Work on networking GUI, combine older server interfaces with the newer online/profile screens
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51bfc327d7
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@ -1,63 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<div x="0" y="0" width="100%" height="fit" layout="vertical-row">
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<button id="user-id" width="20%" height="fit" align="right"/>
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</div>
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<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" >
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<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
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<spacer height="5%" width="25"/>
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<box width="100%" height="38%" padding="10" layout="vertical-row">
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<bright width="100%" text="Local Networking" align="center" text_align="left" />
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<buttonbar id="lan" proportion="2" width="90%" align="center">
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<icon-button id="find_lan_server" width="128" height="128"
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icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
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I18N="In the online multiplayer screen" text="Find Server"/>
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<icon-button id="create_lan_server" width="128" height="128"
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icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
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I18N="In the online multiplayer screen" text="Create Server"/>
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<icon-button id="manage_user" width="128" height="128"
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icon="gui/options_players.png"
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I18N="In the online multiplayer screen" text="Users"/>
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</buttonbar>
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</box>
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<spacer height="5%" width="25"/>
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<box width="100%" height="38%" padding="10" layout="vertical-row">
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<bright width="100%" text="Global Networking" align="center" text_align="left" />
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<buttonbar id="menu_top_row" proportion="2" width="90%" align="center">
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<icon-button id="find_wan_server" width="128" height="128"
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icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
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I18N="In the online multiplayer screen" text="Find Server"/>
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<icon-button id="create_wan_server" width="128" height="128"
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icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
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I18N="In the online multiplayer screen" text="Create Server"/>
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<icon-button id="quick_wan_play" width="128" height="128"
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icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
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I18N="In the online multiplayer screen" text="Quick Play"/>
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</buttonbar>
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</box>
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<bottombar x="2%" width="96%" height="10%" layout="horizontal-row">
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<label text_align="left" align="center" height="100%" id="online_status" proportion="1" text=""/>
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<spacer width="10" height="10" />
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<buttonbar id="menu_bottomrow" x="0" y="0" width="12%" height="100%" align="center">
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<icon-button id="profile" width="64" height="64" icon="gui/green_check.png" extend_label="50"
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I18N="In the online multiplayer screen" text="Profile" label_location="hover"/>
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<icon-button id="sign_out" width="64" height="64" icon="gui/main_quit.png" extend_label="70"
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I18N="In the online multiplayer screen" text="Log Out" label_location="hover"/>
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</buttonbar>
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</bottombar>
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</div>
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<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
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</stkgui>
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@ -9,6 +9,7 @@
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<spacer height="25" width="10"/>
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<tabs id="profile_tabs" height="10%" max_height="110" x="2%" width="98%" align="center">
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<icon-button id="tab_servers" width="128" height="128" icon="gui/main_network.png"/>
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<icon-button id="tab_achievements" width="128" height="128" icon="gui/gp_copy.png"
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I18N="Section in the profile screen" text="Achievements"/>
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<icon-button id="tab_friends" width="128" height="128" icon="gui/options_players.png"/>
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@ -9,6 +9,7 @@
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<spacer height="25" width="10"/>
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<tabs id="profile_tabs" height="10%" max_height="110" x="2%" width="98%" align="center">
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<icon-button id="tab_servers" width="128" height="128" icon="gui/main_network.png"/>
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<icon-button id="tab_achievements" width="128" height="128" icon="gui/gp_copy.png"/>
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<icon-button id="tab_friends" width="128" height="128" icon="gui/options_players.png"
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I18N="Section in the profile screen" text="Friends"/>
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61
data/gui/online/profile_servers.stkgui
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61
data/gui/online/profile_servers.stkgui
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@ -0,0 +1,61 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
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<div x="1%" y="1%" width="98%" height="98%" layout="vertical-row" >
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<header id="title" text_align="center" width="80%" align="center" text="..."/>
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<spacer height="25" width="10"/>
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<tabs id="profile_tabs" height="10%" max_height="110" x="2%" width="98%" align="center">
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<icon-button id="tab_servers" width="128" height="128" icon="gui/main_network.png" I18N="Section in the profile screen" text="Servers"/>
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<icon-button id="tab_achievements" width="128" height="128" icon="gui/gp_copy.png"/>
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<icon-button id="tab_friends" width="128" height="128" icon="gui/options_players.png" />
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<icon-button id="tab_settings" width="128" height="128" icon="gui/main_options.png" />
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</tabs>
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<box proportion="1" width="100%" layout="vertical-row">
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<div x="1%" y="2%" width="98%" height="96%" layout="vertical-row" >
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<spacer height="5%" width="25"/>
