Fixed coding style, removed unnecessary #include in hpp file.
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47a7bd1caf
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60f550e9d1
@ -29,171 +29,171 @@
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namespace Online
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{
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static ServersManager* manager_singleton(NULL);
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static ServersManager* manager_singleton(NULL);
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ServersManager* ServersManager::get()
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ServersManager* ServersManager::get()
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{
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if (manager_singleton == NULL)
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manager_singleton = new ServersManager();
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return manager_singleton;
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} // get
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// ------------------------------------------------------------------------
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void ServersManager::deallocate()
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{
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delete manager_singleton;
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manager_singleton = NULL;
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} // deallocate
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// ===========================================================-=============
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ServersManager::ServersManager()
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{
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m_last_load_time.setAtomic(0.0f);
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m_joined_server.setAtomic(NULL);
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} // ServersManager
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// ------------------------------------------------------------------------
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ServersManager::~ServersManager()
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{
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cleanUpServers();
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MutexLocker(m_joined_server);
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delete m_joined_server.getData();
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} // ~ServersManager
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// ------------------------------------------------------------------------
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void ServersManager::cleanUpServers()
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{
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m_sorted_servers.lock();
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m_sorted_servers.getData().clearAndDeleteAll();
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m_sorted_servers.unlock();
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m_mapped_servers.lock();
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m_mapped_servers.getData().clear();
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m_mapped_servers.unlock();
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} // cleanUpServers
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// ------------------------------------------------------------------------
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XMLRequest* ServersManager::refreshRequest(bool request_now) const
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{
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if (StkTime::getRealTime() - m_last_load_time.getAtomic()
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< SERVER_REFRESH_INTERVAL)
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{
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if (manager_singleton == NULL)
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manager_singleton = new ServersManager();
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return manager_singleton;
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} // get
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// ------------------------------------------------------------------------
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void ServersManager::deallocate()
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{
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delete manager_singleton;
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manager_singleton = NULL;
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} // deallocate
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// ========================================================================
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ServersManager::ServersManager()
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{
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m_last_load_time.setAtomic(0.0f);
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m_joined_server.setAtomic(NULL);
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} // ServersManager
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// ------------------------------------------------------------------------
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ServersManager::~ServersManager()
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{
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cleanUpServers();
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MutexLocker(m_joined_server);
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delete m_joined_server.getData();
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} // ~ServersManager
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// ------------------------------------------------------------------------
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void ServersManager::cleanUpServers()
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{
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m_sorted_servers.lock();
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m_sorted_servers.getData().clearAndDeleteAll();
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m_sorted_servers.unlock();
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m_mapped_servers.lock();
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m_mapped_servers.getData().clear();
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m_mapped_servers.unlock();
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} // cleanUpServers
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// ------------------------------------------------------------------------
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XMLRequest* ServersManager::refreshRequest(bool request_now) const
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{
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if (StkTime::getRealTime() - m_last_load_time.getAtomic()
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< SERVER_REFRESH_INTERVAL)
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{
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// Avoid too frequent refreshing
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return NULL;
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}
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// ====================================================================
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class RefreshRequest : public XMLRequest
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{
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virtual void callback()
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{
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ServersManager::get()->refresh(isSuccess(), getXMLData());
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} // callback
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}; // RefreshRequest
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// ====================================================================
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RefreshRequest* request = new RefreshRequest();
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request->setApiURL(API::SERVER_PATH, "get-all");
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if (request_now)
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RequestManager::get()->addRequest(request);
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return request;
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} // refreshRequest
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// ------------------------------------------------------------------------
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/** Callback from the refresh request.
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* \param success If the refresh was successful.
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* \param input The XML data describing the server.
