Added zipper speed to state of kart.

This commit is contained in:
hiker 2016-09-13 09:55:51 +10:00
parent 876ba33876
commit f8b48a0313
3 changed files with 15 additions and 9 deletions

View File

@ -26,6 +26,7 @@
#include "modes/world.hpp"
#include "network/rewind_manager.hpp"
#include "network/network_string.hpp"
#include "physics/btKart.hpp"
#include "utils/vec3.hpp"
#include <string.h>
@ -73,6 +74,7 @@ BareNetworkString* KartRewinder::saveState() const
buffer->add(body->getLinearVelocity());
buffer->add(body->getAngularVelocity());
buffer->addUInt8(m_has_started); // necessary for startup speed boost
buffer->addFloat(m_vehicle->getZipperSpeed());
// 2) Steering and other player controls
// -------------------------------------
@ -113,6 +115,7 @@ void KartRewinder::rewindToState(BareNetworkString *buffer)
body->setLinearVelocity(buffer->getVec3());
body->setAngularVelocity(buffer->getVec3());
m_has_started = buffer->getUInt8()!=0; // necessary for startup speed boost
m_vehicle->instantSpeedIncreaseTo(buffer->getFloat());
// 2) Steering and other controls
// ------------------------------

View File

@ -117,7 +117,7 @@ void btKart::reset()
}
m_visual_wheels_touch_ground = false;
m_zipper_active = false;
m_zipper_velocity = btScalar(0);
m_zipper_speed = btScalar(0);
m_skid_angular_velocity = 0;
m_is_skidding = false;
m_allow_sliding = false;
@ -810,7 +810,7 @@ void btKart::updateFriction(btScalar timeStep)
(btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
if(!groundObject) continue;
if(m_zipper_active && m_zipper_velocity > 0)
if(m_zipper_active && m_zipper_speed > 0)
{
if (wheel==2 || wheel==3)
{
@ -818,7 +818,7 @@ void btKart::updateFriction(btScalar timeStep)
// reached. So compute the impulse to accelerate the
// kart up to that speed:
m_forwardImpulse[wheel] =
0.5f*(m_zipper_velocity -
0.5f*(m_zipper_speed -
getRigidBody()->getLinearVelocity().length())
/ m_chassisBody->getInvMass();
}
@ -882,8 +882,8 @@ void btKart::updateFriction(btScalar timeStep)
} // for (int wheel=0; wheel<getNumWheels(); wheel++)
m_zipper_active = false;
m_zipper_velocity = 0;
m_zipper_active = false;
m_zipper_speed = 0;
// The kart just stopped skidding. Adjust the velocity so that
// it points in the right direction.
@ -1061,8 +1061,8 @@ void btKart::setSliding(bool active)
*/
void btKart::instantSpeedIncreaseTo(float speed)
{
m_zipper_active = true;
m_zipper_velocity = speed;
m_zipper_active = true;
m_zipper_speed = speed;
} // activateZipper
// ----------------------------------------------------------------------------

View File

@ -72,9 +72,9 @@ private:
/** True if a zipper is active for that kart. */
bool m_zipper_active;
/** The zipper velocity (i.e. the velocity the kart should reach in
/** The zipper speed (i.e. the velocity the kart should reach in
* the first frame that the zipper is active). */
btScalar m_zipper_velocity;
btScalar m_zipper_speed;
/** The angular velocity to be applied when the kart skids.
* 0 means no skidding. */
@ -274,6 +274,9 @@ public:
m_additional_rotation = rot/t;
m_time_additional_rotation = t;
} // setTimedTorque
// ------------------------------------------------------------------------
/** Returns the current zipper speed. */
float getZipperSpeed() const { return m_zipper_speed; }
}; // class btKart
#endif //BT_KART_HPP