Fixed size of shader parameter (though de-facto doesn't matter much).
This commit is contained in:
parent
0627bd85f3
commit
ecdf32c01e
@ -362,7 +362,7 @@ void ParticleSystemProxy::CommonSimulationVAO(GLuint position_vbo, GLuint initia
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(4 * sizeof(float)));
|
||||
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(7 * sizeof(float)));
|
||||
|
||||
@ -372,7 +372,7 @@ void ParticleSystemProxy::CommonSimulationVAO(GLuint position_vbo, GLuint initia
|
||||
glEnableVertexAttribArray(5);
|
||||
glVertexAttribPointer(5, 1, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(6);
|
||||
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(4 * sizeof(float)));
|
||||
glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(4 * sizeof(float)));
|
||||
glEnableVertexAttribArray(7);
|
||||
glVertexAttribPointer(7, 1, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(7 * sizeof(float)));
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user