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<box width="100%" proportion="1" padding="10" layout="vertical-row">
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<bright width="100%" text="Local Networking" align="center" text_align="left" />
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<buttonbar id="lan" proportion="2" width="90%" align="center">
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<icon-button id="find_lan_server" width="128" height="128"
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icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
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I18N="In the online multiplayer screen" text="Find Server"/>
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<icon-button id="create_lan_server" width="128" height="128"
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icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
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I18N="In the online multiplayer screen" text="Create Server"/>
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<!--
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<icon-button id="manage_user" width="128" height="128"
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icon="gui/options_players.png"
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I18N="In the online multiplayer screen" text="Users"/>
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-->
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</buttonbar>
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</box>
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<spacer height="5%" width="25"/>
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<box width="100%" proportion="1" padding="10" layout="vertical-row">
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<bright width="100%" text="Global Networking" align="center" text_align="left" />
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<buttonbar id="wan" proportion="2" width="90%" align="center">
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<icon-button id="find_wan_server" width="128" height="128"
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icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
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I18N="In the online multiplayer screen" text="Find Server"/>
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<icon-button id="create_wan_server" width="128" height="128"
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icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
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I18N="In the online multiplayer screen" text="Create Server"/>
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<icon-button id="quick_wan_play" width="128" height="128"
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icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
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I18N="In the online multiplayer screen" text="Quick Play"/>
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</buttonbar>
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</box>
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</div>
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</box>
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</div>
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</stkgui>
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@ -8,6 +8,7 @@
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<spacer height="25" width="10"/>
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<tabs id="profile_tabs" height="10%" max_height="110" x="2%" width="98%" align="center">
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<icon-button id="tab_servers" width="128" height="128" icon="gui/main_network.png"/>
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<icon-button id="tab_achievements" width="128" height="128" icon="gui/gp_copy.png"/>
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<icon-button id="tab_friends" width="128" height="128" icon="gui/options_players.png" />
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<icon-button id="tab_settings" width="128" height="128" icon="gui/main_options.png"
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@ -26,7 +26,6 @@
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#include "network/network_config.hpp"
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#include "network/servers_manager.hpp"
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#include "network/stk_host.hpp"
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#include "states_screens/online_screen.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "states_screens/networking_lobby.hpp"
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@ -44,7 +44,7 @@
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#include "states_screens/help_screen_1.hpp"
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#include "states_screens/offline_kart_selection.hpp"
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#include "states_screens/online_profile_achievements.hpp"
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#include "states_screens/online_screen.hpp"
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#include "states_screens/online_profile_servers.hpp"
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#include "states_screens/options_screen_video.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/user_screen.hpp"
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@ -490,15 +490,11 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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"\"Connect to the Internet\"."));
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return;
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}
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if (PlayerManager::getCurrentOnlineId())
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{
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// For 0.8.2 disable the server menu, instead go to online profile
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#ifdef ENABLE_NETWORK_MULTIPLAYER_SCREEN
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OnlineScreen::getInstance()->push();
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#else
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ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
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TabOnlineProfileAchievements::getInstance()->push();
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#endif
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OnlineProfileServers::getInstance()->push();
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}
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else
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{
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#include <iostream>
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#include "challenges/unlock_manager.hpp"
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#include "config/player_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "guiengine/scalable_font.hpp"
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#include "guiengine/widgets/icon_button_widget.hpp"
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@ -37,7 +38,6 @@
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#include "network/protocols/client_lobby_room_protocol.hpp"
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#include "network/servers_manager.hpp"
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#include "network/stk_host.hpp"
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#include "states_screens/online_screen.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "utils/translation.hpp"
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@ -87,8 +87,11 @@ void BaseOnlineProfileAchievements::init()
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{
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OnlineProfileBase::init();
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if (m_profile_tabs)
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{
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m_profile_tabs->select(m_achievements_tab->m_properties[PROP_ID],
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PLAYER_ID_GAME_MASTER);
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PLAYER_ID_GAME_MASTER);
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m_profile_tabs->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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}
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// For current user add the progrss information.
