Use the same radius as before
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@ -543,8 +543,8 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool human_playe
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}
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}
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}
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const float each_energy = 0.2f / m_headlight_objects.size();
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const float each_radius = 2.0f / m_headlight_objects.size();
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const float each_energy = 0.5f / m_headlight_objects.size();
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const float each_radius = 5.0f / m_headlight_objects.size();
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for (unsigned int i = 0; i < m_headlight_objects.size(); i++)
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{
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HeadlightObject& obj = m_headlight_objects[i];
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