More proper solution for glDrawElementsBaseVertex function
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@ -62,9 +62,17 @@ extern "C" {
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#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
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extern PFNGLDEBUGMESSAGECALLBACKKHRPROC pglDebugMessageCallbackKHR;
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extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC pglDrawElementsBaseVertexOES;
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#define glDrawElementsBaseVertex pglDrawElementsBaseVertexOES
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#define glDebugMessageCallbackARB pglDebugMessageCallbackKHR
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// The glDrawElementsBaseVertex is available only in OpenGL ES 3.2. At this
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// stage the 'basevertex' argument is always equal to 0 because features that
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// use it are disabled in OpenGL ES renderer. We can simply use glDrawElements
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// instead.
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inline void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
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GLvoid *indices, GLint basevertex)
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{
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glDrawElements(mode, count, type, indices);
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}
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#endif
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struct DrawElementsIndirectCommand{
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@ -34,7 +34,6 @@
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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PFNGLDRAWELEMENTSBASEVERTEXOESPROC pglDrawElementsBaseVertexOES = 0;
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PFNGLDEBUGMESSAGECALLBACKKHRPROC pglDebugMessageCallbackKHR = 0;
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#endif
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@ -193,7 +192,6 @@ void initGL()
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if (GLEW_OK != err)
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Log::fatal("GLEW", "Glew initialisation failed with error %s", glewGetErrorString(err));
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#else
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glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC)eglGetProcAddress("glDrawElementsBaseVertexOES");
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glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)eglGetProcAddress("glDebugMessageCallbackKHR");
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#endif
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