Improve fix for #3099
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@ -388,8 +388,11 @@ InputDevice *DeviceManager::mapGamepadInput(Input::InputType type,
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if (gPad != NULL)
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{
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// Ignore deadzone events if this isn't the latest used device
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if (m_latest_used_device != gPad && *value > -250 && *value < 250 /* TODO: use deadzone config */)
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// Ignore deadzone events if this isn't the latest used device in
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// single-player mode (allowing the player to switch device at any time)
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int dz = static_cast<GamepadConfig*>(gPad->getConfiguration())->getDeadzone();
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if (m_single_player != NULL && m_latest_used_device != gPad
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&& *value > -dz && *value < dz)
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{
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*player = NULL;
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return NULL;
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