Add color to the lens dust
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@@ -13,7 +13,11 @@ void main()
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col += .25 * texture(tex_256, uv);
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col += .5 * texture(tex_512, uv);
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col = texture(tex_dust, uv);
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/* Lens dust effect ---- */
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vec4 col2 = texture(tex_128, uv);
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col2 += col2;
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//float dustMask = max(col2.r,max(col2.g,col2.b));
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col += texture(tex_dust, uv) * col2;
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FragColor = vec4(col.xyz, 1.);
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}
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