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// m_visiting_profile is NULL if the user is not logged in.
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@ -27,6 +27,7 @@
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#include "utils/translation.hpp"
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#include "states_screens/online_profile_friends.hpp"
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#include "states_screens/online_profile_achievements.hpp"
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#include "states_screens/online_profile_servers.hpp"
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#include "states_screens/online_profile_settings.hpp"
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#include <iostream>
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@ -41,6 +42,10 @@ using namespace Online;
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OnlineProfileBase::OnlineProfileBase(const std::string &filename)
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: Screen(filename.c_str())
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{
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m_servers_tab = NULL;
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m_friends_tab = NULL;
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m_achievements_tab = NULL;
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m_settings_tab = NULL;
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} // OnlineProfileBase
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// -----------------------------------------------------------------------------
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@ -53,15 +58,20 @@ void OnlineProfileBase::loadedFromFile()
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m_header = getWidget<LabelWidget>("title");
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assert(m_header != NULL);
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m_friends_tab = !m_profile_tabs ? NULL :
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(IconButtonWidget *) m_profile_tabs->findWidgetNamed("tab_friends");
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assert(m_profile_tabs == NULL || m_friends_tab != NULL);
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m_achievements_tab = !m_profile_tabs ? NULL :
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(IconButtonWidget*)m_profile_tabs->findWidgetNamed("tab_achievements");
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assert(m_profile_tabs == NULL || m_achievements_tab != NULL);
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m_settings_tab = !m_profile_tabs ? NULL :
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(IconButtonWidget *) m_profile_tabs->findWidgetNamed("tab_settings");
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assert(m_profile_tabs == NULL || m_settings_tab != NULL);
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if (m_profile_tabs != NULL)
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{
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m_friends_tab = (IconButtonWidget *)m_profile_tabs->findWidgetNamed("tab_friends");
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assert(m_friends_tab != NULL);
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m_servers_tab = (IconButtonWidget *)m_profile_tabs->findWidgetNamed("tab_servers");
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assert(m_servers_tab != NULL);
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m_achievements_tab = (IconButtonWidget*)m_profile_tabs->findWidgetNamed("tab_achievements");
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assert(m_profile_tabs == NULL || m_achievements_tab != NULL);
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m_settings_tab = (IconButtonWidget *)m_profile_tabs->findWidgetNamed("tab_settings");
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assert(m_settings_tab != NULL);
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}
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} // loadedFromFile
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// -----------------------------------------------------------------------------
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@ -96,6 +106,7 @@ void OnlineProfileBase::init()
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if (m_profile_tabs)
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{
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m_servers_tab->setTooltip(_("Servers"));
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m_friends_tab->setTooltip(_("Friends"));
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m_achievements_tab->setTooltip(_("Achievements"));
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m_settings_tab->setTooltip(_("Account Settings"));
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@ -147,6 +158,8 @@ void OnlineProfileBase::eventCallback(Widget* widget, const std::string& name,
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sm->replaceTopMostScreen(TabOnlineProfileAchievements::getInstance());
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else if (selection == m_settings_tab->m_properties[PROP_ID])
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sm->replaceTopMostScreen(OnlineProfileSettings::getInstance());
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else if (selection == m_servers_tab->m_properties[PROP_ID])
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sm->replaceTopMostScreen(OnlineProfileServers::getInstance());
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}
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else if (name == "back")
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{
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/** Pointer to the various widgets on the screen. */
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GUIEngine::LabelWidget * m_header;
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GUIEngine::RibbonWidget* m_profile_tabs;
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GUIEngine::IconButtonWidget * m_servers_tab;
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GUIEngine::IconButtonWidget * m_friends_tab;
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GUIEngine::IconButtonWidget * m_achievements_tab;
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GUIEngine::IconButtonWidget * m_settings_tab;
