Move enet initialisation into STKHost.
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10f8f6b3a5
commit
e212276dd2
@ -59,14 +59,6 @@ NetworkConsole::~NetworkConsole()
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// ----------------------------------------------------------------------------
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void NetworkConsole::run()
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{
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if (enet_initialize() != 0)
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{
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Log::error("NetworkConsole", "Could not initialize enet.");
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return;
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}
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Log::info("NetworkConsole", "Host initialized.");
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// listen keyboard console input
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m_thread_keyboard = new pthread_t;
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pthread_create(m_thread_keyboard, NULL, mainLoop, this);
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@ -60,13 +60,28 @@ STKHost::STKHost()
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pthread_mutex_init(&m_exit_mutex, NULL);
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Network::openLog();
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// Start with initialising ENet
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// ============================
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if (enet_initialize() != 0)
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{
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Log::error("NetworkConsole", "Could not initialize enet.");
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return;
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}
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Log::info("NetworkConsole", "Host initialized.");
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Network::openLog(); // Open packet log file
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ProtocolManager::getInstance<ProtocolManager>();
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// Optional: start the network console
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m_network_console = new NetworkConsole();
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m_network_console->run();
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if (m_is_server)
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{
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NetworkConsole *sc = new NetworkConsole();
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sc->run();
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// The server control flow starts with the ServerLobbyRoomProtocol.
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// This will in turn spawn more protocols:
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// GetPublicAddress: Use STUN to discover the public ip address
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// and port number for this host.
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setupServer(STKHost::HOST_ANY, 7321, 16, 2, 0, 0);
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startListening();
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ProtocolManager::getInstance()->requestStart(new ServerLobbyRoomProtocol());
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@ -36,6 +36,7 @@
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#include <pthread.h>
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class GameSetup;
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class NetworkConsole;
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class STKPeer;
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/** \class STKHost
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@ -74,6 +75,9 @@ private:
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/** ENet host interfacing sockets. */
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Network* m_network;
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/** Network console */
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NetworkConsole *m_network_console;
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/** The list of peers connected to this instance. */
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std::vector<STKPeer*> m_peers;
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