Fixed kart selection screen rendering (ambient light was broken)

This commit is contained in:
Elderme 2015-08-04 10:49:39 +02:00
parent 53b6ab0a48
commit c3f77a3b72
2 changed files with 3 additions and 3 deletions

View File

@ -2376,8 +2376,8 @@ void IrrDriver::RTTProvider::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
}
}
irr_driver->getSceneManager()->setAmbientLight(video::SColor(255, 35, 35, 35) );
irr_driver->setAmbientLight(video::SColor(255, 35, 35, 35) );
const core::vector3df &spot_pos = core::vector3df(0, 30, 40);
m_light = irr_driver->getSceneManager()
->addLightSceneNode(NULL, spot_pos, video::SColorf(1.0f,1.0f,1.0f),

View File

@ -251,7 +251,7 @@ void ModelViewWidget::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
}
}
irr_driver->getSceneManager()->setAmbientLight(video::SColor(255, 35, 35, 35));
irr_driver->setAmbientLight(video::SColor(255, 35, 35, 35));
const core::vector3df &spot_pos = core::vector3df(0, 30, 40);
m_light = irr_driver->addLight(spot_pos, 0.3f /* energy */, 10 /* distance */, 1.0f /* r */, 1.0f /* g */, 1.0f /* g*/, true, NULL);