTrackName() != "tutorial")
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@@ -302,7 +338,7 @@ void WorldStatus::updateTime(const float dt)
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m_auxiliary_timer += dt*6;
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}
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break;
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break; // Now the world time starts
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case MUSIC_PHASE:
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// Start the music here when starting fast
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if (UserConfigParams::m_race_now)
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@@ -347,7 +383,8 @@ void WorldStatus::updateTime(const float dt)
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default: break;
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}
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Log::verbose("time", "%f %f %f phase %d",
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m_time, dt, m_time+dt, m_phase);
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switch (m_clock_mode)
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{
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case CLOCK_CHRONO:
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@@ -374,9 +411,19 @@ void WorldStatus::updateTime(const float dt)
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break;
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default: break;
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}
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} // switch m_phase
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} // update
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//-----------------------------------------------------------------------------
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/** Called on the client when it receives a notification from the server that
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* the server is now starting its ready-set-go phase. This function changes
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* the state of the finite state machine to be ready.
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*/
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void WorldStatus::startReadySetGo()
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{
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m_server_is_ready = true;
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} // startReadySetGo
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//-----------------------------------------------------------------------------
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/** Sets the time for the clock.
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* \param time New time to set.
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@@ -45,6 +45,10 @@ public:
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// Game setup, e.g. track loading
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SETUP_PHASE,
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// Used in network games only: wait for the server to broadcast
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// 'start'. This happens on a network client only
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WAIT_FOR_SERVER_PHASE,
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// 'Ready' is displayed
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READY_PHASE,
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@@ -82,7 +86,15 @@ public:
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//Goal scored phase
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GOAL_PHASE
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};
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protected:
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/** Elasped/remaining time in seconds. */
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double m_time;
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/** If the start race should be played, disabled in cutscenes. */
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bool m_play_racestart_sounds;
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private:
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/** Sound to play at the beginning of a race, during which a
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* a camera intro of the track can be shown. */
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SFXBase *m_track_intro_sound;
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@@ -91,12 +103,9 @@ protected:
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/** The third sound to be played in ready, set, go. */
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SFXBase *m_start_sound;
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/**
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* Elasped/remaining time in seconds
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*/
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double m_time;
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/** The clock mode: normal counting forwards, or countdown */
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ClockType m_clock_mode;
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protected:
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bool m_play_track_intro_sound;
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bool m_play_ready_set_go_sounds;
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@@ -118,6 +127,12 @@ private:
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bool m_engines_started;
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void startEngines();
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/** In networked game the client must wait for the server to start 'ready set go'
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* (to guarantee that the client's time is not ahead of the server), This flag
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* indicates that the notification from the server was received, and that the
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* client can go to 'ready' phase. */
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bool m_server_is_ready;
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public:
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WorldStatus();
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virtual ~WorldStatus();
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@@ -125,6 +140,7 @@ public:
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virtual void reset();
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virtual void updateTime(const float dt);
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virtual void update(float dt);
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void startReadySetGo();
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virtual void pause(Phase phase);
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virtual void unpause();
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virtual void enterRaceOverState();
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@@ -39,7 +39,7 @@ bool GameEventsProtocol::notifyEvent(Event* event)
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if (event->getType() != EVENT_TYPE_MESSAGE)
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return true;
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NetworkString &data = event->data();
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if (data.size() < 5) // for token and type
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if (data.size() < 1) // for token and type
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{
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Log::warn("GameEventsProtocol", "Too short message.");
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return true;
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@@ -56,6 +56,9 @@ bool GameEventsProtocol::notifyEvent(Event* event)
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collectedItem(data); break;
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case GE_KART_FINISHED_RACE:
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kartFinishedRace(data); break;
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case GE_START_READY_SET_GO:
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receivedReadySetGo(); break;
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default:
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Log::warn("GameEventsProtocol", "Unkown message type.");
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break;
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@@ -101,18 +104,18 @@ void GameEventsProtocol::collectedItem(const NetworkString &data)
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{
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if (data.size() < 6)
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{
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Log::warn("GameEventsProtocol", "Too short message.");
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}
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uint32_t item_id = data.getUInt32();
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uint8_t powerup_type = data.getUInt8();
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uint8_t kart_id = data.getUInt8();
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// now set the kart powerup
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AbstractKart* kart = World::getWorld()->getKart(kart_id);
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ItemManager::get()->collectedItem(ItemManager::get()->getItem(item_id),
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kart, powerup_type);
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Log::info("GameEventsProtocol", "Item %d picked by a player.",
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powerup_type);
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} // collectedItem
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Log::warn("GameEventsProtocol", "collectedItem: Too short message.");
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}
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uint32_t item_id = data.getUInt32();
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uint8_t powerup_type = data.getUInt8();
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uint8_t kart_id = data.getUInt8();
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// now set the kart powerup
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AbstractKart* kart = World::getWorld()->getKart(kart_id);
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ItemManager::get()->collectedItem(ItemManager::get()->getItem(item_id),
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kart, powerup_type);
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Log::info("GameEventsProtocol", "Item %d picked by a player.",
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powerup_type);
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} // collectedItem
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// ----------------------------------------------------------------------------
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/** This function is called from the server when a kart finishes a race. It
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@@ -137,8 +140,39 @@ void GameEventsProtocol::kartFinishedRace(AbstractKart *kart, float time)
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*/
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void GameEventsProtocol::kartFinishedRace(const NetworkString &ns)
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{
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if (ns.size() < 5) // for token and type
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{
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Log::warn("GameEventsProtocol", "kartFinisheRace: Too short message.");
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return;
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}
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uint8_t kart_id = ns.getUInt8();
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float time = ns.getFloat();
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World::getWorld()->getKart(kart_id)->finishedRace(time,
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/*from_server*/true);
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} // kartFinishedRace
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// ----------------------------------------------------------------------------
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/** This function is called on a server when the world starts the ready-set-go
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* phase. It signals to all clients to do the same.
