Ignore input sensing coming from the wrong gamepad

This commit is contained in:
auria.mg 2017-08-08 20:44:31 -04:00
parent f589bbea04
commit 94bb657102

View File

@ -434,6 +434,10 @@ void OptionsScreenDevice::gotSensedInput(const Input& sensed_input)
// refresh display
updateInputButtons();
}
else
{
return;
}
}
else if (sensed_input.m_type == Input::IT_NONE)
{