Ignore input sensing coming from the wrong gamepad
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@ -434,6 +434,10 @@ void OptionsScreenDevice::gotSensedInput(const Input& sensed_input)
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// refresh display
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updateInputButtons();
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}
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else
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{
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return;
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}
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}
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else if (sensed_input.m_type == Input::IT_NONE)
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{
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