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*/
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void GameEventsProtocol::startReadySetGo()
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{
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assert(NetworkConfig::get()->isServer());
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NetworkString *ns = getNetworkString(1);
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ns->setSynchronous(true);
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ns->addUInt8(GE_START_READY_SET_GO);
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sendMessageToPeersChangingToken(ns, /*reliable*/true);
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delete ns;
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} // startReadySetGo
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// ----------------------------------------------------------------------------
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/** Called on the client when it receives the message that the server has
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* started its ready-set-go. Signal to world that it can go to the next
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* phase (ready phase) now.
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*/
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void GameEventsProtocol::receivedReadySetGo()
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{
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assert(NetworkConfig::get()->isClient());
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World::getWorld()->startReadySetGo();
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} // receivedReadySetGo
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@@ -11,8 +11,9 @@ class GameEventsProtocol : public Protocol
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{
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private:
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enum GameEventType {
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GE_ITEM_COLLECTED = 0x01,
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GE_KART_FINISHED_RACE = 0x02
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GE_START_READY_SET_GO = 0x01,
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GE_ITEM_COLLECTED = 0x02,
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GE_KART_FINISHED_RACE = 0x03
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}; // GameEventType
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public:
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@@ -24,6 +25,8 @@ public:
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void collectedItem(const NetworkString &ns);
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void kartFinishedRace(AbstractKart *kart, float time);
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void kartFinishedRace(const NetworkString &ns);
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void startReadySetGo();
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void receivedReadySetGo();
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virtual void setup() OVERRIDE {};
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virtual void update(float dt) OVERRIDE {};
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virtual void asynchronousUpdate() OVERRIDE{}
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@@ -36,7 +36,9 @@ void KartUpdateProtocol::setup()
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*/
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bool KartUpdateProtocol::notifyEvent(Event* event)
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{
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if (event->getType() != EVENT_TYPE_MESSAGE)
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// It might be possible that we still receive messages after
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// the game was exited, so make sure we still have a world.
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if (event->getType() != EVENT_TYPE_MESSAGE || !World::getWorld())
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return true;
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NetworkString &ns = event->data();
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if (ns.size() < 33)
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@@ -100,6 +100,21 @@ void RaceEventManager::collectedItem(Item *item, AbstractKart *kart)
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protocol->collectedItem(item,kart);
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} // collectedItem
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// ----------------------------------------------------------------------------
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/** A message from the server to all clients that it is now starting the
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* 'ready' phase. Clients will wait for this event before they display
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* RSG. This will make sure that the server time is always ahead of
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* the client time.
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*/
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void RaceEventManager::startReadySetGo()
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{
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// this is only called in the server
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assert(NetworkConfig::get()->isServer());
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GameEventsProtocol* protocol = static_cast<GameEventsProtocol*>(
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ProtocolManager::getInstance()->getProtocol(PROTOCOL_GAME_EVENTS));
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protocol->startReadySetGo();
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} // startReadySetGo
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// ----------------------------------------------------------------------------
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void RaceEventManager::controllerAction(Controller* controller,
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PlayerAction action, int value)
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@@ -16,9 +16,6 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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/*! \file network_world.hpp
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*/
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#ifndef NETWORK_WORLD_HPP
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#define NETWORK_WORLD_HPP
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@@ -59,6 +56,7 @@ public:
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void controllerAction(Controller* controller, PlayerAction action,
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int value);
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void kartFinishedRace(AbstractKart *kart, float time);
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void startReadySetGo();
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// ------------------------------------------------------------------------
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/** Returns if this instance is in running state or not. */
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bool isRunning() { return m_running; }
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Reference in New Issue
Block a user