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*/
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void ServersManager::refresh(bool success, const XMLNode *input)
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{
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if (!success)
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{
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Log::error("Server Manager", "Could not refresh server list");
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return;
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}
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const XMLNode *servers_xml = input->getNode("servers");
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cleanUpServers();
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for (unsigned int i = 0; i < servers_xml->getNumNodes(); i++)
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{
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addServer(new Server(*servers_xml->getNode(i), /*is_lan*/false));
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}
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m_last_load_time.setAtomic((float)StkTime::getRealTime());
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} // refresh
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// ------------------------------------------------------------------------
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const Server* ServersManager::getQuickPlay() const
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{
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if(m_sorted_servers.getData().size() > 0)
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return getServerBySort(0);
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// Avoid too frequent refreshing
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return NULL;
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} // getQuickPlay
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}
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// ------------------------------------------------------------------------
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void ServersManager::setJoinedServer(uint32_t id)
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// ====================================================================
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class RefreshRequest : public XMLRequest
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{
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MutexLocker(m_joined_server);
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delete m_joined_server.getData();
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virtual void callback()
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{
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ServersManager::get()->refresh(isSuccess(), getXMLData());
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} // callback
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}; // RefreshRequest
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// It's a copy!
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m_joined_server.getData() = new Server(*getServerByID(id));
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} // setJoinedServer
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// ====================================================================
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RefreshRequest* request = new RefreshRequest();
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request->setApiURL(API::SERVER_PATH, "get-all");
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// ------------------------------------------------------------------------
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void ServersManager::unsetJoinedServer()
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if (request_now)
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RequestManager::get()->addRequest(request);
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return request;
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} // refreshRequest
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// ------------------------------------------------------------------------
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/** Callback from the refresh request.
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* \param success If the refresh was successful.
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* \param input The XML data describing the server.
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*/
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void ServersManager::refresh(bool success, const XMLNode *input)
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{
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if (!success)
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{
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MutexLocker(m_joined_server);
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delete m_joined_server.getData();
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m_joined_server.getData() = NULL;
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} // unsetJoinedServer
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Log::error("Server Manager", "Could not refresh server list");
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return;
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}
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// ------------------------------------------------------------------------
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void ServersManager::addServer(Server *server)
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const XMLNode *servers_xml = input->getNode("servers");
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cleanUpServers();
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for (unsigned int i = 0; i < servers_xml->getNumNodes(); i++)
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{
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m_sorted_servers.lock();
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m_sorted_servers.getData().push_back(server);
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m_sorted_servers.unlock();
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addServer(new Server(*servers_xml->getNode(i), /*is_lan*/false));
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}
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m_last_load_time.setAtomic((float)StkTime::getRealTime());
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} // refresh
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m_mapped_servers.lock();
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m_mapped_servers.getData()[server->getServerId()] = server;
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m_mapped_servers.unlock();
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} // addServer
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// ------------------------------------------------------------------------
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const Server* ServersManager::getQuickPlay() const
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{
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if (m_sorted_servers.getData().size() > 0)
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return getServerBySort(0);
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// ------------------------------------------------------------------------
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int ServersManager::getNumServers () const
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{
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MutexLocker(m_sorted_servers);
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return m_sorted_servers.getData().size();
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} // getNumServers
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return NULL;
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} // getQuickPlay
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// ------------------------------------------------------------------------
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const Server* ServersManager::getServerBySort (int index) const
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{
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MutexLocker(m_sorted_servers);
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return m_sorted_servers.getData().get(index);
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} // getServerBySort
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// ------------------------------------------------------------------------
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void ServersManager::setJoinedServer(uint32_t id)
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{
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MutexLocker(m_joined_server);
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delete m_joined_server.getData();
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// ------------------------------------------------------------------------
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const Server* ServersManager::getServerByID (uint32_t id) const
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{
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MutexLocker(m_mapped_servers);
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return m_mapped_servers.getData().at(id);
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} // getServerByID
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// It's a copy!