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m_sort_increasing = true;
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m_profile_tabs->select( m_friends_tab->m_properties[PROP_ID],
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PLAYER_ID_GAME_MASTER );
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m_profile_tabs->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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assert(m_visiting_profile != NULL);
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m_visiting_profile->fetchFriends();
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m_waiting_for_friends = true;
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{
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OnlineProfileBase::init();
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m_profile_tabs->select( m_settings_tab->m_properties[PROP_ID], PLAYER_ID_GAME_MASTER );
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m_settings_tab->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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} // init
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// -----------------------------------------------------------------------------
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013-2015 Glenn De Jonghe
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define DEBUG_MENU_ITEM 0
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#include "states_screens/online_screen.hpp"
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#include "audio/sfx_manager.hpp"
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#include "config/player_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "guiengine/scalable_font.hpp"
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#include "input/device_manager.hpp"
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#include "input/input_manager.hpp"
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#include "io/file_manager.hpp"
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#include "modes/demo_world.hpp"
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#include "network/network_config.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/protocols/connect_to_server.hpp"
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#include "network/protocols/request_connection.hpp"
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#include "network/servers_manager.hpp"
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#include "online/profile_manager.hpp"
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#include "online/request.hpp"
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#include "states_screens/create_server_screen.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "states_screens/networking_lobby.hpp"
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#include "states_screens/online_profile_achievements.hpp"
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#include "states_screens/server_selection.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/user_screen.hpp"
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#include <string>
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#include <iostream>
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using namespace GUIEngine;
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using namespace Online;
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DEFINE_SCREEN_SINGLETON( OnlineScreen );
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// ----------------------------------------------------------------------------
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OnlineScreen::OnlineScreen() : Screen("online/online_screen.stkgui")
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{
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m_recorded_state = PlayerProfile::OS_SIGNED_OUT;
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} // OnlineScreen
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// ----------------------------------------------------------------------------
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OnlineScreen::~OnlineScreen()
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{
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}
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// ----------------------------------------------------------------------------
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void OnlineScreen::loadedFromFile()
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{
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m_user_id = getWidget<ButtonWidget>("user-id");
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assert(m_user_id);
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m_back_widget = getWidget<IconButtonWidget>("back");
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assert(m_back_widget != NULL);
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m_top_menu_widget = getWidget<RibbonWidget>("menu_top_row");
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assert(m_top_menu_widget != NULL);
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|
||||
m_find_lan_server_widget = getWidget<IconButtonWidget>("find_lan_server");
|
||||
assert(m_find_lan_server_widget != NULL);
|
||||
m_create_lan_server_widget = getWidget<IconButtonWidget>("create_lan_server");
|
||||
assert(m_create_lan_server_widget != NULL);
|
||||
m_manage_user = getWidget<IconButtonWidget>("manage_user");
|
||||
assert(m_manage_user);
|
||||
|
||||
m_find_wan_server_widget = getWidget<IconButtonWidget>("find_wan_server");
|
||||
assert(m_find_wan_server_widget != NULL);
|
||||
m_create_wan_server_widget = getWidget<IconButtonWidget>("create_wan_server");
|
||||
assert(m_create_wan_server_widget != NULL);
|
||||
m_quick_wan_play_widget = getWidget<IconButtonWidget>("quick_wan_play");
|
||||
assert(m_quick_wan_play_widget != NULL);
|
||||
|
||||
m_bottom_menu_widget = getWidget<RibbonWidget>("menu_bottomrow");
|
||||
assert(m_bottom_menu_widget != NULL);
|
||||
m_profile_widget = getWidget<IconButtonWidget>("profile");
|
||||
assert(m_profile_widget != NULL);
|
||||
m_sign_out_widget = getWidget<IconButtonWidget>("sign_out");
|
||||
assert(m_sign_out_widget != NULL);
|
||||
|
||||
} // loadedFromFile
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Checks if the recorded state differs from the actual state and sets it.
