Fixed compiler warning.
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@@ -98,11 +98,11 @@ void PostProcessing::reset()
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const core::recti &vp = Camera::getCamera(i)->getViewport();
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// Map viewport to [-1,1] x [-1,1]. First define the coordinates
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// left, right, top, bottom:
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float right = vp.LowerRightCorner.X < irr_driver->getActualScreenSize().Width
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float right = vp.LowerRightCorner.X < (int)irr_driver->getActualScreenSize().Width
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? 0.0f : 1.0f;
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float left = vp.UpperLeftCorner.X > 0.0f ? 0.0f : -1.0f;
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float top = vp.UpperLeftCorner.Y > 0.0f ? 0.0f : 1.0f;
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float bottom = vp.LowerRightCorner.Y < irr_driver->getActualScreenSize().Height
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float bottom = vp.LowerRightCorner.Y < (int)irr_driver->getActualScreenSize().Height
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? 0.0f : -1.0f;
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// Use left etc to define 4 vertices on which the rendered screen
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