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m_joined_server.getData() = new Server(*getServerByID(id));
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} // setJoinedServer
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// ------------------------------------------------------------------------
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Server* ServersManager::getJoinedServer() const
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{
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return m_joined_server.getAtomic();
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} // getJoinedServer
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// ------------------------------------------------------------------------
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void ServersManager::unsetJoinedServer()
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{
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MutexLocker(m_joined_server);
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delete m_joined_server.getData();
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m_joined_server.getData() = NULL;
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} // unsetJoinedServer
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// ------------------------------------------------------------------------
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void ServersManager::sort(bool sort_desc)
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{
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MutexLocker(m_sorted_servers);
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m_sorted_servers.getData().insertionSort(0, sort_desc);
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} // sort
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// ------------------------------------------------------------------------
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void ServersManager::addServer(Server *server)
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{
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m_sorted_servers.lock();
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m_sorted_servers.getData().push_back(server);
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m_sorted_servers.unlock();
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m_mapped_servers.lock();
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m_mapped_servers.getData()[server->getServerId()] = server;
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m_mapped_servers.unlock();
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} // addServer
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// ------------------------------------------------------------------------
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int ServersManager::getNumServers() const
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{
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MutexLocker(m_sorted_servers);
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return m_sorted_servers.getData().size();
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} // getNumServers
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// ------------------------------------------------------------------------
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const Server* ServersManager::getServerBySort(int index) const
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{
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MutexLocker(m_sorted_servers);
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return m_sorted_servers.getData().get(index);
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} // getServerBySort
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// ------------------------------------------------------------------------
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const Server* ServersManager::getServerByID(uint32_t id) const
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{
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MutexLocker(m_mapped_servers);
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return m_mapped_servers.getData().at(id);
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} // getServerByID
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// ------------------------------------------------------------------------
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Server* ServersManager::getJoinedServer() const
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{
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return m_joined_server.getAtomic();
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} // getJoinedServer
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// ------------------------------------------------------------------------
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void ServersManager::sort(bool sort_desc)
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{
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MutexLocker(m_sorted_servers);
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m_sorted_servers.getData().insertionSort(0, sort_desc);
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} // sort
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} // namespace Online
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@ -28,47 +28,47 @@
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namespace Online
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{
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/**
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* \brief
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* \ingroup online
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*/
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class ServersManager
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{
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private:
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ServersManager();
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~ServersManager();
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/**
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* \brief
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* \ingroup online
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*/
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class ServersManager
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{
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private:
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ServersManager();
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~ServersManager();
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/** Sorted vector of servers */
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Synchronised<PtrVector<Server> > m_sorted_servers;
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/** Sorted vector of servers */
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Synchronised<PtrVector<Server> > m_sorted_servers;
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/** Maps server id's to the same servers*/
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Synchronised<std::map<uint32_t, Server*> > m_mapped_servers;
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/** Maps server id's to the same servers*/
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Synchronised<std::map<uint32_t, Server*> > m_mapped_servers;
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/** This is a pointer to a copy of the server, the moment it got joined */
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Synchronised<Server *> m_joined_server;
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/** This is a pointer to a copy of the server, the moment it got joined */
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Synchronised<Server *> m_joined_server;
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Synchronised<float> m_last_load_time;
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void refresh(bool success, const XMLNode * input);
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void cleanUpServers();
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Synchronised<float> m_last_load_time;
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void refresh(bool success, const XMLNode * input);
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void cleanUpServers();
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public:
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// Singleton
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static ServersManager* get();
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static void deallocate();
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public:
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// Singleton
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static ServersManager* get();
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static void deallocate();
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XMLRequest * refreshRequest(bool request_now = true) const;
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void setJoinedServer(uint32_t server_id);
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void unsetJoinedServer();
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void addServer(Server * server);
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int getNumServers () const;
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const Server * getServerByID (uint32_t server_id) const;
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const Server * getServerBySort (int index) const;
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void sort(bool sort_desc);
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Server * getJoinedServer() const;
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XMLRequest * refreshRequest(bool request_now = true) const;
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void setJoinedServer(uint32_t server_id);
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void unsetJoinedServer();
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void addServer(Server * server);
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int getNumServers() const;
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const Server * getServerByID(uint32_t server_id) const;
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const Server * getServerBySort(int index) const;
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void sort(bool sort_desc);
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Server * getJoinedServer() const;
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// Returns the best server to join
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const Server * getQuickPlay() const;
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// Returns the best server to join
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const Server * getQuickPlay() const;
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}; // class ServersManager
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}; // class ServersManager
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} // namespace Online
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#endif // HEADER_SERVERS_MANAGER_HPP
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@ -19,6 +19,7 @@
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#include "audio/sfx_manager.hpp"
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#include "guiengine/modaldialog.hpp"
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#include "online/servers_manager.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "states_screens/dialogs/server_info_dialog.hpp"
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#include "states_screens/state_manager.hpp"
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@ -20,7 +20,8 @@
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#include "guiengine/screen.hpp"
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#include "guiengine/widgets.hpp"
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#include "online/servers_manager.hpp"
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namespace Online { class XMLRequest; }
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namespace GUIEngine { class Widget; }
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