|
||||
*/
|
||||
bool OnlineScreen::hasStateChanged()
|
||||
{
|
||||
PlayerProfile::OnlineState previous_state = m_recorded_state;
|
||||
m_recorded_state = PlayerManager::getCurrentOnlineState();
|
||||
if (previous_state != m_recorded_state)
|
||||
return true;
|
||||
return false;
|
||||
} // hasStateChanged
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void OnlineScreen::beforeAddingWidget()
|
||||
{
|
||||
// Set everything that could be set invisible or deactivated
|
||||
// to active and visible
|
||||
m_bottom_menu_widget->setVisible(true);
|
||||
m_top_menu_widget->setVisible(true);
|
||||
hasStateChanged();
|
||||
if (m_recorded_state == PlayerProfile::OS_SIGNED_OUT ||
|
||||
m_recorded_state == PlayerProfile::OS_SIGNING_IN ||
|
||||
m_recorded_state == PlayerProfile::OS_SIGNING_OUT)
|
||||
{
|
||||
m_quick_wan_play_widget->setActive(false);
|
||||
m_find_wan_server_widget->setActive(false);
|
||||
m_create_wan_server_widget->setActive(false);
|
||||
m_sign_out_widget->setVisible(false);
|
||||
m_profile_widget->setVisible(false);
|
||||
}
|
||||
else if (m_recorded_state == PlayerProfile::OS_GUEST)
|
||||
{
|
||||
m_find_wan_server_widget->setActive(false);
|
||||
m_create_wan_server_widget->setActive(false);
|
||||
m_profile_widget->setVisible(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_quick_wan_play_widget->setActive(true);
|
||||
m_find_wan_server_widget->setActive(true);
|
||||
m_create_wan_server_widget->setActive(true);
|
||||
m_sign_out_widget->setVisible(true);
|
||||
m_profile_widget->setVisible(true);
|
||||
}
|
||||
|
||||
} // beforeAddingWidget
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void OnlineScreen::init()
|
||||
{
|
||||
Screen::init();
|
||||
setInitialFocus();
|
||||
DemoWorld::resetIdleTime();
|
||||
|
||||
} // init
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void OnlineScreen::onUpdate(float delta)
|
||||
{
|
||||
PlayerProfile *player = PlayerManager::getCurrentPlayer();
|
||||
if (PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
|
||||
{
|
||||
m_user_id->setText(player->getLastOnlineName() + "@stk");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_user_id->setText(player->getName());
|
||||
}
|
||||
|
||||
if (hasStateChanged())
|
||||
{
|
||||
GUIEngine::reshowCurrentScreen();
|
||||
return;
|
||||
}
|
||||
|
||||
} // onUpdate
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Executes the quick play selection. Atm this is all blocking.
|
||||
*/
|
||||
void OnlineScreen::doQuickPlay()
|
||||
{
|
||||
// Refresh server list.
|
||||
HTTPRequest* refresh_request = ServersManager::get()->getRefreshRequest(false);
|
||||
if (refresh_request != NULL) // consider request done
|
||||
{
|
||||
refresh_request->executeNow();
|
||||
delete refresh_request;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log::error("OnlineScreen", "Could not get the server list.");
|
||||
return;
|
||||
}
|
||||
|
||||
// select first one
|
||||
const Server *server = ServersManager::get()->getQuickPlay();
|
||||
|
||||
// do a join request
|
||||
XMLRequest *join_request = new RequestConnection::ServerJoinRequest();
|
||||
if (!join_request)
|
||||
{
|
||||
SFXManager::get()->quickSound("anvil");
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerManager::setUserDetails(join_request, "request-connection",
|
||||
Online::API::SERVER_PATH);
|
||||
join_request->addParameter("server_id", server->getServerId());
|
||||
|
||||
join_request->executeNow();
|
||||
if (join_request->isSuccess())
|
||||
{
|
||||
delete join_request;
|
||||
NetworkingLobby::getInstance()->push();
