Fixed multitouch device after some modifications in player controller
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@@ -340,11 +340,13 @@ void MultitouchDevice::updateAxisX(float value)
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if (value < -m_deadzone_center)
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{
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float factor = getSteeringFactor(std::abs(value));
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m_controller->action(PA_STEER_RIGHT, 0);
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m_controller->action(PA_STEER_LEFT, int(factor * Input::MAX_VALUE));
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}
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else if (value > m_deadzone_center)
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{
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float factor = getSteeringFactor(std::abs(value));
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m_controller->action(PA_STEER_LEFT, 0);
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m_controller->action(PA_STEER_RIGHT, int(factor * Input::MAX_VALUE));
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}
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else
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