Further clean
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@@ -112,9 +112,10 @@ void GraphStructure::createMesh(bool show_invisible,
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assert(m_mesh_buffer->getVertexType()==video::EVT_STANDARD);
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unsigned int n = 0;
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// Count the number of quads to display (some quads might be invisible)
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const unsigned int total_nodes = getNumNodes();
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for (unsigned int i = 0; i < getNumNodes(); i++)
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// Count the number of quads to display (some quads might be invisible)
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for (unsigned int i = 0; i < total_nodes; i++)
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{
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if (show_invisible || !isNodeInvisible(i))
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n++;
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@@ -132,7 +133,7 @@ void GraphStructure::createMesh(bool show_invisible,
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// Now add all quads
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int i = 0;
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for (unsigned int count = 0; count < getNumNodes(); count++)
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for (unsigned int count = 0; count < total_nodes; count++)
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{
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// Ignore invisible quads
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if (!show_invisible && isNodeInvisible(count))
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