|
||||
ConnectToServer *cts = new ConnectToServer(server->getServerId(),
|
||||
server->getHostId());
|
||||
ProtocolManager::getInstance()->requestStart(cts);
|
||||
}
|
||||
else
|
||||
{
|
||||
SFXManager::get()->quickSound("anvil");
|
||||
}
|
||||
|
||||
} // doQuickPlay
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void OnlineScreen::eventCallback(Widget* widget, const std::string& name,
|
||||
const int playerID)
|
||||
{
|
||||
if (name == m_back_widget->m_properties[PROP_ID])
|
||||
{
|
||||
StateManager::get()->escapePressed();
|
||||
return;
|
||||
}
|
||||
|
||||
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
|
||||
if (ribbon == NULL) return;
|
||||
std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
|
||||
|
||||
if (selection == m_sign_out_widget->m_properties[PROP_ID])
|
||||
{
|
||||
PlayerManager::requestSignOut();
|
||||
StateManager::get()->popMenu();
|
||||
}
|
||||
else if (selection == m_create_lan_server_widget->m_properties[PROP_ID])
|
||||
{
|
||||
NetworkConfig::get()->setIsLAN();
|
||||
NetworkConfig::get()->setIsServer(true);
|
||||
CreateServerScreen::getInstance()->push();
|
||||
// TODO: create lan server
|
||||
}
|
||||
else if (selection == m_find_lan_server_widget->m_properties[PROP_ID])
|
||||
{
|
||||
NetworkConfig::get()->setIsLAN();
|
||||
NetworkConfig::get()->setIsServer(false);
|
||||
ServerSelection::getInstance()->push();
|
||||
}
|
||||
else if (selection == m_manage_user->m_properties[PROP_ID])
|
||||
{
|
||||
UserScreen::getInstance()->push();
|
||||
}
|
||||
else if (selection == m_profile_widget->m_properties[PROP_ID])
|
||||
{
|
||||
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
|
||||
OnlineProfileAchievements::getInstance()->push();
|
||||
}
|
||||
else if (selection == m_find_wan_server_widget->m_properties[PROP_ID])
|
||||
{
|
||||
NetworkConfig::get()->setIsWAN();
|
||||
NetworkConfig::get()->setIsServer(false);
|
||||
ServerSelection::getInstance()->push();
|
||||
}
|
||||
else if (selection == m_create_wan_server_widget->m_properties[PROP_ID])
|
||||
{
|
||||
NetworkConfig::get()->setIsWAN();
|
||||
NetworkConfig::get()->setIsServer(true);
|
||||
CreateServerScreen::getInstance()->push();
|
||||
}
|
||||
else if (selection == m_quick_wan_play_widget->m_properties[PROP_ID])
|
||||
{
|
||||
doQuickPlay();
|
||||
}
|
||||
|
||||
} // eventCallback
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void OnlineScreen::tearDown()
|
||||
{
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Sets which widget has to be focused. Depends on the user state.
|
||||
*/
|
||||
void OnlineScreen::setInitialFocus()
|
||||
{
|
||||
if (m_recorded_state == PlayerProfile::OS_SIGNED_IN)
|
||||
m_top_menu_widget->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
|
||||
else
|
||||
m_bottom_menu_widget->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
|
||||
|
||||
} // setInitialFocus
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void OnlineScreen::onDialogClose()
|
||||
{
|
||||
if (hasStateChanged())
|
||||
GUIEngine::reshowCurrentScreen();
|
||||
else
|
||||
setInitialFocus();
|
||||
} // onDialogClose()
|
||||
|
@ -1,92 +0,0 @@
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2013-2015 Glenn De Jonghe
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#ifndef HEADER_ONLINE_SCREEN_HPP
|
||||
#define HEADER_ONLINE_SCREEN_HPP
|
||||
|
||||
#include "config/player_manager.hpp"
|
||||
#include "guiengine/screen.hpp"
|
||||
#include "guiengine/widgets/label_widget.hpp"
|
||||
#include "guiengine/widgets/ribbon_widget.hpp"
|
||||
