Fixed size of shader parameter (though de-facto doesn't matter much).

This commit is contained in:
hiker 2015-04-14 16:37:54 +10:00
parent 0627bd85f3
commit ecdf32c01e

View File

@ -362,7 +362,7 @@ void ParticleSystemProxy::CommonSimulationVAO(GLuint position_vbo, GLuint initia
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(3 * sizeof(float)));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(4 * sizeof(float)));
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(4 * sizeof(float)));
glEnableVertexAttribArray(3);
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(7 * sizeof(float)));
@ -372,7 +372,7 @@ void ParticleSystemProxy::CommonSimulationVAO(GLuint position_vbo, GLuint initia
glEnableVertexAttribArray(5);
glVertexAttribPointer(5, 1, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(3 * sizeof(float)));
glEnableVertexAttribArray(6);
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(4 * sizeof(float)));
glVertexAttribPointer(6, 3, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(4 * sizeof(float)));
glEnableVertexAttribArray(7);
glVertexAttribPointer(7, 1, GL_FLOAT, GL_FALSE, sizeof(ParticleSystemProxy::ParticleData), (GLvoid*)(7 * sizeof(float)));
}