#include "guiengine/widgets/icon_button_widget.hpp"
|
||||
#include "utils/ptr_vector.hpp"
|
||||
|
||||
namespace GUIEngine { class Widget; class ListWidget; class ButtonWidget; }
|
||||
|
||||
/**
|
||||
* \brief Handles the main menu
|
||||
* \ingroup states_screens
|
||||
*/
|
||||
class OnlineScreen : public GUIEngine::Screen,
|
||||
public GUIEngine::ScreenSingleton<OnlineScreen>
|
||||
{
|
||||
private:
|
||||
friend class GUIEngine::ScreenSingleton<OnlineScreen>;
|
||||
|
||||
OnlineScreen();
|
||||
~OnlineScreen();
|
||||
|
||||
GUIEngine::IconButtonWidget *m_back_widget;
|
||||
|
||||
GUIEngine::RibbonWidget *m_top_menu_widget;
|
||||
GUIEngine::IconButtonWidget *m_find_lan_server_widget;
|
||||
GUIEngine::IconButtonWidget *m_create_lan_server_widget;
|
||||
GUIEngine::IconButtonWidget *m_manage_user;
|
||||
|
||||
GUIEngine::IconButtonWidget *m_find_wan_server_widget;
|
||||
GUIEngine::IconButtonWidget *m_create_wan_server_widget;
|
||||
GUIEngine::IconButtonWidget *m_quick_wan_play_widget;
|
||||
|
||||
GUIEngine::RibbonWidget *m_bottom_menu_widget;
|
||||
GUIEngine::IconButtonWidget *m_register_widget;
|
||||
GUIEngine::IconButtonWidget *m_profile_widget;
|
||||
GUIEngine::IconButtonWidget *m_sign_out_widget;
|
||||
|
||||
/** Keep the widget to to the user name. */
|
||||
GUIEngine::ButtonWidget *m_user_id;
|
||||
|
||||
PlayerProfile::OnlineState m_recorded_state;
|
||||
|
||||
bool hasStateChanged();
|
||||
void setInitialFocus();
|
||||
|
||||
void doQuickPlay();
|
||||
public:
|
||||
|
||||
virtual void onUpdate(float delta) OVERRIDE;
|
||||
|
||||
/** \brief implement callback from parent class GUIEngine::Screen */
|
||||
virtual void loadedFromFile() OVERRIDE;
|
||||
|
||||
/** \brief implement callback from parent class GUIEngine::Screen */
|
||||
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name,
|
||||
const int playerID) OVERRIDE;
|
||||
|
||||
/** \brief implement callback from parent class GUIEngine::Screen */
|
||||
virtual void beforeAddingWidget() OVERRIDE;
|
||||
|
||||
/** \brief implement callback from parent class GUIEngine::Screen */
|
||||
virtual void init() OVERRIDE;
|
||||
|
||||
/** \brief implement callback from parent class GUIEngine::Screen */
|
||||
virtual void tearDown() OVERRIDE;
|
||||
|
||||
/** \brief Implements the callback when a dialog gets closed. */
|
||||
virtual void onDialogClose() OVERRIDE;
|
||||
};
|
||||
|
||||
#endif
|
@ -48,7 +48,7 @@
|
||||
#include "states_screens/main_menu_screen.hpp"
|
||||
#include "states_screens/networking_lobby.hpp"
|
||||
#include "states_screens/network_kart_selection.hpp"
|
||||
#include "states_screens/online_screen.hpp"
|
||||
#include "states_screens/online_profile_servers.hpp"
|
||||
#include "states_screens/race_setup_screen.hpp"
|
||||
#include "states_screens/server_selection.hpp"
|
||||
#include "tracks/track.hpp"
|
||||
@ -339,7 +339,7 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
|
||||
race_manager->exitRace();
|
||||
race_manager->setAIKartOverride("");
|
||||
Screen* newStack[] = {MainMenuScreen::getInstance(),
|
||||
OnlineScreen::getInstance(),
|
||||
OnlineProfileServers::getInstance(),
|
||||
ServerSelection::getInstance(),
|
||||
NetworkingLobby::getInstance(),
|
||||
NULL};
|
||||
|
@ -200,7 +200,7 @@ void ServerSelection::eventCallback( GUIEngine::Widget* widget,
|
||||
*/
|
||||
void ServerSelection::onUpdate(float dt)
|
||||
{
|
||||
if(!m_refresh_request) return;
|
||||
if (!m_refresh_request) return;
|
||||
|
||||
if (m_refresh_request->isDone())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user